Done. Sent results.
Right now I could use sleep better than a high rune (well, if it's a Ber...)
I finished 40 jungle runs at ~15 mins. each, so the forum's math nerds can calculate the amount of time I should have spent outside. I also splatted the Travincal High Council 25 times with my gold horker for runes, but got mostly $$$ instead.
Things I learned during this MFO:
- Run the countess for mid-level runes.
- Run LK chests for higher-level runes.
- Don't eat peanut butter and herring sandwiches!
- Rush forge for high runes.
- Or just skip the hard parts and be a lucky bastard. I'm very curious about my colleague rune runner's results. My own results are satisfying, but it figures that my highest roon has been found on run #3.
Total # of runes found: 93
Total # of PGems cubed: 57
Here's a block of some non-rune stuff I kept:
Code:
Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 79
Fingerprint: 0xc70f419a
+20 to Life
Amber Small Charm of Balance
Keep in Inventory to Gain Bonus
Required Level: 32
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xb2c21ecb
Lightning Resist +11%
5% Faster Hit Recovery
Toxic Large Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 66
Item Version: 1.10+ Expansion
Item Level: 83
Fingerprint: 0xf368b23a
+33 to Life
+90 poison damage over 5 seconds
Viper Heart
Jewel
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x6b5c161b
+9 to Dexterity
Cold Resist +28%
Attacker Takes Damage of 2
Fungal Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x44398888
+1 to Poison and Bone Skills (Necromancer Only)
Spirit Ward
Ward
Defense: 441
Chance to Block: 74%
Smite Damage: 11 to 35
Durability: 78 of 100
Required Strength: 185
Required Level: 68
Item Version: 1.10+ Expansion
Item Level: 84
Fingerprint: 0x3f6ce2b8
+158% Enhanced Defense
+30% Increased Chance of Blocking
All Resistances +38
25% Faster Block Rate
+6 Cold Absorb
5% Chance to cast Level 8 Fade when struck