Max block v all vita

darkelrond

Diabloii.Net Member
Max block v all vita

If i were to get 9 30+ pnb lifers would it set me towards max block or vita cause a question about max block is i cant block all the hits and it will leave me with very minimal life but all vita i can take a couple of hits and stil be alive which would have more survivability in pub duels any suggestion woudl be great thnx
 

anilrobo

Diabloii.Net Member
If i were to get 9 30+ pnb lifers would it set me towards max block or vita cause a question about max block is i cant block all the hits and it will leave me with very minimal life but all vita i can take a couple of hits and stil be alive which would have more survivability in pub duels any suggestion woudl be great thnx
9x30 = 270 life
You need about 200 dex for max block assuming you will reach 90's. If you had placed all those points in vitality, you could have 400 extra life. Also consider crafting a 3pnb amulet with % block (safety amulet)

So by going max block way, you still end up losing 130 life - you have to decide if 130 life is worth sacrificing for 75% block.

(I have a habit of dodging the ranged attacks physically - trained by original Diablo game years back - so I do not need max block. Many people find it cumbersome to maneuver their chars like that, and just go for max block)


 

mephiztophelez

Diabloii.Net Member
max block will help vs bowazons, BvC's, charging pallys & ww-sins. vs pretty much everything else, it's a loss of life.

99% of the advice i've read on this says only go max-block if you have a nice set of life gc's (which it appears you do), and use a good blocking shield (so spirit is OUT)

Also consider crafting a 3pnb amulet with % block (safety amulet)
minor nit: +2necro/+2tab is the highest one can get on a crafted ammy.



 

Radamer

Diabloii.Net Member
If you are doing a summoner, then you may be better off without max block. Since your objective is to avoid getting hit, block-lock can defeat the purpose of this. Running away and using potions is probably a better survival method then relying on blocking. That is, unless you are able to obtain a shield with really a really fast block rate.
 

anilrobo

Diabloii.Net Member
If you are doing a summoner, then you may be better off without max block. Since your objective is to avoid getting hit, block-lock can defeat the purpose of this. Running away and using potions is probably a better survival method then relying on blocking. That is, unless you are able to obtain a shield with really a really fast block rate.
Homunculus has 72% block and 30% faster block rate, and is fairly easy to obtain (few pgems on these forums, and ko-pul on bnet trade games). If any necromancer does not know which shield to use, they can safely use Homunculus till they decide - and I feel most will keep using it. As a summoner, I personally use an upped, p-diamonded homunculus. Though I have gone the max vita way, I had to pump my dex a little bit to use fleshripper and wizardspike - that gives me a block rate of about 25% which is very helpful if I get hit while teleporting. Even this low block rate has saved my life plenty of times while teleporting in full baal runs! I am thinking of crafting a safety amulet so I could obtain some extra block.

I sometimes conduct Baal runs for my group of friends, and they say they have never seen a necromancer conducting Baal runs. While teleporting in fully packed 8-player games, I sometimes notice that the WSK is so full of monsters that there is no place to "run away" and I felt max-block would be very very helpful there. Also note that healing potions take some time to get you healed fully, and unless you keep saving all those full rejuvenation potions, you have to quaff a red potion as soon as your life dips even a little in fully packed multiplayer games.


 

bruticus

Diabloii.Net Member
OP - this debate could rage on for awhile :) i'd say if you were using a shield other than Homunculus, then you might be better off with more life, but since Homunculus offers 72% block already, you can get the best of both worlds by upping your dex to get max with that, and still have points for Vit. block-lock hasn't been a problem for me in hell, but then .. i try not to get hit too much :wink3:

As a summoner, I personally use an upped, p-diamonded homunculus.
same here. overall, it's the best shield in the game for necro. use darkforce if you want for prebuffing, but everything else on Homunculus is too good to pass up.

I sometimes conduct Baal runs for my group of friends, and they say they have never seen a necromancer conducting Baal runs. While teleporting in fully packed 8-player games, I sometimes notice that the WSK is so full of monsters that there is no place to "run away" and I felt max-block would be very very helpful there.
i've run a few pub baals .. i don't MH or anything, but with wizspike the fcr is decent for reasonably fast teleporting. funny situation - i get down to the throne and one of the first comments is "no summons necro noob" from a lower level leecher .. i say "what? you want to end runs?" and that pretty much ended that conversation. you definately don't see many necros running baal. it's actually quite safe with a little DV in the throne.

and there's no way that my 10 skellies and 5 mages cause any more lag than the zons with their torches equipped!



 

Pezmaster

Diabloii.Net Member
a lot of people forget that you have more than two options, thinking all block or none.

try 30% block and see how you do. save the skill points and adjust as you go.
 

Forbiddian

Diabloii.Net Member
30% block is not an effective option. Dexterity adds linearly to block percentage. Just for example, say that one point in dex gives you 1% block. Going from 10-20% block takes 10 stat points (effectively 20 hps). It blocks 11% of the unblocked physical damage. Going from 50-60 takes 20 hps and blocks 20% of the incoming physical damage. That's why people always push to max it or put nothing in. The more dex you've invested, the more effective each additional point becomes.


Most deaths in hardcore come from Physical enemies, who have a number of ridiculously nasty, pretty much unmitigatable mod combinations. They can spawn with enchanted: Might, Conc, or Fanata; Cursed, Extra Strong, or Extra Fast, and each of those multiply off of each other. Three mod Cursed, Extra Strong, Fanata enemies will be doing easily 10x the expected damage after you're cursed.

The general consensus in the HC community is that giving up 20 to 25% of your hitpoints to attain 75% effective damage reduction against the most deadly enemies is the correct decision.

The deadly elemental stuff is pretty much FELE (did they fix this? I really haven't had the guts to test it, I let my merc deal with FELEs) or Conviction+Two or three other damage mods. Three times as many of the aura enchanted bosses will kill you with physical. So you're giving up at most 25% elemental survivability to triple your physical survivability (-25% hps, then 4x as much effective hp).
 

MYK

Diablo: IncGamers Member
30% block is not an effective option. Dexterity adds linearly to block percentage. Just for example, say that one point in dex gives you 1% block. Going from 10-20% block takes 10 stat points (effectively 20 hps). It blocks 11% of the unblocked physical damage. Going from 50-60 takes 20 hps and blocks 20% of the incoming physical damage. That's why people always push to max it or put nothing in. The more dex you've invested, the more effective each additional point becomes.


Most deaths in hardcore come from Physical enemies, who have a number of ridiculously nasty, pretty much unmitigatable mod combinations. They can spawn with enchanted: Might, Conc, or Fanata; Cursed, Extra Strong, or Extra Fast, and each of those multiply off of each other. Three mod Cursed, Extra Strong, Fanata enemies will be doing easily 10x the expected damage after you're cursed.

The general consensus in the HC community is that giving up 20 to 25% of your hitpoints to attain 75% effective damage reduction against the most deadly enemies is the correct decision.

The deadly elemental stuff is pretty much FELE (did they fix this? I really haven't had the guts to test it, I let my merc deal with FELEs) or Conviction+Two or three other damage mods. Three times as many of the aura enchanted bosses will kill you with physical. So you're giving up at most 25% elemental survivability to triple your physical survivability (-25% hps, then 4x as much effective hp).
He he. His post was about duels, so I doubt he's got any worries about hardcore playing. :wink3:

FELE hurts in Nightmare. Beware.

I went without block on mine this time around. The only time I regret it is facing those spear things in act 5. Even then, I rolled maps until I got less irritating enemies.

Anyways, for dueling go with max block!


 
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