Matriarch Jaggascicle - Anabolic Aggressin Name: Jaggascicle Class: Assassin Experience: 922243054 Level: 83 Naked/Gear Strength: 351/399 Dexterity: 114/140 Vitality: 20/20 Energy: 25/25 Life: 60/571 (1172 w/ battle orders) Mana: 0/0 Stamina: 0/60 Defense: 28/1849 AR: 11978 // 13117 Resists: Fire: 35 Cold: 75 Lightning: 80 Poison: 28 Damage: 1991-4112 // 3684-5303 w/o venom Traps: Death Sentry: 14/16 1 in pre-reqs Shadow: Claw Mastery : 20/22 Burst of Speed : 5/7 Venom : 20/23 1 in pre-reqs and 1 pt wonders Martial Arts: Dragon Claw : 20/22 1 pt pre-reqs and DFlight Roundup: Vitality?? pfft. She did the first three acts at /p3 without any major issues, but in A4 things got bogged down severely. Those pit lords (fire-breathing demons with wings) constantly running away, and taking about six attacks (both claws x6) to kill. Did I mentioned she used a rare claw with 100% hcmtf? Very annoying. After dropping to /p1, things were a breeze thanks to fast kills and DS. I never felt like her life pool was too small. (Then again, it wasnâ€™t really that small, after all). She was like a Ferrari: high performance in the right environment, prone to break down, and terribly impractical. The purpose was to get her displayed damage as high as possible while maintaining 10-frame Dclaw. She used WSM bugging, and of course a CtA buff was necessary. And BoS/venom. Every time I switched weapons, I needed to re-bug her claws. And then I had to re-select DClaw since it deactivates unless two claws are equipped. Did I mention impractical? Gear: Upped Bartucâ€™s (s/ Ruby Jewel of Daring) Loath scratch rare war fist (100% hcmtf, 428 ED after s/ Ruby Jewel of Virility) (a nice gift from Anya!) swap weapon: CtA/â€™spiritâ€™ â€˜Fortitudeâ€™ Kiraâ€™s guardian (+70 s/ Vermilion (+15) Jewel of Spirit (7)) Corpse fist crafted blood gloves (+2 MA, 10% CB, 30% CR) Gore rider Glyph Cord crafted blood belt (+52 life, +15 str) Witch-hunterâ€™s amulet of the whale (+100) Dwarf star Viper eye rare ring (dual leech, AR, 29% LR) charms: Life, max damage mostly Code: Loath Scratch War Fist One Hand Damage: 232 - 286 Durability: 25 of 64 Required Level: 58 Required Strength: 108 Required Dexterity: 108 Fingerprint: 0x9467876b Item Level: 81 Version: Expansion 1.10+ Properties: +125 to Attack Rating +7 to Maximum Damage +4 - 7 cold damage with 4 sec Duration +1 to Venom (Assassin Only) Hit Causes Monster to Flee Level 1 Enchant (11/11 Charges) +5 to Strength 428% Enhanced Damage 1 Sockets (1 used) Socketed: Ruby Jewel of Virility Bartuc's Cut-Throat Runic Talons One Hand Damage: 105 - 197 Durability: 28 of 69 Required Level: 65 Required Strength: 115 Required Dexterity: 115 Fingerprint: 0x961abee6 Item Level: 75 Version: Expansion 1.10+ Properties: +20 to Strength +25 to Minimum Damage +50 to Maximum Damage 5% Life stolen per hit +2 to Assassin Skill Levels Required Lvl +7 30% Faster Hit Recovery 20% Bonus to Attack Rating +1 to Martial Art Skills (Assassin Only) +25 to Dexterity 236% Enhanced Damage 1 Sockets (1 used) Socketed: Ruby Jewel of Daring Fortitude Archon Plate Defense: 1446 Durability: 55 of 60 Required Level: 63 Required Strength: 103 Fingerprint: 0x83cca9fd Item Level: ** Version: Expansion 1.10+ Properties: All Resistances +28 200% Enhanced Defense 300% Enhanced Damage 25% Faster Cast Rate +12 Damage Taken Goes To Mana 20% Chance to cast level 15 Chilling Armor when struck 93 to Life (Based on Char Lvl) +1 to Light Radius +15 Defense Damage Reduced by 7 Replenish Life 7 5% to Maximum Lightning Resist 4 Sockets (4 used) Corpse Fist Sharkskin Gloves Defense: 49 Durability: 13 of 14 Required Level: 59 Required Strength: 20 Fingerprint: 0x946eec0b Item Level: 91 Version: Expansion 1.10+ Properties: +6 to Strength +19 to Life 24% Enhanced Defense Cold Resist +30% 3% Life stolen per hit 10% Chance of Crushing Blow +2 to Martial Art Skills (Assassin Only) Glyph Cord Mesh Belt Defense: 57 Durability: 13 of 16 Required Level: 56 Required Strength: 58 Fingerprint: 0x97cfd4f2 Item Level: 94 Version: Expansion 1.10+ Properties: +15 to Strength +52 to Life 41% Enhanced Defense Cold Resist +12% 2% Life stolen per hit 8% Chance of Open Wounds Kira's Guardian Tiara Defense: 110 Durability: 20 of 25 Required Level: 77 Fingerprint: 0xa5179e86 Item Level: 87 Version: Expansion 1.10+ Properties: +65 Defense 20% Faster Hit Recovery Cannot Be Frozen All Resistances +70 +7 to Life +15 to Maximum Damage 1 Sockets (1 used) Socketed: Vermilion Jewel of Spirit Witch-hunter's Amulet of the Whale Amulet Required Level: 67 Fingerprint: 0x172f0345 Item Level: 92 Version: Expansion 1.10+ Properties: +100 to Life +2 to Assassin Skill Levels Viper Eye Ring Required Level: 74 Fingerprint: 0xa210fc4c Item Level: 94 Version: Expansion 1.10+ Properties: +96 to Attack Rating +4 to Maximum Damage Lightning Resist +29% 7% Life stolen per hit 6% Mana stolen per hit Dwarf Star Ring Required Level: 45 Fingerprint: 0x120c8cc9 Item Level: 87 Version: Expansion 1.10+ Properties: +40 to Life +40 Maximum Stamina 15% Heal Stamina Plus Magic Damage Reduced by 13 100% Extra Gold from Monsters 15% Fire Absorb Gore Rider War Boots Defense: 152 Durability: 29 of 34 Required Level: 47 Required Strength: 94 Fingerprint: 0x3dc37f24 Item Level: 87 Version: Expansion 1.10+ Properties: +20 Maximum Stamina 182% Enhanced Defense +10 Maximum Durability Requirements -25% 30% Faster Run/Walk 10% Chance of Open Wounds 15% Chance of Crushing Blow 15% Deadly Strike Comments: Thanks to a healthy level of BoS and WSM bugging, no ias was needed on her gear to hit the 10 frame Dclaw breakpoint, so I stuck ED jewels in both claws. The blood crafts were nice for the life bonuses and LL, and the belt also provided some extra chance of OW, which was about all she had to take out PIs (venom is a joke skill). Iâ€™ve been lucky enough to find a perfect Kiraâ€™s and gamble a perfect magic amulet. Lucky me. Emilio the Mighty Moron: Storm bite rare battle scythe â€˜Treacheryâ€™ Vamp gaze Code: Storm Bite Battle Scythe Two Hand Damage: 22 - 59 Durability: 32 of 65 Required Level: 38 Required Strength: 82 Required Dexterity: 82 Fingerprint: 0x3358502e Item Level: 80 Version: Expansion 1.10+ Properties: 23% Enhanced Damage +36 to Attack Rating +4 to Maximum Damage +9 - 26 cold damage with 1 sec Duration 40% Increased Attack Speed 80% Damage to Undead +96 to Attack Rating against Undead 5% Chance to cast level 1 Amplify Damage on striking About the moronâ€™s weapon: I wanted the might aura (for reasons which should be obvious), and so a moron was necessary. And the biggest problem was dealing with physical immunes, so of course I started with a Reaperâ€™s, but found that I didnâ€™t like the way it negated CoS, especially against those ghost-type monsters that stack up. And so I gave the merc his new toy. The result was a more fragile moron, of course, but he wasnâ€™t that bad, as long as I kept an eye on him. (mind blast is a skill Iâ€™m learning to love.) When amp triggered, it was byebye bad guy. Gameplay: CoS, hackhack *monster flees*, hackhack *flees*, DS, DS, MB (to save the mercâ€™s ***), MB (to keep the next baddie from fleeing), hackhack, hackhack, hackhackâ€¦ Find: Crimson Jewel of Fervor Jewel Required Level: 31 Fingerprint: 0x612a5cff Item Level: 75 Version: Expansion 1.10+ Properties: +7 to Minimum Damage 15% Increased Attack Speed HF: mal screen shots: rough neighborhood stupid ghosts carnage Chance to hit? grrrr Final thoughts: Building a base-vita character was easier than I thought it would be, partly because of the sinâ€™s awesome CC, and partly because Iâ€™ve managed to accumulate the gear necessary for it. I thought her killing speed was a bit weak, considering all the effort I put into her gear. Then I played a â€˜griefâ€™/â€™deathâ€™ (1.12 sword bases) WW barb, and realized that Dclaw wasnâ€™t so bad after all. (And DS totally rocks). Fleeing monsters are really annoying!!! That is all. Thanks: Maxicek for the aggressin guide. This forum for being so awesome. The reader.