Matriarch Yukine, valkless strafer with riphook

Islandstone

Diabloii.Net Member
Matriarch Yukine, valkless strafer with riphook

Matriarch Yukine

I had always wanted to use Riphook on one of my char, and so Yukine was born.

Stats
LCS
Naked/Gear
Strength: 70/97
Dexterity: 300/359
Vitality: 75/95
Energy: 15/25
HP: 434/575
Mana: 134/224

Fire: 155/115/55
Cold: 118/78/18
Lightning: 195/155/95
Poison: 79/39/-21

Skills
Magic Arrow: 9/9
Cold Arrow: 1/1
Multiple Shot: 1/1
Guided Arrow: 1/1
Strafe: 20/20
Critical Strike: 20/20
Penetrate: 20/20
Pierce: 20/20

Gear
Helm: Blackhorn's Face with Ort Rune
Armor: Lionheart Mage Plate
Belt: M'avina's Tenet
Gloves: Laying of Hands
Boots: Spirit Track
Amulet: The Cat's Eye
Ring: Raven Frost
Ring: Shadow Master
Weapon: Riphook with Nef Rune

Merc (Barbarian)
Weapon: Lawbringer Legend Sword
Helm: Guillaume's Face
Body: Duriel's Shell

Gear readout:
Code:
Blackhorn's Face
Death Mask
Defense: 275
Durability: 20 of 20
Required Level: 41
Required Strength: 55
Fingerprint: 0x5ddad2c4
Item Level: 87
Version: Expansion 1.10+
Prevent Monster Heal
Slows Target by 20%
+217% Enhanced Defense
Lightning Resist +45%
+20 Lightning Absorb
Attacker Takes Lightning Damage of 25
1 Sockets (1 used)
Socketed: Ort Rune

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Raven Frost
Ring
Required Level: 45
Fingerprint: 0x7c41d9b2
Item Level: 87
Version: Expansion 1.10+
+163 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+19 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Shadow Master
Ring
Required Level: 74
Fingerprint: 0x1e01f54b
Item Level: **
Version: Expansion 1.10+
+97 to Attack Rating
Adds 1 - 4 Fire Damage
6% Mana stolen per hit
Lightning Resist +23%
Level 4 Dim Vision (30/30 Charges)

M'avina's Tenet
Sharkskin Belt
Defense: 85
Durability: 14 of 14
Required Level: 45
Required Strength: 20
Fingerprint: 0x5404a6db
Item Level: 42
Version: Expansion 1.10+
+20% Faster Run/Walk
5% Mana stolen per hit
+50 Defense
+5 to Light Radius
Set (4 items): Cold Resist +25%
Lightning Resist +25%
Fire Resist +25%
Poison Resist +25%


Spirit Track
Chain Boots
Defense: 8
Durability: 16 of 16
Required Level: 37
Required Strength: 30
Fingerprint: 0x7b2819ab
Item Level: 73
Version: Expansion 1.10+
+20% Faster Run/Walk
Adds 1 - 12 Lightning Damage
Cold Resist +28%
Lightning Resist +25%
Fire Resist +25%

Laying of Hands
Bramble Mitts
Defense: 84
Durability: 12 of 12
Required Level: 63
Required Strength: 50
Fingerprint: 0x58e70000
Item Level: 87
Version: Expansion 1.10+
10% Chance to cast level 3 Holy Bolt on striking
+20% Increased Attack Speed
+350% Damage to Demons
+25 Defense
Fire Resist +50%

Lionheart
Mage Plate
HelLumFal
Defense: 246
Durability: 60 of 60
Required Level: 41
Required Strength: 47
Fingerprint: 0x979483ee
Item Level: 85
Version: Expansion 1.10+
20% Enhanced Damage
All Stats +10
+15 to Strength
+5 to Dexterity
+10 to Vitality
+50 to Life
All Resistances +30
Requirements -15%
3 Sockets (3 used)
Socketed: Hel Rune
Socketed: Lum Rune
Socketed: Fal Rune

Hel Rune
Version: Expansion 1.10+
Weapons: Requirements -20%
Armor: Requirements -15%
Shields: Requirements -15%

Lum Rune
Required Level: 37
Version: Expansion 1.10+
Weapons: +10 to Energy
Armor: +10 to Energy
Shields: +10 to Energy

Fal Rune
Required Level: 41
Version: Expansion 1.10+
Weapons: +10 to Strength
Armor: +10 to Strength
Shields: +10 to Strength

Riphook
Razor Bow
Two Hand Damage: 24 - 67
Durability: 20 of 32
Required Level: 31
Required Strength: 25
Required Dexterity: 62
Fingerprint: 0x3206d762
Item Level: 87
Version: Expansion 1.10+
+30% Increased Attack Speed
206% Enhanced Damage
10% Life stolen per hit
30% Chance of Open Wounds
Slows Target by 30%
Knockback
+35 to Mana
1 Sockets (1 used)
Socketed: Nef Rune

Nef Rune
Required Level: 13
Version: Expansion 1.10+
Weapons: Knockback
Armor: +30 Defense vs. Missile
Shields: +30 Defense vs. Missile

The Cat's Eye
Amulet
Required Level: 50
Fingerprint: 0x643ac460
Item Level: 87
Version: Expansion 1.10+
+30% Faster Run/Walk
+20% Increased Attack Speed
+100 Defense
+100 Defense vs. Missile
+25 to Dexterity
Charms:
Code:
Fine Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0x23c2bf1
Item Level: 50
Version: Expansion 1.10+
+3% Faster Run/Walk
+1 to Maximum Damage
+19 to Attack Rating

Shimmering Grand Charm of Winter
Grand Charm
Required Level: 17
Fingerprint: 0x84d029f9
Item Level: 26
Version: Expansion 1.10+
Adds 4 - 8 Cold Damage Over 1 Secs (25 Frames)
All Resistances +9

Ruby Small Charm of Strength
Small Charm
Required Level: 32
Fingerprint: 0x9df4b2b7
Item Level: 57
Version: Expansion 1.10+
+2 to Strength
Fire Resist +11%

Sapphire Small Charm of Frost
Small Charm
Required Level: 32
Fingerprint: 0x81f74e65
Item Level: 58
Version: Expansion 1.10+
Adds 1 - 2 Cold Damage Over 1 Secs (25 Frames)
Cold Resist +10%

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x4407c84e
Item Level: 85
Version: Expansion 1.10+
+17 to Life

Sharp Grand Charm
Grand Charm
Required Level: 21
Fingerprint: 0x36eefe8c
Item Level: 43
Version: Expansion 1.10+
+9 to Maximum Damage
+58 to Attack Rating

Sapphire Small Charm of Thunder
Small Charm
Required Level: 32
Fingerprint: 0x5b39b977
Item Level: 61
Version: Expansion 1.10+
Adds 1 - 17 Lightning Damage
Cold Resist +11%

Amber Grand Charm of Inertia
Grand Charm
Required Level: 22
Fingerprint: 0xd3573d72
Item Level: 46
Version: Expansion 1.10+
+7% Faster Run/Walk
Lightning Resist +26%

Ocher Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0xaacf4950
Item Level: 40
Version: Expansion 1.10+
+14 to Life
Lightning Resist +7%

Emerald Small Charm
Small Charm
Required Level: 32
Fingerprint: 0x245861bd
Item Level: 87
Version: Expansion 1.10+
Poison Resist +10%
Merc:
Code:
Guillaume's Face
Winged Helm
Defense: 217
Durability: 38 of 40
Required Level: 34
Required Strength: 115
Fingerprint: 0xe6adc559
Item Level: 87
Version: Expansion
+15% Increased Attack Speed
+30% Faster Hit Recovery
35% Chance of Crushing Blow
15% Deadly Strike
+120% Enhanced Defense
+15 to Strength
Fire Resist +30%
1 Sockets (1 used)
Socketed: Ruby Jewel of Fervor


Ruby Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0xbeabc450
Item Level: 69
Version: Expansion 1.10+
+15% Increased Attack Speed
Fire Resist +30%


Duriel's Shell
Cuirass
Defense: 705
Durability: 145 of 150
Required Level: 41
Required Strength: 65
Fingerprint: 0x5554b2dc
Item Level: 50
Version: Expansion 1.10+
+198% Enhanced Defense
+101 Defense (Based on Character Level)
+15 to Strength
+81 to Life (Based on Character Level)
Cold Resist +30%
All Resistances +20
Cannot Be Frozen
+100 Maximum Durability
1 Sockets (0 used)


Lawbringer
Legend Sword
AmnLemKo
One Hand Damage: 33 - 84
Two Hand Damage: 75 - 141
Durability: 23 of 23
Required Level: 44
Required Strength: 165
Required Dexterity: 90
Fingerprint: 0x1ecbfdce
Item Level: 85
Version: Expansion
20% Chance to cast level 15 Decrepify on striking
Level 18 Sanctuary Aura When Equipped
-50% Target Defense
Adds 150 - 210 Fire Damage
Adds 130 - 180 Cold Damage Over 6 Secs (142 Frames)
7% Life stolen per hit
Slain Monsters Rest in Peace
+232 Defense vs. Missile
+10 to Dexterity
75% Extra Gold from Monsters
Ethereal
3 Sockets (3 used)
Socketed: Amn Rune
Socketed: Lem Rune
Socketed: Ko Rune

Amn Rune
Required Level: 25
Version: Expansion
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Lem Rune
Required Level: 43
Version: Expansion
Weapons: 75% Extra Gold from Monsters
Armor: 50% Extra Gold from Monsters
Shields: 50% Extra Gold from Monsters

Ko Rune
Required Level: 39
Version: Expansion
Weapons: +10 to Dexterity
Armor: +10 to Dexterity
Shields: +10 to Dexterity
Hellforge
Forgot normal
Nightmare
Hell (was hoping for Pul so i could upgrade my bow)

Notable finds:
Herald of Zakarum from NM Baal (forgot screenshot)
Tal Rasha Amulet in Pits


I began planing Yukine by comparing Riphook to WWS, and both upgraded they seemed to deal about the same damage (before you factor ds and amp).
After reading about NF's strafer I deceided to use Riphook with Blackhorn's Face.

Yukine started by using the Artic set, then at level 18 she got a bow full of perfect gems, and a gothic plate with +60 max damage. At the end of normal I had equiped most of my equipment.
When I hit 41 and Blackhorn's came on, I really noticed the effect of Slows target by, one strafe and enemies start to crawl towards you, before beeing knocked away from the knockback. When merc hit 50, he could equip his sword and Act Bosses never hit me again :jig:
Merc was also very nice against undead (especially the tombs in act 2) thanks to sanctuary aura and slain monsters rest in peace.
When I got to Hell, I noticed my damage wasn't really that much, but with the slow and decrepify I was still very safe.
Interesting boss pack in act 2
Then came act 4, plains of despair, with their burning souls. :hang: At this point I had about -10 lightning res. I deceided to make the Lionheart and run the Pit for some levels (the boots dropped of a boss pack on my way to the pits on one of my runs). So my beloved gothic plate got retired after about 60 levels of use (along with Cow Kings Boots since level 13).
So with new armor and boots, and some more resist charms, I hit 75 lightning resist with 20 absorb. No burning souls in plains this time, but I could now tank lightning enhanced monsters (not really tank, I could ignore the bolts, as they did no damage to me), but at the cost of greatly reduced damage. I did 117-617 with my gothic plate, and went to 123-399 with the lionheart.

Ancients:
I ran up to the altar, activated it, ran back fired a strafe, and saw my merc was down. Each Ancient got hit by my strafe so they were slowed down. Except Korlic he was extra fast (and had might aura), I actually went out of stamina while running and shoting him. But he went down to open wounds. As did Madawc. Talic was the last to go. He tok a LONG time (and i ran out of arrows against him), but eventually he died, as the others, to the open wounds on Riphook.

The Throne room spawned with Burning Souls, Oblivion Knights and Hell witches none of which posed any threat to Yukine. Achmel the Cursed was the worst of the waves, as his poision damaged me more than a (super) healing potion healed (this was with the extra res from antidote potion), but he died as well after many town visits. Bartuc and co killed my merc, but died easily to my strafe. Ventar and Listar got slowed and decrepified and just died. Same with baal.


Plans for the future:
UPGRADING THE RIPHOOK. :D
Seriously, my damage at the end of hell was horrible, all i did was to slow and apply open wounds.
But after some upgrading of her gear, and perhaps a change of merc (I actually do have a reapers, so I don't know why I didn't change to a might merc earlier :crazyeyes:) she will most likely run the pits or wsk or some other level 85 area.
 

NagisaFurukawa

Diabloii.Net Member
Re: Matriarch Yukine, valkless strafer with riphook

Awesome character! :D Style points all around. How sturdy was the mercenary? Was all the slow enough to generally keep him alive?

In any case, good luck with the runs. Fun characters deserve better drops, do they not? :wink:
 

Islandstone

Diabloii.Net Member
Re: Matriarch Yukine, valkless strafer with riphook

The merc was actually quite sturdy, he died very few times. More damage/leech would probably been nice on him, but he managed well. Only times he needed potions was against extra fast packs, as those were not slowed enough before his decrepify proced, or when I let him run into packs without strafing first :D

And I'm already quite happy with her drops, as both the HoZ and Tal Rasha's Amulet were grailers.
 

OldSoldier

Diabloii.Net Member
Re: Matriarch Yukine, valkless strafer with riphook

Cool character and I liked your writeup. I would not have done the character until I had the ability to upgrade the bow, so big props for that! With 50% slow and KB and decrepify from the merc the enemies must have been pushed clear off the screen a lot. Did you find that annoying?
 

Jason Maher

Diabloii.Net Member
Re: Matriarch Yukine, valkless strafer with riphook

This reminds me of my first Mat, a Magic Arrow zon usuing a Riphook. I re-ran LK and got lucky with a Pul popping fairly quickly (this was in 1.12). Such a good little bow is Riphook. And end game viable when upped. Puls aren't that hard to find in 1.13, so I hope you get lucky soon.

Anyway, cool character, and it's always fun to read what gear people get by with when they don't have everything. Good luck with the Pit running (best place for a Strafer).
 

Islandstone

Diabloii.Net Member
Re: Matriarch Yukine, valkless strafer with riphook

With 50% slow and KB and decrepify from the merc the enemies must have been pushed clear off the screen a lot. Did you find that annoying?
A bit annoying at times, but necessary to survive :crazyeyes:
The knockback from the merc's sanctuarty aura was a problem at times, when he rushed forward into an undead group and ended up knocking monsters towards me.
But knockback is very nice in small places, were monsters end up constantly knocked into a wall.

But even more annoying was that I hit the (nonexistant) 2-frame strafe, so against extra fast packs when I wanted to fire a strafe then run, I saw that she stood still while displaying her running animation before actually moving. (Not that not hitting the 2-frame strafe would have made it any different really)
(And I just realised, I'm missing 5 ias for 8 frame normal attack :whistling:, not that it would have helped any)


 
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