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Matriarch Jaggascicle - Anabolic Aggressin

Discussion in 'Single Player Forum' started by humbuggerer, Oct 4, 2010.

  1. humbuggerer

    humbuggerer Diabloii.Net Member

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    Matriarch Jaggascicle - Anabolic Aggressin

    Name: Jaggascicle
    Class: Assassin
    Experience: 922243054
    Level: 83

    Naked/Gear
    Strength: 351/399
    Dexterity: 114/140
    Vitality: 20/20
    Energy: 25/25
    Life: 60/571 (1172 w/ battle orders)
    Mana: 0/0
    Stamina: 0/60
    Defense: 28/1849
    AR: 11978 // 13117

    Resists:
    Fire: 35
    Cold: 75
    Lightning: 80
    Poison: 28

    Damage: 1991-4112 // 3684-5303 w/o venom

    Traps:
    Death Sentry: 14/16
    1 in pre-reqs

    Shadow:
    Claw Mastery : 20/22
    Burst of Speed : 5/7
    Venom : 20/23
    1 in pre-reqs and 1 pt wonders

    Martial Arts:
    Dragon Claw : 20/22
    1 pt pre-reqs and DFlight

    Roundup: Vitality?? pfft. She did the first three acts at /p3 without any major issues, but in A4 things got bogged down severely. Those pit lords (fire-breathing demons with wings) constantly running away, and taking about six attacks (both claws x6) to kill. Did I mentioned she used a rare claw with 100% hcmtf? Very annoying. After dropping to /p1, things were a breeze thanks to fast kills and DS. I never felt like her life pool was too small. (Then again, it wasn’t really that small, after all).

    She was like a Ferrari: high performance in the right environment, prone to break down, and terribly impractical. The purpose was to get her displayed damage as high as possible while maintaining 10-frame Dclaw. She used WSM bugging, and of course a CtA buff was necessary. And BoS/venom. Every time I switched weapons, I needed to re-bug her claws. And then I had to re-select DClaw since it deactivates unless two claws are equipped. Did I mention impractical?

    Gear:

    Upped Bartuc’s (s/ Ruby Jewel of Daring)
    Loath scratch rare war fist (100% hcmtf, 428 ED after s/ Ruby Jewel of Virility) (a nice gift from Anya!)
    swap weapon: CtA/’spirit’
    ‘Fortitude’
    Kira’s guardian (+70 s/ Vermilion (+15) Jewel of Spirit (7))
    Corpse fist crafted blood gloves (+2 MA, 10% CB, 30% CR)
    Gore rider
    Glyph Cord crafted blood belt (+52 life, +15 str)
    Witch-hunter’s amulet of the whale (+100)
    Dwarf star
    Viper eye rare ring (dual leech, AR, 29% LR)

    charms: Life, max damage mostly

    Code:
    Loath Scratch
    War Fist
    One Hand Damage: 232 - 286
    Durability: 25 of 64
    Required Level: 58
    Required Strength: 108
    Required Dexterity: 108
    Fingerprint: 0x9467876b
    Item Level: 81
    Version: Expansion 1.10+
    Properties: 
    +125 to Attack Rating
    +7 to Maximum Damage
    +4 - 7 cold damage with 4 sec Duration
    +1 to Venom (Assassin Only)
    Hit Causes Monster to Flee
    Level 1 Enchant (11/11 Charges)
    +5 to Strength
    428% Enhanced Damage
    1 Sockets (1 used)
    Socketed: Ruby Jewel of Virility
    
    Bartuc's Cut-Throat
    Runic Talons
    One Hand Damage: 105 - 197
    Durability: 28 of 69
    Required Level: 65
    Required Strength: 115
    Required Dexterity: 115
    Fingerprint: 0x961abee6
    Item Level: 75
    Version: Expansion 1.10+
    Properties: 
    +20 to Strength
    +25 to Minimum Damage
    +50 to Maximum Damage
    5% Life stolen per hit
    +2 to Assassin Skill Levels
    Required Lvl +7
    30% Faster Hit Recovery
    20% Bonus to Attack Rating
    +1 to Martial Art Skills (Assassin Only)
    +25 to Dexterity
    236% Enhanced Damage
    1 Sockets (1 used)
    Socketed: Ruby Jewel of Daring
    
    Fortitude
    Archon Plate
    Defense: 1446
    Durability: 55 of 60
    Required Level: 63
    Required Strength: 103
    Fingerprint: 0x83cca9fd
    Item Level: **
    Version: Expansion 1.10+
    Properties: 
    All Resistances +28
    200% Enhanced Defense
    300% Enhanced Damage
    25% Faster Cast Rate
    +12 Damage Taken Goes To Mana
    20% Chance to cast level 15 Chilling Armor when struck
    93 to Life (Based on Char Lvl)
    +1 to Light Radius
    +15 Defense
    Damage Reduced by 7
    Replenish Life 7
    5% to Maximum Lightning Resist
    4 Sockets (4 used)
    
    Corpse Fist
    Sharkskin Gloves
    Defense: 49
    Durability: 13 of 14
    Required Level: 59
    Required Strength: 20
    Fingerprint: 0x946eec0b
    Item Level: 91
    Version: Expansion 1.10+
    Properties: 
    +6 to Strength
    +19 to Life
    24% Enhanced Defense
    Cold Resist +30%
    3% Life stolen per hit
    10% Chance of Crushing Blow
    +2 to Martial Art Skills (Assassin Only)
    
    Glyph Cord
    Mesh Belt
    Defense: 57
    Durability: 13 of 16
    Required Level: 56
    Required Strength: 58
    Fingerprint: 0x97cfd4f2
    Item Level: 94
    Version: Expansion 1.10+
    Properties: 
    +15 to Strength
    +52 to Life
    41% Enhanced Defense
    Cold Resist +12%
    2% Life stolen per hit
    8% Chance of Open Wounds
    
    Kira's Guardian
    Tiara
    Defense: 110
    Durability: 20 of 25
    Required Level: 77
    Fingerprint: 0xa5179e86
    Item Level: 87
    Version: Expansion 1.10+
    Properties: 
    +65 Defense
    20% Faster Hit Recovery
    Cannot Be Frozen
    All Resistances +70
    +7 to Life
    +15 to Maximum Damage
    1 Sockets (1 used)
    Socketed: Vermilion Jewel of Spirit
    
    Witch-hunter's Amulet of the Whale
    Amulet
    Required Level: 67
    Fingerprint: 0x172f0345
    Item Level: 92
    Version: Expansion 1.10+
    Properties: 
    +100 to Life
    +2 to Assassin Skill Levels
    
    Viper Eye
    Ring
    Required Level: 74
    Fingerprint: 0xa210fc4c
    Item Level: 94
    Version: Expansion 1.10+
    Properties: 
    +96 to Attack Rating
    +4 to Maximum Damage
    Lightning Resist +29%
    7% Life stolen per hit
    6% Mana stolen per hit
    
    Dwarf Star
    Ring
    Required Level: 45
    Fingerprint: 0x120c8cc9
    Item Level: 87
    Version: Expansion 1.10+
    Properties: 
    +40 to Life
    +40 Maximum Stamina
    15% Heal Stamina Plus
    Magic Damage Reduced by 13
    100% Extra Gold from Monsters
    15% Fire Absorb
    
    Gore Rider
    War Boots
    Defense: 152
    Durability: 29 of 34
    Required Level: 47
    Required Strength: 94
    Fingerprint: 0x3dc37f24
    Item Level: 87
    Version: Expansion 1.10+
    Properties: 
    +20 Maximum Stamina
    182% Enhanced Defense
    +10 Maximum Durability
    Requirements -25%
    30% Faster Run/Walk
    10% Chance of Open Wounds
    15% Chance of Crushing Blow
    15% Deadly Strike
    

    Comments: Thanks to a healthy level of BoS and WSM bugging, no ias was needed on her gear to hit the 10 frame Dclaw breakpoint, so I stuck ED jewels in both claws. The blood crafts were nice for the life bonuses and LL, and the belt also provided some extra chance of OW, which was about all she had to take out PIs (venom is a joke skill). I’ve been lucky enough to find a perfect Kira’s and gamble a perfect magic amulet. Lucky me.


    Emilio the Mighty Moron:
    Storm bite rare battle scythe
    ‘Treachery’
    Vamp gaze


    Code:
    Storm Bite
    Battle Scythe
    Two Hand Damage: 22 - 59
    Durability: 32 of 65
    Required Level: 38
    Required Strength: 82
    Required Dexterity: 82
    Fingerprint: 0x3358502e
    Item Level: 80
    Version: Expansion 1.10+
    Properties: 
    23% Enhanced Damage
    +36 to Attack Rating
    +4 to Maximum Damage
    +9 - 26 cold damage with 1 sec Duration
    40% Increased Attack Speed
    80% Damage to Undead
    +96 to Attack Rating against Undead
    5% Chance to cast level 1 Amplify Damage on striking
    
    About the moron’s weapon: I wanted the might aura (for reasons which should be obvious), and so a moron was necessary. And the biggest problem was dealing with physical immunes, so of course I started with a Reaper’s, but found that I didn’t like the way it negated CoS, especially against those ghost-type monsters that stack up. And so I gave the merc his new toy. The result was a more fragile moron, of course, but he wasn’t that bad, as long as I kept an eye on him. (mind blast is a skill I’m learning to love.) When amp triggered, it was byebye bad guy.

    Gameplay: CoS, hackhack *monster flees*, hackhack *flees*, DS, DS, MB (to save the merc’s ***), MB (to keep the next baddie from fleeing), hackhack, hackhack, hackhack…


    Find:

    Crimson Jewel of Fervor
    Jewel
    Required Level: 31
    Fingerprint: 0x612a5cff
    Item Level: 75
    Version: Expansion 1.10+
    Properties:
    +7 to Minimum Damage
    15% Increased Attack Speed

    HF: mal

    screen shots: rough neighborhood
    stupid ghosts
    carnage
    Chance to hit?
    grrrr


    Final thoughts: Building a base-vita character was easier than I thought it would be, partly because of the sin’s awesome CC, and partly because I’ve managed to accumulate the gear necessary for it. I thought her killing speed was a bit weak, considering all the effort I put into her gear. Then I played a ‘grief’/’death’ (1.12 sword bases) WW barb, and realized that Dclaw wasn’t so bad after all. (And DS totally rocks).

    Fleeing monsters are really annoying!!! That is all.

    Thanks: Maxicek for the aggressin guide.
    This forum for being so awesome.
    The reader.
     
  2. naranjadita

    naranjadita Diabloii.Net Member

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    Re: Matriarch Jaggascicle - Anabolic Aggressin

    Pretty cool )
    I might try a base vita DC-sin as well ))
    And grats on the rare claw you use. Feel the black and evil tentacles of my envy grabbing your throat!
     
  3. corax

    corax Diabloii.Net Member

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    Re: Matriarch Jaggascicle - Anabolic Aggressin

    WSM bug? please explain. never heard of it
     
  4. humbuggerer

    humbuggerer Diabloii.Net Member

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    Re: Matriarch Jaggascicle - Anabolic Aggressin

    Ouch! :p But as I said, the hcmtf was pretty annoying.

    Corax: WSM bug subtracts the base weapon speeds of the two claws instead of averaging them. Since a war fist has a slow base weapon speed, it's an ideal off-hand claw for bugging. Gory details here. Most people don't bother with it because one weapon has to be re-equipped each time swap weapons are used.


     
  5. maxicek

    maxicek Moderator Single Player

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    Re: Matriarch Jaggascicle - Anabolic Aggressin

    Congratulations on the matriarch - pretty brave to go Titan on a low damage character!

    I think Venom is a good damage boost, but certainly at the low levels of +skills it isn't a killer in it's own right. I had magic damage from Chaos when I made mine to take out PIs, but DS is the real PI solution for me - just make sure you leave a spare corrpse or few around :)

    Nice claw too - This build is good for those high damage claws that would be unlikely to find use otherwise.
     
  6. humbuggerer

    humbuggerer Diabloii.Net Member

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    Re: Matriarch Jaggascicle - Anabolic Aggressin

    There's good logic to this, but it just doesn't seem to work out for me .. those ghosts just ate this character's lunch. They seem to be a major problem for physical damage builds. At least the ones I've made.

    About venom: I'll give it a real chance some day when I have enough facets to stuff a Nat's set, or enough runes to make a bramble. And shop a couple of +5 venom claws. :scratchchin:

    Thanks for stopping by.


     
  7. Greebo

    Greebo Diabloii.Net Member

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    Re: Matriarch Jaggascicle - Anabolic Aggressin

    Congrats on the Mat!

    Question: I have recently found a very similar claw, also ridiculous damage and 100% HCMtF. Could you elaborate a bit more on your experiences with this item? I'm kinda desperate to find a build where it won't drive me nuts...

    Also, a titan Assassin? +3 Style.

    --Greebo
     
  8. humbuggerer

    humbuggerer Diabloii.Net Member

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    Re: Matriarch Jaggascicle - Anabolic Aggressin

    Actually, now that you mention it, a WW sin might be ok with such a claw. I can't test it right now (in the lab) but WW shouldn't cause any CtC effects. So if you've got a 'chaos,' this might be the ideal way to use that claw.

    If that's not an option, blade fury should be a tolerable skill to use. I also considered slowing effects (blackhorn's face, clegaw's gloves) but of course then you've got knockback to annoy you.

    As for my experience, it was fine until the bad guys took more than one attack to kill (so later in hell, basically).

    :punk: To be fair, the sin's CC skills make it very doable.


     
  9. Greebo

    Greebo Diabloii.Net Member

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    Re: Matriarch Jaggascicle - Anabolic Aggressin

    Apparently, WW triggers HCMtF, so :banghead:


     
  10. humbuggerer

    humbuggerer Diabloii.Net Member

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    Re: Matriarch Jaggascicle - Anabolic Aggressin

    That's ironic, and sucks quite a lot.

    There is a small thing I forgot to mention, which is that a stunned monster won't flee. You can use mind blast to stun them, although sometimes they get converted which is also annoying. A5 merc can also stun things, but I don't know if it would be any help in-game.

    Good luck!
     

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