Matriarch Fire – Dual Dragon Hand of Justice Bear Enchantress

ffs

Diabloii.Net Member
A while ago I meant to start a sept exclusively using items found by my untwinked 99er Sorc and my 99er-to-be Necro (currently at 97.5). I figured it was a fun restriction, and dubbed it "twinked by untwinked". Still looking for a couple of items to build the characters I had in mind. "Fire" is now the second character, following "Ice" (an 'Ice' and Windforce-using hybrid Bowie). But I thought this girl deserved her own Mat thread!

GoMule dump to start things off:

Code:
Name:       TBU_Fire
Class:      Sorceress
Experience: 846229869
Level:      82

            Naked/Gear
Strength:   65/163
Dexterity:  128/136
Vitality:   272/293
Energy:     35/43
HP:         705/882
Mana:       197/247
Stamina:    417/599
Defense:    32/2313
AR:         590/679

Fire:       169/129/69
Cold:       140/100/40
Lightning:  164/124/64
Poison:     187/147/87

MF:         0       Block:      29
GF:         0
FR/W:       20
FHR:        57
IAS:        53
FCR:        20

Fire Bolt: 1/10
Warmth: 20/29
Inferno: 0/0
Blaze: 0/0
Fire Ball: 20/29
Fire Wall: 0/0
Enchant: 20/29
Meteor: 0/0
Fire Mastery: 20/29
Hydra: 0/0

Charged Bolt: 0/0
Static Field: 8/12
Telekinesis: 1/5
Nova: 0/0
Lightning: 0/0
Chain Lightning: 0/0
Teleport: 1/5
Thunder Storm: 0/0
Energy Shield: 0/0
Lightning Mastery: 1/5

Ice Bolt: 0/0
Frozen Armor: 1/5
Frost Nova: 0/0
Ice Blast: 0/0
Shiver Armor: 0/0
Glacial Spike: 0/0
Blizzard: 0/0
Chilling Armor: 0/0
Frozen Orb: 0/0
Cold Mastery: 0/0


Highlord's Wrath
Amulet
Required Level: 65
Fingerprint: 0x1ce8f5f0
Item Level: 87
Version: Expansion 1.10+
+1 to All Skills
+20% Increased Attack Speed
Adds 1 - 30 Lightning Damage
30% Deadly Strike (Based on Character Level)
Lightning Resist +35%
Attacker Takes Lightning Damage of 15

Bul-Kathos' Wedding Band
Ring
Required Level: 58
Fingerprint: 0x6df62239
Item Level: 75
Version: Expansion 1.10+
+1 to All Skills
5% Life stolen per hit
+41 to Life (Based on Character Level)
+50 Maximum Stamina

Dragon
Archon Plate
SurLoSol
Defense: 868
Durability: 60 of 60
Required Level: 63
Required Strength: 103
Fingerprint: 0xcfbf4260
Item Level: 85
Version: Expansion 1.10+
20% Chance to cast level 18 Venom when struck
12% Chance to cast level 15 Hydra on striking
Level 14 Holy Fire Aura When Equipped
+360 Defense
All Stats +3
+230 Defense vs. Missile
+30 to Strength (Based on Character Level)
Increase Maximum Mana 5%
+5% to Maximum Lightning Resist
Damage Reduced by 7
3 Sockets (3 used)
Socketed: Sur Rune
Socketed: Lo Rune
Socketed: Sol Rune

Sur Rune
Required Level: 61
Version: Expansion 1.10+
Weapons: Hit Blinds Target +1
Armor: Increase Maximum Mana 5%
Shields: +50 to Mana

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7


Arachnid Mesh
Spiderweb Sash
Defense: 131
Durability: 11 of 12
Required Level: 80
Required Strength: 50
Fingerprint: 0x149752d9
Item Level: 95
Version: Expansion 1.10+
+1 to All Skills
+20% Faster Cast Rate
Slows Target by 10%
+109% Enhanced Defense
Increase Maximum Mana 5%
Level 3 Venom (11/11 Charges)


Jade Small Charm of Balance
Small Charm
Required Level: 29
Fingerprint: 0x7371204a
Item Level: 80
Version: Expansion 1.10+
+5% Faster Hit Recovery
Poison Resist +9%

Russet Small Charm of Life
Small Charm
Required Level: 14
Fingerprint: 0x4aaf8b18
Item Level: 80
Version: Expansion 1.10+
+5 to Life
Fire Resist +7%

Horadric Cube
Fingerprint: 0x90e95660
Item Level: 13
Version: Expansion 1.10+

Sandstorm Trek
Scarabshell Boots
Defense: 161
Durability: 14 of 14
Required Level: 64
Required Strength: 91
Fingerprint: 0xbe22e127
Item Level: 95
Version: Expansion 1.10+
+20% Faster Run/Walk
+20% Faster Hit Recovery
+144% Enhanced Defense
+12 to Strength
+13 to Vitality
+82 Maximum Stamina (Based on Character Level)
50% Slower Stamina Drain
Poison Resist +64%
Repairs 1 Durability in 20 Seconds

Bul-Kathos' Wedding Band
Ring
Required Level: 58
Fingerprint: 0x2dfac063
Item Level: 95
Version: Expansion 1.10+
+1 to All Skills
3% Life stolen per hit
+41 to Life (Based on Character Level)
+50 Maximum Stamina

Burning Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0xd38108a
Item Level: 80
Version: Expansion 1.10+
+1 to Fire Skills (Sorceress Only)

Burning Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x26112e33
Item Level: 81
Version: Expansion 1.10+
+1 to Fire Skills (Sorceress Only)

Burning Grand Charm of Strength
Grand Charm
Required Level: 42
Fingerprint: 0xdd7d2f46
Item Level: 80
Version: Expansion 1.10+
+1 to Fire Skills (Sorceress Only)
+4 to Strength

Cobalt Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x3d614695
Item Level: 95
Version: Expansion 1.10+
+18 to Life
Cold Resist +8%

Shimmering Small Charm
Small Charm
Required Level: 25
Fingerprint: 0x6cfb4f63
Item Level: 85
Version: Expansion 1.10+
All Resistances +5

Ocher Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0x368e4efc
Item Level: **
Version: Expansion 1.10+
+12 to Life
Lightning Resist +6%

Burning Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x66926991
Item Level: 81
Version: Expansion 1.10+
+1 to Fire Skills (Sorceress Only)

Burning Grand Charm of Maiming
Grand Charm
Required Level: 63
Fingerprint: 0xee52444b
Item Level: 95
Version: Expansion 1.10+
+1 to Fire Skills (Sorceress Only)
+3 to Maximum Damage

Shimmering Small Charm
Small Charm
Required Level: 25
Fingerprint: 0x3292e034
Item Level: **
Version: Expansion 1.10+
All Resistances +5

Cobalt Small Charm of Sustenance
Small Charm
Required Level: 20
Fingerprint: 0x49f0d4cb
Item Level: 80
Version: Expansion 1.10+
+14 to Life
Cold Resist +9%


Dracul's Grasp
Vampirebone Gloves
Defense: 137
Durability: 13 of 14
Required Level: 76
Required Strength: 50
Fingerprint: 0x2e497a7f
Item Level: 87
Version: Expansion 1.10+
5% Chance to cast level 10 Life Tap on striking
7% Life stolen per hit
25% Chance of Open Wounds
+109% Enhanced Defense
+14 to Strength
+10 Life after each Kill

Bronze Small Charm of Burning
Small Charm
Required Level: 24
Fingerprint: 0x5bae1768
Item Level: 86
Version: Expansion 1.10+
+8 to Attack Rating
Adds 3 - 6 Fire Damage

Kira's Guardian
Tiara
Defense: 130
Durability: 25 of 25
Required Level: 77
Fingerprint: 0xedb07b70
Item Level: 99
Version: Expansion 1.10+
+27% Faster Hit Recovery
Adds 6 - 5 Damage
+86 Defense
All Resistances +65
Fire Resist +29%
Cannot Be Frozen
1 Sockets (1 used)
Socketed: Death Eye

Death Eye
Jewel
Required Level: 36
Fingerprint: 0x2cf1b7b1
Item Level: 80
Version: Expansion 1.10+
+7% Faster Hit Recovery
Adds 6 - 5 Damage
Fire Resist +29%

Shimmering Grand Charm of Life
Grand Charm
Required Level: 27
Fingerprint: 0x4016536e
Item Level: 80
Version: Expansion 1.10+
+19 to Life
All Resistances +15


Ruby Small Charm of Life
Small Charm
Required Level: 32
Fingerprint: 0x1f2e665c
Item Level: 81
Version: Expansion 1.10+
+6 to Life
Fire Resist +10%

Fine Small Charm of Balance
Small Charm
Required Level: 29
Fingerprint: 0xe2203e18
Item Level: 85
Version: Expansion 1.10+
+5% Faster Hit Recovery
+1 to Maximum Damage
+20 to Attack Rating

Shimmering Small Charm
Small Charm
Required Level: 25
Fingerprint: 0x9bc1871
Item Level: 80
Version: Expansion 1.10+
All Resistances +5

Steel Small Charm of Balance
Small Charm
Required Level: 49
Fingerprint: 0x9f025e3b
Item Level: 80
Version: Expansion 1.10+
+5% Faster Hit Recovery
+29 to Attack Rating

Russet Small Charm of Life
Small Charm
Required Level: 14
Fingerprint: 0x74d64fc9
Item Level: 80
Version: Expansion 1.10+
+9 to Life
Fire Resist +7%

Shimmering Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0xb59a45d1
Item Level: 95
Version: Expansion 1.10+
+36 to Life
All Resistances +13


Call to Arms
War Scepter
AmnRalMalIstOhm
One Hand Damage: 39 - 66
Durability: 68 of 70
Required Level: 57
Required Strength: 55
Fingerprint: 0xe759edba
Item Level: 80
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
290% Enhanced Damage
+150% Damage to Undead
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+1 to Salvation (Paladin Only)
+6 to Battle Command
+3 to Battle Orders
+2 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Beast
Double Axe
BerTirUmMalLum
One Hand Damage: 18 - 47
Durability: 24 of 24
Required Level: 63
Required Strength: 43
Fingerprint: 0xcbcdd5db
Item Level: **
Version: Expansion 1.10+
Level 9 Fanaticism Aura When Equipped
+40% Increased Attack Speed
268% Enhanced Damage
20% Chance of Crushing Blow
25% Chance of Open Wounds
Prevent Monster Heal
+3 to Werebear
+3 to Lycanthropy
+30 to Strength
+10 to Energy
+2 to Mana after each Kill
Level 13 Summon Grizzly (5/5 Charges)
5 Sockets (5 used)
Socketed: Ber Rune
Socketed: Tir Rune
Socketed: Um Rune
Socketed: Mal Rune
Socketed: Lum Rune

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Tir Rune
Required Level: 13
Version: Expansion 1.10+
Weapons: +2 to Mana after each Kill
Armor: +2 to Mana after each Kill
Shields: +2 to Mana after each Kill

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Lum Rune
Required Level: 37
Version: Expansion 1.10+
Weapons: +10 to Energy
Armor: +10 to Energy
Shields: +10 to Energy

Lidless Wall
Grim Shield
Defense: 324
Chance to Block: 0
Durability: 70 of 70
Required Level: 41
Required Strength: 58
Fingerprint: 0x411baf9b
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
+20% Faster Cast Rate
+115% Enhanced Defense
+10 to Energy
Increase Maximum Mana 10%
+5 to Mana after each Kill
+1 to Light Radius

Hand of Justice
Superior Phase Blade
SurChamAmnLo
One Hand Damage: 136 - 154
Indestructible
Required Level: 67
Required Strength: 25
Required Dexterity: 136
Fingerprint: 0x7a86e6f0
Item Level: 81
Version: Expansion 1.10+
100% Chance to cast level 36 Blaze when you Level-Up
100% Chance to cast level 48 Meteor when you Die
Level 16 Holy Fire Aura When Equipped
+33% Increased Attack Speed
341% Enhanced Damage
Ignore Target's Defense
-20% to Enemy Fire Resistance
7% Life stolen per hit
20% Deadly Strike
Hit Blinds Target +1
Freezes target +3
4 Sockets (4 used)
Socketed: Sur Rune
Socketed: Cham Rune
Socketed: Amn Rune
Socketed: Lo Rune

Sur Rune
Required Level: 61
Version: Expansion 1.10+
Weapons: Hit Blinds Target +1
Armor: Increase Maximum Mana 5%
Shields: +50 to Mana

Cham Rune
Required Level: 67
Version: Expansion 1.10+
Weapons: Freezes target +3
Armor: Cannot Be Frozen
Shields: Cannot Be Frozen

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Dragon
Troll Nest
SurLoSol
Defense: 528
Chance to Block: 0
Durability: 74 of 74
Required Level: 61
Required Strength: 106
Fingerprint: 0xbd9f6279
Item Level: 84
Version: Expansion 1.10+
20% Chance to cast level 18 Venom when struck
12% Chance to cast level 15 Hydra on striking
Level 14 Holy Fire Aura When Equipped
+360 Defense
All Stats +5
+230 Defense vs. Missile
+30 to Strength (Based on Character Level)
+50 to Mana
+5% to Maximum Lightning Resist
Damage Reduced by 7
3 Sockets (3 used)
Socketed: Sur Rune
Socketed: Lo Rune
Socketed: Sol Rune

Sur Rune
Required Level: 61
Version: Expansion 1.10+
Weapons: Hit Blinds Target +1
Armor: Increase Maximum Mana 5%
Shields: +50 to Mana

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Mercenary:

Name:       Vikhyat
Race:       Desert Mercenary
Type:       Def-Nightmare
Experience: 67043426
Level:      82
Dead?:      false

            Naked/Gear
Strength:   181/230
Dexterity:  145/145
HP:         1647/1707
Defense:    1217/2949
AR:         1874/1874

Fire:       161/121/61
Cold:       161/121/61
Lightning:  161/121/61
Poison:    161/121/61

Tal Rasha's Horadric Crest
Death Mask
Defense: 111
Durability: 18 of 20
Required Level: 66
Required Strength: 55
Fingerprint: 0x3e1ed94e
Item Level: 99
Version: Expansion 1.10+
10% Mana stolen per hit
10% Life stolen per hit
+45 Defense
+60 to Life
+30 to Mana
All Resistances +15



Leviathan
Kraken Shell
Defense: 1621
Durability: 28 of 48
Required Level: 65
Required Strength: 174
Fingerprint: 0xd6513892
Item Level: 84
Version: Expansion 1.10+
Indestructible
+189% Enhanced Defense
+107 Defense
+49 to Strength
Damage Reduced by 23%


Infinity
Colossus Voulge
BerMalBerIst
Two Hand Damage: 89 - 886
Durability: 26 of 26
Required Level: 63
Required Strength: 200
Required Dexterity: 45
Fingerprint: 0xe32c84d8
Item Level: 80
Version: Expansion 1.10+
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
259% Enhanced Damage
-47% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
+41 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
Ethereal
4 Sockets (4 used)
Socketed: Ber Rune
Socketed: Mal Rune
Socketed: Ber Rune
Socketed: Ist Rune

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Planning and play-through issues
She was originally planned to be a dual Dragon Zeal Enchantress. With the help of a few recently shopped twinking staves she quickly made it through to A4 normal, and subsequently focussed on Fire skills. She was then mostly played as FB/FO Sorc until she was able to equip her Dragons and Passion and quested her way through Hell. However, a majority of her levelling was done at Pindle NM and eventually Pindle Hell, for which she cheated a little bit and mostly relied on Fire Ball.

Alas: Things didn't quite go according to plan as far as the melee gameplay goes. Initially, she focussed on Hydra synergies to get the most out of the CtC from Dragon (inspired by @Grape's Zod God Sorc), but at some point I realized it wasn't really worth it, also she couldn't face tank enough to actually spawn those Hydras at a meaningful pace. (Later on, I respec'ed her once to max Enchant, Warmth and Fire Mastery first and only then pump synergies.) Most importantly, though, I was quite underwhelmed with her melee gameplay mid-way through A5 Hell. She was just too squishy, with bad FHR, lack of physical damage meaning little to no leech, given the meagre physical damage from Passion PB, lack of AR, meaning fewer Hydras, lower damage and even lower life upkeep, on top of a pretty low life total of around 1200. I tried Dracul's Grasp for a while upon hitting 76, but it was not enough to rely on for safety with her setup at that opint.

Shying away from melee combat with more than 1-2 random monsters was getting kind of frustrating and not exactly the goal here :rolleyes: but I was set on using the Dragons I made for her – so what to do?

Let's go crazy
I did some thinking and at one point I realized that a more whacky route could be her best option, namely that using Hand of Justice and turning her into a Bear Sorc could solve almost all of her issues. Behold, that played out to be the case indeed, turning her from a squishy wimp into quite a beast (pun intended)! Sure this meant losing Zeal from dropping Passion, but that's a relatively small sacrifice for a still very fast normal attack (8 fpa), as well as great FHR breakpoints and a huge life pool in bear form. Another 16 Holy Fire levels from HoJ increased her aura to a respectable lvl 44, ITD meant AR issues were largely a thing of the past and decent physical damage from HoJ provided at least some life upkeep via leech. Fire damage would also improve noticeabley vs broken FIs thanks to the -20 EFR. Freeze and leech are helpful as well – in fact every single HoJ stat is. :)

I went with a PB for HoJ, enabling 8 fpa with only one more source of IAS, since I meant to focus on fire damage and faster procs. Apart from the Hydras, I also intended to use Dracul's Grasp again after switching to the Beast setup. I played a dual Dream Bear Sorc before with Dracul's, and knew the physical damage provided by a HoJ PB would be enough get back to 100% quickly once Life Tap procs. I used the best base my untwinked 99ers found (13% ED) and got an amazing HoJ roll (328% ED of a possible 330):

Screen Shot 2018-09-25 at 21.11.16.png

So this meant she was using the following core pieces:
  • Dragon Troll Nest
  • Dragon Archon Plate (yes I know that's a waste of some strength points but I had to think about the future good looks of a Paladin as well here ;))
  • Hand of Justice PB
  • Switch: Lidless Wall with Beast (which was borrowed from my 99er Necro), with CtA (+3 BO) in inventory to pre-buff
The rest then fell into place quite naturally:
  • Kira's Guardian '7 FHR, min/max dmg, 27 FR jewel': Incredibly good fit for her. FHR, massive resists and CNBF: All of these stats are extremely good and free up other slots to use with better items (rings and skillers in particular). The other route I contemplated was Guillaume's Face to help with FIs, but it's not that big of a deal with a strong Infinity Merc, and it would have meant way more shortcomings gearing around Guillaume's Face.
  • Dual BKWB for higher everything (damage/Enchant/FM, BO, Werebear...), a little extra life and some leech.
  • Arachnid Mesh: More damage and very welcome FCR, enabling her to at least hit 40% on switch.
  • Highlord's Wrath for the skill and the IAS required to hit 8 fpa. This meant she could use the below gloves.
  • Dracul's Grasp: While it wasn't a big help before switching to HoJ and Beast, same as with dual Dream Sorc I found this was the most utility from this slot. In bear form she can tank quite a bit so that Life Tap more often than not procs quickly enough to be helpful, resulting in a noticeable QoL improvement overall.
  • Sandstorm Trek: Together with Kira's and two SCs, this got her to 57% FHR, hitting the 54% BP (7 frames) as bear.
Inventory: 5 Burning GCs, 1 Shimmering (13) GC of Vita (36), assorted SCs (FHR, life/resist)
Merc: Infinity CV, Tal's Helm, Leviathan (the latter two due to just being lvl 82 at this point)

No extra Enchant pre-buff gear, just CtA.

Core stats after BO and in bear form (except FCR):
  • Attack damage: 12-14k
  • Attack speed: 8 frames
  • Life/Mana: 2500/440
  • FHR: 57 FHR, 7 frames
  • Resists: 69/40/64/75
  • 22% life leech
  • FCR: 40% on switch, 10 frames
Gameplay vid of a P5 Ancient Tunnels run, featuring a couple of breakable FI fights:


And the mandatory Mat pic.
Screen Shot 2018-09-25 at 22.13.08.png

Some conclusions regarding Enchantress I learned:
  • Leftover HRs are there to have fun. Spending them on whacky stuff is better than hoarding them. ;)
  • HoJ is great fun! In particular with Dragons. :p
  • Passion is... no fun at all! I still haven't tried a purely physical Enchantress (i.e. with more CB, block etc.), but I doubt I'd enjoy that any more.
  • Dual Dream Sorc is ridiculous, still much stronger than lvl 44 HF (I guess Fire Mastery is also that much worse than Lightning Mastery for some reason, and frequent unbreakable FIs don't help)
  • Cool to "accidentally" discover that Kira's Guardian can actually be best in slot.
Next?
Well, this build meant my untwinked characters' HR stashes took quite a hit obviously, so I better get back to running with them. :)

Thanks for reading!

EDIT: Cleared GoMule dump of junk since the stash was full of it...
 
Last edited:

BKC

Diabloii.Net Member
This is just awesome and one of the finer reads over morning coffee i had in a long time! Good job sir!
 
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T72on1

Diabloii.Net Member
Very cool character !!! Well, not exactly cool, but still ... :rolleyes:. Well done.

However, are you sure that Holy Fire of the Dual Dragons and that of Hand of Justice stacks? Unfortunately I can't find the info right now, but I have always thought that the auras on different items have to be the exact same level to stack. Which would mean you'd have level 28 Holy Fire from dual Dragons, but not level 44 because the level 16 of Hand of Justice doesn't stack and it's lower than the level 28.
 
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ffs

Diabloii.Net Member
Thanks! @T72on1 Yeah they stack, I double-checked with several sources beforehand. While I thought it would, I kind of wanted to confirm this before spending Sur Cham Lo. ;) (Though hypothetically, probably HoJ would still be a great fit for this character even without the extra HF levels to be honest.) LCS damage jumped quite a bit higher after the switch so I feel reassured! :)
 

jonnyphive

Diabloii.Net Member
Great write-up and very cool character. I haven't come close to amassing that many high runes in all my play time, and you did it with your two untwinked 99ers alone. Very impressive. I'm surprised to see how relatively "low" the damage was on a level 44 HF with all that fire mastery, though. In addition to lower damage than dual dream, the greater number and danger of fire immunes compared to lightning immunes probably also factored into the safety and kill speed hit.
 
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T72on1

Diabloii.Net Member
... LCS damage jumped quite a bit higher after the switch so I feel reassured! :)
LCS numbers ... feel reassured ... OMG !!! :eek:

I trust you on checking though ;). Thanks for the info.

Edit: I must admit that most of the times I'm only completely confident that something is true when I have seen it in the AB wiki. I checked before posting a few hours ago, but apparantly not in the right place. Seems like not only the level of the aura is the sum of those supplied by different items, but also the radius !!!
 
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ffs

Diabloii.Net Member
Thanks all!

Great write-up and very cool character. I haven't come close to amassing that many high runes in all my play time, and you did it with your two untwinked 99ers alone. Very impressive. I'm surprised to see how relatively "low" the damage was on a level 44 HF with all that fire mastery, though. In addition to lower damage than dual dream, the greater number and danger of fire immunes compared to lightning immunes probably also factored into the safety and kill speed hit.
Yeah, I guess while it takes a lot of running to get to 99, the good part is you will end up with a bunch of HRs and cool items! :) Regarding comparison with the Dream variant, I didn't check out any numbers before going for this, but was a little surprised as well. I expected Dreams to deal much more damage for sure, but not ~4 times as much or thereabout. :eek:

I checked before posting a few hours ago, but apparantly not in the right place. Seems like not only the level of the aura is the sum of those supplied by different items, but also the radius !!!
Not sure if I misunderstood your wording or if you misread the relevant section, but in any case this was news to me: Radial damage for an aura of that combined level is applied once for each supplying item. So this would mean the pulse damage is based on level 44 HF and is applied three times. It's not significant in any case, but interesting to know.
 

T72on1

Diabloii.Net Member
You didn't misunderstand, I misread. My bad ... :oops:. That's when you get when quickly reading upon things in between work related stuff. Or was it the other way around? :rolleyes:
 
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PhineasB

Diabloii.Net Member
Loads of fun in this package, very well done. I enjoyed my auradin with the HoJ quite a bit, so it's no surprise the fuzzy sorc version was also fun to play. :) Agreed though that dual dream > dragon/HoJ build for power. It was no contest between my bear-a-din and the auradin.
 
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OldSoldier

Diabloii.Net Member
I'm really quite surprised you had AR problems with a conviction aura on your merc, especially with all that enchant and passion AR bonus. Or maybe that was before you outfitted him with the Infinity? I watched your video, that was pretty cool.
 
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ffs

Diabloii.Net Member
@OldSoldier Yeah I guess AR was fine with Conviction, probably much of the previous "not hitting stuff" issue was down to bad FHR and having to reposition too often. :) But ITD from HoJ was a noticeable improvement in that department for sure.
 

Grape

Diabloii.Net Member
Sweet character! Glad to have given some inspiration. I can totally see why you went with Bear in the end, Sorcs can be really fragile. I got around 80 pdr on mine so that helped quite some.
 
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