are you being serious?? I mean, I could laugh along with you if you're joking, but I for some reason don't think you are...memememe173 said:+410-420 Defense
+310 Defense Vs. Missile
+65% Faster Run/Walk
Replenish Life +5
Regenerate Mana 8%
+60-75 Magic Absorb
+55 Cold Absorb
Cannot Be Frozen
+ (0.75 Per Character Level) +0.75-74.24 To Mana (Based On Character Level)
+ (0.75 Per Character Level) Poison Resist +0.75-74.24% (Based On Character Level)
There'd be almost no reason not too use these boots
I can't belive they existed at one point (i know they did but still)
Ya what I said was wrong. What I ment was that unless your boots were filling a specific role, then these boots would be an obvious choice IMOHalbreed7250 said:are you being serious?? I mean, I could laugh along with you if you're joking, but I for some reason don't think you are...
memememe173 said:Ya what I said was wrong. What I ment was that unless your boots were filling a specific role, then these boots would be an obvious choice IMO
they were never on the realms nor at all in the 1.10 final patch nor in either of the 1.10 betasKruxDeValor said:so is it a safe assumption to say they are on the realms. but that after say like the 3rd days it was disabled so, only a few of them are out there?
If people hacked the constriction rings onto the realms, then these boots should be no difficult task for them.Killfrenzy said:heres how it is.
Mermans sprocket along with at least one unique armour and a unique axe were in the code for 1.10. When bnet accidentally posted the updated 1.10 version of their page before the beta even came out they of course appeared on it. Sometime between then and the beta bliz decided to disable them. i would be very easy for someone to mod them into the game since (like the constricting ring) all you would have to do is essentially turn them "on"
Yea, crown of ages used to be +2 skill, 5 all stats & 15% damage reduction with 2 sockets i believe. For example . An example of what was disabled in .09 that is. They changed it a bit for 1.10 which is good since that version was way overpoweredÆ’enris said:Actually there are quite a few uniques programmed into the game that aren't enabled on realms.
1.10 final, the following items have sufficient stats to spawn (base item code being the most important) but are disabled:Æ’enris said:Actually there are quite a few uniques programmed into the game that aren't enabled on realms.
None of those items have a base itemtype code or any mods for them, all they are is blank lines with names at the beginning. This means nothing at all; if you have the capability to hack in an arbitrary item, and put a unique code on it, whether you call it a "rixot's keen" or a "zakarum's salvation" doesnt make much difference - one will be useable at lvl 2 (maybe 3? dont remember) and the other at lvl 1...Æ’enris said:Check some out with a SP editor.
AFAIK these are all unique names that aren't enabled items.