Re: Mercenary for Singers?
Two problems, the first of which is already explained and only needs a bit of detail. What I mean by giving more information is exactly how you're going to use it, as in you plan to duplicate the telezerk method and hunt down Sorceresses...es... If that's the case, charges are a bad idea without a very quick way to kill. War Cry doesn't need attack rating, which is good, but it can still be blocked. If the Sorceress has great block/hit recovery and high cast rate, too, your charges will run dry before her mana bulb does, assuming she's comparatively dressed. This makes teleporting essential to your character and requires Enigma - switching to another weapon to do it would almost certainly give the defender time to buzz out. OTOH, if you're using it to get away from melee characters that have an edge on you, or to hit the pocket of a group of enemies during a team duel, then it's emergency or utility usage, which should be alright if your hotkeys are set up properly (I'm assuming, I've never dueled with a crier before, hence why blocking War Cry was initially a surprise).
The other thing is probably more important, if you can believe that. Blocking is almost a requirement even for a crier, from what I understand. The only PvP guide on the build, which I was planning to consolidate with the others, stresses it and suggests Stormshield, which also aids in physical resistance. You can go with something that gives you faster cast rate, but the highest on a shield with any worthwhile ability to block is 20% (don't use Spirit during the actual duel, though prebuff would be fine). This means 20/20/30/20/10/10/20/20/50% still requires a 20% amulet and circlet, with charges if that's where you're looking for on them, to hit 200% and if you switch away to a staff you're still back down to 105%, anyway, though that's probably less important. Then again, if it's a low-usage intent it probably won't matter, but that still needs more information.
Thing is the defense, skills, faster run/walk, strength, and such on Enigma are hard to get elsewhere without major sacrifices, but the resistances and MDR are only important if you're going up against incredibly high elemental damage from someone able to lower yours, i.e. you need to stack. In which case you're talking about having both in your stash and going through the testing yourself, unless a highly experienced dueling crier shows up. I'd like to hear from one, myself, if for no other reason than to find out if that guide is accurate. BTW, it's in the links, just in case you haven't read it, yet. Been a while since I took a gander, but I may check it again, soon.