Merc using Insight, Might?

maiku

Diabloii.Net Member
First-thanks SO MUCH for all the replies... the "insight" (pun intended) has been great!

I'm still a little confused about how the aura provided by Insight (meditation) or Infinity (conviction) interacts with the Aura that the Merc provides (Might).

I think I understand how Infinity would work: I'm guessing the Conviction aura from Infinity effects the enemies, while the Merc's Might aura affects my skellies.

With Insight, though, what happens? The weapon provides "Meditation", which affects the merc plus everybody in his party. But the Merc provides Might, which also affects everybody in his party. So does everybody in the merc's party (i.e., my skellies) get the effects of TWO auras?

Thanks!
Michael
As others have noted, they simply stack. If aura-granting items are on the same character and two items provide the same aura, then the level of the aura stacks additively. A Dreamadin, for example, wearing two Dream items granting Level 15 Holy Shock each will have a Level 30 Holy Shock. And he can use a Conviction Aura at the same time to further boost the damage of those auras.

Your Merc who has Might and is wielding an "Insight" stick will grant both Might *and* Meditation to all party members, skellies, yourself, or anyone you group and quest with. Take advantage of this. :thumbsup:


 

Latex Glove

Diabloii.Net Member
Make an Insight Iron Golem out of a cheap, weak polearm (such as a Voulge). The reason you want such a weak weapon is so that your Iron Golem doesn't happen to kill itself whenever it becomes cursed by Iron Maiden.

You can find the runes for Insight in a few runs of Nightmare Countess, most likely.

Making an Iron Golem out of Insight frees you a weapon slot for your mercenary. Cheap but very effective options include Hone Sundan Yari, Woestave, Reaper's Toll and Bonehew. People love stacking Crushing Blow on mercenaries, and I can't think of any reason you ought not to.
 
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