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Mf %

Discussion in 'Diablo 2 Community Forum' started by flomarilius, Jun 10, 2005.

  1. flomarilius

    flomarilius IncGamers Member

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    Mf %

    Ive heard rumors about having TOO much Magic Find. What is the truth behind this and what would you need to do pindle for example? thanks (I ask here because its not in the Sorceress area :))
     
  2. SirDooFuss

    SirDooFuss IncGamers Member

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    Of course, more is always better. BUT, Magic Find % only applies to magical (blue) items. A smaller %, with decreasing returns, applies to rares, sets and uniques. Basically if you go from 500% to 600% mf you get a very small increase in the possibility of finding sets and uniques. Better to invest in killing or surviving equip.

    Anyone have a link to that site?
     
  3. flomarilius

    flomarilius IncGamers Member

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    oh i think i get it. but im not sure so let me ask you something what is the Target MF % for pindle so that I can have an idea
     
  4. itsPizzarific

    itsPizzarific Banned

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    more mf never hurts your drops, however, once it starts slowing down your killing speed, that's when you should stop loading it on.

    400 mf for pindle i believe?
     
  5. HardyTarget

    HardyTarget IncGamers Member

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    I'd recommend something between 300-400MF for any boss runs (fairly easy to achive).
    If you have a lot, your ability to waste enemies decreases.
    I see people mentioning every now and then that more MF decreases the chances of socketable/white item -drops.
    Not sure if that's either a stupid rumor or something but I haven't seen it effecting in my drops at all.
    I have around ~ 450MF on my hammerdin now.
     
  6. SirDooFuss

    SirDooFuss IncGamers Member

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    here are some formulas I dug up.

    Anyone know if these still apply?

    MF Diminishing Returns Formulae
    • Uniques: Final MF = (MF*250)/(MF+250) ; cannot exceed 250
    • Set Items: Final MF = (MF*500)/(MF+500) ; cannot exceed 500
    • Rares: Final MF = (MF*600)/(MF+600) ; cannot exceed 600
     
  7. Rehsa

    Rehsa IncGamers Member

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    if i'm not mistaken, MF% is sort of like this

    100 MF = 100% better chance of finding magic/rare/set/unique
    200% MF = 200% better chance for magic, 190% chance for rare, 180% chance for set, 170% chance for unique
    300% MF = 300% magic, 275% rare, 250% set, 225% unique
    400% MF... 400% magic, 350% rare, 325% set, 300% unique

    THE NUMBERS ARE NOT EXACT

    but that's about how it is. the more magic find you get OVER 100%, the diminishing returns is what you get... so if you have 1000% or 10,000% magic find, the chance for unique items only goes up by maybe 100% if it didn't flatline already.

    there is a point for rare/set/unique items that once youg et to a certain ammount, you get no better chance at higher magic finds.

    it's quadric equations and graphs and things, geometry etc... if you've seen different graphs for different math equations, at certain points it flatlines to where it's not worth it anymore.

    since the chances are you wont be basing a character with over 700% MF, it's still viable to get 700% MF and still do well.

    anything over 500% doesn't have as good as a bonus as up to 500% thus if you're gonna MF, 300-500 is usually a good point as it's not effecting your killing speed. if you're going over 500% MF, you might really be hurting your killing speed... or your inventory space... as with so many charms you might not be able to pick up even a single peice of armour/helms.
     
  8. Pherdnut

    Pherdnut IncGamers Member

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    Having a Merc with Skullder's and Shako is a great way to give a boost to your MF for boss runs if you're playing a character that has a lot of control over damage (summoners and duration spell sorceresses will find it harder to get the merc to get that last hit in). Merc mf adds to yours if he get the killing blow but not vice versa so his MF does nothing for kills you make.
     
  9. farting bob

    farting bob Banned

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    More is always better for MF, but i say beyond 600 isnt really going to amke a difference if your hunting unqiues, you'd be better off swapping out that MF for extra damage or speed. MY fishymancer just tops 700MF, although 1000 is technically possible, but you'd have crappy res, +skills and IAS/FCR.
     
  10. flomarilius

    flomarilius IncGamers Member

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    well ok im kinda getting an idea i think i have 479 if im not mistaken on sorc. Im using P topaz Shako 2xali baba (need ists damnit) Tals armor/Talsbelt/Tals ammy
    2x 25% Nagels and i believe 38% chancies and 42% travs
     
  11. Myrakh-2

    Myrakh-2 IncGamers Member

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    Quite wrong, actually. To give a correct table of a few valutes:

    100% mf -> 71% better chance for unique
    100% mf -> 83% better chance for set
    100% mf -> 85% better chance for rare

    200% mf -> 111% better chance for unique
    200% mf -> 142% better chance for set
    200% mf -> 150% better chance for rare

    300% mf -> 136% better chance for unique
    300% mf -> 187% better chance for set
    300% mf -> 200% better chance for rare

    400% mf -> 153% better chance for unique
    400% mf -> 222% better chance for set
    400% mf -> 240% better chance for rare

    500% mf -> 166% better chance for unique
    500% mf -> 250% better chance for set
    500% mf -> 272% better chance for rare

    Magic always gets the same as the MF%.

    EDIT:

    The formula is:

    effective-MF = (MF*c)/(MF+c)

    with MF is your MF% value, and c ist 250 for unique, 500 for set and 600 for rare.
     
  12. SirDooFuss

    SirDooFuss IncGamers Member

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    Hmmmm...looks like my formulas in post #6 work!:bow:
     
  13. Myrakh-2

    Myrakh-2 IncGamers Member

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    Eh... yes. I just saw the wrong table in the last post, and assumed that the correct values haven't been given yet. I also edited the formula into my post, which turned out to be a bit redundant since it's the same as yours :lol:
     
  14. Rice_Farmer3

    Rice_Farmer3 IncGamers Member

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    kinda off topic, but i've heard that if you sacrifice everything for MF and you have infinite wealth to afford anything, the max MF possible is somewhere around 1300. is this a rumor, did some1 try? This is not the max mf you can have, there is no such thing, this is what i heard about mas POSSIBLE mf some1 can possibly have form items.
     
  15. farting bob

    farting bob Banned

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    http://www.battle.net/diablo2exp/items/magic/magicfind.shtml
    The max is actually 1157%, which gives 20% for unqiue, 349 for sets and 395 for rares.However, if your merc gets the kill, its possible to go over that.
     
  16. flomarilius

    flomarilius IncGamers Member

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    ok so lets say I want to go pindle. Im trading full tals for sojs and some other crap. I make new sorc do my stats/skills w/e. What is the TARGET MF% and i need a clear answer ive been given around here n there i want an estimate # please
     
  17. farting bob

    farting bob Banned

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    Well it wouldbe heklpful if you said what type of sorc. You could be doing a punching sorc for all i know.
    For a standard meteorb or blizz sorc, i say 500MF is a good target. remember with pindle unless your going to EXP as well, kill him on P1. you should be killing him very quickly, even with less +skills than before.
    EDIT: I prefere blizzard for playing the game generally, but FO is fun to use and meteor can be ok against the slow moving pindle.
     
  18. flomarilius

    flomarilius IncGamers Member

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    i mean i dont know wut would u recommend? im thinking blizzard or meteor/fb
     
  19. Oscuro

    Oscuro IncGamers Site Pal

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    Time for another graph!

    Diminishing returns graph
    You can see that there's some serious leveling off of the effective mf at high values, especially for uniques. Adding, say, 100 mf will never help as much as the 100 before it, but nonetheless it always helps.

    It's true insofar as it increases the chance of an item being magical, so therefore it must decrease the chance of the same item being non-magical (it's not as if MF makes more items drop). Be aware, though, that some monsters only drop items of magical quality or higher, so this point is moot for them (examples are pindleskin (but not his minions) and mephisto).

    I hope you mean 205% for unique here. :D
     
  20. farting bob

    farting bob Banned

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    Yes i meant 205% for unquies.
    btw, what program do you use for those graphs? You can make anything look good if you put it on a graph.:thumbsup:
     

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