Meteorb sorc or Fire ball/Frozen orb sorc?

shadowalk

Diabloii.Net Member
Meteorb sorc or Fire ball/Frozen orb sorc?

This is really my first experience with a sorc so I'm kind of noobish here...and I play only single player. Anyway, I was originally going for a meteorb sorc but when I finally reached lvl 24 and obtained meteor...I find it kind of uneffective...and the fire ball which I have been using as my right click attack ever since I got it was much more effective. Now I'm thinking of altering my plan and instead making a fire ball/frozen orb sorc.

So can anyone help me? Is a fireball/frozen orb sorc a good build? Is it better than a meteorb sorc? Will I be able to survive nightmare and hell with it easily?
 

Ana

Diabloii.Net Member
shadowalk said:
This is really my first experience with a sorc so I'm kind of noobish here...and I play only single player. Anyway, I was originally going for a meteorb sorc but when I finally reached lvl 24 and obtained meteor...I find it kind of uneffective...and the fire ball which I have been using as my right click attack ever since I got it was much more effective. Now I'm thinking of altering my plan and instead making a fire ball/frozen orb sorc.

So can anyone help me? Is a fireball/frozen orb sorc a good build? Is it better than a meteorb sorc? Will I be able to survive nightmare and hell with it easily?
Shadowalk, I started my first sorc 2 nights ago and used Sasja's guide which is in the sorc forum. I must say that the combination blizzard/meteor is very effective. First hit them with blizzard and finish of with meteor. Works for me.

Read the guides (if you haven't all ready) and love to hear how it goes.

Ana
 

shadowalk

Diabloii.Net Member
I'm using the 1.10 meteorb guide found in gamefaqs...the author of that meteorb guide seems to have high regard for meteor and fireball...in a sense that they both complement each other. I think he's even implying you can choose between fireball and meteor as to which one to max to complement a maxed frozen orb although I maybe wrong...

It's just that if I max fireball instead of meteor...I might not do enough damage in nightmare and hell. Ok so meteor is one hell of a damage-dealer...but it's not spammable as fireball which although it only does moderate damage even in higher levels, you can spam it all you like and it's a very very useful spell in my experience although I haven't looked much into meteor (or blizzard) for that matter so I can't make a judgement yet.
 

Llathias

Banned
since Fireball and Meteor are mutual synergies, the build doesn't change much anyway. you'll exclusively use Frozen Orb throughout NM, and by the time you reach Hell, both Fireball and Meteor will be maxed. the strategy is; shoot a Frozen Orb, let your merc engage/tank the bad guy, cast a Meteor, spam Fireball, then another Meteor... many Meteorb'ers use Fire Ball more than Meteor anyways, since its damage reaches insane levels later on in the game.

Edit: Fireball can deal around 4k-5k dmg, so it's not weak at all. check this page to see the base dmg of both and the synergy effects. there should also be a dmg calculator in one of the Meteorb guides (probably Sasja's), so you might want to check it as well.
Blizzard, although a mighty spell, does not deal as much damage without the synergies, so as a Meteorb (or Orb/Fireball) sorc, you need only 1 point in it as a prerequisite for Frozen Orb.
 

supermatt

Diabloii.Net Member
my Sorc is MeteOrb, but she has Fire Ball maxed too so you're still on the right track and Meteor is sooo powerful later. this is what she looks like:

Meteor 20
Fire Ball 20
FM 20
Static Field 1
Tele1
FO 20
CM rest

i used Lord Vega's guide, but that is 18 months ago now and i wouldn't know where to find it

:) matt
 

Nightfish

Diabloii.Net Member
I find meteor a lot better than fireball for several reasons.

- No need for faster cast rate

- More damage per mana, which is nice if you don't have 2 SoJs.

- With meteor I can evade monsters while waiting for the meteor to drop while a FBsorc needs to stay rooted in place to realise her full damage potential.

Granted, if you don't know how to aim your meteor it'll probably suck but that's really not too hard to learn.
 

maxgerin

Diabloii.Net Member
From my experience, I tend to use Fireball only for my MeteOrb. I run out of patience with Meteor... :p

According to sasja's guide:

LIGHTNING: 1 to Static Field, Telekinesis, Teleport
COLD: 1 to all Pre-reqs, Max FO, and arround 8-10 (or more, depending on equipment) in CM.
FIRE: 1 to all Pre-reqs, Max Meteor, Max Fireball (no problem here, they synergizes each other)
Now you have to make a decision:
Are you going to use Meteor or Fireball more often (you'll feel this as you go along)?

If you choose Fireball: Max first Fire Bolt since that gives a greater bonus to Fireball than FM. However, be sure to put at least 1 point in FM, your equipment will do the rest. Then, if you're done maxing Fire Bolt (I think you're level 90 or more before you reach this point, provided you do all +skill quests) you can proceed to maxing FM.

If you choose Meteor: Max FM first, then Fire Bolt.

--maxgerin
 

Artagas

Diabloii.Net Member
maxgerin said:
If you choose Fireball: Max first Fire Bolt since that gives a greater bonus to Fireball than FM.
That is a common misbelief but not always the case. Though the synergy for FB looks large at a first glance compared to FM's increment/level, sometimes it is still better to raise the latter due to fact that synergys add up and than get multiplied by the mastery. so for example if you have +10 skills on your gear, max FB and 20 synergy points already and 1 mastery, and 20 points to spend, optimal would be 10 mastery and 31 synergy. According to this splendid calculator:
http://stud4.tuwien.ac.at/~e9325732/skillcalc
 

piscene

Diabloii.Net Member
You are right that when you first get Meteor its not worth using. Keep building it up, because you'll want it in Hell. The delay in Meteor can easily be overcome by using teleport to move up and back, and using your FO to slow everybody down.

It definitely takes some getting used to as a slower skill, but it works out great once you get the rythym down. :thumbsup:
 

maxgerin

Diabloii.Net Member
Artagas said:
That is a common misbelief but not always the case. Though the synergy for FB looks large at a first glance compared to FM's increment/level, sometimes it is still better to raise the latter due to fact that synergys add up and than get multiplied by the mastery. so for example if you have +10 skills on your gear, max FB and 20 synergy points already and 1 mastery, and 20 points to spend, optimal would be 10 mastery and 31 synergy. According to this splendid calculator:
http://stud4.tuwien.ac.at/~e9325732/skillcalc
General Assumption: you always have 1 point in both Fire Bolt and Fire Mastery.

Say you have 20 Fire Bolt: that gives 20 x 14% = 280% more to Fireball.
One point in FM plus +10 skills from equipment gives 100% more.
Total of 380% more to Fireball damage.

On the other hand, 20 FM gives 163%.
Then say you have +10 skill from equipments, that gives an additional 70%.
Additional 14% from +1 Fire Bolt as pre-req.
For a total of 247% more to Fireball.

If you split it between Fire Bolt and FM:
11 Firebolt gives 154% more damage to Fireball.
11 FM plus +10 skill from equipment gives 170% more.
Total of 324% more fire damage to Fireball.

If my computation is correct, it is still better to max Fire Bolt first.
But maybe I got something wrong...

--maxgerin
 

Llathias

Banned
@maxgerin: as Artagas said, synergy bonuses are additive while Masteries are multiplicative. consult the calculator for the best skill distribution.
 

maxgerin

Diabloii.Net Member
Llathias said:
@maxgerin: as Artagas said, synergy bonuses are additive while Masteries are multiplicative. consult the calculator for the best skill distribution.
:teeth: I'll shut up now...

--maxgerin
 
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