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Mf with more players - good or bad?

Discussion in 'Diablo 2 Community Forum' started by Ged666, Feb 10, 2004.

  1. Ged666

    Ged666 IncGamers Member

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    Mf with more players - good or bad?

    Suppose you got a mf character that don't need the xp and don't have trouble killing things. Would it be a good idea to use this character for mf'ing in larger games (/players 8 fx) or is the increase in number of items too insignificant compared to the somewhat slower kill speed? What type of monsters actually drops more with an increase in player numbers? Basic monsters, champs, bosses, superunique bosses, act end bosses?
     
  2. Wolv

    Wolv IncGamers Member

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    Increase in drops is relative to # of monsters. The more monsters, the more drops. This increases yer chance for finding a good item. More players does NOT equate to each monster dropping more or better items.
     
  3. Backdoor Bandit

    Backdoor Bandit IncGamers Member

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    Basically if you can still kill you should do mf runs in games with more ppl.

    The effect is that the more ppl the less of a chance that the boss drops nothing.

    The improvement is not increadible but I would say it is worth it. I used to do Meph runs in public games and found that drops were generally better.
    Its up to you, give it a shot and if you can deal with the monster by yourself, go for it!

    -Backdoor Bandit
     
  4. Vizier

    Vizier IncGamers Member

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    The more people are in the game, your chances of a smaller drop are decreased. That means in general observation, more items drop per monster if there are more people in the game.

    I think I am right in saying that any given monster can drop up to a set number of items when it's killed, regardless of how many people are in the game. For example, let's say a zombie can drop 5 items max when it's killed. To keep the zombies from dropping 5 items every time you kill one, there is like a penalty factor based on the number of people in the game. That penalty is greatest with just yourself in the game, so that maybe you won't even get one item after killing a zombie. The penalty decreases as more people join the game. With three people in the game, the zombie might drop an average of two items per kill. With eight players, the average might be 3 or four. Occasionally in a full game, a killed zombie might drop all five items. This principle applies to the unique monsters in the game as well if I remember correctly.

    There are others here that could explain exactly how this works if you are curious about the real math involved.
     
  5. toader

    toader Banned

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    Simple rule of thumb:

    More people = More drops
    More people ? Quality of drops
     
  6. Jackson

    Jackson IncGamers Member

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    If you plan on MFing on an Act Boss (lets say Mephisto), you should do it in a one player game (solo). However, if you're going to do something like the Pits (they're all normal monsters), then an 8 player game would be better. Lets say that in a one player game, the monsters in the Pits drop 1 hydra bow. In an 8 player game, it drops 3 Hydra bows. Therefore, the chance of getting a unique or Set Hydra Bow would be better.

    However, for Baal runs, some people like to do those runs in 8 player games because:
    a.) more exp
    b.) the minions/other monsters can drop more items.
     

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