Re: Merc weap question
Based on weapon damage/attack speed, ect. What is the best weapon to put a runeword in for an act 2 merc? I was hearing eth colossus voulge but is that really the best?
Religious question really because it depends on the Runeword -- if it's one of the "uber" ones (example:
Hand of Justice) with built-in IAS (of course with Runes that the honest D2 player will never see or get to use), almost any good high damage ethereal elite polearm (CV etc.) will do a decent job. The main reason that people like Colossus Voulges is that they always get precisely 4 sockets from Larzuk in the quest socket and can't get more than that if you use the cube formula.
Ogre Axes are out because, for some reason I can't fathom, Blizzard elected to max them out at 3 sockets. (Although an ethereal superior one does make a very effective
Crescent Moon.) The other elite polearms (Great Poleaxe, Thresher, Giant Thresher, Cryptic Axe etc. have the opposite problem, you can get 5 or 6 sockets in them, which is useless for
Insight.)
For
Insight, which is a far more accessible Runeword, I prefer an ethereal (superior is nice but very hard to find) Great Poleaxe, which has somewhat more consistent damage output than the Thresher, because of the GP's better minimum damage, and it's only a bit slower than the Thresher. If, however, your merc has a lot of proc effects (particularly CB and OW), you may be better off with the Thresher simply because these trigger more often.
Finally, I always live off the land (don't like trading) so really the first 4 socket elite polearm that I get, especially if ethereal, usually gets made into an
Insight. After all, if you find a better one later, you can always make a new
Insight out of that one and upgrade Waheed... he'll thank you profusely, as will the lower level players that you give the old
Insight to.
:thumbsup:
Cheers
Mr. Bill