Merc Crushing Blow Set-Up This is what my lvl81 ActII Might Merc uses... Guillaume's Face (from Orphan's Call set - 215 def) +120% Enhanced Defense* +30% Faster Hit Recovery +35% Chance of Crushing Blow +15% Chance of Deadly Strike +15 Strength* Etherial Unique Rattlecage Embossed Plate (upgrade Gothic Plate, now 497 def) Hit Causes Monster to Flee 40% +45 to Attack Rating +25% Chance of Crushing Blow +200 Defense Unique Hone Sundan Yari (3 socket "ShaelShaelAmn") +160-200% Enhanced Damage Adds 20-40 damage +45% Chance of Crushing Blow Repairs 1 durability in 10 seconds He works for my softcore skelemancer providing "Might" to his undead army, PVM of course. This is new gear for my merc, until recently he has been using a Shaft/Gaze combo, both Um'd. With this new set-up my Merc has a natural 45 resist all in hell (down from MAX). So I have a few questions... 1) Does 45%, 35%, and 25% chance of Crushing Blow equal 105% chance of a Crushing Blow, or is it 3 opportunities (45%, 35%, and 25%) each strike? 2) I am planning on socketing both the helm (Guillaume's) and the body armor (Rattlecage) in and want to consider all my options. So what would be best to socket them with? The Rattlecage could use a Pul rune for the added defense (and hopefully get 600-700 def). And I doubt I could go wrong with an ed/ias or ed/max jewel in the helm... suggestions?