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[MF] Melee vs Casters

Discussion in 'Theorycrafting and Statistics' started by FlitzZ, Mar 25, 2005.

  1. FlitzZ

    FlitzZ IncGamers Member

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    [MF] Melee vs Casters

    Couldn't really find a thread that could answer this question.
    Also in most melee guides, they dont really speak about dmg.

    Usually I'm mf'ing with Blizz-Sorc, hammerdin, wind-tornadodruid, and they kill (pretty) fast.

    'Can' lets say a zealot, frenzybarb or wolf/bear druid compare with the casting mf builds. ?

    Hammerdins and blizz sorcs will easaly do 7k+ dmg, unlikely to (according to mine experience :) )melee builds.

    Is anyone playing a melee mf char ? And what's the dmg / time it takes to kill end bosses ed .. ?

    Thx in advance ! :)
     
  2. Thrugg

    Thrugg IncGamers Member

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    Pound for pound, 1.10 is simply much friendlier to casters than melee chars. The majority of changes they made hurt melee chars or help casters compared to before.

    As a result, melee chars now have to wear more specialised equipment to be at the same killing speed. Which turned the old equation around a bit - used to be that since melee chars were tougher and didn't really need special gear, they could wear more MF. It's pretty much the other way now.

    But, when it comes down to it, MFing is a long patient process. If you have to do a run 1000s of times, you want it to be as comfortable and painless as possible. So in general, if you prefer one type of char or playstyle over another, you should base your MFer on that. Find a viable build that can wear MF and that you personally enjoy playing. Because on that 5000th clear of the Pit, you're going to want to be enjoying yourself.

    Not only that, they did a pretty good job of balancing MF targets so that there is something for everyone. It is also very much worth knowing what targets your build is good at and concentrating on those. For example, sorcs own Meph. Zons own cows. Skelemancers own the Pit. Hammerdins own Baal. I still reckon WW Barbs own Pindle, but I'm sure people will argue :)
    Any of those targets are worth running. So start with a build you want to play, then if you feel you need to run the other places as well, by then you'll probably have enough gear to build a specialised runner for there too.
     
  3. electricblue

    electricblue IncGamers Member

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    killing the end bosses with the smiters will be the fastest I think. I remember 5 second baals with average gear, but doing the minions of course take longer than a caster.
     
  4. FlitzZ

    FlitzZ IncGamers Member

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    Wow! & Thx :)

    Very nice and good explanation :)
    Guess I can make my own oppinion in a few days, when my frenzy barb reach a higher lvl ..
    Mf'ing with my hammerdin means fast/easy mf'ing anywhere and anyone, but its pretty boring ..
    Dont have much experience with melee chars this ladder, but always liked frenzy barbs :)
     
  5. Singollo

    Singollo IncGamers Member

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    melee characters have skills that help the party more then casters do like pallys with fana, conviction, barbs with battel orders and shout. this is why its harder to kill as fast as them casters and the area of effect skills thay use.

    the barb can be a very nice mf character if made right and is better used in solo games. thay have a skills geared to mfing called Find Item witch when maxed can give you a ~50% chance to find items off dead monsters. when you use this in solo game it seems you can find as much or maybe even more then you would using a caster in full games.

    i use mf barb with find item maxed for gold finding and mfing in trav, pindleskin, and pit. he has found some very nice items, and makes the pit lvl 2 look like drop numbers you find in cow lvl, i often have to pick up and use potions to see all the items.

    its al up to you on witch targets your going after but most of the the time caster is the better choice. casters are good boss killers and mf barbs make good unique monster runners for the chance to find item them and get then to "drop" again.
     
  6. helvete

    helvete IncGamers Member

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    A _LOT_ of MF (the best) items have +all skills on them... Therefore making casters easy MF chars.

    Skullders, Tarnhelm, Shako, Tals Set, Occulus being the ones that first come to my mind. A lot of melee MF gear is "not so good" (read: suck to melee with). But a skill point is a skill point, so individual damage/defense doesn't matter that much. But heck, even with charms and one or two OK mf melee items (Stealskull, upped Goldwrap, War Travelers being examples) you could reach 200-250 MF still with very good killing power. With good kill speed, this is enough to do the longer runs (Baal, pits, and if you dare, Diablo) with good output in item quality.

    Tele pallys and sorcs rarely kill anything but baal and his minions on the typical baal run, but a melee char would be better suited (read: less specialized) as to kill boss packs on the way down.
     
  7. Singollo

    Singollo IncGamers Member

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    barb can also use no mf items and the gear your using can be just to keep you alive, with max find item and 2 ali babas on switch you and dig up some good items.

    i use both mf barb and sorc, thay both have pros and cons. both are equally viable in finding items in their own way.
     

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