Latest Diablo 3 News
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

Matriarch Necronomica - Orb / Revive Enchantress

Discussion in 'Single Player Forum' started by Grape, May 20, 2018.

  1. Grape

    Grape Diabloii.Net Member

    Joined:
    Mar 24, 2007
    Messages:
    2,097
    Likes Received:
    2,789
    Trophy Points:
    315
    Introduction

    I've been trying to make use of most of my runewords that have high runes in them. I've had 'Eternity' for a good while now, but from the beginning there was one certain build reserved for it.

    Many years ago I stumbled upon this guide, that I bookmarked since it sounded fun.

    Making obscure runewords for just one build was not the slightest problem since I was going for the RW Grail anyway.


    Build

    I often shake the ordinary builds quite some and pay little to no respect to any guides since I believe I know what I'm doing. This time I took the easier way and followed the above mentioned guide without much sidesteps. I had ES (and CA) from switch so hard points and pre-requisites to the Energy Shield were wasted, and could have been put to Enchant instead. I didn't bother to re-spec though since I was doing good enough. With re-spec, Enchant would be maxed at level 85 I believe.

    LCS:
    Screenshot674.jpg
    Enchant casted on merc and monsters was 1902-2278, according to what it says in game.

    Energy Shield was level 18, and absorbs 73% of damage. I tried to do even split between life and mana, and then have decent resistances on top of that.


    Stats & skills:
    Code:
    Name:       Necronomica
    Class:      Sorceress
    Experience: 682258583
    Level:      80
    
                Naked/Gear
    Strength:   151/156
    Dexterity:  25/51
    Vitality:   143/170
    Energy:     171/176
    HP:         445/844
    Mana:       465/663
    Stamina:    286/286
    Defense:    6/1167
    AR:         75/205
    
    Fire:       131/91/31
    Cold:       149/109/49
    Lightning:  188/148/**
    Poison:     129/89/29
    
    MF:         30       Block:      9
    GF:         0
    FR/W:       0
    FHR:        70
    IAS:        0
    FCR:        105
    
    Fire Bolt: 1/17
    Warmth: 20/36
    Inferno: 0/0
    Blaze: 0/0
    Fire Ball: 1/17
    Fire Wall: 0/0
    Enchant: 14/33
    Meteor: 0/0
    Fire Mastery: 20/36
    Hydra: 0/0
    
    Charged Bolt: 1/9
    Static Field: 1/9
    Telekinesis: 1/9
    Nova: 0/0
    Lightning: 1/9
    Chain Lightning: 1/9
    Teleport: 1/9
    Thunder Storm: 0/0
    Energy Shield: 3/11
    Lightning Mastery: 0/0
    
    Ice Bolt: 1/10
    Frozen Armor: 0/0
    Frost Nova: 1/10
    Ice Blast: 1/10
    Shiver Armor: 0/0
    Glacial Spike: 1/10
    Blizzard: 1/10
    Chilling Armor: 0/0
    Frozen Orb: 20/29
    Cold Mastery: 1/10
    
    I even put couple extra points into ES after returning to playing this build after a break. I thought I had my Enchant maxed... No CtA switch, obviously, since Revives poof when you switch. ES lasts long enough, that it could be casted from 'Memory' at suitable spots when I would be casting new army next.

    Items:
    Code:
    Horadric Cube
    Fingerprint: 0x499606e3
    Item Level: 13
    Version: Expansion 1.10+
    
    Shimmering Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x6170c05c
    Item Level: 85
    Version: Expansion 1.10+
    +19 to Life
    All Resistances +5
    
    Coral Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x50b20ad7
    Item Level: 85
    Version: Expansion 1.10+
    +20 to Life
    Lightning Resist +9%
    
    Burning Grand Charm of Sustenance
    Grand Charm
    Required Level: 42
    Fingerprint: 0x2ef813c
    Item Level: 81
    Version: Expansion 1.10+
    +1 to Fire Skills (Sorceress Only)
    +23 to Life
    
    Chilling Grand Charm of Sustenance
    Grand Charm
    Required Level: 42
    Fingerprint: 0x85ccbab7
    Item Level: 80
    Version: Expansion 1.10+
    +1 to Cold Skills (Sorceress Only)
    +24 to Life
    
    Burning Grand Charm of Sustenance
    Grand Charm
    Required Level: 53
    Fingerprint: 0x918838cd
    Item Level: **
    Version: Expansion 1.10+
    +1 to Fire Skills (Sorceress Only)
    +35 to Life
    
    Burning Grand Charm of Sustenance
    Grand Charm
    Required Level: 42
    Fingerprint: 0xe446d335
    Item Level: 94
    Version: Expansion 1.10+
    +1 to Fire Skills (Sorceress Only)
    +30 to Life
    
    Burning Grand Charm of Sustenance
    Grand Charm
    Required Level: 42
    Fingerprint: 0x47b11b0f
    Item Level: 90
    Version: Expansion
    +1 to Fire Skills (Sorceress Only)
    +27 to Life
    
    Burning Grand Charm of Sustenance
    Grand Charm
    Required Level: 53
    Fingerprint: 0x761bbb18
    Item Level: 85
    Version: Expansion 1.10+
    +1 to Fire Skills (Sorceress Only)
    +31 to Life
    
    Burning Grand Charm of Vita
    Grand Charm
    Required Level: 69
    Fingerprint: 0x5edab777
    Item Level: 85
    Version: Expansion 1.10+
    +1 to Fire Skills (Sorceress Only)
    +37 to Life
    
    Shimmering Small Charm of Balance
    Small Charm
    Required Level: 29
    Fingerprint: 0xd880dbe1
    Item Level: 85
    Version: Expansion 1.10+
    +5% Faster Hit Recovery
    All Resistances +5
    
    Garnet Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0xa1754989
    Item Level: 95
    Version: Expansion 1.10+
    +20 to Life
    Fire Resist +9%
    
    Jade Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x2aaeecd
    Item Level: 80
    Version: Expansion 1.10+
    +20 to Life
    Poison Resist +8%
    
    Shimmering Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0xd719bb3b
    Item Level: 80
    Version: Expansion 1.10+
    +19 to Life
    All Resistances +4
    
    Amber Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x24d41788
    Item Level: 85
    Version: Expansion 1.10+
    +19 to Life
    Lightning Resist +10%
    
    Mara's Kaleidoscope
    Amulet
    Required Level: 67
    Fingerprint: 0x5e75b213
    Item Level: **
    Version: Expansion 1.10+
    +2 to All Skills
    All Stats +5
    All Resistances +30
    
    Ormus' Robes
    Dusk Shroud
    Defense: 461
    Durability: 20 of 20
    Required Level: 75
    Required Strength: 77
    Fingerprint: 0x97981731
    Item Level: **
    Version: Expansion 1.10+
    100% Chance to cast level 31 Meteor when you Die
    +20% Faster Cast Rate
    Adds 17 - 45 Fire Damage
    -3% to Enemy Fire Resistance
    +15% to Cold Skill Damage
    +12% to Lightning Skill Damage
    +20% to Fire Skill Damage
    +3 to Enchant (Sorceress Only)
    +18 Defense
    Regenerate Mana 15%
    1 Sockets (1 used)
    Socketed: Rainbow Facet
    
    Rainbow Facet
    Jewel
    Required Level: 49
    Fingerprint: 0x5a5fc295
    Item Level: 85
    Version: Expansion 1.10+
    100% Chance to cast level 31 Meteor when you Die
    Adds 17 - 45 Fire Damage
    -3% to Enemy Fire Resistance
    +5% to Fire Skill Damage
    
    The Stone of Jordan
    Ring
    Required Level: 29
    Fingerprint: 0xa5d4ba84
    Item Level: 49
    Version: Expansion 1.10+
    +1 to All Skills
    Adds 1 - 12 Lightning Damage
    +20 to Mana
    Increase Maximum Mana 25%
    
    Dread Knot
    Ring
    Required Level: 29
    Fingerprint: 0xe5cb698e
    Item Level: 69
    Version: Expansion 1.10+
    +10% Faster Cast Rate
    +1 to Maximum Damage
    +81 to Mana
    Lightning Resist +14%
    Fire Resist +10%
    Level 3 Poison Dagger (27/27 Charges)
    
    Fiend Nails
    Wyrmhide Boots
    Defense: 60
    Durability: 12 of 12
    Required Level: 45
    Required Strength: 50
    Fingerprint: 0xba9685c9
    Item Level: 80
    Version: Expansion 1.10+
    +10% Faster Hit Recovery
    +6 to Dexterity
    Cold Resist +37%
    Lightning Resist +32%
    Fire Resist +35%
    Repairs 1 Durability in 33 Seconds
    
    Magefist
    Light Gauntlets
    Defense: 25
    Durability: 18 of 18
    Required Level: 23
    Required Strength: 45
    Fingerprint: 0xb49e3e7
    Item Level: 87
    Version: Expansion 1.10+
    +1 to Fire Skills
    +20% Faster Cast Rate
    Adds 1 - 6 Fire Damage
    +25% Enhanced Defense
    +10 Defense
    Regenerate Mana 25%
    
    Nightwing's Veil
    Spired Helm
    Defense: 331
    Durability: 40 of 40
    Required Level: 67
    Required Strength: 96
    Fingerprint: 0xe8a2f159
    Item Level: **
    Version: Expansion 1.10+
    100% Chance to cast level 43 Frost Nova when you Level-Up
    +2 to All Skills
    Adds 24 - 38 Cold Damage Over 0 Secs (3 Frames)
    -5% to Enemy Cold Resistance
    +20% to Cold Skill Damage
    +107% Enhanced Defense
    +15 to Dexterity
    +6 Cold Absorb
    Half Freeze Duration
    Requirements -50%
    1 Sockets (1 used)
    Socketed: Rainbow Facet
    
    Rainbow Facet
    Jewel
    Required Level: 49
    Fingerprint: 0x4cb7ef5f
    Item Level: 85
    Version: Expansion 1.10+
    100% Chance to cast level 43 Frost Nova when you Level-Up
    Adds 24 - 38 Cold Damage Over 0 Secs (3 Frames)
    -5% to Enemy Cold Resistance
    +5% to Cold Skill Damage
    
    Shimmering Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0xba8a6f4a
    Item Level: 80
    Version: Expansion 1.10+
    +18 to Life
    All Resistances +3
    
    Amber Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x87a6bea7
    Item Level: 85
    Version: Expansion 1.10+
    +19 to Life
    Lightning Resist +11%
    
    Jade Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x558c920f
    Item Level: **
    Version: Expansion 1.10+
    +19 to Life
    Poison Resist +9%
    
    Burning Grand Charm of Life
    Grand Charm
    Required Level: 42
    Fingerprint: 0x1430e2a5
    Item Level: 80
    Version: Expansion 1.10+
    +1 to Fire Skills (Sorceress Only)
    +19 to Life
    
    Arachnid Mesh
    Spiderweb Sash
    Defense: 131
    Durability: 12 of 12
    Required Level: 80
    Required Strength: 50
    Fingerprint: 0x50434071
    Item Level: 94
    Version: Expansion 1.10+
    +1 to All Skills
    +20% Faster Cast Rate
    Slows Target by 10%
    +109% Enhanced Defense
    Increase Maximum Mana 5%
    Level 3 Venom (11/11 Charges)
    
    Memory
    Shillelagh
    LumIoSolEth
    Two Hand Damage: 74 - 108
    Durability: 40 of 40
    Required Level: 62
    Required Strength: 52
    Required Dexterity: 27
    Fingerprint: 0x4ddc0a90
    Item Level: **
    Version: Expansion 1.10+
    +3 to Sorceress Skill Levels
    +33% Faster Cast Rate
    +9 to Minimum Damage
    -25% Target Defense
    +3 to Energy Shield (Sorceress Only)
    +2 to Static Field (Sorceress Only)
    +3 to Chilling Armor (Sorceress Only)
    +3 to Energy Shield (Sorceress Only)
    +1 to Teleport (Sorceress Only)
    +50% Enhanced Defense
    +10 to Vitality
    +10 to Energy
    Increase Maximum Mana 20%
    Magic Damage Reduced by 7
    4 Sockets (4 used)
    Socketed: Lum Rune
    Socketed: Io Rune
    Socketed: Sol Rune
    Socketed: Eth Rune
    
    Lum Rune
    Required Level: 37
    Version: Expansion 1.10+
    Weapons: +10 to Energy
    Armor: +10 to Energy
    Shields: +10 to Energy
    
    Io Rune
    Required Level: 35
    Version: Expansion 1.10+
    Weapons: +10 to Vitality
    Armor: +10 to Vitality
    Shields: +10 to Vitality
    
    Sol Rune
    Required Level: 27
    Version: Expansion 1.10+
    Weapons: +9 to Minimum Damage
    Armor: Damage Reduced by 7
    Shields: Damage Reduced by 7
    
    Eth Rune
    Required Level: 15
    Version: Expansion 1.10+
    Weapons: -25% Target Defense
    Armor: Regenerate Mana 15%
    Shields: Regenerate Mana 15%
    
    Eternity
    Crystal Sword
    AmnBerIstSolSur
    One Hand Damage: 28 - 57
    Durability: 20 of 20
    Required Level: 63
    Required Strength: 43
    Fingerprint: 0x700f0a4a
    Item Level: 82
    Version: Expansion 1.10+
    Indestructible
    285% Enhanced Damage
    +9 to Minimum Damage
    7% Life stolen per hit
    20% Chance of Crushing Blow
    Hit Blinds Target +1
    Slows Target by 33%
    Replenish Life +16
    Regenerate Mana 16%
    Cannot Be Frozen
    30% Better Chance of Getting Magic Items
    Level 8 Revive (15/** Charges)
    5 Sockets (5 used)
    Socketed: Amn Rune
    Socketed: Ber Rune
    Socketed: Ist Rune
    Socketed: Sol Rune
    Socketed: Sur Rune
    
    Amn Rune
    Required Level: 25
    Version: Expansion 1.10+
    Weapons: 7% Life stolen per hit
    Armor: Attacker Takes Damage of 14
    Shields: Attacker Takes Damage of 14
    
    Ber Rune
    Required Level: 63
    Version: Expansion 1.10+
    Weapons: 20% Chance of Crushing Blow
    Armor: Damage Reduced by 8%
    Shields: Damage Reduced by 8%
    
    Ist Rune
    Required Level: 51
    Version: Expansion 1.10+
    Weapons: 30% Better Chance of Getting Magic Items
    Armor: 25% Better Chance of Getting Magic Items
    Shields: 25% Better Chance of Getting Magic Items
    
    Sol Rune
    Required Level: 27
    Version: Expansion 1.10+
    Weapons: +9 to Minimum Damage
    Armor: Damage Reduced by 7
    Shields: Damage Reduced by 7
    
    Sur Rune
    Required Level: 61
    Version: Expansion 1.10+
    Weapons: Hit Blinds Target +1
    Armor: Increase Maximum Mana 5%
    Shields: +50 to Mana
    
    Spirit
    Monarch
    TalThulOrtAmn
    Defense: 147
    Chance to Block: 0
    Durability: 86 of 86
    Required Level: 54
    Required Strength: 156
    Fingerprint: 0x4ba22bd9
    Item Level: **
    Version: Expansion 1.10+
    +2 to All Skills
    +35% Faster Cast Rate
    +55% Faster Hit Recovery
    +250 Defense vs. Missile
    +22 to Vitality
    +97 to Mana
    Cold Resist +35%
    Lightning Resist +35%
    Poison Resist +35%
    +3 Magic Absorb
    Attacker Takes Damage of 14
    4 Sockets (4 used)
    Socketed: Tal Rune
    Socketed: Thul Rune
    Socketed: Ort Rune
    Socketed: Amn Rune
    
    Tal Rune
    Required Level: 17
    Version: Expansion 1.10+
    Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
    Armor: Poison Resist +30%
    Shields: Poison Resist +35%
    
    Thul Rune
    Required Level: 23
    Version: Expansion 1.10+
    Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
    Armor: Cold Resist +30%
    Shields: Cold Resist +35%
    
    Ort Rune
    Required Level: 21
    Version: Expansion 1.10+
    Weapons: Adds 1 - 50 Lightning Damage
    Armor: Lightning Resist +30%
    Shields: Lightning Resist +35%
    
    Amn Rune
    Required Level: 25
    Version: Expansion 1.10+
    Weapons: 7% Life stolen per hit
    Armor: Attacker Takes Damage of 14
    Shields: Attacker Takes Damage of 14
    
    Mercenary:
    
    Name:       Zanarhi
    Race:       Desert Mercenary
    Type:       Comb-Normal
    Experience: 56192680
    Level:      79
    Dead?:      false
    
                Naked/Gear
    Strength:   180/180
    Dexterity:  145/145
    HP:         1590/1700
    Defense:    1175/2942
    AR:         1904/1904
    
    Fire:       172/132/72
    Cold:       172/132/72
    Lightning:  172/132/72
    Poison:    172/132/72
    
    Vampire Gaze
    Grim Helm
    Defense: 378
    Durability: 21 of 21
    Required Level: 41
    Required Strength: 48
    Fingerprint: 0x5ec4d05d
    Item Level: 69
    Version: Expansion 1.10+
    Adds 6 - 22 Cold Damage Over 4 Secs (100 Frames)
    6% Mana stolen per hit
    8% Life stolen per hit
    +100% Enhanced Defense
    15% Slower Stamina Drain
    Damage Reduced by 18%
    Magic Damage Reduced by 10
    Ethereal
    
    
    Fortitude
    Dusk Shroud
    ElSolDolLo
    Defense: 1389
    Durability: 19 of 20
    Required Level: 59
    Required Strength: 77
    Fingerprint: 0x89ea143b
    Item Level: 85
    Version: Expansion 1.10+
    20% Chance to cast level 15 Chilling Armor when struck
    +25% Faster Cast Rate
    300% Enhanced Damage
    +200% Enhanced Defense
    +15 Defense
    +110 to Life (Based on Character Level)
    Replenish Life +7
    +5% to Maximum Lightning Resist
    All Resistances +26
    Damage Reduced by 7
    12% Damage Taken Goes To Mana
    +1 to Light Radius
    4 Sockets (4 used)
    Socketed: El Rune
    Socketed: Sol Rune
    Socketed: Dol Rune
    Socketed: Lo Rune
    
    El Rune
    Required Level: 11
    Version: Expansion 1.10+
    Weapons: +50 to Attack Rating
    +1 to Light Radius
    Armor: +15 Defense
    +1 to Light Radius
    Shields: +15 Defense
    +1 to Light Radius
    
    Sol Rune
    Required Level: 27
    Version: Expansion 1.10+
    Weapons: +9 to Minimum Damage
    Armor: Damage Reduced by 7
    Shields: Damage Reduced by 7
    
    Dol Rune
    Required Level: 31
    Version: Expansion 1.10+
    Weapons: Hit Causes Monster to Flee 25%
    Armor: Replenish Life +7
    Shields: Replenish Life +7
    
    Lo Rune
    Required Level: 59
    Version: Expansion 1.10+
    Weapons: 20% Deadly Strike
    Armor: +5% to Maximum Lightning Resist
    Shields: +5% to Maximum Lightning Resist
    
    
    Infinity
    Great Poleaxe
    BerMalBerIst
    Two Hand Damage: 311 - 858
    Durability: 28 of 28
    Required Level: 63
    Required Strength: 169
    Required Dexterity: 89
    Fingerprint: 0x3babb97c
    Item Level: 87
    Version: Expansion
    50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
    Level 12 Conviction Aura When Equipped
    +35% Faster Run/Walk
    352% Enhanced Damage
    -48% to Enemy Lightning Resistance
    40% Chance of Crushing Blow
    Prevent Monster Heal
    +40 to Vitality (Based on Character Level)
    30% Better Chance of Getting Magic Items
    Level 21 Cyclone Armor (30/30 Charges)
    Ethereal
    4 Sockets (4 used)
    Socketed: Ber Rune
    Socketed: Mal Rune
    Socketed: Ber Rune
    Socketed: Ist Rune
    
    Ber Rune
    Required Level: 63
    Version: Expansion 1.10+
    Weapons: 20% Chance of Crushing Blow
    Armor: Damage Reduced by 8%
    Shields: Damage Reduced by 8%
    
    Mal Rune
    Required Level: 49
    Version: Expansion 1.10+
    Weapons: Prevent Monster Heal
    Armor: Magic Damage Reduced by 7
    Shields: Magic Damage Reduced by 7
    
    Ber Rune
    Required Level: 63
    Version: Expansion 1.10+
    Weapons: 20% Chance of Crushing Blow
    Armor: Damage Reduced by 8%
    Shields: Damage Reduced by 8%
    
    Ist Rune
    Required Level: 51
    Version: Expansion 1.10+
    Weapons: 30% Better Chance of Getting Magic Items
    Armor: 25% Better Chance of Getting Magic Items
    Shields: 25% Better Chance of Getting Magic Items
    
    Not much to say.

    My 99er Sorc may want her charms back :p


    Game play

    I recorded one video of her in action:



    Few screenshots:
    Screenshot409.jpg
    Blood Raven, I can raise those skeletons too... My first impression with the build was that it seemed fun. It was parked after Hell Act I for a few months though, and I picked her up again only recently. She played Norm and NM as a Charged Boltress I think. I'm not even 100% sure about that, lol.

    Screenshot641.jpg
    I've been running Nihlathak a lot lately. Knowing Vipers are dangerous down there, I certainly enjoyed raising my own army of very deadly snakes!

    Screenshot645.jpg
    Archers and ranged monsters in general were quite good revives.

    Screenshot648.jpg
    Just goofing around. It was funny to try to raise all eight as only one monster type. Seems there was one ghost involved, fleeing away. How typical.

    Screenshot658.jpg
    Boy these were good against Mephisto. All bosses fell down really fast. Not surprise since I played either P1 or P3 all the way.

    Screenshot663.jpg
    Revives are very durable (well apart from the timer, heh), so they serves as great meat shields as well.

    Screenshot667.jpg
    Merc got killed by some Sirens and Succubi, so I decided to test my Revives for real. Notice I can't do any killing since those are CI. (Didn't do any sword swinging myself). And they went down without any problems, nice! Seems like all type of ranged attacks carry my Enchant, then?

    Screenshot671.jpg
    Pro tip: don't fully clear the Throne before the waves. It helped to be able to re-raise your army after wave 5, since you can't Revive those, and Baal clears corpses from other waves quite fast also.

    Funny build. Recommended!

    I'll let the items stay with her, apart from charms, and will probably get a few levels more for fun!

    Questions, comments etc. are welcome!

    Thanks for reading :)
     
    TedDeeBoy, TopHatCat64, Zyr and 14 others like this.
  2. mir

    mir Diabloii.Net Member

    Joined:
    Nov 1, 2008
    Messages:
    623
    Likes Received:
    352
    Trophy Points:
    197
    Very interesting concept, well done on the mat. Got me thinking about fire amazon with blood raven bow.... How much for the repair costs?
     
    Grape likes this.
  3. Grape

    Grape Diabloii.Net Member

    Joined:
    Mar 24, 2007
    Messages:
    2,097
    Likes Received:
    2,789
    Trophy Points:
    315
    Thanks! ~22k per charge. Not that bad imo. And you can always use Orts if short on money.

    Screenshot682.jpg
    Blood Raven's Charge is lvl 5 Revives and 30 charges, pretty manageable. 'Harmony' on the other hand... it would be so cool with like 200 charges. 25 charges of lvl 20 Revives is a bummer. Keeping big army up requires constant repairs and using the last charge by accident makes all Revives poof :\
     
  4. PhineasB

    PhineasB Diabloii.Net Member

    Joined:
    May 24, 2015
    Messages:
    863
    Likes Received:
    2,378
    Trophy Points:
    188
    Impressive yet again @Grape - very cool how you continue to come up with (and finish) interesting builds to make use of your runewords/zods :)
     
    Grape and ffs like this.
  5. ffs

    ffs Diabloii.Net Member

    Joined:
    Feb 7, 2017
    Messages:
    1,501
    Likes Received:
    2,803
    Trophy Points:
    188
    That looks really fun, very cool as always!
     
    Grape likes this.
  6. T72on1

    T72on1 Diabloii.Net Member

    Joined:
    Feb 12, 2016
    Messages:
    4,957
    Likes Received:
    4,076
    Trophy Points:
    236
    Agreed. Very funny build, once again!!!

    Congrats.
     
    Grape likes this.
  7. Grape

    Grape Diabloii.Net Member

    Joined:
    Mar 24, 2007
    Messages:
    2,097
    Likes Received:
    2,789
    Trophy Points:
    315
    Thanks guys!

    I've plenty of builds still on my drawing board. Hopefully I'll have motivation to do them all! And then some more. :)
     
    T72on1 and DiabloTwoinDC like this.
  8. drmalawi

    drmalawi Diabloii.Net Member

    Joined:
    Jul 23, 2017
    Messages:
    1,300
    Likes Received:
    943
    Trophy Points:
    188
    Orb/Enchant Necro with Rift and Demon Limb? ;)
     
    Grape and DiabloTwoinDC like this.
  9. maxicek

    maxicek Moderator Single Player

    Joined:
    Aug 5, 2005
    Messages:
    5,975
    Likes Received:
    1,664
    Trophy Points:
    535
    Congratulations Grape.

    I have an Eternity Sorc all planned and ready to go, just waiting for a Ber or two first. Nice to read your thoughts on it.
     
    Grape likes this.
  10. Liquid_Evil

    Liquid_Evil Diabloii.Net Member

    Joined:
    Oct 2, 2003
    Messages:
    3,047
    Likes Received:
    35
    Trophy Points:
    258
    Masterfully done, hero! Interesting concept. Hybrid/creative chars are just the best.
     
    Grape likes this.
  11. Pb_pal

    Pb_pal Diabloii.Net Member

    Joined:
    Mar 7, 2004
    Messages:
    2,100
    Likes Received:
    2,206
    Trophy Points:
    233
    Very cool! Well done as always :)
     
    Grape likes this.
  12. Grape

    Grape Diabloii.Net Member

    Joined:
    Mar 24, 2007
    Messages:
    2,097
    Likes Received:
    2,789
    Trophy Points:
    315
    Thanks all! :)
     
  13. TheNix

    TheNix Diabloii.Net Member

    Joined:
    Jun 23, 2003
    Messages:
    4,023
    Likes Received:
    400
    Trophy Points:
    505
    Well done and an interesting build. I keep forgetting that you can cast Enchant on others!
     
    Grape likes this.
  14. TedDeeBoy

    TedDeeBoy Diabloii.Net Member

    Joined:
    Feb 24, 2006
    Messages:
    779
    Likes Received:
    238
    Trophy Points:
    142
    Congrats. When I first saw the build I thought shes was a melee enchantress using Eternity to smack things but after seeing the vid the build plays differently , more as an Orbtress-mancer.
     
    Grape likes this.

Share This Page