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Matriarch TeslaSorc 1.11b

Discussion in 'Single Player Forum' started by HolyPade, Nov 20, 2006.

  1. HolyPade

    HolyPade IncGamers Member

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    Matriarch TeslaSorc 1.11b

    So, finally a 1.11 Matriarch after all the Patriarchs on 1.10. This thread comes very late as she let Baal out of it's misery during Pindlethon 3 already but I haven't really had the time to compose a Mat thread before. Again, this goes to show that you don't need Ãœber gear to get through the game, just check her gear out and you'll see what I mean. :grin:

    Character name: TeslaSorc
    Character type: Sorceress
    Character level: 86
    Character exp: 1231174539

    Strength : 84 (all stats with gear)
    Energy : **
    Dexterity : 70
    Vitality : 210
    Stat Points Rem: 116 <- What should I do with these? STR for Skullder's and rest in Vita?

    Life : 749
    Mana : 473

    Resistances F/C/L/P: -24/-1/-7/-30

    Chain Lightning damage: 4-3204
    Lightning damage: 11-4173

    Skills (all with gear):
    Lightning 24
    Chain Lightning 25
    Lightning Mastery 26
    Nova 7
    Cold Mastery and Frozen Orb 11
    All prereqs and "must" skills 5-8 (Teleport, Telekinesis, Static, Warmth)

    Gear:
    Natalya's Soul
    Tal Rasha's Fine-Spun Cloth
    Visceratuant
    Magefist
    Infernal Cranium (PTopaz)
    Highlord's Wrath

    Chaos Master
    Ring
    Required Level: 23
    Item Version: 1.10+ Expansion
    Item Level: 35
    Fingerprint: 0x7183fd93
    +14 to Energy
    +19 to Mana
    +30 to Attack Rating
    Fire Resist +27%
    Cold Resist +16%
    +3 to Light Radius
    10% Faster Cast Rate


    Loath Heart
    Clasped Orb
    One-Hand Damage: 5 to 12
    Durability: 40 of 40
    (Sorceress Only)
    Required Level: 52
    Orb Class - Normal Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 86
    Fingerprint: 0x87698f4e
    +13 to Energy
    +19 to Life
    Replenish Life +5
    +1 to Chain Lightning (Sorceress Only)
    +1 to Thunder Storm (Sorceress Only)
    +2 to Lightning Mastery (Sorceress Only)
    Hit Causes Monster to Flee 25%
    +2 to Lightning Skills (Sorceress Only)
    Level 2 Enchant (25/25 Charges)
    Socketed (1: 0 used)


    Stealth
    Plate Mail
    'TalEth'
    Defense: 115
    Durability: 60 of 60
    Required Strength: 65
    Required Level: 17
    Item Version: 1.10+ Expansion
    Item Level: 34
    Fingerprint: 0x7b034050
    +6 to Dexterity
    +15 to Maximum Stamina
    Regenerate Mana 15%
    Magic Damage Reduced by 3
    Poison Resist +30%
    25% Faster Run/Walk
    25% Faster Hit Recovery
    25% Faster Cast Rate
    Socketed (2: 2 used)


    Dragon's Ring of the Apprentice
    Required Level: 18
    Item Version: 1.10+ Expansion
    Item Level: 33
    Fingerprint: 0xb9ffad6
    +32 to Mana
    10% Faster Cast Rate


    Merc:
    Fazel, Act2 Holy Freeze

    Life: 1807
    Def: 2731
    Damage: 541-2075 (w/o aura)

    Bonehew (Amn, Shael)
    Andy's Helm
    Holy Lacquered Plate
    Defense: 1062
    Durability: 31 of 55
    Required Strength: 208
    Required Level: 62
    Item Version: 1.10+ Expansion
    Item Level: 86
    Fingerprint: 0x35d83abe
    +96% Enhanced Defense


    I don't really like Sorc's but needed a Pindle runner for Pindlethon 3 and she made it just in time. It's my first Mat/Pat after the restart as you can probably tell from the gear. She is very close to being untwinked as only one item on her merc was found in MP instead of herself (Bonehew). HF gave UM (IRC).

    MP'd with her quite a lot, Pit runs for levels and some questing with SirMurdalot. Did I forget something?

    Oh, next in line is Fanatic Pally due to the HoZ found from Pindle. He's in WSK2, Hell now. Talking about cheese... :soapbox:
     
  2. Deaddave

    Deaddave IncGamers Member

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    haha 1337 gear you have there :p grats on the mat
     
  3. nebux

    nebux IncGamers Member

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    is true that you don't need uber gear to beat the game, but when you have uber gear is good to make us of it
    congrats
     
  4. Kefir-Tribe

    Kefir-Tribe IncGamers Member

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    gg Pade. You've done great with little. How do you handle Pindle? I find it hard to not get charged to death without freeze (Glacial Spike) or a source of AoE knock back like Fire Ball.
     
  5. HolyPade

    HolyPade IncGamers Member

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    Thanks. My usual Pindle run goes like this: Tele to between the posts just inside Pindle's lair. Frozen Orb to the middle of the pack, approximately at this point merc's freeze aura usually kicks in and keeps them slowed down.
    Shoot Lightning "through" the tanking merc to get the most eager ones out first and at the same time killing others in the backrow as the Lightning rips through the pack. If Pindle is LI then kill everyone else first and finish Pindle off with FO.



     

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