You sure about that?Kremtok said:It means magic damage, such as the attacks you have described, and also the lightning-looking balls from Succubi. I'm not sure who else does magic damage, though...
It does not apply to elemental damage.
Hmm I remember reading something about MDR being too powerful because it allowed people with a small amount of MDR to become nearly immune to skills that do damage over time (firewall and such) because it reduced damage per frame. I also remember reading something about it being changed to reduced damage per second instead, but I'm not entirely sure.Crazy Runner Guy said:Magic damage refers to anything purely magic (bone spears/spirits from necro's) and fire/cold/lightning.
How it works:
Each second is divided into 25 frames. Spells that deal damage over time actually deal damage/frame, not damage/second. Take Firewall for example.
The firewall does 100 dmg/sec, or 4 dmg/frame. With MDR 1, you take 3 dmg/frame instead of 4 and thus only take 75 damage. It works the same for big D's pink lightning of death (although, the PLoD is 1/2 physical and 1/2 lightning, and thus you can further reduce it by "blocking" the physical part).
Basically, whenever you take damage in a frame, the magic damage is reduced by that.
Also, Succubi blood stars (as they were called in D1) and the bone spears from vipers are physical damage, and thus MDR does not apply to them.
So remember, always have MDR when fighting Big D and the Summoner in norm, especially if playing untwinked and/or HC.
crg
Read this.Crazy Runner Guy said:The firewall does 100 dmg/sec, or 4 dmg/frame. With MDR 1, you take 3 dmg/frame instead of 4 and thus only take 75 damage. It works the same for big D's pink lightning of death (although, the PLoD is 1/2 physical and 1/2 lightning, and thus you can further reduce it by "blocking" the physical part).
But only in this one case. Magic Immune monsters aren't immune to fire, cold or lightning...Crazy Runner Guy said:Magic damage refers to anything purely magic (bone spears/spirits from necro's) and fire/cold/lightning.
No, BH is pure magic damage. Hammers bypass the immunities of Demons/undead so you can kill them. This leaves the only "animal" type monster, Wailing Beasts in act 3 hell, which is Magic immune, as the only creature Hammers cannot killSharakorr said:Now i'm confused...I thought that the Horadrim ancients (the second bunch of minion's in Throne of Destruction) were immune to magic, but hammerdins can kill them anyways. Is BH magical + physical damage?