Mercenary for Singers?

Ax2Grind

Diabloii.Net Member
Re: Mercenary for Singers?

For dueling, having something essential to the build on switch must be explained in full. Tell me exactly what you intend to do with it (I'm assuming you're a singer or this would be off topic).
 

Kordova

Diabloii.Net Member
Re: Mercenary for Singers?

Yes sorry, i had an "eventfull" hiogh school career. My plan was to eliminate Enigma, and use a tele charged item. Then replacing 'Nig with upped vipermagi, socketing it with the cannot be frozen mod. Then you would hit the 2ooFcr, what im asking is would it be worth it to go 2oo, or keep 'Nig and sticks on switch?
Oh yea, suicide branch is sweet but Wizzys rock this build, mana fcr,rez
 

Ax2Grind

Diabloii.Net Member
Re: Mercenary for Singers?

Two problems, the first of which is already explained and only needs a bit of detail. What I mean by giving more information is exactly how you're going to use it, as in you plan to duplicate the telezerk method and hunt down Sorceresses...es... If that's the case, charges are a bad idea without a very quick way to kill. War Cry doesn't need attack rating, which is good, but it can still be blocked. If the Sorceress has great block/hit recovery and high cast rate, too, your charges will run dry before her mana bulb does, assuming she's comparatively dressed. This makes teleporting essential to your character and requires Enigma - switching to another weapon to do it would almost certainly give the defender time to buzz out. OTOH, if you're using it to get away from melee characters that have an edge on you, or to hit the pocket of a group of enemies during a team duel, then it's emergency or utility usage, which should be alright if your hotkeys are set up properly (I'm assuming, I've never dueled with a crier before, hence why blocking War Cry was initially a surprise).

The other thing is probably more important, if you can believe that. Blocking is almost a requirement even for a crier, from what I understand. The only PvP guide on the build, which I was planning to consolidate with the others, stresses it and suggests Stormshield, which also aids in physical resistance. You can go with something that gives you faster cast rate, but the highest on a shield with any worthwhile ability to block is 20% (don't use Spirit during the actual duel, though prebuff would be fine). This means 20/20/30/20/10/10/20/20/50% still requires a 20% amulet and circlet, with charges if that's where you're looking for on them, to hit 200% and if you switch away to a staff you're still back down to 105%, anyway, though that's probably less important. Then again, if it's a low-usage intent it probably won't matter, but that still needs more information.

Thing is the defense, skills, faster run/walk, strength, and such on Enigma are hard to get elsewhere without major sacrifices, but the resistances and MDR are only important if you're going up against incredibly high elemental damage from someone able to lower yours, i.e. you need to stack. In which case you're talking about having both in your stash and going through the testing yourself, unless a highly experienced dueling crier shows up. I'd like to hear from one, myself, if for no other reason than to find out if that guide is accurate. BTW, it's in the links, just in case you haven't read it, yet. Been a while since I took a gander, but I may check it again, soon.
 

crawlingdeadman

Diabloii.Net Member
Re: Mercenary for Singers?

Yes sorry, i had an "eventfull" hiogh school career. My plan was to eliminate Enigma, and use a tele charged item. Then replacing 'Nig with upped vipermagi, socketing it with the cannot be frozen mod. Then you would hit the 2ooFcr, what im asking is would it be worth it to go 2oo, or keep 'Nig and sticks on switch?
Oh yea, suicide branch is sweet but Wizzys rock this build, mana fcr,rez
why whould you ever trade 35 res/30fcr(viper/spellsteel) for 100fcr/150res(two wizzy)? totally ignore every other mod on those items and look at what you're saying.



 

Ax2Grind

Diabloii.Net Member
Re: Mercenary for Singers?

CDM, now you are confusing me. I think he was saying to Wizardspikes and Skin of the Vipermagi was the way he wants to go, teleporting from a Spellsteel on switch, while it sounds like you're saying he was choosing between the two. I admit, the way he types is confusing a bit, but don't you start doing it, too! :p

I will clarify: if you want 200%FCR for dueling, I recommend SotV and Wizzes, but teleporting as part of the main theme means you need alternatives in the stash. I just don't see how there's any other way around it since Teleport charges won't cut it on amulets or circlets for anything but utility usage (PvM-style), and switch shouldn't be reliable enough on Battle.Net to successfully kill a Sorceress even if you have the money to repair. Based on the guide, I don't think 200% and Enigma works, and if teleporting is essential to your character then charges don't work: go Enigma and 105% or hazard with charges on 200%.

I'd like to know if you can get necessity charges working on 200%, though, just keep in mind it may have been vetted already.
 

Kordova

Diabloii.Net Member
Re: Mercenary for Singers?

sorry, im not the best at explaining myself. im just refering to keeping ppl slow and me fast, i.e. holy freeze merc and reapers paired with 2oo% fcr to ensure your as fast as u can possibly be. i meet the 105 requirement but what im saying is...


Would it beworth it to actualy go 2oo% 2xwizzy=100% 2x10% rings=20% circ=20%ammy=10%, arachs=20%, Trang gloves=20% armor=30% total=240

witch gives you room to add on a raven and a mana ring, allowing still for max mana and Fcr, then utalizing the spellsteel, as in telezerk. this si not my setup and if i drop in on a sorc, even above average sorcs, i can drain their mana and nearly killem with my 1266 mana, attack dmg roughly 1299-1339, and 105% reached.


or even keeping rings and changing out helm or ammy and a ring, still achiveing 2oo%. Even though WC is block/dodgeable, if your fast enugh and they are slowed enugh you can out cast them and keep them blocking, getting hit, trying to run/ trying to cast
 

Ax2Grind

Diabloii.Net Member
Re: Mercenary for Singers?

Over 200% isn't necessary, and would be a waste considering the other things that can save you and win a duel. Once you hit 105%, nothing more than another 95% will help. Same with 200%, as it's the highest breakpoint, so you have some leeway with that, but not much. Also, your numbers there equal 220%, and pass up the obviously hardest piece of gear to get to reach the maximum 230%.

Slowing is a point of contention, but formally dueling with a mercenary is considered bad manners unless it's only them, so at that high a level would be even more gold to spend on top of repairs. Speed with a crier, though, is all about making yourself faster, and it's damn hard to make someone else slower unless it's part of your main purpose (like certain 'bowazons'). War Cry can't transfer effects like slowing, so a Riphook on switch for non-casters might help there, but that's getting a bit off-topic and into the alternate build area.
 

crawlingdeadman

Diabloii.Net Member
Re: Mercenary for Singers?

ooooooh that makes sense, but no.

helm 20
ammy 20
belt 20
gloves 20
wizzys 100
rings 20
enig

that is in my opinion the ONLY way to do 200 fcr. 200 isnt worth it w/o tele.
 

drachedrache

Diabloii.Net Member
Re: Mercenary for Singers?

Your problem is you can't outcast them with the spellsteel. When you switch weapons you end up with 100% less FCR because you are no longer using wizardspikes. So, if you were to make the gear changes necessary to end up with 200% FCR, your sacrifices would be for nothing if you switched to slow-*** spellsteel to teleport. Plus, as was said earlier, any advantage you would have if you could manage 200% with spellsteel would be negated by having to switch once you were there, making you slower than having an enigma anyway.
 

Ax2Grind

Diabloii.Net Member
Re: Mercenary for Singers?

Spellsteel has 10%FCR on it, so he'd only be losing 90% total, and that means he can still keep up with everyone except a 7FPC Sorc. Then I don't think it's a matter of outcasting as much as too much time to be taken switching/teleporting/switching and trying to get a War Cry in with all her FHR/FBR on, too.

Again, that's an essential Teleport usage and I don't see it working, but let me know if it does.
 

Kordova

Diabloii.Net Member
Re: Mercenary for Singers?

Well since not to many ppl keep spellsteel, and i dont have full FCR gear ill have to wait till i get one, but the repair cost would be way to impractical to use now that i thinkabout it...105% is what im sticking with....oh yeah i switched out my 5wc helm for trang...150 to mana!!! now with a few choice plus mana GC's i have 1758!!!!!!!!!

now we are way way offtopic, insight merc/holy freeze, pvm= unbeatable...kinda


i think the most powerful weapon a singer has is surprise, how many sorcs think they can out tele a barb with just a few clicks, and beat the barb when he WW'z...What if the barb not only teles more often than a teleWWer but has hella FCR
 
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