Me and my Hair brained ideas Got another one for you all to look at and tell me if I'm nuts or just plain crazy :xmad: Drow Barbarian Based off the Books by R.A. Salvatore about Drizzt Do'Urden Bash 20 Double Swing 20 Beserk 1 Whirl Wind 10 Natural Resist 5 Battle Orders 20 War Cry 20 Improved Speed 4 Pre Reques 1 each Str : 200 Dex: 100 Vit : Rest Nrg : Base Weapon Limitation : Currently only Scimitar class weapons are being used. If this proves to be unfeasable late game I may relax to include other one handed sword class weapons that are "Drowish" in nature. I.E. Long Swords, Sabre's etc etc Armor limitation : Chain class armor or lighter only Some background on Drizzt Do'Urden to help those unfamiliar with him to better understand what I'm trying to emulate so that ideas to help this might come about. Drizzt Do'Urden is a renegade drow elf in the D&D campiagn world of Forgotten Realms. He is a good aligned Ranger that specializes in the wielding of twin scimitars. He was trained by his father as a fighter to take over as House Weaponmaster upon his own death. At a young age *for an elf* of 40 or so Drizzt fled into the Underdark (the wilderness caverns surronding his city of birth of Menzobarrazen) were he became feral and barbaric in nature. He came to think of himself as "the Hunter". This barbaric side of Drizzt is now under control for the most part but is let out occasionally to boost his senses and reflexs in the form of a beserker rage. Some time after finally coming to grips with reality and putting the riegns on his "Hunter" personality and moving to the surface world Drizzt met a blind ranger that further trained him in combat and the ways of the ranger. He has exibited in his adventures a combat manuver similar to the barbarian whirlwind and a penchant to release his rage in a berserk attack on an enemy. As a drow his is naturally resistant to magical effects, is quick on his feet, and is trained to move and flow with his weapon of choice as if it were an extension of his body. That being said I think the reasons for the skill choices are genrally easy to decipher, but will it be able to survive? Any ideas on how, with in the genral style of the charactor, he could be improved skill wise? I am starting him on the SPF SCL and am currently using twin Blood Cresents, the first of wich I found with my necromancer, the second of wich I got from a drop in the Cold Plains.