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Matriarch Moririane, 200 fcr Lightning/Firewall sorc

Discussion in 'Single Player Forum' started by zaphodbrx, Mar 20, 2012.

  1. zaphodbrx

    zaphodbrx Diabloii.Net Member

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    Matriarch Moririane, 200 fcr Lightning/Firewall sorc

    Well, since my first sorceress was fire/cold with emphasis on fire ( meteorb ), and the second was cold/lightning with emphasis on cold ( blizznova ), it only seemed fitting that my third should be a lightning/fire sorc with emphasis on lightning. Also, I was determined to make a 200 fcr sorc, to see what the hoopla was about. Thus presenting Moiriane the lightning/firewall sorc ( 17th Mat/Pat ).

    Endgame stats

    [​IMG]


    Uploaded with ImageShack.us

    Chain lightning is about 1-6k, rarely use that though.

    Other stats:
    FCR: 200
    FHR: 60
    Blocking: none

    Skills

    20(35) Lightning
    20(35) Chain lightning
    20(35) Lightning mastery
    7 charged bolt <- remaining points here
    20(31) Firewall
    1(12) Fire mastery
    1 in static, teleport and prereqs

    Equipment

    Eschuta's temper ( facet )
    Skin of the Vipermagi ( facet )
    Griffon's eye ( facet )
    Arachnid mesh
    Spirit monarch
    Magefist
    Havoc noose amulet ( 2 light 10 fcr )
    Storm gyre ring
    Ghoul hold ring
    Moiriane's Doom shank ( boots )

    Equipment readout

    Code:
    Havoc Noose
    Amulet
    Required Level: 63
    Item Version: 1.10+ Expansion
    Item Level: 81
    Fingerprint: 0xe530f35a
    +22 to Strength
    +1 to Maximum Damage
    Fire Resist +17%
    Lightning Resist +17%
    Cold Resist +17%
    Poison Resist +53%
    10% Faster Cast Rate
    +2 to Lightning Skills (Sorceress Only)
    
    
    Griffon's Eye
    Diadem
    Defense: 259
    Durability: 15 of 20
    Required Level: 76
    Item Version: 1.10+ Expansion
    Item Level: **
    Fingerprint: 0x6ec47f1a
    +199 Defense
    Adds 1-74 lightning damage
    25% Faster Cast Rate
    +1 to All Skill Levels
    100% Chance to cast Level 47 Chain Lightning When You Die
    +13% to Lightning Skill Damage
    -23% to Enemy Lightning Resistance
    Socketed (1: 1 used)
    
    
    Rainbow Facet
    Jewel
    Required Level: 49
    Item Version: 1.10+ Expansion
    Item Level: 87
    Fingerprint: 0x9a60e703
    Adds 1-74 lightning damage
    100% Chance to cast Level 47 Chain Lightning When You Die
    +3% to Lightning Skill Damage
    -5% to Enemy Lightning Resistance
    
    
    Arachnid Mesh
    Spiderweb Sash
    Defense: 125
    Durability: 5 of 12
    Required Strength: 50
    Required Level: 80
    Item Version: 1.10+ Expansion
    Item Level: **
    Fingerprint: 0xdbefe38f
    +99% Enhanced Defense
    Increase Maximum Mana 5%
    20% Faster Cast Rate
    +1 to All Skill Levels
    Slows Target by 10%
    Level 3 Venom (3/11 Charges)
    
    
    Ghoul Hold
    Ring
    Required Level: 9
    Item Version: 1.10+ Expansion
    Item Level: 94
    Fingerprint: 0xd50a2cfa
    +47 to Attack Rating
    Damage Reduced by 1
    Fire Resist +20%
    Lightning Resist +17%
    10% Faster Cast Rate
    
    Storm Gyre
    Ring
    Required Level: 9
    Item Version: 1.10+ Expansion
    Item Level: **
    Fingerprint: 0x392e2978
    Fire Resist +15%
    Lightning Resist +19%
    Cold Resist +9%
    7% Better Chance of Getting Magic Items
    10% Faster Cast Rate
    
    
    
    Skin of the Vipermagi
    Wyrmhide
    Defense: 842
    Durability: 13 of 24
    Required Strength: 84
    Required Level: 57
    Item Version: 1.10+ Expansion
    Item Level: 94
    Fingerprint: 0x36cdf6b8
    +120% Enhanced Defense
    Magic Damage Reduced by 12
    All Resistances +32
    Adds 1-74 lightning damage
    Required Level +7
    30% Faster Cast Rate
    +1 to All Skill Levels
    100% Chance to cast Level 47 Chain Lightning When You Die
    +3% to Lightning Skill Damage
    -4% to Enemy Lightning Resistance
    Socketed (1: 1 used)
    
    
    Rainbow Facet
    Jewel
    Required Level: 49
    Item Version: 1.10+ Expansion
    Item Level: 85
    Fingerprint: 0x52a00577
    Adds 1-74 lightning damage
    100% Chance to cast Level 47 Chain Lightning When You Die
    +3% to Lightning Skill Damage
    -4% to Enemy Lightning Resistance
    
    
    Magefist
    Battle Gauntlets
    Defense: 70
    Durability: 13 of 18
    Required Strength: **
    Required Level: 30
    Item Version: 1.10+ Expansion
    Item Level: **
    Fingerprint: 0x6a5ec1db
    +29% Enhanced Defense
    Regenerate Mana 25%
    +10 Defense
    Adds 1-6 fire damage
    Required Level +5
    20% Faster Cast Rate
    +1 to Fire Skills
    
    
    Moiriane's Doom Shank
    Demonhide Boots
    Defense: 34
    Durability: 12 of 12
    Required Strength: 20
    Required Level: 38
    Item Version: 1.10+ Expansion
    Item Level: 85
    Fingerprint: 0xd0379e85
    +8 to Dexterity
    +28 to Maximum Stamina
    Fire Resist +35%
    Lightning Resist +19%
    30% Faster Run/Walk
    
    Eschuta's Temper
    Eldritch Orb
    One-Hand Damage: 18 to 50
    Durability: 30 of 30
    (Sorceress Only)
    Required Level: 72
    Orb Class - Fast Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 86
    Fingerprint: 0x77f48ac0
    +29 to Energy
    Adds 1-74 lightning damage
    +3 to Sorceress Skill Levels
    40% Faster Cast Rate
    100% Chance to cast Level 41 Nova When You Level Up
    +13% to Fire Skill Damage
    +20% to Lightning Skill Damage
    -5% to Enemy Lightning Resistance
    Socketed (1: 1 used)
    
    
    
    Rainbow Facet
    Jewel
    Required Level: 49
    Item Version: 1.10+ Expansion
    Item Level: 85
    Fingerprint: 0xce3674b2
    Adds 1-74 lightning damage
    100% Chance to cast Level 41 Nova When You Level Up
    +3% to Lightning Skill Damage
    -5% to Enemy Lightning Resistance
    
    
    Spirit
    Monarch
    'TalThulOrtAmn'
    Defense: 139
    Chance to Block:  42%
    Durability: 72 of 86
    Required Strength: 156
    Required Level: 54
    Item Version: 1.10+ Expansion
    Item Level: 79
    Fingerprint: 0x75033165
    +22 to Vitality
    +95 to Mana
    +250 Defense vs. Missile
    Lightning Resist +35%
    Cold Resist +35%
    Poison Resist +35%
    Attacker Takes Damage of 14
    55% Faster Hit Recovery
    35% Faster Cast Rate
    +2 to All Skill Levels
    +8 Magic Absorb
    Socketed (4: 4 used)
    
    Switch

    Code:
    Call to Arms
    Crystal Sword
    'AmnRalMalIstOhm'
    One-Hand Damage: 17 to 52
    Durability: 20 of 20
    Required Strength: 43
    Required Level: 57
    Sword Class - Very Fast Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 81
    Fingerprint: 0x708d6b82
    +252% Enhanced Damage
    Adds 5-30 fire damage
    7% Life stolen per hit
    Replenish Life +12
    30% Better Chance of Getting Magic Items
    40% Increased Attack Speed
    +3 to Battle Orders
    +3 to Battle Cry
    +2 to Battle Command
    Prevent Monster Heal
    +1 to All Skill Levels
    Socketed (5: 5 used)
    
    Spirit
    Monarch
    'TalThulOrtAmn'
    Defense: 138
    Chance to Block:  42%
    Durability: 86 of 86
    Required Strength: 156
    Required Level: 54
    Item Version: 1.10+ Expansion
    Item Level: 80
    Fingerprint: 0x3b4fdae9
    +22 to Vitality
    +96 to Mana
    +250 Defense vs. Missile
    Lightning Resist +35%
    Cold Resist +35%
    Poison Resist +35%
    Attacker Takes Damage of 14
    55% Faster Hit Recovery
    34% Faster Cast Rate
    +2 to All Skill Levels
    +7 Magic Absorb
    Socketed (4: 4 used)
    
    Charms:

    3 Sparking skillers
    2 Burning skillers
    Res/life scs

    Mercenary: Act 2 defiance
    Gear

    Code:
    1: Tal Rasha's Horadric Crest
    Death Mask
    Defense: 109
    Durability: 20 of 20
    Required Strength: 55
    Required Level: 66
    Item Version: 1.10+ Expansion
    Item Level: 85
    Fingerprint: 0x78ab73c2
    +60 to Life
    +30 to Mana
    +45 Defense
    All Resistances +15
    10% Life stolen per hit
    10% Mana stolen per hit
    
    
    2: Duress
    Boneweave
    'ShaelUmThul'
    Defense: 2737
    Durability: 23 of 23
    Required Strength: 148
    Required Level: 47
    Item Version: 1.10+ Expansion
    Item Level: 75
    Fingerprint: 0x8866b07a
    +162% Enhanced Defense
    +20% Enhanced Damage
    Fire Resist +15%
    Lightning Resist +15%
    Cold Resist +45%
    Poison Resist +15%
    Adds 37-133 cold damage over 2 seconds
    40% Faster Hit Recovery
    33% Chance of Open Wounds
    15% Chance of Crushing Blow
    -20% Slower Stamina Drain
    Ethereal (Cannot be Repaired), Socketed (3: 3 used)
    
    
    3: Insight
    Cryptic Axe
    'RalTirTalSol'
    Two-Hand Damage: 117 to 493
    Durability: 43 of 65
    Required Dexterity: 103
    Required Strength: 165
    Required Level: 59
    Polearm Class - Slow Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 85
    Fingerprint: 0x49024b7d
    +5 to Strength
    +5 to Energy
    +5 to Dexterity
    +5 to Vitality
    +229% Enhanced Damage
    +9 to Minimum Damage
    Adds 5-30 fire damage
    +75 poison damage over 5 seconds
    23% Better Chance of Getting Magic Items
    +1 to Critical Strike
    35% Faster Cast Rate
    227% Bonus to Attack Rating
    +2 to Mana After Each Kill
    Level 15 Meditation Aura When Equipped
    Socketed (4: 4 used)
    
    Notes

    -Teleporting at 200 fcr is teh most amazing thing ever
    -Amazing sparkly elemental damage in areas with no lite immunes
    -Firewall was very cumbersome. My earlier experience with its firewall had been with a Trang's necro but I had bone prison then to lock them in place while they got roasted. Here all the monsters were moving in and out of the firewall. Aargh.
    -Thought about using marrowalk for bone prison charges but decided not to.
    -Everyone should have a 200 fcr sorc. Seriously.
    -Hate the fragility of vita sorcs. Even with CtA.
    -Frozen river spawned witches, gloams and abhominations. Brought new meaning to the word 'Hell'.
    -Tomb vipers in Nihilithak, even after rerolling three times. Eventually went ahead with it anyway, constant merc resurrections
    -Didn't die in hell, that's pretty normal nowadays. One death in nightmare.

    Finds

    Atma's scarab ( useless cause I already had one )
    BloodRaven's charge ( nice ed, +4 )
    Lem/Lum forges
    Not much else

    Screenshots

    Fighting Ancients. It was an easy fight. Just teleport static static teleport lightning lightning teleport two of them down, third was up to firewall and the moron tanking.

    Future plans

    Pure light/infinity sorceress. Gotta find them bers..

    Thanks to janooo and Kaerion for trades.
     
  2. Ugla

    Ugla Diabloii.Net Member

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    Re: Matriarch Moririane, 200 fcr Lightning/Firewall sorc

    Visiting the forum after a while, I stumbled over this one. Seriously, no response at all?!
    Ok then, let me be the first one to say congrats :thumbup:
    When you mentioned your fire necro having easy time locking monsters with bone prisons, my first thought was exactly Marrowalks. Why didn't you give them a try then?

    I must say I love 200FCR sorcs, too bad they require absolute gear dedication in vanilla.
     
  3. pharphis

    pharphis Diabloii.Net Site Pal

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    Re: Matriarch Moririane, 200 fcr Lightning/Firewall sorc

    200 fcr is where it's at for lite sorcs. They're just SO cool and fun. Once you get infinity it will feel like every other build in the game kills too slowly, and doesn't travel fast enough :p
    Congrats! Once you're pure lite, it'll be even better. Especially since firewall was kind of frustrating for you.
     
  4. zaphodbrx

    zaphodbrx Diabloii.Net Member

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    Re: Matriarch Moririane, 200 fcr Lightning/Firewall sorc

    I wonder how you'd do it in classic? I guess wizardspike, lidless wall and 15 fcr ammy?
    Yes I could have used marrowwalk, but I wanted to see how to use firewall without the use of bone prisons, as there were some tactics mentionedd in some threads.

    Lite sorcs are very strong I know. Even at the moment she is my fastest Baal runner, mainly due to the fact that she can get there really quickly.
     
  5. EnerSense

    EnerSense Diabloii.Net Member

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    Re: Matriarch Moririane, 200 fcr Lightning/Firewall sorc

    Congrats on your Mat! Wow, 200% FCR? The most I had was 117% FCR. The lighting skill must be quick!

    Sorry you were having problems with Fire Wall. Did you use teleport to reposition the monsters and your merc before you cast Fire Wall? I never had much problem with monsters staying in the Fire Wall when that was done. Maybe a few monsters would go in and out but that was it. It sounds like most of them were going in and out of your Fire Wall. Maybe you just cast it when your merc was fighting a few monsters? Well this is what I do:

    1) Teleport backwards or to the side.
    2) Wait and let my merc charge forward.
    3) The melee monsters attack my merc and crowd around him.
    4) Cast Fire Wall and watch them burn baby burn. Maybe a couple leave but that's it.
    5) Repeat

    It always works. Anyway, good luck with your lite sorc. Please do a write up. :thumbsup:
     
  6. zaphodbrx

    zaphodbrx Diabloii.Net Member

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    Re: Matriarch Moririane, 200 fcr Lightning/Firewall sorc

    Yes, I was trying out things of that sort. The thing is, it doesn't work that way at all.
    I don't use firewall against anything that is not lightning immune. And it seems like all the lite immunes are erratically behaving or moving creatures, like gloombats, gloams, dark archers, finger mages. It is difficult to let make stay in the firewall.
    I don't have any problem with melee monsters. Most get smoked by lightning long before my merc gets to them, and the ones that don't, I rather prefer the merc not to come anywhere near them. Lister pack on p3 can own my merc pretty easily if I don't keep teleporting him out of danger.


     
  7. Ugla

    Ugla Diabloii.Net Member

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    Re: Matriarch Moririane, 200 fcr Lightning/Firewall sorc

    Suicide Branch is another option. It even provides a +skill, but only 10% resists which is utterly low compared to wizzy. Even then, you lose 2 skills compared to HotO or unique orbs, but that is the price for going extreme. If Eschuta's came with 45% FCR instead of 40%, it would balance it out with the other orbs (the %damage is almost worthless on a sorc-only item as it is added to the mastery).

    Instead, Blizzard came with 'Spirit', which basically ruined the balance for the sorceress class. In vanilla, you have to set priorities and make compromises, which makes the game more attractive for me.



     

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