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Matriarch Ilyana - Windforce Strafe/LF-zon.

Discussion in 'Single Player Forum' started by Low Key, May 18, 2008.

  1. Low Key

    Low Key IncGamers Member

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    Matriarch Ilyana - Windforce Strafe/LF-zon.

    Been a while since I wrote my previous (and only) Mat/Pat and I do believe it's time for another one. A while back, Atil quite generously donated a Windforce to Callador, who in turn held another giveaway after finding a second one himself. The recipient of the bow, like Callador, however found another Windforce shortly after receiving Atil's bow and returned the bow, from where it was once again donated forward. This time to me. I wasnt lucky enough to find a second one nearly immidiately after reciving the bow so I did the only thing I could and put the bow to good use. :grin:

    Ilyana - Strafe/LF No-Vitazon.

    Baal drops and endgame stats.

    Bow Side:
    Strength : 146 (126 without items.)
    Dexterity : 417 (364)
    Vitality : 45 (25)
    Energy : 15 (15)

    Life : 544 (299 without items)
    Mana : 196 (176)

    Resists: 37%/17%/80%/-13%
    Dodge/Avoid/Evade: 34%/41%/34%

    Strafe with Might: 458-4845 damage, 10011 AR.
    Multishot with Might: 414-4371 damage, 10011 AR, 13 arrows.
    Guided Arrow with Might: 561-5912 damage.

    Critical Strike/Deadly Strike: 38%/33%

    Javelin Side:
    Strength : 156 (126 without items.)
    Dexterity : 432 (364)
    Vitality : 67 (25)
    Energy : 15 (15)

    Life : 610 (299 without items)
    Mana : 289 (176)

    Lightning Fury: 932-2459 damage, 1-1020 Lightning, 30 bolts.

    Critical Strike/Deadly Strike: 51%/33%

    Resists: 37%/17%/80%/-13%
    D/A/E: 44%/52%/44%
    Block: 75%

    Skills
    Stafe - 20 (23 bow)
    Multiple Shot - 10 (13 bow, rest of the points go here.)

    Lightning Fury - 20 (29 javelin)
    Valkyrie - 10 (17 javelin)

    Penetrate - 20 (23 bow/27 javelin)
    Pierce - 6 (9 bow/13 javelin)
    And the various 1p wonders.

    Then plan of the build was to maximise the damage of the Windforce with the highest dex I could manage and using Fortitude, while making the build as safe as possible with the use of Delirium. I decided early in NM to forget about Vitality and focus on dexterity. Unfortunately at that point I had already spent 5 stat points on Vitality. Certainly nothing to restart a character over, but annoying. As my PI-solution I opted for Lightning Fury, simply because I had around 20 skillpoints to spare, but no free item slots for Amplify Damage.

    Items
    -Weapon switch 1: Windforce. What can I say? This character was built around this weapons massive damage output and that's pretty much all there is to the weapon. Knockback and mana leech are nice and all, but what really defines it is the damage. Granted, Heal Stamina 30% is nice with a base vitality build, since otherwise Stamina can get a little bothersome.
    -Weapon Switch 2: Titan's Revenge & Spirit. The weapon switch was aimed for getting the highest amount of +skills to boost Lightning Fury damage to usable levels. One noteworthy thing is that with so much dex, you'll have 75% block with pretty much any shield. This is very nice with a Spirit.
    -Head: Delirium Diadem. What Windforce is to the builds offensive side, Delirium is to the defense. The chance to cast Confusion is absolutely amazing with a skill like Strafe. Usually the first volley was enough to neutralize almost two screens worth of enemies. What really speaks for the safety it creates, is that the chance to turn into Stygian Doll triggered only twice during the entire Hell difficulty. I wasnt hit much, or at all. Beyond that the +2 skills, 10 vitality and 25% MF all worked nicely for the build.
    -Armor: Fortitude Archon Plate. The armor both adds life and damage, both things this build craves for. With the low ED% on Strafe and Multishot, +300% was really a godsend, adding over a 1000 damage per arrow. It's no wonder this armor is considered as one of the best armors in the game. +100 life is also very, very nice on a build like this.
    -Belt: Razortail. 15 to dex, 10 max damage and 33% pierce. More damage and 100% pierce on both bow and javelin. Simple but effective. I had no need for additional IAS or leech, so Nosferatu's wasnt used.
    -Gloves: Laying of Hands. 20% IAS for breakpoints, 50% fire res and 350% ED agains demons. The latter really was very helpful in alot of cases. You could really feel the difference agains Demon-mobs.
    -Boots: War Traveller. More Strenght for the Windforce and Spirit, more vitality for survivability and more damage for each arrow. Magic Find is nice too.
    -Amulet: Highlords Wrath. 33% Deadly Strike translates to 33% more damage, while +1 kills helps with LF and 20% IAS used for a breakpoint. Simple but very effective item.
    -Rings: Raven Frost and rare ring. Revenfrost adds AR and dexterity with Cannot Be Frozen, while the rare ring showed below gave more AR and Dex with resis and life leech.
    -Charms: Gheeds. Various AR and resistance granting charms. With ID and TP tomes, inventory had 4x2 squares of free space.

    Code:
    Atil's Windforce
    Hydra Bow
    'Shael'
    Two-Hand Damage: 35 to 513
    Required Dexterity: 167
    Required Strength: 134
    Required Level: 73
    Bow Class - Very Fast Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 86
    Fingerprint: 0xc89bb1e4
    +10 to Strength
    +5 to Dexterity
    +250% Enhanced Damage
    Heal Stamina Plus 30%
    6% Mana stolen per hit
    Knockback
    40% Increased Attack Speed
    +275 to Maximum Damage (Based on Character Level)
    Socketed (1: 1 used)
    
    Titan's Revenge
    Ceremonial Javelin
    Throw Damage: 78 to 209
    One-Hand Damage: 78 to 153
    Quantity: 140
    (Amazon Only)
    Required Dexterity: 109
    Required Strength: 25
    Required Level: 42
    Javelin Class - Fast Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 87
    Fingerprint: 0xf76cde33
    +20 to Strength
    +20 to Dexterity
    +196% Enhanced Damage
    +25 to Minimum Damage
    +50 to Maximum Damage
    9% Life stolen per hit
    +2 to Amazon Skill Levels
    30% Faster Run/Walk
    +2 to Javelin and Spear Skills (Amazon Only)
    Replenishes Quantity
    Increased Stack Size
    
    Spirit
    Monarch
    'TalThulOrtAmn'
    Defense: 142
    Chance to Block:  47%
    Durability: 86 of 86
    Required Strength: 156
    Required Level: 54
    Item Version: 1.10+ Expansion
    Item Level: 82
    Fingerprint: 0x9612de91
    +22 to Vitality
    +105 to Mana
    +250 Defense vs. Missile
    Lightning Resist +35%
    Cold Resist +35%
    Poison Resist +35%
    Attacker Takes Damage of 14
    55% Faster Hit Recovery
    28% Faster Cast Rate
    +2 to All Skill Levels
    +7 Magic Absorb
    Socketed (4: 4 used)
    
    Delirium
    Diadem
    'LemIstIo'
    Defense: 321
    Durability: 19 of 20
    Required Level: 64
    Item Version: 1.10+ Expansion
    Item Level: **
    Fingerprint: 0x3cf66f26
    +10 to Vitality
    +261 Defense
    50% Extra Gold from Monsters
    25% Better Chance of Getting Magic Items
    +2 to All Skill Levels
    11% Chance to cast Level 18 Confuse on striking
    6% Chance to cast Level 14 Mind Blast when struck
    14% Chance to cast Level 13 Terror when struck
    1% Chance to cast Level 50 Magic Shrine when struck
    Level 17 Attract (60/60 Charges)
    Socketed (3: 3 used)
    
    Fortitude
    Archon Plate
    'ElSolDolLo'
    Defense: 1581
    Durability: 60 of 60
    Required Strength: 103
    Required Level: 63
    Item Version: 1.10+ Expansion
    Item Level: **
    Fingerprint: 0x402aad1c
    +200% Enhanced Defense
    +300% Enhanced Damage
    +15 Defense
    Damage Reduced by 7
    Fire Resist +29%
    Lightning Resist +29%
    +5% to Maximum Lightning Resist
    Cold Resist +29%
    Poison Resist +29%
    Replenish Life +7
    +1 to Light Radius
    25% Faster Cast Rate
    12% Damage Taken Goes to Mana
    20% Chance to cast Level 15 Chilling Armor when struck
    +121 to Life (Based on Character Level)
    Socketed (4: 4 used)
    
    Razortail
    Sharkskin Belt
    Defense: 107
    Durability: 13 of 14
    Required Strength: 20
    Required Level: 32
    Item Version: 1.10+ Expansion
    Item Level: 99
    Fingerprint: 0x800d045f
    +15 to Dexterity
    +150% Enhanced Defense
    +10 to Maximum Damage
    +15 Defense
    Piercing Attack [33]
    Attacker Takes Damage of ** (Based on Character Level)
    
    Laying of Hands
    Bramble Mitts
    Defense: 86
    Durability: 12 of 12
    Required Strength: 50
    Required Level: 63
    Item Version: 1.10+ Expansion
    Item Level: **
    Fingerprint: 0x786bd258
    +25 Defense
    Fire Resist +50%
    20% Increased Attack Speed
    350% Damage to Demons
    10% Chance to cast Level 3 Holy Bolt on striking
    
    War Traveler
    Battle Boots
    Defense: 137
    Durability: 48 of 48
    Required Strength: 95
    Required Level: 42
    Item Version: 1.10+ Expansion
    Item Level: 86
    Fingerprint: 0x8f3b6e3e
    +10 to Strength
    +10 to Vitality
    +187% Enhanced Defense
    +15 to Minimum Damage
    +25 to Maximum Damage
    +30 Maximum Durability
    Attacker Takes Damage of 5
    32% Better Chance of Getting Magic Items
    25% Faster Run/Walk
    40% Slower Stamina Drain
    
    Highlord's Wrath
    Amulet
    Required Level: 65
    Item Version: 1.10+ Expansion
    Item Level: 87
    Fingerprint: 0xff44d68
    Lightning Resist +35%
    Adds 1-30 lightning damage
    20% Increased Attack Speed
    +1 to All Skill Levels
    Attacker Takes Lightning Damage of 15
    33% Deadly Strike (Based on Character Level)
    
    Raven Frost
    Ring
    Required Level: 45
    Item Version: 1.10+ Expansion
    Item Level: 72
    Fingerprint: 0x169e5a02
    +20 to Dexterity
    +40 to Mana
    +232 to Attack Rating
    Adds 15-45 cold damage over 4 seconds
    20% Cold Absorb
    Cannot Be Frozen
    
    Order Master
    Ring
    Required Level: 48
    Item Version: 1.10+ Expansion
    Item Level: 81
    Fingerprint: 0x7d25ef9f
    +13 to Dexterity
    +75 to Attack Rating
    Damage Reduced by 1
    Fire Resist +10%
    Lightning Resist +10%
    Cold Resist +40%
    Poison Resist +10%
    5% Life stolen per hit
    Code:
    Gheed's Fortune
    Grand Charm
    Keep in Inventory to Gain Bonus
    Required Level: 62
    Item Version: 1.10+ Expansion
    Item Level: **
    Fingerprint: 0x5d3aee84
    125% Extra Gold from Monsters
    36% Better Chance of Getting Magic Items
    Reduces All Vendor Prices 14%
    
    Iron Grand Charm of Balance
    Keep in Inventory to Gain Bonus
    Required Level: 18
    Item Version: 1.10+ Expansion
    Item Level: 41
    Fingerprint: 0x631aa7d8
    +69 to Attack Rating
    12% Faster Hit Recovery
    
    Iron Grand Charm of Sustenance
    Keep in Inventory to Gain Bonus
    Required Level: 53
    Item Version: 1.10+ Expansion
    Item Level: 79
    Fingerprint: 0x99a5ae61
    +35 to Life
    +82 to Attack Rating
    
    Steel Grand Charm of Balance
    Keep in Inventory to Gain Bonus
    Required Level: 29
    Item Version: 1.10+ Expansion
    Item Level: 71
    Fingerprint: 0x76d2ef7c
    +95 to Attack Rating
    12% Faster Hit Recovery
    
    Steel Grand Charm of the Icicle
    Keep in Inventory to Gain Bonus
    Required Level: 29
    Item Version: 1.10+ Expansion
    Item Level: 46
    Fingerprint: 0x15d6cf11
    +101 to Attack Rating
    Adds 2-4 cold damage over 1 seconds
    
    Steel Grand Charm of Winter
    Keep in Inventory to Gain Bonus
    Required Level: 35
    Item Version: 1.10+ Expansion
    Item Level: 44
    Fingerprint: 0xcb567ab9
    +111 to Attack Rating
    Adds 6-8 cold damage over 1 seconds
    
    Shimmering Grand Charm
    Keep in Inventory to Gain Bonus
    Required Level: 27
    Item Version: 1.10+ Expansion
    Item Level: 85
    Fingerprint: 0x6754d18e
    All Resistances +13
    
    Shimmering Small Charm of Vita
    Keep in Inventory to Gain Bonus
    Required Level: 39
    Item Version: 1.10+ Expansion
    Item Level: 99
    Fingerprint: 0xf831ff46
    +20 to Life
    All Resistances +5
    
    Coral Small Charm of Good Luck
    Keep in Inventory to Gain Bonus
    Required Level: 33
    Item Version: 1.10+ Expansion
    Item Level: 80
    Fingerprint: 0x74dccb55
    Lightning Resist +9%
    7% Better Chance of Getting Magic Items
    
    Coral Small Charm of Life
    Keep in Inventory to Gain Bonus
    Required Level: 20
    Item Version: 1.10+ Expansion
    Item Level: 75
    Fingerprint: 0x336f6ff
    +9 to Life
    Lightning Resist +9%
    
    Amber Small Charm
    Keep in Inventory to Gain Bonus
    Required Level: 32
    Item Version: 1.10+ Expansion
    Item Level: 80
    Fingerprint: 0x3def1bb
    Lightning Resist +10%
    
    Amber Small Charm
    Keep in Inventory to Gain Bonus
    Required Level: 32
    Item Version: 1.10+ Expansion
    Item Level: 86
    Fingerprint: 0x58a076
    Lightning Resist +11%
    
    Amber Small Charm of Blight
    Keep in Inventory to Gain Bonus
    Required Level: 32
    Item Version: 1.10+ Expansion
    Item Level: 80
    Fingerprint: 0xaff8117f
    Lightning Resist +10%
    +6 poison damage over 3 seconds
    
    Coral Small Charm
    Keep in Inventory to Gain Bonus
    Required Level: 20
    Item Version: 1.10+ Expansion
    Item Level: 83
    Fingerprint: 0xf00b0bf8
    Lightning Resist +9%
    Mercenary
    Mercenary was the usual Act 2 walking-aura, this time in Might-flavor. Generally useful little fellow, usually hitting things with adequate damage and keeping things busy while I was killing the most enemies. Decrepify from Reapers was used for a secondary anti-PI solution. Nothing out of the ordinary.

    Code:
    The Reaper's Toll
    Thresher
    'Shael'
    Two-Hand Damage: 56 to 658
    Durability: 33 of 33
    Required Dexterity: 79
    Required Strength: 104
    Required Level: 75
    Polearm Class - Very Fast Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 87
    Fingerprint: 0xd95ced6a
    +212% Enhanced Damage
    Adds 4-44 cold damage over 1 seconds
    13% Life stolen per hit
    Requirements -25%
    20% Increased Attack Speed
    Ignore Target Defense
    33% Deadly Strike
    33% Chance to cast Level 1 Decrepify on striking
    Ethereal (Cannot be Repaired), Socketed (1: 1 used)
    
    Andariel's Visage
    Demonhead
    Defense: 342
    Durability: 20 of 20
    Required Strength: 102
    Required Level: 83
    Item Version: 1.10+ Expansion
    Item Level: 85
    Fingerprint: 0x43055ad9
    +27 to Strength
    +121% Enhanced Defense
    +15 to Attack Rating
    Fire Resist -30%
    Poison Resist +70%
    +10% to Maximum Poison Resist
    9% Life stolen per hit
    35% Increased Attack Speed
    +2 to All Skill Levels
    15% Chance to cast Level 15 Poison Nova when struck
    Level 3 Venom (20/20 Charges)
    Socketed (1: 1 used)
    
    Treachery
    Wire Fleece
    'ShaelThulLem'
    Defense: 1057
    Durability: 17 of 17
    Required Strength: 101
    Required Level: 53
    Item Version: 1.10+ Expansion
    Item Level: 85
    Fingerprint: 0xb063686a
    Cold Resist +30%
    50% Extra Gold from Monsters
    +2 to Assassin Skill Levels
    45% Increased Attack Speed
    20% Faster Hit Recovery
    25% Chance to cast Level 15 Venom on striking
    5% Chance to cast Level 15 Fade when struck
    Ethereal (Cannot be Repaired), Socketed (3: 3 used)
    Gameplay and finds
    Easily the most fun character I have yet to play. Huge damage and speed made it possible for me to run nearly the entire game on players 8. The only execptions being Hell Andariel who was for some damned reason kicking my *** bad, Hell Ancients who I didnt even try to mess with and Hell Baal who I took down on players 3.

    Merc, Valkyrie and Decoy tanked stuff, while I usually opened up a fight with 5-ish Lightning Furies followed by Strafe-cycles if inside or Multishot if outside. Tough singular enemies were usually left for the Merc cand Valk, while arrows and Confuse were used like bugspray agains the weaker enemies. Guided Arrow was the boss-killer if choice.

    Nearly every mob was a complete pushover with such a high damage combined with Confuse. The notable execptions were Lightning immune unleechable archers, mainly Horror Archers, and Act 5 quest monsters with ranged attacks that pierce. Confuse wont do you muchgood when the Gloam trying to kills it's friend is still launching an occasional lightning bolt in your way. Lightning resist 80 helped alot, though. Large packs of undead with Greater Mummies could prove to be a chore, too.

    There were some pretty good finds too, while nothing jaw-droppingly good.

    -Hellforges were El - Fal - Gul. Loved the last one. :grin:
    -Two Hone Sundan's during Nightmare
    -Hellslayer in Hell Act 1
    -Blood Moon Hell Act 2
    -Ondal's Wisdom in Hell Act 3.
    -Ruby Jewel of Truth (40%/7%) Act 5 Hell.
    -And this amusing little drop.

    Thanks
    - Callador for giving me the bow to make the mat possible.
    - The original winner of Calladors giveway for returning the bow, whoever he is.
    - Atil, for the original giveaway.
    - And everyone who has contributed by either trading parts of the gear or giving advice. :thumbsup:

    I really enjoyed using the bow, but I think I'll be hosting a giveaway for it after the Pentathlon is over. Ilyana will likely be used as Pits Strafer with some other bow. Perhaps I'll share the good karma and find anoher WF on my own...
     
    Last edited: May 18, 2008
  2. lionheartthebrave

    lionheartthebrave IncGamers Member

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    Re: Matriarch Ilyana - Windforce Strafe/LF-zon.

    I made a windstrafer with limited vitality, but a (nearly) no vit super dexxed zon with windforce +fort, combined with the insane LF on backup beats it hands down

    Great write-up, after I'd read it I wanted to make one immediately, just need a fort

    Any deaths at all? You may be safe, but the life is low (I can see piercing slingers/bone spear serpents being dangerous)

    Well done on a great character:thumbsup:, I have windforce, so giEb fort:tongue:
     
  3. Low Key

    Low Key IncGamers Member

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    Re: Matriarch Ilyana - Windforce Strafe/LF-zon.

    Some deaths, yes. I didnt count, but it was more than 5, but less than 10. In most cases death was a result of carelesness or complete unpredictability on the monsters part. Serpent and undead charges when least expected took the heaviest EXP toll, I think.

    You could also do a very similar build by replacing the Fortitude with Duress and War Traveler's with Gore Riders. That way you lose the +1000~ damage Fortitude gives, but gain +30% Crushing Blow, +15% Deadly Strike and +15% Open Wounds. Might not be able to run at p8 fast, but it could certainly do it. Delirium is good in that kind of way.
     
  4. Callador

    Callador IncGamers Member

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    Re: Matriarch Ilyana - Windforce Strafe/LF-zon.

    Nice to see you put Atil's bow to good use. And grats for the Mat! :thumbsup:
    I have to agree that strafers are very fun to play, yours might have been even more fun with LF. Three cool and powerful skills (Strafe, MS and LF), no wonder you had so much fun :cool:

    Gottta start that glasscannon WF-strafeazon someday... :rolleyes:
     
  5. TedDeeBoy

    TedDeeBoy IncGamers Member

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    Re: Matriarch Ilyana - Windforce Strafe/LF-zon.

    Congrats, she is a awesome glass cannon. The Derilium is a nice touch more crowd control not that she much with knockback on the WF. Did you find any LI/PIs during her questing?
     
  6. Low Key

    Low Key IncGamers Member

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    Re: Matriarch Ilyana - Windforce Strafe/LF-zon.

    Some LI/PI's, but I was generally pretty lucky with them. And the Decrepify took care of them easily. Since Confuse doesnt affect unique/champion monsters, it doesnt overwrite the Decrep, leaving me free to Strafe away.
     
  7. zarirazz

    zarirazz IncGamers Member

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    Re: Matriarch Ilyana - Windforce Strafe/LF-zon.

    wow congrats! and the equipment setup looks almost like my hybrid, except for spirit (i used ss) and fort (lionheart).

    i have to agree that the delirium is very nice to round all those monsters together, ripe for lf or multi.. =)

    quite impressed that you turned into a doll only twice as well =)
     
  8. Ugla

    Ugla IncGamers Member

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    Re: Matriarch Ilyana - Windforce Strafe/LF-zon.

    Congrats on a glass-cannon mat :thumbsup:
    I haven't found WF yet, but it didn't prevent me from starting a base-vita MS zon recently - act3 NM atm.

    I will use the last part of the quote as a starting point for a small analysis. 33% DS would only transfer into 33% more damage if there were no CS involved. Seeing as you have +3 to passive&magic skills and 1 hard point in CS, your CS is at slvl4 (38% chance). Thus your total chance for double damage is 1-0.62 (no CS)*0.67(no DS)=~58%

    My point is, that despite using Highlords (which is a very good choice imo), the 58% total chance for double damage is still kinda low.

    I know it's too late for this, but my argument against maxing Strafe for pure dexazons is very straightforward: its damage gain is pathetic with respect to massive boost from dexterity opposed to rasing CS. In case of a hybrid, you simply don't have enough points to max both. Using 'Fortitude' with another huge off-weapon %ED makes additional points into CS even more valuable compared to boosting Strafe.



     
  9. Atil

    Atil IncGamers Member

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    Re: Matriarch Ilyana - Windforce Strafe/LF-zon.

    I lost track of the bow after Callador's giveway. Congratulations on your Matriarch and many thanks for not ony finding a use for the bow but on using it on a good, and fun, build. (Cool write up too :thumbsup:)
     

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