Meteorb questions...

mdbutphy

Diabloii.Net Member
Meteorb questions...

Hey guys. I've got a lvl75 meteorb sorc and I'm playing through hell now, and I've got some questions...rather problems to deal with.

1. I haven't gotten very good at using meteor. It seems like it just takes FOREVER to come down. I usually lead it out in front of me, and let the enemies run into it, which is fine, but if there are obstacles in the way, I sometimes screw it up.
2. Frozen Orb (as you all know) doesn't do much for me in hell. It's damage is decent, but if you run into a pack of cold immunes, you have no quick crowd-control spell, other than static field, which will allow your merc to handle things. That is, unless it's a big group...say, a large group of stygian dolls...yikes.

So basically, I've got two ideas I need help with.
option a) I need advice on how to play the meteorb better in hell. Nightmare was pretty easy...I just ran around spamming FO, and used meteor only when I met a cold immune, or as a "prep" spell on baal runs. But in hell, almost every monster is immune to something, and when I hit cold immunes, I have a hard time using meteorb.
option b) I'm pondering building a new sorc with emphasis on cold and lightning skill trees. Both trees have excellent crowd-control spells (FO/CL), and do decent damage (though don't reach the potential of a completely maxed meteor). Furthermore, the lightning spells seem easier to use (at least to me).

Anyway, just wanted some opinions. Let me know what you guys think. Thanks..
Matt
 

Leonavice

Diabloii.Net Member
Use fireball if you meet cold immunes that are bearing down on you fast. Seriously for me, fire is the main skill while frozen orb is a backup in case you meet fire immunes. The damage of meteor far outstrips frozen orb.
 

mdbutphy

Diabloii.Net Member
yeah, but it's not maxed yet, so it takes a while to take anything out using it...so, the answer is yes, but it's almost easier to use meteor in most situations...so, what you guys think about options a and b?
 

sasja

Diabloii.Net Member
mdbutphy said:
Hey guys. I've got a lvl75 meteorb sorc and I'm playing through hell now, and I've got some questions...rather problems to deal with.

1. I haven't gotten very good at using meteor. It seems like it just takes FOREVER to come down. I usually lead it out in front of me, and let the enemies run into it, which is fine, but if there are obstacles in the way, I sometimes screw it up.
2. Frozen Orb (as you all know) doesn't do much for me in hell. It's damage is decent, but if you run into a pack of cold immunes, you have no quick crowd-control spell, other than static field, which will allow your merc to handle things. That is, unless it's a big group...say, a large group of stygian dolls...yikes.

So basically, I've got two ideas I need help with.
option a) I need advice on how to play the meteorb better in hell. Nightmare was pretty easy...I just ran around spamming FO, and used meteor only when I met a cold immune, or as a "prep" spell on baal runs. But in hell, almost every monster is immune to something, and when I hit cold immunes, I have a hard time using meteorb.
option b) I'm pondering building a new sorc with emphasis on cold and lightning skill trees. Both trees have excellent crowd-control spells (FO/CL), and do decent damage (though don't reach the potential of a completely maxed meteor). Furthermore, the lightning spells seem easier to use (at least to me).

Anyway, just wanted some opinions. Let me know what you guys think. Thanks..
Matt
Some excerpts from my Meteorb guide which may be useful:
sasja said:
Many feel tempted to pump Frozen Orb further - coming from Nightmare where the Orb rules supreme it feels clumsy and difficult to get used to the Meteorb's fire attacks. The important thing to note is that the Meteorb is designed with versatility in mind. She needs a big damage attack to make her fun to play in big games and a backup attack that makes her able to solo. If you have an even skill point distribution between your two trees, none of your attacks will be powerful enough for 8 player games. If you're mostly or exclusively planning to solo, your build won't suffer as much if you decide to pump your Orb and weaken your Meteors and Fireballs. Just remember that about half the monsters you'll encounter won't be immune to either of your attacks, so in my opinion it still makes sense to make one attack stronger than the other.

(...)

When you see a crowd of monsters, you teleport right next to it (to position your mercenary), run a few steps back (to avoid most of the hits), throw a Meteor right on your mercenary, hold down stand still and spam two or three Fire Balls, another Meteor, and so on until all are dead. If there are only one or two monsters, Fire Balls alone will be enough. In case of Fire Immunes it's much the same - just use Frozen Orbs (perhaps backed up with Glacial Spike) instead of Meteors and Fire Balls. In Normal and Nightmare, even the spray of your Frozen Orb will kill, but in Hell you need the orb itself to pass right through your opponent. The ideal line-up of monsters for Frozen Orb is a line which will allow your orb to pass right through each monster. Any dual immunes to fire and cold you can static down for your mercenary to deal with. If you get crowded, you can always teleport to safety.
So basically, don't try to time how long a monster is getting from a to b and when and where to drop your Meteors to hit them. Teleport right to them, leaving your merc in prime position to tank their attacks and run a few steps back so you don't draw any fire yourself. Then start dropping your Meteors right on your merc's head! If your merc has trouble surviving until the impact hits (remember to shoot out Fireballs, too, they will both damage and stun), be sure he's high enough level (75-80 are good levels to start Hell, depending on your gear), that he's a HF merc, and that he has plenty of armor. Good luck!
 

PoorCobbler

Diabloii.Net Member
lol i find that i only ever actually use meteor at meph and sometimes at pindle... every other time i use fb and fo
 

Leonavice

Diabloii.Net Member
Don't forget to use a good armor for your merc. Stone is good as it offers 60 FHR for your merc and at least 250 ED. Duress offers a bit less FHR (40) but gives you 15% CB and some very minor enhanced damage. Also, Reaper's Toll works wonders since Decrepify cuts resistance in half which makes your meteors hit harder.
 

Chimaira

Diabloii.Net Member
Leonavice said:
Also, Reaper's Toll works wonders since Decrepify cuts resistance in half which makes your meteors hit harder.
Decreipify only lowers physical resistance...so he will only help your mercs damage:(

Shaftstop is also an excellent merc armor!
 

Chimaira

Diabloii.Net Member
Leonavice said:
You would think that the big rock falling down from the sky is somehow solid though :lol:
Yes that would make sense...and be really cool in the process:) I tried to make Meteor do physical damage in my mod, but it didn't work:( On the other hand it would be quite unbalanced if the sorceress could do massive physical damage too...
 

Gandalf[RTG]

Diabloii.Net Member
While on the topic of the Meteorb...
Where is the prime location to level a merc? My meteorb is currently lvl 71 and a nice merc would be really handy. I haven't decided yet on holy freeze or defensive merc. But as soon as I do where should I take them to level?
 
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