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Matriarch Zappa - 'Crescent Moon' fishysin

Discussion in 'Single Player Forum' started by humbuggerer, Jun 30, 2010.

  1. humbuggerer

    humbuggerer IncGamers Member

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    Matriarch Zappa - 'Crescent Moon' fishysin

    This was my “Fishysin†that ended up being more of a 2H Chain Lightning phoenix striker (charge 2) with TS backup. I picked a popular character name, too.

    Name: Zappa
    Class: Assassin
    Experience: 1070949898
    Level: 85

    Naked/Gear
    Strength: 144/205
    Dexterity: 83/103
    Vitality: 238/238
    Energy: 25/25
    Life: 1633 after BO
    AR: 4995 (TS)/4539 (normal attack) after demon limb enchant

    TS damage: 2499-12k
    CL damage: 3-5904

    Resists:
    Fire: 35
    Cold: 16
    Lightning: 75
    Poison: 85

    Tiger Strike : 20/30
    Claws of Thunder : 20/30
    Phoenix Strike : 20/30

    Death Sentry: 7/12

    Shadow Warrior : 15/20 (23 w/ CtA/spirit)
    One point wonders: BoS (1/9), CoS, Fade, MB

    Andy's Visage s/ Ghoul Heart jewel (or Guillaume's s/ Ivory jewel of fervor)
    ‘Crescent Moon’ cryptic axe (swap: CtA/’spirit’)
    ‘Chains of Honor’ wire fleece
    IK Detail
    Gore Rider
    Highlord’s Wrath
    Ravenfrost
    Viper Eye rare ring (7 LL, 6 ML, 29 LR, 96 AR)
    Havoc Finger rare gloves (2 MA skills, 20 IAS, 14 LR) (or LoH)

    Code:
    Viper Eye
    Ring
    Required Level: 74
    Fingerprint: 0xa210fc4c
    Item Level: 94
    Version: Expansion 1.10+
    Properties: 
    +96 to Attack Rating
    +4 to Maximum Damage
    Lightning Resist +29%
    7% Life stolen per hit
    6% Mana stolen per hit
    
    Havoc Finger
    Crusader Gauntlets
    Defense: 63
    Durability: 14 of 18
    Required Level: 57
    Required Strength: 151
    Fingerprint: 0x8ba45ba
    Item Level: 86
    Version: Expansion 1.10+
    Properties: 
    +15 to Attack Rating
    Lightning Resist +14%
    +1 to Light Radius
    20% Increased Attack Speed
    +2 to Martial Art Skills
    
    Zappa's Crescent Moon
    Cryptic Axe
    Two Hand Damage: 101 - 460
    Durability: 49 of 65
    Required Level: 59
    Required Strength: 165
    Required Dexterity: 103
    Fingerprint: 0x8c4eb2ec
    Item Level: 79
    Version: Expansion 1.10+
    Properties: 
    207% Enhanced Damage
    Ignore Target's Defense
    +10 Magic Absorb
    7% Chance to cast level 13 Static Field on striking
    10% Chance to cast level 17 Chain Lightning on striking
    Level 18 Summon Spirit Wolf (30/30 Charges)
    -35% to Enemy Lightning Resistance
    20% Increased Attack Speed
    25% Chance of Open Wounds
    +2 to Mana after each Kill
    3 Sockets (3 used)
    
    Andariel's Visage
    Demonhead
    Defense: 331
    Durability: 18 of 20
    Required Level: 83
    Required Strength: 102
    Fingerprint: 0x1cee5fed
    Item Level: 87
    Version: Expansion 1.10+
    Properties: 
    +26 to Strength
    114% Enhanced Defense
    Poison Resist +70%
    10% to Maximum Poison Resist
    9% Life stolen per hit
    20% Increased Attack Speed
    +2 to All Skills
    15% Chance to cast level 15 Poison Nova when struck
    Level 3 Venom (20/20 Charges)
    +10 to Mana
    +47 to Attack Rating
    +5 to Maximum Damage
    Fire Resist -9%
    1 Sockets (1 used)
    Socketed: Ghoul Heart
    
    Ghoul Heart
    Jewel
    Required Level: 18
    Fingerprint: 0x558b5b96
    Item Level: 87
    Version: Expansion 1.10+
    Properties: 
    +10 to Mana
    +47 to Attack Rating
    +5 to Maximum Damage
    +21% to Fire Resist 
    
    
    Highlord's Wrath
    Amulet
    Required Level: 65
    Fingerprint: 0x8775db42
    Item Level: **
    Version: Expansion 1.10+
    Properties: 
    Lightning Resist +35%
    +1 - 30 Lightning Damage
    20% Increased Attack Speed
    +1 to All Skills
    +15 Attacker Takes Lightning Damage of
    3% Deadly Strike
    
    Raven Frost
    Ring
    Required Level: 45
    Fingerprint: 0x2ed6d816
    Item Level: 75
    Version: Expansion 1.10+
    Properties: 
    +20 to Dexterity
    +40 to Mana
    +224 to Attack Rating
    +15 - 45 cold damage with 4 sec Duration
    20% Cold Absorb
    Cannot Be Frozen
    
    Immortal King's Detail
    War Belt
    Defense: 89
    Durability: 23 of 24
    Required Level: 29
    Required Strength: 110
    Fingerprint: 0xc4df321d
    Item Level: 87
    Version: Expansion 1.10+
    Properties: 
    +25 to Strength
    +36 Defense
    Fire Resist +28%
    Lightning Resist +31%
    
    Gore Rider
    War Boots
    Defense: 158
    Durability: 32 of 34
    Required Level: 47
    Required Strength: 94
    Fingerprint: 0x105801c7
    Item Level: 87
    Version: Expansion 1.10+
    Properties: 
    +20 Maximum Stamina
    193% Enhanced Defense
    +10 Maximum Durability
    Requirements -25%
    30% Faster Run/Walk
    10% Chance of Open Wounds
    15% Chance of Crushing Blow
    15% Deadly Strike
    
    Charms: 3x MA skiller; +21 res all; LR, AR, FHR, max damage

    Azrael the Might Moron
    eth ‘Obedience’ CA
    Vamp gaze
    ‘Treachery’

    I started this character several months ago, but stopped halfway through NM when I decided that CoH would be the perfect armor for her. Then I went rune hunting (mostly LK, some cows) until I found two sur runes to cube up. (thank you, 1.13 drop rates!)

    Her trip through Hell: (Did 100% of it on /p3)
    A1: Even starting at level 70, she more or less jogged through it, killing everything easily. Andy was dispatched quickly on /p3. Of course, 550% damage to demons helps (CoH + LoH). lol. Sometimes the buffing got to be a bit much though (BO, BC, BoS, demon limb).

    A2: Slower than A1 due to all the undead and those LI beetles. I decided to clear the false tombs, which was interesting. Ran into a triple boss pack of gorebellies, two of which were cursed, that were pretty nasty. Oh and fanaticism aura. The moron got chewed up a couple times before I realized I would have to be careful and separate them. lol. The fight against Duriel was quite easy, as I only had to feed the merc one rejuv before the bug went down. I checked my CtH against him and it was 57% for normal attack. Not bad. This guy turned out to be much tougher to kill. (Yeah, those are flames from accidental use of charge 1 of PS..)

    A3: was pretty easy. The flayers, being demons with low life, died quickly, and if there were a lot a couple DS would turn them into hamburger pretty quickly--not to mention the moron running around popping the little bastards like bubble wrap. The prevalence of lightning immunes didn’t slow things down.

    A4: The inevitable ritual wherein assassins do without CoS. Luckily, MB is enough to stay alive. Usually. In this case, I managed to die a couple times to still more fanaticism/cursed boss packs. Diablo wasn’t too bad, but his elemental attacks are still painful, even with CtA. Mostly pretty smooth.

    A5: The above ground parts were the same as ever, careful around the archers and then charge past all the annoying little fire/teleporting demons with nary a sidelong glance. Below ground, things weren’t too horrible, some PI frenzytaurs were controlled by the judicious use of MB. The frozen river was hectic but ultimately pretty simple (DS FTW). The ancients were really easy on /p3. For some reason, they didn’t do any damage…? I was confused, but TS and CB took them out quickly regardless. WSK was no problem. Only difficulty was PI Lister, who attacked as fast as Zap did, making charging up difficult. Finally he decided to target the shadow, and succumbed. Baal was annoying, and left a bunch of crap behind.

    In all, she was very fluid, I think due to the fast running speed (due to BoS) and having a little more life from CtA, which makes a big difference for a no-block meleer, since it means less time in hit recovery. The flayers, with their little spitballs, were basically harmless. (Thanks to 1.13 rune drops, everyone can have one!) And of course the sweet moods on ‘CM’ (ITD and -eLR) made the build more than viable.

    The so-called chain lightning of PS isn’t really a chain, it’s more of a lazy swirl. Trying to get the second charge made for some difficulties, of course, especially when her CtH was low or the area was very cramped and I couldn’t see the charge balls (A2 tombs). In those situations TS/DS was used. The only other important consideration was another of tactics: basically, it’s a bad idea to run into the middle of a pack of monsters. The extra range of the cryptic axe was helpful, as long as I was careful. lol. I’m still learning this part of the game…

    random SS:
    Andy’s isn’t that ugly!
    Ohhh, swirly

    Finds: pul, um and gul runes, entrapping grand charm of life (my first trap skiller ever!), 39% Gheed’s

    On one trip through the pit, she found white or gray caduceus, hydra bow, scissors suwayyah, dimensional shard. All would-be grailers.

    HF: ist

    Special Thanks to NagisaFurukawa for supplying the Highlord’s in a giveaway

    Thank you for reading (well, glancing briefly:crazyeyes:)
     
  2. Thyiad

    Thyiad Moderator Single Player, D2 Assassin, Barbarian

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    Re: Matriarch Zappa - 'Crescent Moon' fishysin

    Lovely write-up there. :)

    Congrats on the Mat. (Like the ring btw.)

    Did the relatively low fire res not cause problems?
     
  3. humbuggerer

    humbuggerer IncGamers Member

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    Re: Matriarch Zappa - 'Crescent Moon' fishysin

    I don't think I ever noticed... she had 1500 life through hell, as I was using BO consistently, which felt like a lot. CoS shuts down a lot of spam from the critters.

    The ring was a gamble. Gambling is good.:yes:


     
  4. Doctor Clock

    Doctor Clock IncGamers Member

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    Re: Matriarch Zappa - 'Crescent Moon' fishysin

    Hurray for ugly characters! Wonderful act by act story.
     
  5. omgwtfbbqpwned

    omgwtfbbqpwned IncGamers Member

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    Re: Matriarch Zappa - 'Crescent Moon' fishysin

    Congrats on the very interesting mat! A good read as well. I also hate how PS is set up for 1 hit fire, 2 hits lightning, 3 hits cold. I can never get the lightning right. :(
     
  6. nubikoen

    nubikoen IncGamers Member

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    Re: Matriarch Zappa - 'Crescent Moon' fishysin

    That's a very unusual character. Quite original. It sounds like playing her was a blast.
    I like it.

    Congratulations!
     
  7. humbuggerer

    humbuggerer IncGamers Member

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    Re: Matriarch Zappa - 'Crescent Moon' fishysin

    Yeah, although the charging up was dicey sometimes, it adds a tactical element to the game. Compared to a one attack/one monster character (I'm currently questing one), I thought this build was much more fun.


     
  8. Vang

    Vang IncGamers Member

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    Re: Matriarch Zappa - 'Crescent Moon' fishysin

    Very nice Mat, good read as well!
     

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