Minion atk/def I remember reading a long long time ago (~1-2 years last time i played D2) that minion attack and defense works differently to player atk/def, or at least on a much smaller scale so that 1k def for a minion is the equivilent of say 5-10k def on a player. anyone heard of this or can point me in the direction of an uptodate sticky that i've missed? Mainly im looking at whether high level skeletons (45-50) need infinity to hit close to 95% on ubers or if a blessed aim merc would allow them to reach 95%. The difference here being blessed aim would allow pride on merc, which would be much better than might+infinity. If neither are neccessary, looking at defiance + pride if this brings skeleton defense up to a level thats effective against ubers. If defense really is useless there switching to holy freeze, but just want to check what the story is with minon atk/def first.