sirpoopsalot
Diabloii.Net Member
Matriarch Zapmebaby - 200 FCR Charged Boltress (RWM)
It's been a while since I actually wrote up a mat/pat thread, so here's a basic writeup:
****
Why?
There are a couple of great guides in the stickies for a Charged Boltress (CRG's and Lira Lindriel's), but neither of those really takes RWM into account.
Looking through CRG's equipment, I realized that with my Griffon's, 20% FCR Ammy, and a perfect Spirit shield, I could use a different weapon than Wizardspike and also drop a FCR ring for my SoJ (in addition to the upgraded shield). So, I'd gain +5 skills overall, 25% Mana pool, and ~20% Lightning damage, +22 Vitality, etc. but I'd loose out on resists. The results:
Matriarch Zapmebaby
Level: 80
Life: 870 /1481
Mana: 632 / 930
Resists: 60/61/72/61
Str: 156
Dex: 25
Vit: 301
Ene: 70
Skills:
20 Charged Bolt (465 - 492 damage, 24 bolts)
20 Lightning
20 Lightning Mastery
20 Frozen Orb (445 - 466 damage)
2+ Cold Mastery
1 Warmth, Teleport, Static Field, and Prereq's
Items:
W1: Eschuta's (perfect except 15% fire, socketed with 3/-4 Lightning Levelup facet)
S1: Spirit Shield (35% FCR)
W2: CtA (+6 BO, +5 BC)
S2: Spirit Shield (35%)
Helm: Griffon's Eye (11/-17, socketed with 5/-3 Lightning Die facet)
Armor: Vipermagi (35% resist, socketed with 7%resist/+5 Energy jewel - thanks lemming)
Gloves: Magefist
Belt: Arachnids (used T'Gods while leveling)
Boots: Silkweave
Ammy: Crafted Caster Ammy (+1 Sorc Skills, 20% FCR, 10% Mana Regen., etc.)
Ring: SoJ
Ring: Rare (FCR, 11% Resists, 22 Life, 25 Mana, etc.)
Charms: 1xChilling, 3xSparking, resists/life
Notes:
- I died twice (Ancients & somewhere I was too lazy to drink a potion - don't remember where)
- Merc was a A2 Holy Freeze meat shield (Reapers, Shaft, Vamp)
- Fun to play, 200 FCR is sweet
- The Viper Temple is really the only dangerous area (those snakes are fast)
- A wall of Charged Bolts is a pretty cool thing to watch
- Hellforge was Io/Lum. Meh.
- Hell Baal sux. I think I had better drops in Normal Difficulty.
- I think Hotspurs was the most notable item I found. Thul was the highest rune.
- I actually had to reroll the Ancients a few times, and eventually I had to separate them (usually I just 'muddle' through), they were hard this time (although it's probably because I didn't have any Crushing Blow on the merc, and I forgot to use Static Field :tongue
Questions/Comments are welcome
It's been a while since I actually wrote up a mat/pat thread, so here's a basic writeup:
****
Why?
There are a couple of great guides in the stickies for a Charged Boltress (CRG's and Lira Lindriel's), but neither of those really takes RWM into account.
Looking through CRG's equipment, I realized that with my Griffon's, 20% FCR Ammy, and a perfect Spirit shield, I could use a different weapon than Wizardspike and also drop a FCR ring for my SoJ (in addition to the upgraded shield). So, I'd gain +5 skills overall, 25% Mana pool, and ~20% Lightning damage, +22 Vitality, etc. but I'd loose out on resists. The results:
Matriarch Zapmebaby
Level: 80
Life: 870 /1481
Mana: 632 / 930
Resists: 60/61/72/61
Str: 156
Dex: 25
Vit: 301
Ene: 70
Skills:
20 Charged Bolt (465 - 492 damage, 24 bolts)
20 Lightning
20 Lightning Mastery
20 Frozen Orb (445 - 466 damage)
2+ Cold Mastery
1 Warmth, Teleport, Static Field, and Prereq's
Items:
W1: Eschuta's (perfect except 15% fire, socketed with 3/-4 Lightning Levelup facet)
S1: Spirit Shield (35% FCR)
W2: CtA (+6 BO, +5 BC)
S2: Spirit Shield (35%)
Helm: Griffon's Eye (11/-17, socketed with 5/-3 Lightning Die facet)
Armor: Vipermagi (35% resist, socketed with 7%resist/+5 Energy jewel - thanks lemming)
Gloves: Magefist
Belt: Arachnids (used T'Gods while leveling)
Boots: Silkweave
Ammy: Crafted Caster Ammy (+1 Sorc Skills, 20% FCR, 10% Mana Regen., etc.)
Ring: SoJ
Ring: Rare (FCR, 11% Resists, 22 Life, 25 Mana, etc.)
Charms: 1xChilling, 3xSparking, resists/life
Notes:
- I died twice (Ancients & somewhere I was too lazy to drink a potion - don't remember where)
- Merc was a A2 Holy Freeze meat shield (Reapers, Shaft, Vamp)
- Fun to play, 200 FCR is sweet
- The Viper Temple is really the only dangerous area (those snakes are fast)
- A wall of Charged Bolts is a pretty cool thing to watch
- Hellforge was Io/Lum. Meh.
- Hell Baal sux. I think I had better drops in Normal Difficulty.
- I think Hotspurs was the most notable item I found. Thul was the highest rune.
- I actually had to reroll the Ancients a few times, and eventually I had to separate them (usually I just 'muddle' through), they were hard this time (although it's probably because I didn't have any Crushing Blow on the merc, and I forgot to use Static Field :tongue
Questions/Comments are welcome