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minimum MF character lvl

Discussion in 'Theorycrafting and Statistics' started by dem, Jun 18, 2005.

  1. dem

    dem IncGamers Member

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    minimum MF character lvl

    ok assuming i'm playing in the lvl 85 areas (example: hell pits)

    at what level does my character have to be for all items be allowed to drop?

    is it char lvl 80 or char lvl 90?

    or even hypothetically char lvl 1, since monster lvl determines the drop?


    thanks
     
  2. probowl278

    probowl278 IncGamers Member

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    You must be a level 7 bow-a-barb with 2 30% nagel rings, no higher level, no lower level, you must be enchanted by one of your friends, or yourself on another computer, then you will find all the stormshields and death fathoms that you could ever dream of :clap:, oh and be wary of the devilkin.
     
  3. RTB

    RTB IncGamers Member

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    You forgot the +1% MF Lucky Grand Charm. :uhhuh:
     
  4. dem

    dem IncGamers Member

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    ok let me rephrase this for the kids.



    What character level do you have to be to have the chance to get any item in the game?

    or

    When do you stop leveling your favorite MF'er and have a chance at getting the highest possible items? (example: +2 to skill prefix\suffix on a tiara)


    thanks
     
  5. Oscuro

    Oscuro IncGamers Site Pal

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    ok, let me rephrase probowl278's and RTB's replies for the kids:

    It doesn't matter (for finding items).
     
  6. dem

    dem IncGamers Member

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    finally.


    thanks!
     
  7. dem

    dem IncGamers Member

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    not to be annoying but what you mean to tell me is that



    if a level 30 character was in the (hell mode) pits

    he would have a chance of getting a shako (or any other elite item)?


    ---


    i thought there was a character level requirement before certain base items were allowed to drop.

    from what i understand is the game determines the base item before it determines if it will be unique or set.

    if this is so then certain items will not drop before you reach a certain level.

    ---

    The more faqs i read the messier it gets.

    thanks again.
     
  8. Superhal

    Superhal IncGamers Member

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    item type is solely determined by area level, or alvl, which is enema'd into the monsters of that level, or mlvl, which then ejaculates into items, which determines their affixes/suffixes/qlvl/etc.

    the player level has no effect on this whatsoever, although in some states you need to be 18 to buy items. however, player level does indirectly determine whether an item is normal/magic/rare/set/unique because the better mf eq is only available at a higher level, and higher level chars generally can kill faster, thus seeing more drops.

    you might be confused by all the abbreviations with -lvl used in the item generation guide here. there's a whole bunch:
    alvl: affix level, sometimes used for area lvl as well
    qlvl: quality level
    mlvl: monster lvl
    tc: treasure class
    ilvl: item level
    lvl: plain lvl usually means player level
     
  9. dem

    dem IncGamers Member

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    ok

    that cleared everything up.


    thank you very much!


    (note: the reason i was asking really is that, i was wondering when to stop leveling my character and start playing in the lvl 85 areas and start collecting the higher level elite sets and uniques. thanks again.)
     
  10. Hrus

    Hrus IncGamers Member

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    If the difference between your level and area level is too high (greater than 10), you will get only a small fragment of experience in these areas. It's the only reason why not to run lvl 85 areas as soon as possible. And it's not a strong reason anyway. Run lvl 85 areas as soon asyou don't have any difficulties there.
     
  11. dem

    dem IncGamers Member

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    cool thanks
     
  12. Thrugg

    Thrugg IncGamers Member

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    Hrus, that isn't entirely correct...

    If you are below clvl 25, then it is true. You get full exp for a monster if the monster is between clvl-5 and clvl+5. Outside that range, up to +/- 10, the amount you get falls off, and at +/- 10 or more you get hardly any (about 3% IIRC).

    However, above clvl 25, you are only penalised like that if you are above the monster's level (it continues to work the same if you are above).
    If you are below the monster's level though, it becomes a simple
    penalised exp = base exp * clvl / mlvl.
    So if you are level 75 in the Pit you are still getting ~90% of the exp available - not to mention the fact that you need much less exp to level when you are lower. Once you can handle the Pit you should get there as soon as you possibly can.
     

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