Matriarch Instagib - Max Speed WF-Dexazon Hello SPF. :wave: A couple of days ago I accidentally stumbled upon a WF and a Faith in the depths of my stashes. That combination calls for a classic Glasscannon'zon. After all, who needs life and reists in SC? Thus, Instagib was born... worst introduction ever Facts first: LCS (Strafe) LCS (Multi) LCS (no Poison/Enchant/Fana) LCS with Combat Shrine Code: Name: Instagib Class: Amazon Level: 85 Naked/Gear Strength: base/135 Dexterity: 460/506 Vitality: no Charisma: tons HP: 553 Mana: 204 Fire: -51 Cold: -43 Lightning: -11 Poison: 102 (85) (subtract 30 for Anya bug...) [B]Block: 72[/B] (without shield...) FR/W: 31 (way too low) FHR: 0 (I might have forgotten about this...) FCR: 25 (nice for Decoy casting) AR: 13k (w/ Enchant) / 16k (Enchant/Fana) IAS: 100 (7fpa GA/Multi with level 13 Fana from Merc [B]Skills:[/B] (+2 all) 20 Strafe, 10 Multi, 9 GA 20 Crit (69%), 12 Pierce (79%), 1 Penetrate 20 Decoy (<- bestest skill evar) [B]Gear[/B]: Windforce (30ed/15ias) (6ml) Forti Dusk Andy's Face (12ed/15ias) Nos' Coil (6ll) War Travelers Rare Gloves (20ias, 15str, 16LR, 22FR) Atma's Scarab Raven (20/207) Rare Ring (19str/14dex + ar, mana, LR) Switch: Demon Limb + Hsaru's Iron Fist (gg) ... not to forget the 30 str amulet in stash to reequip everything after death :) Charms (2x4 free): 17 str, 7 dex, 6 frw, 129 life, 679 AR and 80 max damage :) Merc: Faith (13/1) Diamond Bow, eForti, Gaze (7/7/20/15) (Fal) (don't ask) Not much to say about the equipment. Pretty standard unimaginative Bowazon gear. Some way to damage PIs seemed like a good idea, so Atma's was a given. Making both the IAS and strength targets was a bit of a struggle, but I managed without too many trade-offs (i.e. only the gloves suck). Also: I am indeed a filthy str-bugg0r. Gameplay: Normal: The usual tedium. Highlight: Activated the monoliths in the right order on the first try (without looking at the parchment). NM: Nice twinking bow, isn't it? Stole the idea from another Dexazon writeup. Resulting LCS. Stuff died. Hell: Arrived at level 73, right in time for the WF. Made my way to the Pits and leveled to 83 (on /p7) for the final equipment. I quickly discovered how the journey would go: Either place Decoy and scout with Multi/Strafe or get instagibbed by some random arrows. At least the name was well chosen... This was pretty much the theme for the rest of Hell. /p3 enemies were mown down fast by ridiculous amounts of arrows, but losing concentration usually resulted in a swift death. Getting annoyed then resulted in even more deaths. Skeleton archers were particularly nasty. Occasionally this got a bit tedious, but some epic fights made up for it. Diablo completely ignored the Decoy, constantly bone-prisoned Instagib and even his weakest fire attack took off 3/4 of her health. Much running and much suspense. No deaths, for once. Gloam dodging was equally good fun, every mistake meant instant death. In contrast the Ancients and Baal's waves were no trouble at all. Decoy really is a great skill. Finds: Ohm in the Black Marsh, Gul in A2, 195ed eth Hone in the Pits and the usual awesome Duriel drop. Future: none. Final Words: This worked, obviously. Admittedly a bit more life and resists would have made Instagib a lot more forgiving/playable. But where's the fun in that?