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Merc Questions

Discussion in 'Newcomer Forum' started by darknessproz, May 28, 2008.

  1. darknessproz

    darknessproz IncGamers Member

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    Merc Questions

    I have a act2 nm holy freeze merc wearing a insight, 2 chipped ammy socket armour and a rare helm.

    It dies really fast to the monsters in NM. Its lvl is about 40. What equips should i give to make him better able to survive?
     
  2. NASE

    NASE IncGamers Member

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    Re: Merc Questions

    Often, the key point in keeping a merc alive is the use of lost of mana leech in combination with high fast damage. Therefore, you should try to get some helm or armour with leech fast - you can craft blood helms and/or blood armour or trade for some cheap uniques.

    P.S. lvl 40 isn't high. Perhaps you should try leveling a bit first, lvl 40 untwinked deep in nightmare really isn't easy, not for you and not for your merc.
     
  3. ffejrxx

    ffejrxx IncGamers Member

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  4. Huplet

    Huplet Banned

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    Re: Merc Questions

    Also, your armor probably won't help matters. Try making Stealth in a Breast Plate or similar armor. The runes are Tal + Eth.

    It has a lot of attributes that should help your merc survive.
     
  5. TheNamelessOne

    TheNamelessOne IncGamers Member

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    Re: Merc Questions

    What does Stealth have?

    Magic Damage Reduced By 3
    +6 To Dexterity
    +15 To Maximum Stamina
    Poison Resist +30%
    Regenerate Mana 15%
    25% Faster Run/Walk
    25% Faster Cast Rate
    25% Faster Hit Recovery
    (*AS quote*)

    So basically some fhr and poison res, and magic dr 3, great help in deep nightmare.
     
  6. Huplet

    Huplet Banned

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    Re: Merc Questions

    Smoke, then, for the 20 FHR and nice res bonus.

    Either smoke or Stealth beats a 2 chippie armor.
     
  7. TheNamelessOne

    TheNamelessOne IncGamers Member

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    Re: Merc Questions

    Fair enough.
     
  8. darknessproz

    darknessproz IncGamers Member

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    Re: Merc Questions

    So is smoke or stealth better?
     
  9. Poppis

    Poppis IncGamers Member

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    Re: Merc Questions

    From those two, I would take Smoke, but in my mind there is an even better choice:

    Treachery(ShaelThulLem):

    5% Chance To Cast Level 15 Fade When Struck
    25% Chance To Cast level 15 Venom On Striking
    +2 To Assassin Skills
    +45% Increased Attack Speed
    +20% Faster Hit Recovery
    Cold Resist +30%
    50% Extra Gold From Monsters
     
  10. TheNamelessOne

    TheNamelessOne IncGamers Member

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    Re: Merc Questions

    I posted Stealth above, here is Smoke:

    +75% Enhanced Defense
    +280 Defense Vs. Missile
    All Resistances +50
    20% Faster Hit Recovery
    Level 6 Weaken (18 Charges)
    +10 To Energy
    -1 To Light Radius

    The things that will help your merc are +50 res, fhr, and the +def vs missiles might even do something too. Much more effective than Stealth, but correspondingly made with higher runes, Treachery is even better though.
     
  11. Thyiad

    Thyiad Moderator Single Player, D2 Assassin, Barbarian

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    Re: Merc Questions

    I'm actually Hell Baaling with Treachery and a Rockstopper.
     
  12. darknessproz

    darknessproz IncGamers Member

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    Re: Merc Questions

    I will try getting a smoke for my merc but a Lum might be beyond me for now though.

    What about the helm? what should i get on it?
     
  13. Poppis

    Poppis IncGamers Member

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    Re: Merc Questions

    Well if he's using Insight and either Smoke or Treachery, then he has no life leech, so thats what you should look for in helms.

    The unique Andariel's Visage is a very popular end game item for mercs, and for a good reason, but it's not the cheapest.

    Good alternatives would be Vampire Gaze(8% life leech, 15%DR and some cold damage), Tal Rasha's Mask(10%life leech, resists and life) or maybe even a Stealskull(5% life leech, IAS/FHR and MF)
     
  14. Lundorff

    Lundorff IncGamers Member

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    Re: Merc Questions

    Why is Treachery better than Smoke? I honestly don't understand that.

    This:
    5% Chance To Cast Level 15 Fade When Struck
    25% Chance To Cast level 15 Venom On Striking

    is nice but won't make him kill particular faster. Then we have +2 To Assassin Skills. I don't suppose a merc would benefit from those.

    +45 IATS: okay fair enough, but with Smoke he would also gain:
    +75 ed and +50 ress. Those to alone seems to me very handy and hard to replace.

    What am I missing here?
     
  15. Poppis

    Poppis IncGamers Member

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    Re: Merc Questions

    Obviously the +2 assa skills won't affect the merc and thats not why you use it. Let's take a look at what Smoke gives to a merc:

    +75% Enhanced Defense
    +280 Defense Vs. Missile
    All Resistances +50
    20% Faster Hit Recovery
    Level 6 Weaken (18 Charges)
    +10 To Energy
    -1 To Light Radius

    The only noteworthy mods are +50 all res and 20% FHR. The extra defense in the form of %ed and def vs. missiles is ok, but nothing special.

    Now let's look at Treachery:

    5% Chance To Cast Level 15 Fade When Struck
    25% Chance To Cast level 15 Venom On Striking
    +2 To Assassin Skills
    +45% Increased Attack Speed
    +20% Faster Hit Recovery
    Cold Resist +30%
    50% Extra Gold From Monsters

    It gives the same 20% FHR and once you tricker the CtC Fade, thats +60 all res and +15% DR. So with those 2 mods alone, it surpasses Smoke. In adition it gives another +30 to cold res, CtC Venom which is a small damage boost, plus 45% IAS. If the Insight is maybe in Colossus Voulge then it would increase the attack speed by two frames, from 9 to 7 frames per attack

    EDIT. And like Thyiad said, Treachery is very nice(and cheap) choice even in the end game, especially if it's made in a good armor. I used one made in to a eth bugged Kraken Shell for my meteorbs merc, untill I was able to make Fortitude.
     
  16. Lundorff

    Lundorff IncGamers Member

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    Re: Merc Questions

    Okay I am new here :innocent: What does that mean? (tricker the CtC Fade).


     
  17. Poppis

    Poppis IncGamers Member

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    Re: Merc Questions

    Treachery has 5% Chance To Cast(CtC) Level 15 Fade When Struck.

    So every time the merc is hit(ie. struck) there is a 5% chance that the assassin skill Fade will be cast on the merc. At level 15, Fade will give +60 to all resists, +15% damage reduction and 79% reduced curse duration(with 288 second duration).

    Getting Fade to trigger is a great boost to your mercenary, so you can for example let him get surrounded by some low level monsters(like fallen in act1) and wait till the fade is cast.
     
  18. Lundorff

    Lundorff IncGamers Member

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    Re: Merc Questions

    Ah. But that is a 1/20 chance per hit. I might prefer the more "stable" res from Smoke. (But seeing it in action might change my perspective.)
     
  19. Poppis

    Poppis IncGamers Member

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    Re: Merc Questions

    You could trigger it before you start adventuring/questing(shouldn't take too long when the merc is surrounded by enemies). After it's on, you shouldn't have much problems since even with 1/20 chance, it triggers often enough and every time it does, the duration is reset so it should stay on as long as you don't stop the killing.
     
  20. ffejrxx

    ffejrxx IncGamers Member

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    Re: Merc Questions

    yes, 1/20 to cast a skill that will last 348secs (5m48s) and give @res, physical resist
    it will ctc occationally and last more than long enough for it to cast again

    well worth it imo



     

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