merc gear questions

blinky

Diabloii.Net Member
merc gear questions

found a 4 sock eth archon plate 713 def thought bout makin stone. currently he uses dury shell, also thought about trechery for ias fhr and flvl 15 fade.

wep got hone sundan and reapers and eth 5 sock crp axe to make obedience.

mask gaze empty socket, got a ias jewel, shael, 38 ed jewel

i guess the question is whats more important to keep him alive, high defense, or cant be frozen more fhr, ias or leech in say baal and pits

hes mostly a kill cold immunes/keep things still for blizz to hit guy

what would my def be on the armor if i make stone asume 270ed%

input welcome
 

chosen_one

Diabloii.Net Member
If you play ladder another option is a nice fortitude...Thats what my merc always used.. It is sorta early in the season for a Lo though... Just thinking :scratch:
 

Alywin

Diabloii.Net Member
Even though without a very high damage, Reaper's Toll is good to save your merc, for its chance to cast decrepify. Don't underestimate this curse. It just slows the bosses' attack so much and you merc will have sufficient time to replenish life automatically or leech life back from attacks.

Try it out and you will see it.
 

Evrae Altana

Diabloii.Net Member
Even though without a very high damage, Reaper's Toll is good to save your merc, for its chance to cast decrepify. Don't underestimate this curse. It just slows the bosses' attack so much and you merc will have sufficient time to replenish life automatically or leech life back from attacks.

Try it out and you will see it.
I second this. The Decrepify curse will slow down enemies so much, especially if your merc is a Holy Freeze one. Reaper's Toll has saved my MF sorc's butt (and his own) so many times.
 

Lensor

Banned
Just a note on the armor: If you find a non-sup eth elite armor, it might be worth it to use the cube to get a 4(if you are lucky)-socket armor. This due to the new 1.11 bug that gives double eth bonus to eth armor socketed in the cube.

A stone made in such an armor can get really wicked defence :D
 

blinky

Diabloii.Net Member
ok so made a trechery armor and the fhr and 45ias makes all the diff plus the fade is sweet, but think ill take it a step further. and use that eth 4 sock 711 def armor to make stone walk around using the trechery wait to fade to cast which lasts bout 6 minutes or more dont know if the +2 skils apply to the %chance to cast fade.

so wait till fade casts then switch to my stone armor. using andys with 15 ias jewel and sock the thresh with 15 ias jewel ill hit 60fhr and 4ias bps.

other option is oedience eth crp axe, woudl 35 ias get anybreakpoints on that

i might wait till i find a eth amrmor to socket but might take a while so i dont know, how much more def would say an eth archon have if i socket it using recipe vs my 711 eth archon now
 

Frosty_The_Snowman

Diabloii.Net Member
Alywin said:
Even though without a very high damage, Reaper's Toll is good to save your merc, for its chance to cast decrepify. Don't underestimate this curse. It just slows the bosses' attack so much and you merc will have sufficient time to replenish life automatically or leech life back from attacks.

Try it out and you will see it.
I totally agree with that, as long as your main char doesn't use any curse (i.e. Amplify Damage Necromancer, Life Tap Paladin, etc...), because the 33% Chance to cast Decrepify would litteraly overwrite the curse all the time :p.
Other than that, definitely go for this one as a cheaper alternative to all those sought-after runewords (Infinity, etc...).
 

F1R3STR1D3R

Diabloii.Net Member
Lensor said:
Just a note on the armor: If you find a non-sup eth elite armor, it might be worth it to use the cube to get a 4(if you are lucky)-socket armor. This due to the new 1.11 bug that gives double eth bonus to eth armor socketed in the cube.

A stone made in such an armor can get really wicked defence :D
You mean the eth bonus is +100% to the base? That would mean a perfect eth stone sacred armor would have 4680 defense. What is the cube recipe for this?
 

thegiantturtle

Diabloii.Net Member
F1R3STR1D3R said:
You mean the eth bonus is +100% to the base? That would mean a perfect eth stone sacred armor would have 4680 defense. What is the cube recipe for this?
I believe the 50% is on top of the already added 50%, so it comes out to a 125% bonus. Just the standard socketing cube recipe you can find on the arreat summit (and also in countless Newcomer and Bugs & Suggestions threads).
 

F1R3STR1D3R

Diabloii.Net Member
600*(1+.5)*(1+.5)=1350 base for Eth Sacred?

1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same type?

This will not work by using the socket quest or finding it already with 4 sockets?
 

blinky

Diabloii.Net Member
ya found eth archon or soemthing with 700 around used socket rescipe ended up 1100 or so but one freaking socket lmao
 

Lensor

Banned
F1R3STR1D3R said:
600*(1+.5)*(1+.5)=1350 base for Eth Sacred?

1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same type?

This will not work by using the socket quest or finding it already with 4 sockets?

Only works with cube. The chances are the same for 1-4 sockets.
 

thegiantturtle

Diabloii.Net Member
lensor said:
The chances are the same for 1-4 sockets.
Incorrect. The cube socket recipe has an equal chance of 1-6 sockets. If it rolls a number of sockets > max for the item at it's ilvl, then it sets the number of sockets to the max. For a non tempered sacred armor, the max sockets will be 4. so there's a 3/6 chance of 4 sockets. (1/6 of 4, 1/6 of 5, 1/6 of 6)


blinky: You might want to imbue that armor. Just for the hell of it.
 

jiansonz

Diabloii.Net Member
thegiantturtle said:
blinky: You might want to imbue that armor. Just for the hell of it.
That would have been possible only before adding a socket to it. Socketed items can´t be imbued.
 

Lensor

Banned
thegiantturtle said:
Incorrect. The cube socket recipe has an equal chance of 1-6 sockets. If it rolls a number of sockets > max for the item at it's ilvl, then it sets the number of sockets to the max. For a non tempered sacred armor, the max sockets will be 4. so there's a 3/6 chance of 4 sockets. (1/6 of 4, 1/6 of 5, 1/6 of 6)


blinky: You might want to imbue that armor. Just for the hell of it.

I thought that too, but after a quick look at the (often incorrect, but nowadays quite updated so might be correct) Arreat Summit the cube formulae says:

1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. The chance to get X sockets in most armor is 1/4, (I.E: Mage plate has a max of 3 sockets, so it has a 2/4 [1/2] chance to get 3 socketss). The base of 6 was used in the ratios for all the above mentioned areas.

Kinda make sense too, as I have cubed a number of Eth elite armors, and have not gotten a singe 4 socket one yet (if 4 socket rolls had 50% chance, I would really be one unlucky cuber). According to AS, the numbers are 1/6 for each (imagined) socket number for weapons, 1/4 for shields/body armor and 1/3 for helms. Well, I dunno, AS has been known to be wrong before. :eek:
 

smeer

Diabloii.Net Member
Evrae Altana said:
I second this. The Decrepify curse will slow down enemies so much, especially if your merc is a Holy Freeze one. Reaper's Toll has saved my MF sorc's butt (and his own) so many times.
Bit off topic...
True Reaper's Toll rocks. There's one disadvantage ... you can't use it in Tristam if you wanna use lifetap, cause it overrules lifetap (lifetap and decrep can't be active at the same time)
 

thegiantturtle

Diabloii.Net Member
Interesting. Did 1.11 change that? Is that a change that would show up in the txt files or would someone have to step through with a debugger?
 
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