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Minions go poof

Discussion in 'Necromancer' started by Nimbostratus, Oct 13, 2006.

  1. Nimbostratus

    Nimbostratus IncGamers Member

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    Minions go poof

    Do necromancer summons normally die if you go too far from them? I'm playing SP, and I just lost NINE skeletons, three mages, and 4 revives while backtracking over an area I just cleared. :shocked:

    So is something odd going on here, or am I just going too far ahead of them?
     
  2. zenithsmith

    zenithsmith IncGamers Member

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    yeah i notice it from time to time, mostly when i have an iron golem made out of an insight, and i am running to fast and they just go poof....not with skellies usually, but with revives and golem, tele fixes such issues!!
     
  3. Mikk0

    Mikk0 IncGamers Member

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    yes they do.. they leave too far behind and die. sad but true

    there are few ways to fix this..

    a) enigma (tele for 'free')
    b) item with tele charges (ammys, staffs etc, set imes like najs staff)
    c) tp-town-back, this way its slow and feels kinda dump

    your best bet is to get tele chrages or enigma (in sp might be kinda hard..)

    still necros can do nicely without tele.. its just slwoer cause yuo have to wait for the summons :grin:
     

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