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Monster Modifiers

Discussion in 'Diablo 3 General Discussion' started by Abazur, Jul 11, 2011.

  1. Abazur

    Abazur IncGamers Member

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    Monster Modifiers

    I kind of touched this topic in an earlier thread, but it wasn't really discussed at that moment so it figures it gets its own thread. (http://diablo.incgamers.com/forums/showthread.php?t=796195)

    For me, and for many others, champions with varying modifiers will be a something that keeps the game challenging for a good time after release.
    So here is our think-tank of possible modifiers that hopefully will kick our butts many times over :cloud9:
    (http://www.diablowiki.net/Boss_modifiers)<----- Official modifiers

    Warded: Provides champion with an aura. Named aura nerfs/absorbs any attack launched at the champion from the outside of the aura

    Thorns: Champion curses his enemy/-ies, making them take damage if they move (by move I mean walk/run)

    Cruel: The champion has an increased chance to score critical hits (leathal when combined with elemental damage)

    Juggernaut: The champion can, when theatened, activate a shield that absorbs all incoming damage for a few seconds

    Your turn :wink:
     
  2. JaMonk

    JaMonk IncGamers Member

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    Re: Monster Modifiers

    Jaded: Monster is constantly in a sort of herbal-related daze, and does not register pain, resulting in immunity to DoT effects as well as interruption of the Champion's attacks.

    Storm: Adds a drench effect to the Champions attacks, dramatically reducing lightning resistance

    Hurricane: May periodically sweep a powerful gust that displaces targets to a different spot on the screen, interrupting spellcasting

    Martyr: Explodes violently upon death, dealing damage to all within range (especially dangerous to melee fighters)

    Tundra: Gains the ability of a Cold Nova that slows down movement, attack speed, etc.

    Glacier: has a chance to ricochet ranged attacks done to the Champion back at the attacker (dangerous to ranged dmg dealers)

    Doppelganger: Similar to Baal in d2, may summon a duplicate of itself

    Joker: Completely random attacks

    Relinquished: Upon Champion death, resurrects with randomized stats (equally probable to respawn with greater or lesser stats)

    Obtrusion: May create several obstacles and barriers on the battlefield with limited health/duration
     
  3. Abazur

    Abazur IncGamers Member

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    Re: Monster Modifiers

    Devourer: Every time someone (monster/minion/character) dies in the vicininy of a monster gifted with this modifier named monster gains a permanent buff to it's stats (based on the power of killed monster/minion/character)

    Destroyer: Slows down the monster's attack speed, but boosts it's damage output per attack many times over
     
  4. JaMonk

    JaMonk IncGamers Member

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    Re: Monster Modifiers

    Severance: Periodically rips victims heads off very viciously and graphically (a la Siegebreaker)
     
  5. cacophony

    cacophony IncGamers Member

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    Re: Monster Modifiers

    Avenger: Whenever one of his/her minions is slain, the Rare monster gains an attack buff, an attack/cast speed buff, and a movement speed buff. Can also spawn on Champion Packs.

    Dark: Does extra shadow damage, shadow resistant. When killed, curses nearby players w/ Weakness.

    Mirror Armor: Periodically casts Mirror Armor on him/herself, which returns damage back to ranged attackers (Thorns Aura for casters/ranged!). Mirror Armor is not up 100% of the time.

    Invisibility: Periodically casts Invisibility on him/herself or on a minion. Invisibility is not up 100% of the time.

    Cursed: Hits/missiles can cast curses on players. A monster will only have one kind of curse at a time, but the list of potential curses has grown, and you won't know what kind of curse the monster has until it hits you. Amp Damage, Slow, Lower Resist, Weaken, Hallucinate (causes the player to see a massive number of harmless Doppelgangers. The player cannot tell the difference between the Doppelgangers and real monsters).

    Barbed: Hits/missiles cause extra bleed damage over time. Can spawn on Champion Packs.

    Mimic: Periodically turns into the player and uses a special attack.

    Ethereal: Periodically turns ethereal/invulnerable to damage, but cannot attack. Typically spawns on healing/buff/resurrecting monsters, so they are still a threat.
     
    Last edited: Jul 12, 2011
  6. Spens

    Spens IncGamers Member

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    Re: Monster Modifiers

    Copier - Monster is granted one of your abilities to use at will.
    Shapeshifter - Can change into another monster type
    MSLE - MSLE ;)
    Death Pact - Can sacrifice a minion or another monster to regain life
    Mind control - Can take control of your follower or a summon (never a character)
    Thief - Makes you drop your potions (this time it isn't as buggy)
    Globe Trotter - It moves over to health globes and tries to take them from you.
     
  7. ginotype

    ginotype IncGamers Member

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    Re: Monster Modifiers

    Possession: character movement drastically slowed (fighting the possession), the skill active at time becomes unable to be used with mana respectively drained a constant rate throughout the duration of possession.

    ...interesting component as possession and spirit containment is a major reoccurring theme in the story. This could occur when an act boss has 25% or lower health indicating that it now has an agenda (effectively its plan b) to posses your character as it may not survive the battle. This possession would be short lived (a defined amount of seconds) to simply serve as an annoying hurdle to overcome.
     
    Last edited: Jul 12, 2011
  8. TheMythe

    TheMythe Diablo: IncGamers Member

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    Re: Monster Modifiers

    Al-Quaidish: Spawns little fast minions that explode when they deem fit.
     
  9. Steven Catogen

    Steven Catogen IncGamers Member

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    Re: Monster Modifiers

    Volcanic = Striking the creature with short ranged attacks causes fire dot retaliation. Striking the creature with longer range attacks causes it to counterattack by hurling volcanic orbs, which explode into a number of smaller orbs that spread out and then explode into shrapnel.
    Glacial = Simply being near the creature slows your movement, attack speed, and casting speed. Long ranged attacks provoke ice prison counterattacks that your attacks cannot pass through but can destroy, and enemy attacks can pass through.
    Stormcharged = Has a short range D2 Thunderstorm like effect. Moves much faster than normal and if melee will seek to quickly close to ranged attackers. Ranged attacks have a higher than normal chance to miss (be struck down by stray lightning bolts).
     
  10. cacophony

    cacophony IncGamers Member

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    Re: Monster Modifiers

    Unstoppable: Immune to all forms of crowd control (snares, roots, stuns, fears, charms, silences). Can spawn on Champion Packs.

    Spectral Hit: Attacks do random elemental damage (including Arcane, Shadow, and Holy). Elemental resistant.

    Volatile: Rare monster can cast Sacrifice (explode) on his/her minions.

    Burning Blood: Strikes cause the monster to cast Blaze. Deadly on fast monsters.
     
  11. Abazur

    Abazur IncGamers Member

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    Re: Monster Modifiers

    Enraged: As the monster loses health he deals more and more damage

    Ghostly: The monster can move through solid object like minions and walls, a character moving through a ghostly monster takes damage

    Specter: When the monster dies it spawns a specter (a copy of the dead monster) who can not be killed, but will fade away on it's own
     
  12. cacophony

    cacophony IncGamers Member

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    Re: Monster Modifiers

    Infested: Monster releases ravenous spiders when hit.
     
  13. bman462

    bman462 IncGamers Member

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    Re: Monster Modifiers

    Horny: *censored* :yes:
     
  14. TheMythe

    TheMythe Diablo: IncGamers Member

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    Re: Monster Modifiers

    Midlife crisis: Relentlessly charges towards preferably female toons with knock(up)back attacks and steals gear.
     
  15. elganame

    elganame IncGamers Member

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    Re: Monster Modifiers

    Mirror: Monster mimics the last skill taken to its caster.

    Panic: When monsters health reach zero it gains 100% immunity for 5 seconds and will run to his killer, grab him and explode doing a critical hit.

    Zombie: Cannot die due common damage, throw a health potion to kill

    Sacrifice: Monster dies only if players health is bellow 10%
     
  16. Pyrohemia

    Pyrohemia IncGamers Member

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    Re: Monster Modifiers

    Basalt - Boss spawns as an unmoving stone statue. This renders the boss unable to use physical attacks, but also immune to physical attacks. The monster gains the ability to conjure fireballs along with any magical abilities it may have already had.

    Charging Bull - Boss has its running speed increased 3 times, but loses its ability to stop or turn without colliding with an obstacle. If a player is hit by the charge they take significant damage and are knocked back and stunned. If the boss collides with the map then it gets stunned. If the boss charges towards a cliff that would normally have an invisible wall preventing the player from crossing the boss ignores the wall and charges off and dies in the fall but drops its loot at the edge.

    Necromancy - When the boss is killed its skeleton steps out of its corpse and continues the fight with the same stats as the original. If the boss lost an appendage due to some sort of critical death animation then that appendage remains missing from the skeleton.

    Shade of the Lightless Void - Boss absorbs all light in a large circle around it leaving pure black. The player cannot see into the circle nor anything beyond it but the player can still see outside the circle on the side of their approach if they step inside as the light is pulled inwards. The circle is not centered around the boss but rather the boss can be lurking anywhere inside of the circle.

    Strange Attractor - All nearby movable objects (jars, arrows, barrels, benches, etc.) are periodically attracted to orbit the boss and deflect attacks and then repelled to fly out radially and damage friend and foe alike.
     
  17. The Somnambulist

    The Somnambulist IncGamers Member

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    Re: Monster Modifiers

    Fervor - Extra fast, ignores hirelings/summons, goes straight for players

    Pack Rat - Killing it drops multiple of the same item and more drops

    Mandrake - Emits a wail silencing everything near it. It does this when first seen, and also periodically throughout the battle

    Unspeakable terror - summons Deckard Cain swarms (Think cow level, but instead of mooing, 'Stay a while and listen')

    Book Keeper- Uses Lorenado and uses Quest Bolt
     
  18. Neinball

    Neinball <a href="payments.php">IncGamers Site Pal</a> and<

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    Re: Monster Modifiers

    Acidic: Mob's attacks deal additional acid damage, mob's attacks also ignore a % of targets armor/damage reduction. Each attack against the mob has a chance of dealing X-Y acid damage to all players within Z yards.

    Form is also altered slightly.
     
  19. Spens

    Spens IncGamers Member

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    Re: Monster Modifiers

    Yellow Fever: Removes one hit point every time it hits you.
     
  20. Abazur

    Abazur IncGamers Member

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    Re: Monster Modifiers

    Combine that with extra fast and people will run away from them in droves... Permanent nerfs is one of the things that will cause a great amount of rage quits/Character trashings
    Make the nerf disappear when you complete hell and it will be OK


     
    Last edited: Jul 18, 2011

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