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Merc Question

Discussion in 'Single Player Forum' started by Awkward, Jun 15, 2005.

  1. Awkward

    Awkward IncGamers Member

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    Merc Question

    Hi all,

    I am playing a hunter build at the moment (druid focusing on dexterity, bow+arrow, volcano, boulder, and dire wolves) early in Nightmare, level 49 atm, and had a n00b question... how do I heal my mercenary? I am using a tank mercenary and it is really slow to just drag potions with my mouse to his portrait. Is there an alternate way?

    Thanks,
    Awkward
     
  2. qaws

    qaws Banned

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    shift + number in belt shift + 2 for slot 2


    i got one back at you can merc from act 5 use a sheild?
     
  3. Kool69

    Kool69 IncGamers Member

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    Hmm since we are asking merc questions which is a better pick for a weak melee necromancer with support spells that will take the focus off the merc and a high life gumby? Act II Defience, Act II HF, or Other?
     
  4. essojay

    essojay IncGamers Member

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    I agree. HF also gets rid of corpses, which you could use for CE and whatnot.
     
  5. sunbearie

    sunbearie IncGamers Member

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    Just to list suggestions as well, my problems with the meleemancer is not defense (with decry, gumpy, dim vision, bone armour etc) but offense.
    So I'll suggest might or even blessed aim (unless you're using angelics+other gear).
     
  6. Kool69

    Kool69 IncGamers Member

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    Well no mostly poison... at this point it is looking like defience is looking like a good choice since my defense options are going to be limited...
     

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