Mf Hammerdin Questions

Patriot10410

Diabloii.Net Member
Mf Hammerdin Questions

Ok, heres the deal with my new hammerdin:
The guide i read about hammerdins said you should put no points into energy since at the end you'll have the equips to get all the mana you need...
The guide just assumes you have those equips, so im wondering if i should add any to energy.

Here are my equips for when he can use them:
Shako
Wizspike
Zak shield
Frostburns
(Don't know what boots yet)
1 soj, 1 bk ring
(No belt lined up yet, have tals/tgods/goldwrap)
Enigma archon plate
(No ammy lined up)

So as you see some of my equips will add to mana, im just wondering if its nearly enough. The guide suggests you have gloom trap and silkweave boots (i don't have either) which both add to mana, so im wondering if i would be lacking mana late game.

Also, he'd be mfing with the basic mf equips (chancies, travs, shako, gull) so im wondering if he would need mana there, since with my mf equips i only have shako adding to mana.

I'm only planning on getting the hammerdin to about level 80, can he do meph runs easily at that level??
Thanks in advance guys, this forum is #1!
 

TJTG

Diabloii.Net Member
1) Yes you'll have plenty of mana with that setup. Looks like you are planning to do Meph right, so just keep Gull/Rhyme on switch for killing blow (and use wizzy to teleport around etc)

2) Belt - Arachnid Mesh. Boot - Wartraveller OR rares with resists, 30% FRW and MF (I prefer rares because my resists aren't maxed without them, it's good to max your resists in 1.10)

3) You should be able to max all your synergy at under level 80, and with all that gear looks like you'll have plenty of damage. You can MF anywhere without a problem.
 

Zardoz

Diabloii.Net Member
You'll do fine for mana as long as you put a point in redemption. Your equipments ok. Stick a p/topez in the shako and ist the wizspike. I would go for an arachnids belt and magefist gloves to hit that next FCR breakpoint. You should be able to do Mephy at level 80, I'd rather do the pit, lots of lvl85 and above monsters to kill makes it a good place to level and mf.
 

Patriot10410

Diabloii.Net Member
Thanks guys great advice, redemption slipped my mind and it seems like it will come in handy.

Unfortunately i don't have arachnid right now, and its pretty expensive, but i'll try to get it when i can.

I thought about doing the pit, but usually if you can do meph you can easily handle the pit. Atleast thats my experience.

If anyone has arachnid or maras ammy on nonladder USEast i'd be willing to trade for it, i have good necromancer equips along with some good tal equips..i'd be willing to trade full tal set for arachnid + maras :)

Thx again guys
 

Tanatus

Diabloii.Net Member
Couple things ....
MF hammerdin usually dont have hammers in 12+K range and using wizarspike even more crippling your damage - get rid of it. Get HOTO (if you can afford enigma you can afford HOTO) +3 skills on HOTO will bust you damage for +2-3K (+BH and +Concentration) you deffense +2K or so (+HS). HOTO will also improve your ability consume mana and life from corpses (+ Redemption). For the boots I highly recomend WarTravelers.
About ammulet - basically you have 2 choices here either Mara or +2 skiller with 20+ resist all 50+ resist single element
I'd not use those 2 rings on hammerdin rather swap around next 3 wisp protector (light absorb/MF), raven frost (dextr/mana/cold absorb), dwarf star (life/HUGE MDR/fire absorb). Remember absorb will protect you a lot better then resistance against elemental damage
Gloves well ... I'd go for magefists for 20FCR or TO gloves for same reason
Belt best choice is arachnids but if you looking for cheaper solution you can use t-gods + 10FCR ring
Lastly if you use captain_bogus maximum damage of hammer guid your offensive part should be ready by lvl 78 or 79
About MF areas for hammerdin... My advice skip Mephisto its good only for sissy sorcs. For hammerdin with enigma best prey are Baal and Diablo. Killing diablo will take for you as much time as killing Mephisto but loot table a bit better. Baal will take slightly long mainly because of dreaded mana burn but loot well worth
 

Watzit2ya

Diabloii.Net Member
Chaos sanc/Diablo + Baal runs in high player games is a great place to xp, and get good drops. Plus as a hammerdin they suit you better.
 

Patriot10410

Diabloii.Net Member
Tanatus said:
Couple things ....
MF hammerdin usually dont have hammers in 12+K range and using wizarspike even more crippling your damage - get rid of it. Get HOTO (if you can afford enigma you can afford HOTO) +3 skills on HOTO will bust you damage for +2-3K (+BH and +Concentration) you deffense +2K or so (+HS). HOTO will also improve your ability consume mana and life from corpses (+ Redemption). For the boots I highly recomend WarTravelers.
About ammulet - basically you have 2 choices here either Mara or +2 skiller with 20+ resist all 50+ resist single element
I'd not use those 2 rings on hammerdin rather swap around next 3 wisp protector (light absorb/MF), raven frost (dextr/mana/cold absorb), dwarf star (life/HUGE MDR/fire absorb). Remember absorb will protect you a lot better then resistance against elemental damage
Gloves well ... I'd go for magefists for 20FCR or TO gloves for same reason
Belt best choice is arachnids but if you looking for cheaper solution you can use t-gods + 10FCR ring
Lastly if you use captain_bogus maximum damage of hammer guid your offensive part should be ready by lvl 78 or 79
About MF areas for hammerdin... My advice skip Mephisto its good only for sissy sorcs. For hammerdin with enigma best prey are Baal and Diablo. Killing diablo will take for you as much time as killing Mephisto but loot table a bit better. Baal will take slightly long mainly because of dreaded mana burn but loot well worth
Well, alllll these suggestions are extremely helpful, but i do disagree with what you said:
"If you an afford enigma, you can afford hoto"
I disagree with that :S I was offered hoto for my enigma, but giving enigma away for it would be stupid since it wouldnt allow me to teleport.
I agree hoto is the ultimate weapon for him, but the items on my pally are my ONLY good weapons, nothing else would go for hoto out of what i have.
Sooooo...im stuck with wizspike unfortunately, unless i can pop a Zod out of hell hellforge when i get there.

Only reason i asked if he could do meph was i've never done a paladin before, let alone a hammerdin which twists the melee paladin way somewhat.

Thx for advice guys, i just recently got silkweave and glooms trap and maras, so if the guy with the guide was telling the truth i'll have hte same mana as him, considering i have every equip he has.
 

SlashChrono

Diabloii.Net Member
Well I have a hammerdin that doubles up as a MF'er with his gear looking like:

-P. Topaz Shako
-Hoto (Gull on switch)
-HoZ
-Enigma
-Chance Guards
-40% MF ring
-P. Nagels
-Goldwrap
-Wartravs

Without any MF SCs I have ~350% MF with Hoto and ~450% MF with Gull. With little +mana and +mana regen gear, I just kill a mob and redemption or use meditation while I run the rest of the way when my mana bulb's low. Or, you could always just carry a few mana potions. Chance Guards and MF rings are cheap, and you already have the rest basically. Though for me when I solo, I have a hard time clearing Chaos Sanctuary while Baal's minions take too long :yawn:

Enigma's way more useful than Hoto IMO too.
 

Tanatus

Diabloii.Net Member
I feel I need elaborate why having enigma is varant of having HOTO...
HOTO is KoVexPulThul from those runes only Vex is more or less rare ...none the less you can cube 2Guls into Vex and Gul is highest drop from hellforge..
Fastest way of prosperity for enigma capable hammerdin is rushing ppl for hellforge. In average hellforge drop an Um rune in average 50% ppl actually pay so you can safely assume if you do 4 rush per evening you will end up with Mal rune per day (average)
2Mal = Ist
2Ist = Gul
2Gul= Vex
Well actually 2Ist+Um might net you Vex in trades or may be even Mal+Ist depend on realm so ... what the problem with getting HOTO once you are happy owner of enigma?
 

Patriot10410

Diabloii.Net Member
Tanatus said:
I feel I need elaborate why having enigma is varant of having HOTO...
HOTO is KoVexPulThul from those runes only Vex is more or less rare ...none the less you can cube 2Guls into Vex and Gul is highest drop from hellforge..
Fastest way of prosperity for enigma capable hammerdin is rushing ppl for hellforge. In average hellforge drop an Um rune in average 50% ppl actually pay so you can safely assume if you do 4 rush per evening you will end up with Mal rune per day (average)
2Mal = Ist
2Ist = Gul
2Gul= Vex
Well actually 2Ist+Um might net you Vex in trades or may be even Mal+Ist depend on realm so ... what the problem with getting HOTO once you are happy owner of enigma?

Need help on wht you said, i have 2 gul's and dont know how to merge them, ive tried putting both into a cube but that doesnt work.....do you need anything else to do it?
plzzzz help, kind of urgent since im going into panic that i just overtraded for 2 gul's and not a vex.

<edit> I've read that this only works in single player..if so im in deep trouble because i over traded for 2 Gul's slightly badly, and overtraded for the extra stuff needed to do it in 1 player....
 

-Epic

Banned
Patriot10410 said:
Need help on wht you said, i have 2 gul's and dont know how to merge them, ive tried putting both into a cube but that doesnt work.....do you need anything else to do it?
plzzzz help, kind of urgent since im going into panic that i just overtraded for 2 gul's and not a vex.

<edit> I've read that this only works in single player..if so im in deep trouble because i over traded for 2 Gul's slightly badly, and overtraded for the extra stuff needed to do it in 1 player....
*ladder only + single player*

honestly, if you have max resist go hoto. if not go wizzy. mana shouldnt be issue (uhh pots?).

a lot of ur mf should come from charms (easily 150%+ with bad scs). you should reach 400-500 mf. very sufficent =].

gogo gadgat hammar X_______X
 

Tanatus

Diabloii.Net Member
Honestly ppl I really fail to undestand how paladin could ever have a problem with resistances....
HoZ with pdiamond or Um net 69-72% resistance
3X Anya quest net 30%
So just after HOZ and Anya anyone should have zero resistance
Now let's look on high-end gear and low-end gear
Low end - upped viper (20-35 resistance, getting ~30 resist all viper aren't big chellenge). Using natalya soul will bump up your lighting/cold (most annoing resistance). If you feel particulary bad about some resistance you can always get 23+ resist to single element GCs which is cheap as durt or adjust resistance via 10+ resist to single element sc.
If you'll use HOTO you' bump your resistance on +30 at very least I mean
HOTO+Viper already 60-75 resist all in hell at very least why use wizarspike?
You can do things other way - TO gloves for cold resist, T-gods for handling lighting and aldur's boots for fire (or dwarf star)
 

ZealotAssasin

Diabloii.Net Member
Patriot10410 said:
Need help on wht you said, i have 2 gul's and dont know how to merge them, ive tried putting both into a cube but that doesnt work.....do you need anything else to do it?
plzzzz help, kind of urgent since im going into panic that i just overtraded for 2 gul's and not a vex.

<edit> I've read that this only works in single player..if so im in deep trouble because i over traded for 2 Gul's slightly badly, and overtraded for the extra stuff needed to do it in 1 player....
2 Gul's + 1 Standard Ruby = 1 Vex
 

Patriot10410

Diabloii.Net Member
Resis won't be a problem for me at all, i've planned for it with the equips he will use..
Reallllly wish i had known 2xGul + P Ruby = Vex ONLY on ladder and 1player, it really cost me a fair amount of items...but that's just my stupidness not to look it up, nobody heres fault.
Still no hoto, but resis is definitely not a problem (recently got maras, Um shako, and a p diamond zak)
My pally is level 45 right now and has very little problem with mana, so that eliminates 2 reasons for hoto: mana, resis.
+Skills would be nice, but i have enough + skills to have good damage.

Still for any one who has hoto on NONladder UsEAST i'd like to trade for it, right now all i have to offer is Pul, 2x Ko, Hel, Shael, 2x Gul
All for it.

Thx for all the advice guys, im really liking hammerdins, i recently killed 2 level 76's and a lvl 83 with my lvl 43 hammerdin
 

Zardoz

Diabloii.Net Member
My level 90 mf hammerdin is wearing
Helm P'topez shako 74% mf
Armor Enigma in dusk shroud 90% mf
Gloves 40% chancies or magefists both upped for extra defense
Shield p'diamond HoZ
Weapon ist'ed wizspike, dual ist'ed ali baba on switch 30% to 150%
Belt arachnids mesh
Boots 50% war travs
Ammy mara's
Rings some combo of BK, SoJ, Rare w/FCR, Dwarf Star, Raven Frost, nagels
In the Backpack, 40%GF, 3 combat skillers, anni, 8 7%smfc.
If I added correctly that's 380% to 500% with switch. My merc has 138% mf currently. If I ever find that eth 3 socketed tomb reaver though... I can pack on more mf but my killing speed starts to decrease

The above setup gives me 10K hammers, 75% chance to block, 75% resist all, hits the 75% fcr and 380% mf. If I were to go with HotO all I would gain is 11K hammers. I would lose the flexability in the choice of gloves and rings, cause that 10% fcr is important to me and so is 30% mf and the way I spam hammers so is the mana that I get from wizspike and resists are moot, they are going to be 75% resist all with either the wizspike or HotO.

I built my hammerdin to be able to mf anywhere and he can. I've got just a few things I want to tweak. He's also very fun to play.
 

kayge

Diabloii.Net Member
hoto>wizspike for high player count games perhaps for single player running meph it is not but I have to agree with the above poster chaos in high (4-6)player count games is where the money is and it is easy to do with a hammerdin far easier than any other class in the game imo. It helps every aspect of your character fast cast rate damage all your skills and all your resists comparing it to wizspike is plain silly imo. The only significant advantage wizspike has is mana/level and that is hardly critical. I don't rank cast rate too high up there on the list of importance damage health resists are all well ahead of cast rate I only used wizspike for a long time and managed to make ti to 90 and achieve some moderate wealth.
 

Tanatus

Diabloii.Net Member
Remember after 250MF extra MF have diminishing return in terms of fining unique's aka 1100MF will net you only 20% more chance to find unique over 250MF
Personally on my hammerdin (NL nowdays) I used
Ptopazed shako (74MF)
Enigma (93MF)
Gheed (38MF)
Wisp protector (20MF)
about 50MF in sc/lc/gc combo
Gull + Splendor on a switch (+120MF)
Running at 275MF in my normal killing mode and bumping it to 395MF for final blow
Btw I had normally 11-12K hammer maxed resistance absorb fire/lighting or cold/lighting at 75FCR
 
Top