Max block for a skelly mencer?

Conanbarbarian

Diabloii.Net Member
Max block for a skelly mencer?

Hi guys,

Skelly mencer is currently at lvl 39 with 50 points in Dex. Should I invest emough for max block or spend my points in Vit?

I have only died once and do tend to stay out of the melee, but range attacker can be a problem and I have had a few close calls in nightmare.

Thanks for advice
 

Zorblack

Diabloii.Net Member
Re: Max block for a skelly mencer?

If you plan on teleporting with an enigma then it is a must, or you will simply die.
 

Moe the Barkeep

Diabloii.Net Member
Re: Max block for a skelly mencer?

If you plan on teleporting with an enigma then it is a must, or you will simply die.

Yeah, max block on a teleporting necro is very very helpful. You teleport into alot of mobs blindly, and block can save you bigtime.


 

Greyeagle

Diabloii.Net Member
Re: Max block for a skelly mencer?

If you plan on teleporting with an enigma then it is a must, or you will simply die.
Just want to chime in, due to the strong wording used.

I have built several summon necro's with enigma to lvl 90+ and have never used max block. Good FCR and FHR is an alternative to max block for teleport purposes. And yes, I blind tele with them all the time.



 

NumtyDoo

Diabloii.Net Member
Re: Max block for a skelly mencer?

Necro's get super low life per vit point invested, so I usually go with max block on my mancer, it does help alot during tele.

Greyeagle does have a point though, I hit the next breakpoint for FCR and FHR and it greatly improved survivability too.
 

Pasky

Diabloii.Net Member
Re: Max block for a skelly mencer?

I've never used max block on a summon necromancer and blind tele with enigma all the time as well, even with ubers I've never died. Just remember to move at least one step if you teleport on top of a monster so if you have a large army your monsters will begin to attack and the aggro is taken off your necromancer. I find it more useless since a summon necromancer is hanging back most of the time anyways, I prefer more life.
 

money

Diabloii.Net Member
Re: Max block for a skelly mencer?

I've never used max block on a summon necromancer and blind tele with enigma all the time as well, even with ubers I've never died. Just remember to move at least one step if you teleport on top of a monster so if you have a large army your monsters will begin to attack and the aggro is taken off your necromancer. I find it more useless since a summon necromancer is hanging back most of the time anyways, I prefer more life.
yup
the main thing I end up getting hurt by when teleporting is stuff that max block doesn't help. I dont have max block am happy with it, though it reeeeeally just depends on your preference in the end. UNLESS you're not teleporting, then I wouldn't even think about max block as there really are 30+ shields running all around you that have much better block(from getting to you) rate.


 

Wizdomm

Diabloii.Net Member
Re: Max block for a skelly mencer?

I love max block on ALL varieties of necros. Saves your life ALOT during teleporting or entering bad TPs/doorways.
 

mrstack

Diabloii.Net Member
Re: Max block for a skelly mencer?

quick q, i hav lvl 80 nec, and pts saved, how many pts do i need in dex?
 

maiku

Diabloii.Net Member
Re: Max block for a skelly mencer?

I'm partial to both max block and max Vita, but it depends on what I want or need out of my Necromancer. My current Fishymancer uses a Homunculus, so I have max block on him.

Think it depends on which shield you plan to use. With Homunculus, you can add to both Dex and Vita to obtain max block and high Vita. With "Spirit" Monarch (in case you wanted/need tons of fcr), I'd go max Vita. No way in Hell you're going to get max block with a Monarch without killing your Necro statwise. With a rare/"Splendor"'d necro head, I'm not sure...I'd need to run calculations to see if the Dex investment would be worth it or not. For Trang's shield (used on like a Poison/Summoner), I would invest into it to get at least ~60% block or max block.
 

jread

Diabloii.Net Member
Re: Max block for a skelly mencer?

I went vita on my first fishymancer and max block on my second one. The one with max block seems to survive a little better, though even at 75% block he still doesn't block all that often.
 

Regnar

Diabloii.Net Member
Re: Max block for a skelly mencer?

If you plan on teleporting with an enigma then it is a must, or you will simply die.
If you can teleport well you wont have this problem..
My necromancer has no max block, and never dies..
I alway tp in front of a mob, not in it, and if i do, my merc would safe me along with my minions..

Max block is handy, But no must..
I prefer life over max block, since elemental dmg cannot be blocked
 

Ax2Grind

Diabloii.Net Member
Re: Max block for a skelly mencer?

On summoners, FCR isn't a necessity, on casters it is. Teleporting, though, is the latter, and if you constantly do it the danger involved means it becomes more important. Like everything that's important, the less you have of it the more you need of other things to make up its lack. Greyeagle's use of high FCR and FHR can do the job, but in hardcore there's still no point not having everything that saves your life. Take no chances and it'll never happen.
 

Greyeagle

Diabloii.Net Member
Re: Max block for a skelly mencer?

On summoners, FCR isn't a necessity, on casters it is. Teleporting, though, is the latter, and if you constantly do it the danger involved means it becomes more important. Like everything that's important, the less you have of it the more you need of other things to make up its lack. Greyeagle's use of high FCR and FHR can do the job, but in hardcore there's still no point not having everything that saves your life. Take no chances and it'll never happen.
In hardcore I don't blind tele, and thus don't need as much FCR and FHR, but I still don't go max block. Without blind tele, nothing gets close to my necro so I only need to worry about piercing ranged attacks. Almost all of those are non-blockable, think gloams, nilly ce, blizzards, etc. The only annoying blockable attack I need to worry about is those thrown javs. Those I handle with dim vision, which I consider a requirement for my hard core necros. So, where max block only helps me in that one case, hit points help in all of them.

Again, my version of "take no chances" in hard core is no blind tele and use dim vision as needed. More hitpoints > max block for me, even if the number of hit points is minuscule.

Still, this is always a player preference, neither is right or wrong. People have done both and are happy with both.



 
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