MDR question

Online

Diabloii.Net Member
MDR question

Well , here it is , a lame question from someone not so lame. :scratch:
I was wondering , does stat "magic damage reduced by x" means that it only reduces magical damage (bone spears), or magical and elemental damage ?

Thanks
 

Kremtok

Diabloii.Net Member
It means magic damage, such as the attacks you have described, and also the lightning-looking balls from Succubi. I'm not sure who else does magic damage, though...

It does not apply to elemental damage.
 

RTB

Diabloii.Net Member
Kremtok said:
It means magic damage, such as the attacks you have described, and also the lightning-looking balls from Succubi. I'm not sure who else does magic damage, though...

It does not apply to elemental damage.
You sure about that?

MDR applies to all forms of magical dmg: Fire, Cold, Lightning and Magical.

The 'lightning' balls from the Succubi are supposed to be physical, but I'm not sure.
 

Kremtok

Diabloii.Net Member
Wouldn't let me edit my post....

I checked the Arreat Summit, and it says this about that:

What is Magic Damage?
Magic Damage in this case is Fire, Cold, Lightning and Magic Damage (Bone Spells from Oblivion Knights).

Sorry for the confusion. I'll start dragging my cross up the hill now.
 

Crazy Runner Guy

Diabloii.Net Member
Magic damage refers to anything purely magic (bone spears/spirits from necro's) and fire/cold/lightning.

How it works:

Each second is divided into 25 frames. Spells that deal damage over time actually deal damage/frame, not damage/second. Take Firewall for example.

The firewall does 100 dmg/sec, or 4 dmg/frame. With MDR 1, you take 3 dmg/frame instead of 4 and thus only take 75 damage. It works the same for big D's pink lightning of death (although, the PLoD is 1/2 physical and 1/2 lightning, and thus you can further reduce it by "blocking" the physical part).

Basically, whenever you take damage in a frame, the magic damage is reduced by that.

Also, Succubi blood stars (as they were called in D1) and the bone spears from vipers are physical damage, and thus MDR does not apply to them.

So remember, always have MDR when fighting Big D and the Summoner in norm, especially if playing untwinked and/or HC.

crg
 

StellarDust

Diabloii.Net Member
Crazy Runner Guy said:
Magic damage refers to anything purely magic (bone spears/spirits from necro's) and fire/cold/lightning.

How it works:

Each second is divided into 25 frames. Spells that deal damage over time actually deal damage/frame, not damage/second. Take Firewall for example.

The firewall does 100 dmg/sec, or 4 dmg/frame. With MDR 1, you take 3 dmg/frame instead of 4 and thus only take 75 damage. It works the same for big D's pink lightning of death (although, the PLoD is 1/2 physical and 1/2 lightning, and thus you can further reduce it by "blocking" the physical part).

Basically, whenever you take damage in a frame, the magic damage is reduced by that.

Also, Succubi blood stars (as they were called in D1) and the bone spears from vipers are physical damage, and thus MDR does not apply to them.

So remember, always have MDR when fighting Big D and the Summoner in norm, especially if playing untwinked and/or HC.

crg
Hmm I remember reading something about MDR being too powerful because it allowed people with a small amount of MDR to become nearly immune to skills that do damage over time (firewall and such) because it reduced damage per frame. I also remember reading something about it being changed to reduced damage per second instead, but I'm not entirely sure.
 

RTB

Diabloii.Net Member
Crazy Runner Guy said:
The firewall does 100 dmg/sec, or 4 dmg/frame. With MDR 1, you take 3 dmg/frame instead of 4 and thus only take 75 damage. It works the same for big D's pink lightning of death (although, the PLoD is 1/2 physical and 1/2 lightning, and thus you can further reduce it by "blocking" the physical part).
Read this.
 

factotum

Diabloii.Net Member
Crazy Runner Guy said:
Magic damage refers to anything purely magic (bone spears/spirits from necro's) and fire/cold/lightning.
But only in this one case. Magic Immune monsters aren't immune to fire, cold or lightning...
 

Sharakorr

Banned
Now i'm confused...I thought that the Horadrim ancients (the second bunch of minion's in Throne of Destruction) were immune to magic, but hammerdins can kill them anyways. Is BH magical + physical damage?
 

Crazy Runner Guy

Diabloii.Net Member
Sharakorr said:
Now i'm confused...I thought that the Horadrim ancients (the second bunch of minion's in Throne of Destruction) were immune to magic, but hammerdins can kill them anyways. Is BH magical + physical damage?
No, BH is pure magic damage. Hammers bypass the immunities of Demons/undead so you can kill them. This leaves the only "animal" type monster, Wailing Beasts in act 3 hell, which is Magic immune, as the only creature Hammers cannot kill
 
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