Latest Diablo 3 News
DiabloWiki Updates
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

Matriarch Nnenna, Lightning Trapper (M/P #23)

Discussion in 'Single Player Forum' started by Neksja, Jul 10, 2008.

  1. Neksja

    Neksja IncGamers Member

    Joined:
    Jan 12, 2007
    Messages:
    3,307
    Likes Received:
    653
    Trophy Points:
    323
    Matriarch Nnenna, Lightning Trapper (M/P #23)

    Hello :wave:

    Meet Nnenna, my latest addition to my Mat/Pat Collection. She is my 3rd Assassin (before her, matted Kicksin and Nat's PStriker) and she was actually the first one I liked. But more about her, after all the readouts, statistics and stuff.

    Character name : Nnenna
    Character type : Assassin
    Character level : 84
    Strength : 20 (72)
    Energy : 25 (30)
    Dexterity : 20 (86)
    Vitality : 450 (455)
    Life : 1124 / 1566
    Mana : 281 / 149
    Stamina : 742 / 736

    Resists: 52/41/30/39
    Resists after Fade: 75/75/75/75

    Skills Base/with Gear:

    Lightning Sentry 20/39
    Death Sentry 20/39
    Charged Bolt Sentry 20/39
    Shock Web 20/39
    Fire Blast 10/29
    1 prereqs and wonders

    Damage numbers:

    LS: 1-8610
    DS: 1-3032
    CBS: 1-904
    Fire Blast: 2037-2480

    Gear:

    Helm: Rare Circlet
    Amulet: Mara's Kaleidoscope
    Weapon1: Cunning Blade Talons
    Weapon2: Cunning Blade Talons
    Armor: Treachery LP
    Gloves: Rare Gloves
    Ring1: Ravenfrost
    Ring2: Stone of Jordan
    Belt: Arachnid Mesh
    Boots: Rare Boots

    Switch: Nothing (Soon 2x +3 Shadow Blade Talons)

    Gear Readouts:
    Code:
    Hailstone Visor
    Circlet
    Defense: 28
    Durability: 32 of 35
    Required Level: 67
    Item Version: 1.10+ Expansion
    Item Level: 87
    Fingerprint: 0xcf9e549b
    +23 to Strength
    +16 to Dexterity
    +40 to Attack Rating
    Fire Resist +56%
    Lightning Resist +17%
    Cold Resist +41%
    Poison Resist +17%
    +2 to Assassin Skill Levels
    Socketed (1: 1 used)
    
    Bitter Talisman
    Jewel
    Required Level: 42
    Item Version: 1.10+ Expansion
    Item Level: 86
    Fingerprint: 0x5b19930d
    +7 to Strength
    +9 to Dexterity
    +40 to Attack Rating
    Cold Resist +24%
    
    Mara's Kaleidoscope
    Amulet
    Required Level: 67
    Item Version: 1.10+ Expansion
    Item Level: 87
    Fingerprint: 0x755ed509
    +5 to Strength
    +5 to Energy
    +5 to Dexterity
    +5 to Vitality
    All Resistances +25
    +2 to All Skill Levels
    
    Cunning Blade Talons
    'ShaelHel'
    One-Hand Damage: 10 to 14
    Durability: 69 of 69
    (Assassin Only)
    Required Dexterity: 40
    Required Strength: 40
    Required Level: 45
    Claw Class - Very Fast Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 99
    Fingerprint: 0x5ccb2416
    Requirements -20%
    20% Increased Attack Speed
    +3 to Trap Skills (Assassin Only)
    Socketed (2: 2 used)
    
    Cunning Blade Talons of the Vampire
    One-Hand Damage: 17 to 18
    Durability: 69 of 69
    (Assassin Only)
    Required Dexterity: 35
    Required Strength: 35
    Required Level: 48
    Claw Class - Fast Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 99
    Fingerprint: 0xc1e3b979
    +9 to Strength
    +7 to Dexterity
    +7 to Minimum Damage
    Fire Resist +23%
    Adds 3-6 cold damage over 2 seconds
    9% Mana stolen per hit
    Attacker Takes Damage of 2
    Requirements -30%
    +3 to Trap Skills (Assassin Only)
    Socketed (2: 2 used)
    
    Bone Gyre
    Jewel
    Required Level: 42
    Item Version: 1.10+ Expansion
    Item Level: 86
    Fingerprint: 0xa0a6c1c8
    +9 to Strength
    +7 to Minimum Damage
    Adds 3-6 cold damage over 2 seconds
    Requirements -15%
    
    Doom Talisman
    Jewel
    Required Level: 29
    Item Version: 1.10+ Expansion
    Item Level: 87
    Fingerprint: 0x19fb48a8
    +7 to Dexterity
    Fire Resist +23%
    Attacker Takes Damage of 2
    Requirements -15%
    
    Treachery
    Light Plate
    'ShaelThulLem'
    Defense: 91
    Durability: 58 of 60
    Required Strength: 41
    Required Level: 43
    Item Version: 1.10+ Expansion
    Item Level: 66
    Fingerprint: 0x9b3566b1
    Cold Resist +30%
    50% Extra Gold from Monsters
    +2 to Assassin Skill Levels
    45% Increased Attack Speed
    20% Faster Hit Recovery
    25% Chance to cast Level 15 Venom on striking
    5% Chance to cast Level 15 Fade when struck
    Socketed (3: 3 used)
    
    Beast Clutches
    Sharkskin Gloves
    Defense: 75
    Durability: 13 of 14
    Required Strength: 20
    Required Level: 51
    Item Version: 1.10+ Expansion
    Item Level: 87
    Fingerprint: 0x24cfce7c
    +15 to Strength
    +12 to Dexterity
    +**% Enhanced Defense
    Lightning Resist +21%
    Poison Resist +29%
    Level 3 Power Strike (27/27 Charges)
    
    Raven Frost
    Ring
    Required Level: 45
    Item Version: 1.10+ Expansion
    Item Level: **
    Fingerprint: 0x5d317a6f
    +17 to Dexterity
    +40 to Mana
    +172 to Attack Rating
    Adds 15-45 cold damage over 4 seconds
    20% Cold Absorb
    Cannot Be Frozen
    
    The Stone of Jordan
    Ring
    Required Level: 29
    Item Version: 1.10+ Expansion
    Item Level: 87
    Fingerprint: 0x55cbe89d
    +20 to Mana
    Adds 1-12 lightning damage
    Increase Maximum Mana 25%
    +1 to All Skill Levels
    
    Arachnid Mesh
    Spiderweb Sash
    Defense: 137
    Durability: 11 of 12
    Required Strength: 50
    Required Level: 80
    Item Version: 1.10+ Expansion
    Item Level: 87
    Fingerprint: 0x3e71fed9
    +119% Enhanced Defense
    Increase Maximum Mana 5%
    20% Faster Cast Rate
    +1 to All Skill Levels
    Slows Target by 10%
    Level 3 Venom (11/11 Charges)
    
    Dread Slippers
    Light Plated Boots
    Defense: 9
    Durability: 17 of 18
    Kick Damage: 8 to 16
    Required Strength: 50
    Required Level: 38
    Item Version: 1.10+ Expansion
    Item Level: 87
    Fingerprint: 0xf4ae9ead
    +9 to Dexterity
    Fire Resist +13%
    Lightning Resist +32%
    Poison Resist +29%
    20% Faster Run/Walk
    10% Faster Hit Recovery
    Charms:
    Code:
    Entrapping Grand Charm
    Keep in Inventory to Gain Bonus
    Required Level: 42
    Item Version: 1.10+ Expansion
    Item Level: 80
    Fingerprint: 0x6938b27d
    +1 to Trap Skills (Assassin Only)
    
    Entrapping Grand Charm
    Keep in Inventory to Gain Bonus
    Required Level: 42
    Item Version: 1.10+ Expansion
    Item Level: 60
    Fingerprint: 0x94a3986
    +1 to Trap Skills (Assassin Only)
    
    Entrapping Grand Charm
    Keep in Inventory to Gain Bonus
    Required Level: 42
    Item Version: 1.10+ Expansion
    Item Level: 84
    Fingerprint: 0xd27d645d
    +1 to Trap Skills (Assassin Only)
    
    Entrapping Grand Charm
    Keep in Inventory to Gain Bonus
    Required Level: 42
    Item Version: 1.10+ Expansion
    Item Level: 54
    Fingerprint: 0x64f91882
    +1 to Trap Skills (Assassin Only)
    
    Entrapping Grand Charm
    Keep in Inventory to Gain Bonus
    Required Level: 42
    Item Version: 1.10+ Expansion
    Item Level: 86
    Fingerprint: 0x7d9a2f97
    +1 to Trap Skills (Assassin Only)
    
    Cobalt Small Charm of Sustenance
    Keep in Inventory to Gain Bonus
    Required Level: 20
    Item Version: 1.10+ Expansion
    Item Level: 43
    Fingerprint: 0x47cde30d
    +12 to Life
    Cold Resist +8%
    
    Tangerine Small Charm of Inertia
    Keep in Inventory to Gain Bonus
    Required Level: 27
    Item Version: 1.10+ Expansion
    Item Level: 86
    Fingerprint: 0x3c34781e
    Lightning Resist +5%
    3% Faster Run/Walk
    
    Lapis Small Charm of Life
    Keep in Inventory to Gain Bonus
    Required Level: 14
    Item Version: 1.10+ Expansion
    Item Level: 85
    Fingerprint: 0x1ec5dfb2
    +8 to Life
    Cold Resist +7%
    
    Jade Small Charm of Inertia
    Keep in Inventory to Gain Bonus
    Required Level: 27
    Item Version: 1.10+ Expansion
    Item Level: 80
    Fingerprint: 0x67b5acd1
    Poison Resist +9%
    3% Faster Run/Walk
    
    Crimson Small Charm of Life
    Keep in Inventory to Gain Bonus
    Required Level: 14
    Item Version: 1.10+ Expansion
    Item Level: 22
    Fingerprint: 0x63607a5d
    +7 to Life
    Fire Resist +5%

    Merc, act2 HF:
    Code:
    Vampire Gaze
    Grim Helm
    Defense: 378
    Durability: 21 of 21
    Required Strength: 48
    Required Level: 41
    Item Version: 1.10+ Expansion
    Item Level: 85
    Fingerprint: 0x8f63da3d
    +100% Enhanced Defense
    +1 to Minimum Damage
    Magic Damage Reduced by 14
    Damage Reduced by 20%
    Adds 6-22 cold damage over 4 seconds
    8% Life stolen per hit
    8% Mana stolen per hit
    15% Increased Attack Speed
    15% Slower Stamina Drain
    Ethereal (Cannot be Repaired), Socketed (1: 1 used)
    
    Scarlet Jewel of Fervor
    Required Level: 31
    Item Version: 1.10+ Expansion
    Item Level: 86
    Fingerprint: 0x1efa4ce3
    +1 to Minimum Damage
    15% Increased Attack Speed
    
    Duriel's Shell
    Cuirass
    Defense: 971
    Durability: 126 of 126
    Required Strength: 55
    Required Level: 42
    Item Version: 1.10+ Expansion
    Item Level: 87
    Fingerprint: 0x643b1775
    +23 to Strength
    +185% Enhanced Defense
    +29% Enhanced Damage
    Fire Resist +20%
    Lightning Resist +20%
    Cold Resist +50%
    Poison Resist +20%
    +100 Maximum Durability
    Cannot Be Frozen
    +105 to Defense (Based on Character Level)
    +84 to Life (Based on Character Level)
    Ethereal (Cannot be Repaired), Socketed (1: 1 used)
    
    Realgar Jewel of Virility
    Required Level: 42
    Item Version: 1.10+ Expansion
    Item Level: 86
    Fingerprint: 0x411d958b
    +8 to Strength
    +29% Enhanced Damage
    
    Insight
    Giant Thresher
    'RalTirTalSol'
    Two-Hand Damage: 219 to 684
    Durability: 28 of 28
    Required Dexterity: 130
    Required Strength: 178
    Required Level: 66
    Polearm Class - Fast Attack Speed
    Item Version: Expansion
    Item Level: 87
    Fingerprint: 0x6a3a1639
    +5 to Strength
    +5 to Energy
    +5 to Dexterity
    +5 to Vitality
    +250% Enhanced Damage
    +9 to Minimum Damage
    Adds 5-30 fire damage
    +75 poison damage over 5 seconds
    23% Better Chance of Getting Magic Items
    +4 to Critical Strike
    35% Faster Cast Rate
    204% Bonus to Attack Rating
    +2 to Mana After Each Kill
    Level 17 Meditation Aura When Equipped
    Ethereal (Cannot be Repaired), Socketed (4: 4 used)
    
    Best Finds:

    NM HF - UM, Hell HF - Fal, IKSC from Pits.

    Gameplay:

    LS all the way. I used it for everything. Killing, scouting, disturbing LI's (although it didn't work :rolleyes:). Most of the time, I used Fire Blast against LI's, but if I met a nasty/huge pack of LI's, I used DS also. LI's were a lot easier than I thought. With that 2k FB and Merc's poking, it was pretty fast.

    Died once in Hell, to those Dark spear (the spear version of Dark Archer, forgot their name) dudes in Ancient Way act5. Ancient went down for first try, only Malawc was LI, but he was cursed. Other two died rather quickly, but right after those, Malawc killed my Merc and I was left alone with my Fire Blast. After 10 juvies and a lot of FB's, he went down and I got to WSK.

    Throne and Baal was easy, just merc died twice (once to Lister gang, once to Baal). No big problems, I dealt all the waves with LS and DS right after first corpses. Geez, it was quick (I played /p1, but still). And Baal dropped me a Grand Charm, which was very good, because now I can burn those 400 pgems I have left to that single charm :)

    Stat points?!:

    Yep, all to Vitality. Actually, quite easy to do so, if you use Blade Talons. Still, I kind of geared her the way, that she can use Greater Talons if I manage to get some godly claws. Practically, I played naked all the way to lvl51 (those gloves, yummy) because I couldn't wear anything. After that, I could use everything else but Boots (50str), Mara's (lvl67) and the circlet (lvl67). I didn't regret the choice to take all-vita route, it helped really, really much through normal and NM.

    Other thoughts:

    "Pure" lightning trapper is easy to play, even through Hell. With just few points in Fire Blast, it deals enough damage to kill LI's (or make that first corpse for DS). Not sure, how she would manage, if she wouldn't use such nice gear (at least I think so) and she wouldn't be pure vita.

    She kind of revived my trust to Assassins. Still, I'm a little sceptic, so I decided I'm going to try out BF-sin in future. Not sure when and how, but I'll try :)

    Thanks:

    You for reading
    The SPF Community
    Jingizu for 3 trapskillers
    THC64 for those awesome gloves and 1 skiller (and perhaps those shadow claws)

    Wishes, Mat Nnenna
     
  2. Schmaleop

    Schmaleop IncGamers Member

    Joined:
    May 11, 2004
    Messages:
    853
    Likes Received:
    0
    Trophy Points:
    121
    Re: Matriarch Nnenna, Lightning Trapper (M/P #23)

    Grats on the mat :thumbsup:

    Trappers are great fun to play. Now get to optomising and see how far you can take her and how high you can get that damage :)
     
  3. Tanksaabas

    Tanksaabas IncGamers Member

    Joined:
    Jan 16, 2008
    Messages:
    976
    Likes Received:
    0
    Trophy Points:
    120
    Re: Matriarch Nnenna, Lightning Trapper (M/P #23)

    Seems I missed this but thanks for giving the directions in my mat thread :) otherwise gratz! I see you went with more power on the traps tree than I did. Maybe I should have done it too , but even then my trapsin was really powerful. Nice gear too.
     

Share This Page