Matriarch Necronomica - Orb / Revive Enchantress

Grape

Diabloii.Net Member
Introduction

I've been trying to make use of most of my runewords that have high runes in them. I've had 'Eternity' for a good while now, but from the beginning there was one certain build reserved for it.

Many years ago I stumbled upon this guide, that I bookmarked since it sounded fun.

Making obscure runewords for just one build was not the slightest problem since I was going for the RW Grail anyway.


Build

I often shake the ordinary builds quite some and pay little to no respect to any guides since I believe I know what I'm doing. This time I took the easier way and followed the above mentioned guide without much sidesteps. I had ES (and CA) from switch so hard points and pre-requisites to the Energy Shield were wasted, and could have been put to Enchant instead. I didn't bother to re-spec though since I was doing good enough. With re-spec, Enchant would be maxed at level 85 I believe.

LCS:
Screenshot674.jpg
Enchant casted on merc and monsters was 1902-2278, according to what it says in game.

Energy Shield was level 18, and absorbs 73% of damage. I tried to do even split between life and mana, and then have decent resistances on top of that.


Stats & skills:
Code:
Name:       Necronomica
Class:      Sorceress
Experience: 682258583
Level:      80

            Naked/Gear
Strength:   151/156
Dexterity:  25/51
Vitality:   143/170
Energy:     171/176
HP:         445/844
Mana:       465/663
Stamina:    286/286
Defense:    6/1167
AR:         75/205

Fire:       131/91/31
Cold:       149/109/49
Lightning:  188/148/**
Poison:     129/89/29

MF:         30       Block:      9
GF:         0
FR/W:       0
FHR:        70
IAS:        0
FCR:        105

Fire Bolt: 1/17
Warmth: 20/36
Inferno: 0/0
Blaze: 0/0
Fire Ball: 1/17
Fire Wall: 0/0
Enchant: 14/33
Meteor: 0/0
Fire Mastery: 20/36
Hydra: 0/0

Charged Bolt: 1/9
Static Field: 1/9
Telekinesis: 1/9
Nova: 0/0
Lightning: 1/9
Chain Lightning: 1/9
Teleport: 1/9
Thunder Storm: 0/0
Energy Shield: 3/11
Lightning Mastery: 0/0

Ice Bolt: 1/10
Frozen Armor: 0/0
Frost Nova: 1/10
Ice Blast: 1/10
Shiver Armor: 0/0
Glacial Spike: 1/10
Blizzard: 1/10
Chilling Armor: 0/0
Frozen Orb: 20/29
Cold Mastery: 1/10
I even put couple extra points into ES after returning to playing this build after a break. I thought I had my Enchant maxed... No CtA switch, obviously, since Revives poof when you switch. ES lasts long enough, that it could be casted from 'Memory' at suitable spots when I would be casting new army next.

Items:
Code:
Horadric Cube
Fingerprint: 0x499606e3
Item Level: 13
Version: Expansion 1.10+

Shimmering Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x6170c05c
Item Level: 85
Version: Expansion 1.10+
+19 to Life
All Resistances +5

Coral Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x50b20ad7
Item Level: 85
Version: Expansion 1.10+
+20 to Life
Lightning Resist +9%

Burning Grand Charm of Sustenance
Grand Charm
Required Level: 42
Fingerprint: 0x2ef813c
Item Level: 81
Version: Expansion 1.10+
+1 to Fire Skills (Sorceress Only)
+23 to Life

Chilling Grand Charm of Sustenance
Grand Charm
Required Level: 42
Fingerprint: 0x85ccbab7
Item Level: 80
Version: Expansion 1.10+
+1 to Cold Skills (Sorceress Only)
+24 to Life

Burning Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0x918838cd
Item Level: **
Version: Expansion 1.10+
+1 to Fire Skills (Sorceress Only)
+35 to Life

Burning Grand Charm of Sustenance
Grand Charm
Required Level: 42
Fingerprint: 0xe446d335
Item Level: 94
Version: Expansion 1.10+
+1 to Fire Skills (Sorceress Only)
+30 to Life

Burning Grand Charm of Sustenance
Grand Charm
Required Level: 42
Fingerprint: 0x47b11b0f
Item Level: 90
Version: Expansion
+1 to Fire Skills (Sorceress Only)
+27 to Life

Burning Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0x761bbb18
Item Level: 85
Version: Expansion 1.10+
+1 to Fire Skills (Sorceress Only)
+31 to Life

Burning Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0x5edab777
Item Level: 85
Version: Expansion 1.10+
+1 to Fire Skills (Sorceress Only)
+37 to Life

Shimmering Small Charm of Balance
Small Charm
Required Level: 29
Fingerprint: 0xd880dbe1
Item Level: 85
Version: Expansion 1.10+
+5% Faster Hit Recovery
All Resistances +5

Garnet Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xa1754989
Item Level: 95
Version: Expansion 1.10+
+20 to Life
Fire Resist +9%

Jade Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x2aaeecd
Item Level: 80
Version: Expansion 1.10+
+20 to Life
Poison Resist +8%

Shimmering Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xd719bb3b
Item Level: 80
Version: Expansion 1.10+
+19 to Life
All Resistances +4

Amber Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x24d41788
Item Level: 85
Version: Expansion 1.10+
+19 to Life
Lightning Resist +10%

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0x5e75b213
Item Level: **
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +30

Ormus' Robes
Dusk Shroud
Defense: 461
Durability: 20 of 20
Required Level: 75
Required Strength: 77
Fingerprint: 0x97981731
Item Level: **
Version: Expansion 1.10+
100% Chance to cast level 31 Meteor when you Die
+20% Faster Cast Rate
Adds 17 - 45 Fire Damage
-3% to Enemy Fire Resistance
+15% to Cold Skill Damage
+12% to Lightning Skill Damage
+20% to Fire Skill Damage
+3 to Enchant (Sorceress Only)
+18 Defense
Regenerate Mana 15%
1 Sockets (1 used)
Socketed: Rainbow Facet

Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0x5a5fc295
Item Level: 85
Version: Expansion 1.10+
100% Chance to cast level 31 Meteor when you Die
Adds 17 - 45 Fire Damage
-3% to Enemy Fire Resistance
+5% to Fire Skill Damage

The Stone of Jordan
Ring
Required Level: 29
Fingerprint: 0xa5d4ba84
Item Level: 49
Version: Expansion 1.10+
+1 to All Skills
Adds 1 - 12 Lightning Damage
+20 to Mana
Increase Maximum Mana 25%

Dread Knot
Ring
Required Level: 29
Fingerprint: 0xe5cb698e
Item Level: 69
Version: Expansion 1.10+
+10% Faster Cast Rate
+1 to Maximum Damage
+81 to Mana
Lightning Resist +14%
Fire Resist +10%
Level 3 Poison Dagger (27/27 Charges)

Fiend Nails
Wyrmhide Boots
Defense: 60
Durability: 12 of 12
Required Level: 45
Required Strength: 50
Fingerprint: 0xba9685c9
Item Level: 80
Version: Expansion 1.10+
+10% Faster Hit Recovery
+6 to Dexterity
Cold Resist +37%
Lightning Resist +32%
Fire Resist +35%
Repairs 1 Durability in 33 Seconds

Magefist
Light Gauntlets
Defense: 25
Durability: 18 of 18
Required Level: 23
Required Strength: 45
Fingerprint: 0xb49e3e7
Item Level: 87
Version: Expansion 1.10+
+1 to Fire Skills
+20% Faster Cast Rate
Adds 1 - 6 Fire Damage
+25% Enhanced Defense
+10 Defense
Regenerate Mana 25%

Nightwing's Veil
Spired Helm
Defense: 331
Durability: 40 of 40
Required Level: 67
Required Strength: 96
Fingerprint: 0xe8a2f159
Item Level: **
Version: Expansion 1.10+
100% Chance to cast level 43 Frost Nova when you Level-Up
+2 to All Skills
Adds 24 - 38 Cold Damage Over 0 Secs (3 Frames)
-5% to Enemy Cold Resistance
+20% to Cold Skill Damage
+107% Enhanced Defense
+15 to Dexterity
+6 Cold Absorb
Half Freeze Duration
Requirements -50%
1 Sockets (1 used)
Socketed: Rainbow Facet

Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0x4cb7ef5f
Item Level: 85
Version: Expansion 1.10+
100% Chance to cast level 43 Frost Nova when you Level-Up
Adds 24 - 38 Cold Damage Over 0 Secs (3 Frames)
-5% to Enemy Cold Resistance
+5% to Cold Skill Damage

Shimmering Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xba8a6f4a
Item Level: 80
Version: Expansion 1.10+
+18 to Life
All Resistances +3

Amber Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x87a6bea7
Item Level: 85
Version: Expansion 1.10+
+19 to Life
Lightning Resist +11%

Jade Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x558c920f
Item Level: **
Version: Expansion 1.10+
+19 to Life
Poison Resist +9%

Burning Grand Charm of Life
Grand Charm
Required Level: 42
Fingerprint: 0x1430e2a5
Item Level: 80
Version: Expansion 1.10+
+1 to Fire Skills (Sorceress Only)
+19 to Life

Arachnid Mesh
Spiderweb Sash
Defense: 131
Durability: 12 of 12
Required Level: 80
Required Strength: 50
Fingerprint: 0x50434071
Item Level: 94
Version: Expansion 1.10+
+1 to All Skills
+20% Faster Cast Rate
Slows Target by 10%
+109% Enhanced Defense
Increase Maximum Mana 5%
Level 3 Venom (11/11 Charges)

Memory
Shillelagh
LumIoSolEth
Two Hand Damage: 74 - 108
Durability: 40 of 40
Required Level: 62
Required Strength: 52
Required Dexterity: 27
Fingerprint: 0x4ddc0a90
Item Level: **
Version: Expansion 1.10+
+3 to Sorceress Skill Levels
+33% Faster Cast Rate
+9 to Minimum Damage
-25% Target Defense
+3 to Energy Shield (Sorceress Only)
+2 to Static Field (Sorceress Only)
+3 to Chilling Armor (Sorceress Only)
+3 to Energy Shield (Sorceress Only)
+1 to Teleport (Sorceress Only)
+50% Enhanced Defense
+10 to Vitality
+10 to Energy
Increase Maximum Mana 20%
Magic Damage Reduced by 7
4 Sockets (4 used)
Socketed: Lum Rune
Socketed: Io Rune
Socketed: Sol Rune
Socketed: Eth Rune

Lum Rune
Required Level: 37
Version: Expansion 1.10+
Weapons: +10 to Energy
Armor: +10 to Energy
Shields: +10 to Energy

Io Rune
Required Level: 35
Version: Expansion 1.10+
Weapons: +10 to Vitality
Armor: +10 to Vitality
Shields: +10 to Vitality

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Eth Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: -25% Target Defense
Armor: Regenerate Mana 15%
Shields: Regenerate Mana 15%

Eternity
Crystal Sword
AmnBerIstSolSur
One Hand Damage: 28 - 57
Durability: 20 of 20
Required Level: 63
Required Strength: 43
Fingerprint: 0x700f0a4a
Item Level: 82
Version: Expansion 1.10+
Indestructible
285% Enhanced Damage
+9 to Minimum Damage
7% Life stolen per hit
20% Chance of Crushing Blow
Hit Blinds Target +1
Slows Target by 33%
Replenish Life +16
Regenerate Mana 16%
Cannot Be Frozen
30% Better Chance of Getting Magic Items
Level 8 Revive (15/** Charges)
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ber Rune
Socketed: Ist Rune
Socketed: Sol Rune
Socketed: Sur Rune

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Sur Rune
Required Level: 61
Version: Expansion 1.10+
Weapons: Hit Blinds Target +1
Armor: Increase Maximum Mana 5%
Shields: +50 to Mana

Spirit
Monarch
TalThulOrtAmn
Defense: 147
Chance to Block: 0
Durability: 86 of 86
Required Level: 54
Required Strength: 156
Fingerprint: 0x4ba22bd9
Item Level: **
Version: Expansion 1.10+
+2 to All Skills
+35% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+97 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+3 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Mercenary:

Name:       Zanarhi
Race:       Desert Mercenary
Type:       Comb-Normal
Experience: 56192680
Level:      79
Dead?:      false

            Naked/Gear
Strength:   180/180
Dexterity:  145/145
HP:         1590/1700
Defense:    1175/2942
AR:         1904/1904

Fire:       172/132/72
Cold:       172/132/72
Lightning:  172/132/72
Poison:    172/132/72

Vampire Gaze
Grim Helm
Defense: 378
Durability: 21 of 21
Required Level: 41
Required Strength: 48
Fingerprint: 0x5ec4d05d
Item Level: 69
Version: Expansion 1.10+
Adds 6 - 22 Cold Damage Over 4 Secs (100 Frames)
6% Mana stolen per hit
8% Life stolen per hit
+100% Enhanced Defense
15% Slower Stamina Drain
Damage Reduced by 18%
Magic Damage Reduced by 10
Ethereal


Fortitude
Dusk Shroud
ElSolDolLo
Defense: 1389
Durability: 19 of 20
Required Level: 59
Required Strength: 77
Fingerprint: 0x89ea143b
Item Level: 85
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+110 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +26
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune

El Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +50 to Attack Rating
+1 to Light Radius
Armor: +15 Defense
+1 to Light Radius
Shields: +15 Defense
+1 to Light Radius

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist


Infinity
Great Poleaxe
BerMalBerIst
Two Hand Damage: 311 - 858
Durability: 28 of 28
Required Level: 63
Required Strength: 169
Required Dexterity: 89
Fingerprint: 0x3babb97c
Item Level: 87
Version: Expansion
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
352% Enhanced Damage
-48% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
+40 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
Ethereal
4 Sockets (4 used)
Socketed: Ber Rune
Socketed: Mal Rune
Socketed: Ber Rune
Socketed: Ist Rune

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items
Not much to say.

My 99er Sorc may want her charms back :p


Game play

I recorded one video of her in action:


Few screenshots:
Screenshot409.jpg
Blood Raven, I can raise those skeletons too... My first impression with the build was that it seemed fun. It was parked after Hell Act I for a few months though, and I picked her up again only recently. She played Norm and NM as a Charged Boltress I think. I'm not even 100% sure about that, lol.

Screenshot641.jpg
I've been running Nihlathak a lot lately. Knowing Vipers are dangerous down there, I certainly enjoyed raising my own army of very deadly snakes!

Screenshot645.jpg
Archers and ranged monsters in general were quite good revives.

Screenshot648.jpg
Just goofing around. It was funny to try to raise all eight as only one monster type. Seems there was one ghost involved, fleeing away. How typical.

Screenshot658.jpg
Boy these were good against Mephisto. All bosses fell down really fast. Not surprise since I played either P1 or P3 all the way.

Screenshot663.jpg
Revives are very durable (well apart from the timer, heh), so they serves as great meat shields as well.

Screenshot667.jpg
Merc got killed by some Sirens and Succubi, so I decided to test my Revives for real. Notice I can't do any killing since those are CI. (Didn't do any sword swinging myself). And they went down without any problems, nice! Seems like all type of ranged attacks carry my Enchant, then?

Screenshot671.jpg
Pro tip: don't fully clear the Throne before the waves. It helped to be able to re-raise your army after wave 5, since you can't Revive those, and Baal clears corpses from other waves quite fast also.

Funny build. Recommended!

I'll let the items stay with her, apart from charms, and will probably get a few levels more for fun!

Questions, comments etc. are welcome!

Thanks for reading :)
 

mir

Diabloii.Net Member
Very interesting concept, well done on the mat. Got me thinking about fire amazon with blood raven bow.... How much for the repair costs?
 

Grape

Diabloii.Net Member
Very interesting concept, well done on the mat. Got me thinking about fire amazon with blood raven bow.... How much for the repair costs?
Thanks! ~22k per charge. Not that bad imo. And you can always use Orts if short on money.

Screenshot682.jpg
Blood Raven's Charge is lvl 5 Revives and 30 charges, pretty manageable. 'Harmony' on the other hand... it would be so cool with like 200 charges. 25 charges of lvl 20 Revives is a bummer. Keeping big army up requires constant repairs and using the last charge by accident makes all Revives poof :\
 

maxicek

Moderator Single Player
Congratulations Grape.

I have an Eternity Sorc all planned and ready to go, just waiting for a Ber or two first. Nice to read your thoughts on it.
 

TedDeeBoy

Diabloii.Net Member
Congrats. When I first saw the build I thought shes was a melee enchantress using Eternity to smack things but after seeing the vid the build plays differently , more as an Orbtress-mancer.
 
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