Monk gameplay in the Artisans Trailer

Zediono

Diabloii.Net Member
Monk gameplay in the Artisans Trailer

At the end of the video, we see the monk fighting against some goatmen, and I'm not quite sure about this, but it looks like the monk attacks sometimes with kicks instead of punches. Am I seeing this right?

If I'm seeing things right, I think it does give the monk's attacks a certain fluidity, and feels much more kung-fu style than it did at Blizzcon 2009. What do you guys think? Does it add or detract from the monk's visual style?
 

TheMythe

Diablo: IncGamers Member
Re: Monk gameplay in the Artisans Trailer

From what I can see, he uses different types of punches, but he always uses his arms.
 
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Zediono

Diabloii.Net Member
Re: Monk gameplay in the Artisans Trailer

From what I can see, he uses different types of punches, but he alwaysuses his arms.
Now that I'm watching it again, I think you're right. It's just that he twists his body and moves his right leg forward, out of view from the camera, but he's actually just giving an uppercut-like punch. Oh well, it still looks more fluid than the Blizzcon 2009 version. :)


 

TheMythe

Diablo: IncGamers Member
Re: Monk gameplay in the Artisans Trailer

Yeah, I saw that to. It looks like a roundhouse backfist punch. I'm unsure if it is called that way.
 
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Tulklas

Diabloii.Net Member
Re: Monk gameplay in the Artisans Trailer

That is the conclusion I came to as well, that it was some sort of uppercut type punch. I think it looks good-it is very fast. This is the first time we have seen him using a weapon to attack as opposed to just his hands.

I wonder if that was his regular attack animation or if what we were seeing was one of his skills or both. A few times the screen shakes a little bit which I would assume would either be from some type of skill or perhaps a critical strike.
 

Jaxxkelly

Diabloii.Net Member
Re: Monk gameplay in the Artisans Trailer

I noticed that when you see the Monk's inventory he has a helmet shown. The character however doesn't seems to be wearing any headgear.
 

TheMythe

Diablo: IncGamers Member
Re: Monk gameplay in the Artisans Trailer

I hope they made helmets with an non-appearance or invisible function since most helmets are gawdfull ugly and I prefer to see my toons head!
Headbands and crowns should also be visualized as such!
 

Flux

Administrator
Re: Monk gameplay in the Artisans Trailer

He uses punches with his Fist weapons, and he never does any combos or special moves, presumably since his Spirit resource was removed from that build. That's why nothing shows in his mana bulb during the NPC conversation, or during the little fight at the end. Clearly Bliz wants to give us no previews of the resource, pre-blizzcon.
 

lone_wolf

Diablo: IncGamers Member
Re: Monk gameplay in the Artisans Trailer

i think the biggest news in that video is that they made the awful "make the monsters totally transparent, so they just look like red a shape surrounded by thick red lines" effect much less annoying.

In the new video you can even see the model of the monster you fight:thumbup:
 

Doppel

Banned
Re: Monk gameplay in the Artisans Trailer

I hope they made helmets with an non-appearance or invisible function since most helmets are gawdfull ugly and I prefer to see my toons head!
Headbands and crowns should also be visualized as such!
No deal, if u wanna wear the epic helmet of invincibility which happens to be fugly then u be fugly or u die with naked head liek a noob, na. :point:


 

Apocalypse

Diabloii.Net Member
Re: Monk gameplay in the Artisans Trailer

i always liked the no-helmet options in the mmo games. wish they all had it
 

Seeder

Diabloii.Net Member
Re: Monk gameplay in the Artisans Trailer

At first when i watched that last ending i was confused which class it really was because of the armor but it looks pretty nice combat wise.
 

Risingred

Diabloii.Net Member
Re: Monk gameplay in the Artisans Trailer

i think the biggest news in that video is that they made the awful "make the monsters totally transparent, so they just look like red a shape surrounded by thick red lines" effect much less annoying.

In the new video you can even see the model of the monster you fight:thumbup:
They said that it looks like that in the video because the UI is hidden. The red outline is in the game. :p

As for the helmet, he is wearing one, and it shows on the character. It's just very subtle. Looks like a...well...tiara.




 

lone_wolf

Diablo: IncGamers Member
Re: Monk gameplay in the Artisans Trailer

then its not a helmet is it its just a bad excuse for a remake of the 80:s sweatband:



utterly useless as a helmet in other words.

As for the red outline if it is still present in the game when its launched the first thing i will do is to find a way to remove it from the game.
 

Sass

Diabloii.Net Member
Re: Monk gameplay in the Artisans Trailer

Circlets have their own purpose, but defense definitely wasn't it.
 

Frank_the_tank

Diabloii.Net Member
Re: Monk gameplay in the Artisans Trailer

At first when i watched that last ending i was confused which class it really was because of the armor but it looks pretty nice combat wise.
I agree that it looks nice indeed. Too bad it wont look as nice when the monk actually uses his skills, which is all the time. Man I will never stop wishing for a complete removal of the horiffic skills Exploding Palm and Seven Sided Strike. I might forbid any player to use those skills in my games. I'm quite serious.


 
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