Mike Huang comments I found this guys comments to be somewhat interesting and not altogether surprising. I detect an hint of what may have transpired in the mass exodus of people who made D1. I won't get into details about the game that Flagship made, or the one NCsoft made, however I do find it very interesting that one succeeded while one flopped. Anyways, the subject of this is the note from Huang regarding design flaws in D3 and his obvious distaste for 2 of them (floating numbers, Barbarians return) as well as how Blizzard Irvine seemed to get too involved. Obviously the fight was over their autonomy or lackthereof. But what I find interesting is the tiny little design details that they seem to have fought over. It's not like Blizzard Irvine wanted to make D3 a first person shooter...I mean the big argument was over 'floating numbers"?? Given where Flagship is now, and Castaway Studios is as well I sort of wonder why this kind of thing is starting to trickle out now.