missed a trick or two

happysmacks

Diabloii.Net Member
missed a trick or two

ok, in all honesty im totally confused :wave:

ive been playing d2 on and off for quite some years...as you do :coffee: and now im actually reading about the game im finding out more and more things...

...now, as a player ive always just tried to grab the first unique that drops THINKING its the best items you can get..

...but now im reading stuff about upping items and things like this.

to be honest it does confuse me a lot about ilvl this and clvl that and i have tried to read the help faqs but its all ancient egyptian algebra to me :(

so as an example say i found some normal rare boots that had say

def 23
+10% faster run/walk
+5% lightning resist
erm...:scratchchin: +10 mana

so say i 'upped' this as people say... is it only the defense that goes up? or do all the stats it spawned with change aswell?

thanks for now and in advance :jig:
 

madrettorrR

Diabloii.Net Member
Re: missed a trick or two

Only defense goes up.

But take my advice... don't upgrade that rare boots! It's not worth it. ;)

Let me quote the Arreat Summit:

1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon = Exceptional Version of Weapon
This formula changes the base item type from the normal to exceptional version. For example an Axe is turned into a Cleaver. This does NOT convert the item to the Exceptional Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain.

1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor = Exceptional Version of Armor
This formula changes the base item type from the normal to exceptional version. For example Quilted Armor is turned into Ghost Armor. This does NOT convert the item to the Exceptional Unique version of the Unique Item. So you cannot for example use this formula to transform Greyform into The Spirit Shroud. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.

1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon = Elite Version of Weapon (Single Player, Ladder Only)
This formula changes the base item type from the exceptional to elite version. For example a Cleaver is turned into a Small Crescent. This does NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain.

1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor = Elite Version of Armor (Single Player, Ladder Only)
This formula changes the base item type from the exceptional to elite version. For example Ghost Armor is turned into a Dusk Shroud. This does NOT convert the item to the Elite Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.
 

happysmacks

Diabloii.Net Member
Re: missed a trick or two

ah i see... i think :crazyeyes:

is this why everyone is going crazy for perfect gems then?

i think for all the years i have been playing i have totally under valued the quality you can actually get from rare items!

whoops :jig:
 

lumpor

Diabloii.Net Member
Re: missed a trick or two

No, there are other things you do with pgems.

1. Crafting. There's a whole section about crafting on the arreat summit. Perfect amethysts are especially used for this, to make fcr amulets, so they're worth a bit more than other pgems. Prubies are used for crafting blood gloves.

2. Rerolling. A magic item + 3 pgems rerolls the modifiers on the magic items. A great way to get +skill grand charms, or 3 socket 30% frw circlets etc.
 

krischan

Europe Trade Moderator
Re: missed a trick or two

Only defense goes up.
The level req goes up as well. The base armor/weapon might have a higher level req than the level req of the unaltered item and what it might be socketed with. On top of that, 5 is added to the level req when upgraded from normal to exceptional and 7 when upgraded from exceptional to elite (and 12 on a double upgrade).



 

happysmacks

Diabloii.Net Member
Re: missed a trick or two

:banghead: i have probably sold so many good items.... not knowing they were good ofcourse :crazy:

so what are people looking for on items? because unfortunately ive got it stuck in my head that the best items are uniques! but by the sounds of things you can get better stuff on rares and make them even better by upping them and stuff!

is there like certain stats people want on rings and stuff like

faster cast rate
+mana
%mf

etc etc? :alright:
 

dryzalizer

Diabloii.Net Member
Re: missed a trick or two

The right rare ring can fill a bunch of holes all at once on your character, but I'd say that fcr (max 10% on a rare ring) is the most common use for them. The rest of the stats could fill your need for resists, str, dual leech, or whatever else you need/desire. I save all good rare rings that I find, just in case one of them fills all the needs of one of my upcoming characters. That said, uniques rings like Ravenfrost, SoJ, BKWB are still my choice for endgame gear for most of my characters and the rare rings are usually place fillers until I get/am able to equip the unique.

It is true that some rares or upgraded rares can be better than uniques, but these are very few and far between. Rings, amulets, and circlets are rares with the most potential to be better than uniques, as well as gloves (+ skills and IAS for amazons and assassins) and sometimes tri-resist frw boots. I'm sure someone else will mention a useful rare I forgot, but the point is that the mods on uniques almost always surpass those of rares. So you probably haven't missed that much great stuff, just ID the rares that might be useful and leave the rest on the ground. In my experience, really good rares are harder to find than uniques, esp. if you do MF runs. If you have lots of gold, gambling for rares with a high level character is probably more fruitful than questing for them. One in ten gambled items is a rare, and high level characters can get any of the juicy mods.

Upgrading unique or rare items can be very useful, but usually isn't necessary. And it costs some rune wealth, so you want to be quite sure it will be useful to you. Oftentimes increased defense on something like gloves isn't worth upgrading them. People commonly upgrade Gore Riders because of the increased kick dmg. it gives their assassins. Again, if you just learned about this now you probably haven't missed all that much. If you read any of the build guides on these boards, they generally point out where rares/upgrades are preferable.
 

lumpor

Diabloii.Net Member
Re: missed a trick or two

There are so many good types of rares. I'll show some:

Weapons: Very hard to get good ones. It has to be etheral, and have at least ~350% enhanced damage. Self-repair mod, ias, and other mods are good too.

Rings: It's a MUST that it has to have either 10% fcr, or dual leech (life and mana leech). On top of that, resists are very good, as well as +life and stats. But the fcr/leech is the main reason to use rare rings at all.

Note: Also, furtuitous ring of luck can be good. Rings with 37% mf or more can be quite valuable. I have a 13% mf, 10% fcr ring, which is quite good.

Boots: Hard to get good ones. AT LEAST 30% frw or they're useless, although 40% frw helps alot. On top of that, they must have +fire resistance, +cold resistance and +lightning resistance. Boots can't get all-res mods, and not poison res mods either. You have to get res of the three kinds. Boots like these are called tri-res boots. Fhr% is a big plus

Armor: Nah, don't think good rare armors exist. Although keep your eye out for +life, fhr%, damage reduced by x and sockets.

Note: Magic ones with the jewellers prefix (4 sockets) as well as a good suffix (100 life, 24% fhr or damage reduced by 15) are very valuable.

Shield: No rare shields are valuable. For magic ones, sockets and damage reduced by x could earn you alot. White 4 socket paladin shields (especially sacred targes) with alot of all-res make good runewords. Same with 4 socket monarchs. Jewellers paladin shield (preferrably sacred targe) of deflecting with lots of res or jewellers monarch of deflecting (called JMOD) are very valuable shields for those who don't want to make a runeword, but just want 4 sockets.

Helm: Helms, no, but circlets. +3 to a tree (that isn't a support tree like shadow masteries or curses or auras or such) or +2 to a character class (except barbs and druids who have class specific helms) is a necessity. Only magic ones can have +3 to a tree. Other mods are fcr (for sorcs, necs and pallies) and resists.

For those in need of 3 sockets, nothing beats a magic circlet with artisans prefix and 30% frw as suffix. 100 life as suffix is ok too. A 3 socket circlet with damage reduced by 20+ is also great. Artisans circlet of life everlasting

Oh, and barb/druid helms can be good too. Magic ones with +6 to a skill (gaeas druid helm with +3 tornado for instance, or echoing barb helm with +3 warcry) are good too. Barb helms can't spawn with + to a combat skill as a staff mod (except leap), so a +6 warcry helm is basically the only really valuable magic barb helm.

A godly rare circlet would be +2 paladin skills, 20% fcr, 20 all-res and 2 sockets. That would be worth A TON. I've actually seen one, except with only 1 socket (didn't get the mechanic mod).

Amulets: +3 to a non-support tree are worth a bit. With fcr as a suffix, you can get some more. +3 bone skills, 10% fcr ammy is a typical good magic amulet. For rare ones, +2 to a class tree is a must, 10% fcr also being quite important.

The real treasures come from crafting though. Normally amulets only can get 10% fcr (from the apprentice suffix). But if you craft a fcr amulet (ral rune + perfect amethyst + jewel + magic amulet), it gets an automatic 5-10% fcr. If it also gets the apprentice suffix as a random mod, it suddenly gets 15-20% fcr! This is the only way to get over 10% fcr on an amulet, and that's why this is the most popular crafting recipe ( with blood gloves in second place). When crafting a fcr amulet, the apprentice mod is a must. +2 to a class is quite important too. The godly crafted amulet would be a 20% fcr, +2 paladin skills, 20 all-res amulet. A hammerdins dream.

Belt: Some people craft belts. Dream is +10% fcr, 24% fhr or something. Not really into belts. Don't think it's that good though, since arachs has more fcr and +1 skill, and only lacks some life and fhr compared to crafted. Also some belt recipe that gives open wound. Again, not into it that much, so I don't know.

Rare belts are usually not that good. I say stick to the uniques here.

Gloves: Lancers gloves of alacrity. Gloves MUST have 20% ias. +to a tree is very important as well. Javelin skills is best, since the javelin tree takes good advantage of +skills. Rare ones have to have 20% ias, +2 to a tree and some stats.

Crafted blood gloves are the best though. They get a base of 5-10% crushing blow, and 1-3% life leech. They can also get more leech from modifiers. These need +20% ias. There are many non-amazons or non-assasins who use these too, so +to a tree isn't extremely important, although still heightens the value alot. Other than 20% ias and +skills, high rolls on the built-in cb and leech are good, as well as snatching a leech modifier

Charms:
"Skillers" are grand charms with a +tree prefix. Again, you want a non-support tree. Paladin combat skillers are called pcombs. Also preferable to have good suffixes. Generally only 2 good charm suffixes. Life, and fhr. Skillers without suffixes are called "plain".

Other than skillers, small charms are good too. 3 good prefixes:
1. "Fine" up to +3 maximum damage and 20 ar. Especially good for bowazons
2. "Shimmering" 5 all-res. Very useful for almost any build
3. "Steel" ar (don't know how much). Not as valuable as the aforementioned, but coupled with a good suffix worth quite a bunch

With either fhr or life as a suffix, these are valuable too. Plain fhr or life small charms are also worth a bit. Fine grand charms are also valuable. Don't know about large.

Jewels: This is a tricky one. For magic ones, quite simple. I'll rank the top 8 valuable magic jewels (the further up, the more valuable):

1. 15 all-res, 15% ias
2. 40% ed, 15% ias
3. 30% fire resistance, 15% ias (for putting in andariel's visage)
4. 15% all-res, 7% fhr
5. 15% ias
6. 15% all-res, some good suffix
7. 40% ed, 7 strength (or some other suffix)
8. 40% ed

Oh, forgot jewels with +15 minimum damage, or +15 maximum damage. Bah, don't want to include them in the list, but those mods are very valuable. Beware though. If a jewel has ed%, and +min/max damage, it's a target of a bug. If you put for example a 40% ed, +15 maximum damage jewel in a non weapon slot, the ed% will only affect minimum damage. The opposite if the jewel has ed% and minimum damage.

Still, a 15% all-res, +15 min/max damage jewel would be awesome. A +15 min, +15 max damage jewel would be great too. I think you understand the priority of the mods now. 15 all-res and 15% ias are good mods. Second comes ed% and +min/max damage. Them comes 7% fhr. Then come the rest of the mods.

Rare jewels are a bit tricky. If you look at the possible mods, a rare jewel could get 2 +9 minimum damage mods, and 2 +9 maximum damage mods, for a total of +18 damage! This would only have 3 more +damage than a 15/15 one, but it would be SO much more expensive. Still, awesome if you found it.

Basically, good mods for jewels are ed%, all-res, ias% (can't spawn on rare jewels), +min/max damage and fhr%


Hope this helped
 

madrettorrR

Diabloii.Net Member
Re: missed a trick or two

Weapons: Very hard to get good ones. It has to be etheral, and have at least ~350% enhanced damage. Self-repair mod, ias, and other mods are good too.
Well, the enhanced damage doesn't have to be that high. ;)
I wouldn't throw away a rare eth Beserker Axe with 250 enh. dam, with fools, mod, 2 sox, repare mode, 40% IAS, and life leach... ;)

Rings: It's a MUST that it has to have either 10% fcr, or dual leech (life and mana leech). On top of that, resists are very good, as well as +life and stats. But the fcr/leech is the main reason to use rare rings at all.
This all depends on your build and what your missing. 10% FCR with dual leech are nice of you're a hammerdin, but I rather have a 10%FCR ring with resistances and strength for my sorceresses. Also look for mods with big strength, life and dex bonusses, Physical damage reduction.

Armor: Nah, don't think good rare armors exist. Although keep your eye out for +life, fhr%, damage reduced by x and sockets.

Note: Magic ones with the jewellers prefix (4 sockets) as well as a good suffix (100 life, 24% fhr or damage reduced by 15) are very valuable.

Shield: No rare shields are valuable. For magic ones, sockets and damage reduced by x could earn you alot. White 4 socket paladin shields (especially sacred targes) with alot of all-res make good runewords. Same with 4 socket monarchs. Jewellers paladin shield (preferrably sacred targe) of deflecting with lots of res or jewellers monarch of deflecting (called JMOD) are very valuable shields for those who don't want to make a runeword, but just want 4 sockets.
True

I still want to get my hands on a jewelers monarch of the whale and a jewelers archon plate of the whale. If you ever find one of these... well, you're probably rich.


nice post btw :)


 

sirpoopsalot

Diabloii.Net Member
Re: missed a trick or two

Shield: No rare shields are valuable.
... almost.

If this had spawned with 2 sockets and a higher auto-resists mod, I think it would've been quite useful/valuable (although I do agree that HoZ, Spirit, Exile and Sanctuary, and maybe some others, are very comparable for different needs - and most of those are a heck of a lot easier to get your hands on).

Wraith Badge
Sacred Targe
Defense: 132
Chance to Block: 70%
Smite Damage: 22 to 70
Durability: 120 of 135
(Paladin Only)
Required Strength: 69
Required Level: 51
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xb04c63e8
+38 to Life
+20% Increased Chance of Blocking
Fire Resist +43%
Lightning Resist +27%
Cold Resist +27%
Poison Resist +27%
+2 to Paladin Skill Levels
Requirements -20%
30% Faster Block Rate



 

happysmacks

Diabloii.Net Member
Re: missed a trick or two

Hope this helped
erm... just a bit :rolf:

that kinda explained everything i needed to know :jig: thanks a lot lumpor :givelove:

now i know what to look out for so, if i get wealthy i will dedicated my power to you :wave:


 
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