HappyAssassin
Diabloii.Net Member
The definition of melee that people who run leagues follow is NOT the definition found in the dictionary. Whirlwind and smite most certainly fall under the dictionary definition. And yes, the melee leagues do ban those skills because they do not want to fight against those characters. It's not a "sad excuse," it's the way those people most enjoying diablo pvp. It's a totally different style of play from that of the more general pvp population, but that doesn't make it worse.
Melee leagues are designed to be compedative, and as a result the compeditors pick those classes which give them a good chance to win if they play well. Zealers, Kickers, Jabbers, Concentration Barbs, Zerkers and to a lesser extent Shapeshifters (I say a lesser extent because rabies gives them a chance) are all helpless against smiters. Smiters and WW Barbs are by FAR the best of the dictionary definition melee chars out there. In a compedative setting, no one is going to choose a class that has no chance vs. a large part of the playing field. Since melee league players don't want to play in a smite vs. smite league, they make rules to keep the characters in their leagues balanced. It's notable that some leagues don't ban smite, they ban grief, again with the intention of giving other classes a chance. Again, it's more about a different way of enjoying the game than protecting melee duelers egos. Anyone who's melee dueling has been playing long enough to know that a grief smiter would beat their char anyway.
Melee leagues are designed to be compedative, and as a result the compeditors pick those classes which give them a good chance to win if they play well. Zealers, Kickers, Jabbers, Concentration Barbs, Zerkers and to a lesser extent Shapeshifters (I say a lesser extent because rabies gives them a chance) are all helpless against smiters. Smiters and WW Barbs are by FAR the best of the dictionary definition melee chars out there. In a compedative setting, no one is going to choose a class that has no chance vs. a large part of the playing field. Since melee league players don't want to play in a smite vs. smite league, they make rules to keep the characters in their leagues balanced. It's notable that some leagues don't ban smite, they ban grief, again with the intention of giving other classes a chance. Again, it's more about a different way of enjoying the game than protecting melee duelers egos. Anyone who's melee dueling has been playing long enough to know that a grief smiter would beat their char anyway.