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Matriarch Fire – Dual Dragon Hand of Justice Bear Enchantress

Discussion in 'Single Player Forum' started by ffs, Sep 26, 2018.

  1. ffs

    ffs IncGamers Member

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    A while ago I meant to start a sept exclusively using items found by my untwinked 99er Sorc and my 99er-to-be Necro (currently at 97.5). I figured it was a fun restriction, and dubbed it "twinked by untwinked". Still looking for a couple of items to build the characters I had in mind. "Fire" is now the second character, following "Ice" (an 'Ice' and Windforce-using hybrid Bowie). But I thought this girl deserved her own Mat thread!

    GoMule dump to start things off:

    Code:
    Name:       TBU_Fire
    Class:      Sorceress
    Experience: 846229869
    Level:      82
    
                Naked/Gear
    Strength:   65/163
    Dexterity:  128/136
    Vitality:   272/293
    Energy:     35/43
    HP:         705/882
    Mana:       197/247
    Stamina:    417/599
    Defense:    32/2313
    AR:         590/679
    
    Fire:       169/129/69
    Cold:       140/100/40
    Lightning:  164/124/64
    Poison:     187/147/87
    
    MF:         0       Block:      29
    GF:         0
    FR/W:       20
    FHR:        57
    IAS:        53
    FCR:        20
    
    Fire Bolt: 1/10
    Warmth: 20/29
    Inferno: 0/0
    Blaze: 0/0
    Fire Ball: 20/29
    Fire Wall: 0/0
    Enchant: 20/29
    Meteor: 0/0
    Fire Mastery: 20/29
    Hydra: 0/0
    
    Charged Bolt: 0/0
    Static Field: 8/12
    Telekinesis: 1/5
    Nova: 0/0
    Lightning: 0/0
    Chain Lightning: 0/0
    Teleport: 1/5
    Thunder Storm: 0/0
    Energy Shield: 0/0
    Lightning Mastery: 1/5
    
    Ice Bolt: 0/0
    Frozen Armor: 1/5
    Frost Nova: 0/0
    Ice Blast: 0/0
    Shiver Armor: 0/0
    Glacial Spike: 0/0
    Blizzard: 0/0
    Chilling Armor: 0/0
    Frozen Orb: 0/0
    Cold Mastery: 0/0
    
    
    Highlord's Wrath
    Amulet
    Required Level: 65
    Fingerprint: 0x1ce8f5f0
    Item Level: 87
    Version: Expansion 1.10+
    +1 to All Skills
    +20% Increased Attack Speed
    Adds 1 - 30 Lightning Damage
    30% Deadly Strike (Based on Character Level)
    Lightning Resist +35%
    Attacker Takes Lightning Damage of 15
    
    Bul-Kathos' Wedding Band
    Ring
    Required Level: 58
    Fingerprint: 0x6df62239
    Item Level: 75
    Version: Expansion 1.10+
    +1 to All Skills
    5% Life stolen per hit
    +41 to Life (Based on Character Level)
    +50 Maximum Stamina
    
    Dragon
    Archon Plate
    SurLoSol
    Defense: 868
    Durability: 60 of 60
    Required Level: 63
    Required Strength: 103
    Fingerprint: 0xcfbf4260
    Item Level: 85
    Version: Expansion 1.10+
    20% Chance to cast level 18 Venom when struck
    12% Chance to cast level 15 Hydra on striking
    Level 14 Holy Fire Aura When Equipped
    +360 Defense
    All Stats +3
    +230 Defense vs. Missile
    +30 to Strength (Based on Character Level)
    Increase Maximum Mana 5%
    +5% to Maximum Lightning Resist
    Damage Reduced by 7
    3 Sockets (3 used)
    Socketed: Sur Rune
    Socketed: Lo Rune
    Socketed: Sol Rune
    
    Sur Rune
    Required Level: 61
    Version: Expansion 1.10+
    Weapons: Hit Blinds Target +1
    Armor: Increase Maximum Mana 5%
    Shields: +50 to Mana
    
    Lo Rune
    Required Level: 59
    Version: Expansion 1.10+
    Weapons: 20% Deadly Strike
    Armor: +5% to Maximum Lightning Resist
    Shields: +5% to Maximum Lightning Resist
    
    Sol Rune
    Required Level: 27
    Version: Expansion 1.10+
    Weapons: +9 to Minimum Damage
    Armor: Damage Reduced by 7
    Shields: Damage Reduced by 7
    
    
    Arachnid Mesh
    Spiderweb Sash
    Defense: 131
    Durability: 11 of 12
    Required Level: 80
    Required Strength: 50
    Fingerprint: 0x149752d9
    Item Level: 95
    Version: Expansion 1.10+
    +1 to All Skills
    +20% Faster Cast Rate
    Slows Target by 10%
    +109% Enhanced Defense
    Increase Maximum Mana 5%
    Level 3 Venom (11/11 Charges)
    
    
    Jade Small Charm of Balance
    Small Charm
    Required Level: 29
    Fingerprint: 0x7371204a
    Item Level: 80
    Version: Expansion 1.10+
    +5% Faster Hit Recovery
    Poison Resist +9%
    
    Russet Small Charm of Life
    Small Charm
    Required Level: 14
    Fingerprint: 0x4aaf8b18
    Item Level: 80
    Version: Expansion 1.10+
    +5 to Life
    Fire Resist +7%
    
    Horadric Cube
    Fingerprint: 0x90e95660
    Item Level: 13
    Version: Expansion 1.10+
    
    Sandstorm Trek
    Scarabshell Boots
    Defense: 161
    Durability: 14 of 14
    Required Level: 64
    Required Strength: 91
    Fingerprint: 0xbe22e127
    Item Level: 95
    Version: Expansion 1.10+
    +20% Faster Run/Walk
    +20% Faster Hit Recovery
    +144% Enhanced Defense
    +12 to Strength
    +13 to Vitality
    +82 Maximum Stamina (Based on Character Level)
    50% Slower Stamina Drain
    Poison Resist +64%
    Repairs 1 Durability in 20 Seconds
    
    Bul-Kathos' Wedding Band
    Ring
    Required Level: 58
    Fingerprint: 0x2dfac063
    Item Level: 95
    Version: Expansion 1.10+
    +1 to All Skills
    3% Life stolen per hit
    +41 to Life (Based on Character Level)
    +50 Maximum Stamina
    
    Burning Grand Charm
    Grand Charm
    Required Level: 42
    Fingerprint: 0xd38108a
    Item Level: 80
    Version: Expansion 1.10+
    +1 to Fire Skills (Sorceress Only)
    
    Burning Grand Charm
    Grand Charm
    Required Level: 42
    Fingerprint: 0x26112e33
    Item Level: 81
    Version: Expansion 1.10+
    +1 to Fire Skills (Sorceress Only)
    
    Burning Grand Charm of Strength
    Grand Charm
    Required Level: 42
    Fingerprint: 0xdd7d2f46
    Item Level: 80
    Version: Expansion 1.10+
    +1 to Fire Skills (Sorceress Only)
    +4 to Strength
    
    Cobalt Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x3d614695
    Item Level: 95
    Version: Expansion 1.10+
    +18 to Life
    Cold Resist +8%
    
    Shimmering Small Charm
    Small Charm
    Required Level: 25
    Fingerprint: 0x6cfb4f63
    Item Level: 85
    Version: Expansion 1.10+
    All Resistances +5
    
    Ocher Small Charm of Sustenance
    Small Charm
    Required Level: 17
    Fingerprint: 0x368e4efc
    Item Level: **
    Version: Expansion 1.10+
    +12 to Life
    Lightning Resist +6%
    
    Burning Grand Charm
    Grand Charm
    Required Level: 42
    Fingerprint: 0x66926991
    Item Level: 81
    Version: Expansion 1.10+
    +1 to Fire Skills (Sorceress Only)
    
    Burning Grand Charm of Maiming
    Grand Charm
    Required Level: 63
    Fingerprint: 0xee52444b
    Item Level: 95
    Version: Expansion 1.10+
    +1 to Fire Skills (Sorceress Only)
    +3 to Maximum Damage
    
    Shimmering Small Charm
    Small Charm
    Required Level: 25
    Fingerprint: 0x3292e034
    Item Level: **
    Version: Expansion 1.10+
    All Resistances +5
    
    Cobalt Small Charm of Sustenance
    Small Charm
    Required Level: 20
    Fingerprint: 0x49f0d4cb
    Item Level: 80
    Version: Expansion 1.10+
    +14 to Life
    Cold Resist +9%
    
    
    Dracul's Grasp
    Vampirebone Gloves
    Defense: 137
    Durability: 13 of 14
    Required Level: 76
    Required Strength: 50
    Fingerprint: 0x2e497a7f
    Item Level: 87
    Version: Expansion 1.10+
    5% Chance to cast level 10 Life Tap on striking
    7% Life stolen per hit
    25% Chance of Open Wounds
    +109% Enhanced Defense
    +14 to Strength
    +10 Life after each Kill
    
    Bronze Small Charm of Burning
    Small Charm
    Required Level: 24
    Fingerprint: 0x5bae1768
    Item Level: 86
    Version: Expansion 1.10+
    +8 to Attack Rating
    Adds 3 - 6 Fire Damage
    
    Kira's Guardian
    Tiara
    Defense: 130
    Durability: 25 of 25
    Required Level: 77
    Fingerprint: 0xedb07b70
    Item Level: 99
    Version: Expansion 1.10+
    +27% Faster Hit Recovery
    Adds 6 - 5 Damage
    +86 Defense
    All Resistances +65
    Fire Resist +29%
    Cannot Be Frozen
    1 Sockets (1 used)
    Socketed: Death Eye
    
    Death Eye
    Jewel
    Required Level: 36
    Fingerprint: 0x2cf1b7b1
    Item Level: 80
    Version: Expansion 1.10+
    +7% Faster Hit Recovery
    Adds 6 - 5 Damage
    Fire Resist +29%
    
    Shimmering Grand Charm of Life
    Grand Charm
    Required Level: 27
    Fingerprint: 0x4016536e
    Item Level: 80
    Version: Expansion 1.10+
    +19 to Life
    All Resistances +15
    
    
    Ruby Small Charm of Life
    Small Charm
    Required Level: 32
    Fingerprint: 0x1f2e665c
    Item Level: 81
    Version: Expansion 1.10+
    +6 to Life
    Fire Resist +10%
    
    Fine Small Charm of Balance
    Small Charm
    Required Level: 29
    Fingerprint: 0xe2203e18
    Item Level: 85
    Version: Expansion 1.10+
    +5% Faster Hit Recovery
    +1 to Maximum Damage
    +20 to Attack Rating
    
    Shimmering Small Charm
    Small Charm
    Required Level: 25
    Fingerprint: 0x9bc1871
    Item Level: 80
    Version: Expansion 1.10+
    All Resistances +5
    
    Steel Small Charm of Balance
    Small Charm
    Required Level: 49
    Fingerprint: 0x9f025e3b
    Item Level: 80
    Version: Expansion 1.10+
    +5% Faster Hit Recovery
    +29 to Attack Rating
    
    Russet Small Charm of Life
    Small Charm
    Required Level: 14
    Fingerprint: 0x74d64fc9
    Item Level: 80
    Version: Expansion 1.10+
    +9 to Life
    Fire Resist +7%
    
    Shimmering Grand Charm of Vita
    Grand Charm
    Required Level: 69
    Fingerprint: 0xb59a45d1
    Item Level: 95
    Version: Expansion 1.10+
    +36 to Life
    All Resistances +13
    
    
    Call to Arms
    War Scepter
    AmnRalMalIstOhm
    One Hand Damage: 39 - 66
    Durability: 68 of 70
    Required Level: 57
    Required Strength: 55
    Fingerprint: 0xe759edba
    Item Level: 80
    Version: Expansion 1.10+
    +1 to All Skills
    +40% Increased Attack Speed
    290% Enhanced Damage
    +150% Damage to Undead
    Adds 5 - 30 Fire Damage
    7% Life stolen per hit
    Prevent Monster Heal
    +1 to Salvation (Paladin Only)
    +6 to Battle Command
    +3 to Battle Orders
    +2 to Battle Cry
    Replenish Life +12
    30% Better Chance of Getting Magic Items
    5 Sockets (5 used)
    Socketed: Amn Rune
    Socketed: Ral Rune
    Socketed: Mal Rune
    Socketed: Ist Rune
    Socketed: Ohm Rune
    
    Amn Rune
    Required Level: 25
    Version: Expansion 1.10+
    Weapons: 7% Life stolen per hit
    Armor: Attacker Takes Damage of 14
    Shields: Attacker Takes Damage of 14
    
    Ral Rune
    Required Level: 19
    Version: Expansion 1.10+
    Weapons: Adds 5 - 30 Fire Damage
    Armor: Fire Resist +30%
    Shields: Fire Resist +35%
    
    Mal Rune
    Required Level: 49
    Version: Expansion 1.10+
    Weapons: Prevent Monster Heal
    Armor: Magic Damage Reduced by 7
    Shields: Magic Damage Reduced by 7
    
    Ist Rune
    Required Level: 51
    Version: Expansion 1.10+
    Weapons: 30% Better Chance of Getting Magic Items
    Armor: 25% Better Chance of Getting Magic Items
    Shields: 25% Better Chance of Getting Magic Items
    
    Ohm Rune
    Required Level: 57
    Version: Expansion 1.10+
    Weapons: Enhanced Maximum Damage
    Armor: +5% to Maximum Cold Resist
    Shields: +5% to Maximum Cold Resist
    
    Beast
    Double Axe
    BerTirUmMalLum
    One Hand Damage: 18 - 47
    Durability: 24 of 24
    Required Level: 63
    Required Strength: 43
    Fingerprint: 0xcbcdd5db
    Item Level: **
    Version: Expansion 1.10+
    Level 9 Fanaticism Aura When Equipped
    +40% Increased Attack Speed
    268% Enhanced Damage
    20% Chance of Crushing Blow
    25% Chance of Open Wounds
    Prevent Monster Heal
    +3 to Werebear
    +3 to Lycanthropy
    +30 to Strength
    +10 to Energy
    +2 to Mana after each Kill
    Level 13 Summon Grizzly (5/5 Charges)
    5 Sockets (5 used)
    Socketed: Ber Rune
    Socketed: Tir Rune
    Socketed: Um Rune
    Socketed: Mal Rune
    Socketed: Lum Rune
    
    Ber Rune
    Required Level: 63
    Version: Expansion 1.10+
    Weapons: 20% Chance of Crushing Blow
    Armor: Damage Reduced by 8%
    Shields: Damage Reduced by 8%
    
    Tir Rune
    Required Level: 13
    Version: Expansion 1.10+
    Weapons: +2 to Mana after each Kill
    Armor: +2 to Mana after each Kill
    Shields: +2 to Mana after each Kill
    
    Um Rune
    Required Level: 47
    Version: Expansion 1.10+
    Weapons: 25% Chance of Open Wounds
    Armor: Cold Resist +15%
    Lightning Resist +15%
    Fire Resist +15%
    Poison Resist +15%
    Shields: Cold Resist +22%
    Lightning Resist +22%
    Fire Resist +22%
    Poison Resist +22%
    
    Mal Rune
    Required Level: 49
    Version: Expansion 1.10+
    Weapons: Prevent Monster Heal
    Armor: Magic Damage Reduced by 7
    Shields: Magic Damage Reduced by 7
    
    Lum Rune
    Required Level: 37
    Version: Expansion 1.10+
    Weapons: +10 to Energy
    Armor: +10 to Energy
    Shields: +10 to Energy
    
    Lidless Wall
    Grim Shield
    Defense: 324
    Chance to Block: 0
    Durability: 70 of 70
    Required Level: 41
    Required Strength: 58
    Fingerprint: 0x411baf9b
    Item Level: 85
    Version: Expansion 1.10+
    +1 to All Skills
    +20% Faster Cast Rate
    +115% Enhanced Defense
    +10 to Energy
    Increase Maximum Mana 10%
    +5 to Mana after each Kill
    +1 to Light Radius
    
    Hand of Justice
    Superior Phase Blade
    SurChamAmnLo
    One Hand Damage: 136 - 154
    Indestructible
    Required Level: 67
    Required Strength: 25
    Required Dexterity: 136
    Fingerprint: 0x7a86e6f0
    Item Level: 81
    Version: Expansion 1.10+
    100% Chance to cast level 36 Blaze when you Level-Up
    100% Chance to cast level 48 Meteor when you Die
    Level 16 Holy Fire Aura When Equipped
    +33% Increased Attack Speed
    341% Enhanced Damage
    Ignore Target's Defense
    -20% to Enemy Fire Resistance
    7% Life stolen per hit
    20% Deadly Strike
    Hit Blinds Target +1
    Freezes target +3
    4 Sockets (4 used)
    Socketed: Sur Rune
    Socketed: Cham Rune
    Socketed: Amn Rune
    Socketed: Lo Rune
    
    Sur Rune
    Required Level: 61
    Version: Expansion 1.10+
    Weapons: Hit Blinds Target +1
    Armor: Increase Maximum Mana 5%
    Shields: +50 to Mana
    
    Cham Rune
    Required Level: 67
    Version: Expansion 1.10+
    Weapons: Freezes target +3
    Armor: Cannot Be Frozen
    Shields: Cannot Be Frozen
    
    Amn Rune
    Required Level: 25
    Version: Expansion 1.10+
    Weapons: 7% Life stolen per hit
    Armor: Attacker Takes Damage of 14
    Shields: Attacker Takes Damage of 14
    
    Lo Rune
    Required Level: 59
    Version: Expansion 1.10+
    Weapons: 20% Deadly Strike
    Armor: +5% to Maximum Lightning Resist
    Shields: +5% to Maximum Lightning Resist
    
    Dragon
    Troll Nest
    SurLoSol
    Defense: 528
    Chance to Block: 0
    Durability: 74 of 74
    Required Level: 61
    Required Strength: 106
    Fingerprint: 0xbd9f6279
    Item Level: 84
    Version: Expansion 1.10+
    20% Chance to cast level 18 Venom when struck
    12% Chance to cast level 15 Hydra on striking
    Level 14 Holy Fire Aura When Equipped
    +360 Defense
    All Stats +5
    +230 Defense vs. Missile
    +30 to Strength (Based on Character Level)
    +50 to Mana
    +5% to Maximum Lightning Resist
    Damage Reduced by 7
    3 Sockets (3 used)
    Socketed: Sur Rune
    Socketed: Lo Rune
    Socketed: Sol Rune
    
    Sur Rune
    Required Level: 61
    Version: Expansion 1.10+
    Weapons: Hit Blinds Target +1
    Armor: Increase Maximum Mana 5%
    Shields: +50 to Mana
    
    Lo Rune
    Required Level: 59
    Version: Expansion 1.10+
    Weapons: 20% Deadly Strike
    Armor: +5% to Maximum Lightning Resist
    Shields: +5% to Maximum Lightning Resist
    
    Sol Rune
    Required Level: 27
    Version: Expansion 1.10+
    Weapons: +9 to Minimum Damage
    Armor: Damage Reduced by 7
    Shields: Damage Reduced by 7
    
    Mercenary:
    
    Name:       Vikhyat
    Race:       Desert Mercenary
    Type:       Def-Nightmare
    Experience: 67043426
    Level:      82
    Dead?:      false
    
                Naked/Gear
    Strength:   181/230
    Dexterity:  145/145
    HP:         1647/1707
    Defense:    1217/2949
    AR:         1874/1874
    
    Fire:       161/121/61
    Cold:       161/121/61
    Lightning:  161/121/61
    Poison:    161/121/61
    
    Tal Rasha's Horadric Crest
    Death Mask
    Defense: 111
    Durability: 18 of 20
    Required Level: 66
    Required Strength: 55
    Fingerprint: 0x3e1ed94e
    Item Level: 99
    Version: Expansion 1.10+
    10% Mana stolen per hit
    10% Life stolen per hit
    +45 Defense
    +60 to Life
    +30 to Mana
    All Resistances +15
    
    
    
    Leviathan
    Kraken Shell
    Defense: 1621
    Durability: 28 of 48
    Required Level: 65
    Required Strength: 174
    Fingerprint: 0xd6513892
    Item Level: 84
    Version: Expansion 1.10+
    Indestructible
    +189% Enhanced Defense
    +107 Defense
    +49 to Strength
    Damage Reduced by 23%
    
    
    Infinity
    Colossus Voulge
    BerMalBerIst
    Two Hand Damage: 89 - 886
    Durability: 26 of 26
    Required Level: 63
    Required Strength: 200
    Required Dexterity: 45
    Fingerprint: 0xe32c84d8
    Item Level: 80
    Version: Expansion 1.10+
    50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
    Level 12 Conviction Aura When Equipped
    +35% Faster Run/Walk
    259% Enhanced Damage
    -47% to Enemy Lightning Resistance
    40% Chance of Crushing Blow
    Prevent Monster Heal
    +41 to Vitality (Based on Character Level)
    30% Better Chance of Getting Magic Items
    Level 21 Cyclone Armor (30/30 Charges)
    Ethereal
    4 Sockets (4 used)
    Socketed: Ber Rune
    Socketed: Mal Rune
    Socketed: Ber Rune
    Socketed: Ist Rune
    
    Ber Rune
    Required Level: 63
    Version: Expansion 1.10+
    Weapons: 20% Chance of Crushing Blow
    Armor: Damage Reduced by 8%
    Shields: Damage Reduced by 8%
    
    Mal Rune
    Required Level: 49
    Version: Expansion 1.10+
    Weapons: Prevent Monster Heal
    Armor: Magic Damage Reduced by 7
    Shields: Magic Damage Reduced by 7
    
    Ber Rune
    Required Level: 63
    Version: Expansion 1.10+
    Weapons: 20% Chance of Crushing Blow
    Armor: Damage Reduced by 8%
    Shields: Damage Reduced by 8%
    
    Ist Rune
    Required Level: 51
    Version: Expansion 1.10+
    Weapons: 30% Better Chance of Getting Magic Items
    Armor: 25% Better Chance of Getting Magic Items
    Shields: 25% Better Chance of Getting Magic Items
    
    

    Planning and play-through issues
    She was originally planned to be a dual Dragon Zeal Enchantress. With the help of a few recently shopped twinking staves she quickly made it through to A4 normal, and subsequently focussed on Fire skills. She was then mostly played as FB/FO Sorc until she was able to equip her Dragons and Passion and quested her way through Hell. However, a majority of her levelling was done at Pindle NM and eventually Pindle Hell, for which she cheated a little bit and mostly relied on Fire Ball.

    Alas: Things didn't quite go according to plan as far as the melee gameplay goes. Initially, she focussed on Hydra synergies to get the most out of the CtC from Dragon (inspired by @Grape's Zod God Sorc), but at some point I realized it wasn't really worth it, also she couldn't face tank enough to actually spawn those Hydras at a meaningful pace. (Later on, I respec'ed her once to max Enchant, Warmth and Fire Mastery first and only then pump synergies.) Most importantly, though, I was quite underwhelmed with her melee gameplay mid-way through A5 Hell. She was just too squishy, with bad FHR, lack of physical damage meaning little to no leech, given the meagre physical damage from Passion PB, lack of AR, meaning fewer Hydras, lower damage and even lower life upkeep, on top of a pretty low life total of around 1200. I tried Dracul's Grasp for a while upon hitting 76, but it was not enough to rely on for safety with her setup at that opint.

    Shying away from melee combat with more than 1-2 random monsters was getting kind of frustrating and not exactly the goal here :rolleyes: but I was set on using the Dragons I made for her – so what to do?

    Let's go crazy
    I did some thinking and at one point I realized that a more whacky route could be her best option, namely that using Hand of Justice and turning her into a Bear Sorc could solve almost all of her issues. Behold, that played out to be the case indeed, turning her from a squishy wimp into quite a beast (pun intended)! Sure this meant losing Zeal from dropping Passion, but that's a relatively small sacrifice for a still very fast normal attack (8 fpa), as well as great FHR breakpoints and a huge life pool in bear form. Another 16 Holy Fire levels from HoJ increased her aura to a respectable lvl 44, ITD meant AR issues were largely a thing of the past and decent physical damage from HoJ provided at least some life upkeep via leech. Fire damage would also improve noticeabley vs broken FIs thanks to the -20 EFR. Freeze and leech are helpful as well – in fact every single HoJ stat is. :)

    I went with a PB for HoJ, enabling 8 fpa with only one more source of IAS, since I meant to focus on fire damage and faster procs. Apart from the Hydras, I also intended to use Dracul's Grasp again after switching to the Beast setup. I played a dual Dream Bear Sorc before with Dracul's, and knew the physical damage provided by a HoJ PB would be enough get back to 100% quickly once Life Tap procs. I used the best base my untwinked 99ers found (13% ED) and got an amazing HoJ roll (328% ED of a possible 330):

    Screen Shot 2018-09-25 at 21.11.16.png

    So this meant she was using the following core pieces:
    • Dragon Troll Nest
    • Dragon Archon Plate (yes I know that's a waste of some strength points but I had to think about the future good looks of a Paladin as well here ;))
    • Hand of Justice PB
    • Switch: Lidless Wall with Beast (which was borrowed from my 99er Necro), with CtA (+3 BO) in inventory to pre-buff
    The rest then fell into place quite naturally:
    • Kira's Guardian '7 FHR, min/max dmg, 27 FR jewel': Incredibly good fit for her. FHR, massive resists and CNBF: All of these stats are extremely good and free up other slots to use with better items (rings and skillers in particular). The other route I contemplated was Guillaume's Face to help with FIs, but it's not that big of a deal with a strong Infinity Merc, and it would have meant way more shortcomings gearing around Guillaume's Face.
    • Dual BKWB for higher everything (damage/Enchant/FM, BO, Werebear...), a little extra life and some leech.
    • Arachnid Mesh: More damage and very welcome FCR, enabling her to at least hit 40% on switch.
    • Highlord's Wrath for the skill and the IAS required to hit 8 fpa. This meant she could use the below gloves.
    • Dracul's Grasp: While it wasn't a big help before switching to HoJ and Beast, same as with dual Dream Sorc I found this was the most utility from this slot. In bear form she can tank quite a bit so that Life Tap more often than not procs quickly enough to be helpful, resulting in a noticeable QoL improvement overall.
    • Sandstorm Trek: Together with Kira's and two SCs, this got her to 57% FHR, hitting the 54% BP (7 frames) as bear.
    Inventory: 5 Burning GCs, 1 Shimmering (13) GC of Vita (36), assorted SCs (FHR, life/resist)
    Merc: Infinity CV, Tal's Helm, Leviathan (the latter two due to just being lvl 82 at this point)

    No extra Enchant pre-buff gear, just CtA.

    Core stats after BO and in bear form (except FCR):
    • Attack damage: 12-14k
    • Attack speed: 8 frames
    • Life/Mana: 2500/440
    • FHR: 57 FHR, 7 frames
    • Resists: 69/40/64/75
    • 22% life leech
    • FCR: 40% on switch, 10 frames
    Gameplay vid of a P5 Ancient Tunnels run, featuring a couple of breakable FI fights:



    And the mandatory Mat pic.
    Screen Shot 2018-09-25 at 22.13.08.png

    Some conclusions regarding Enchantress I learned:
    • Leftover HRs are there to have fun. Spending them on whacky stuff is better than hoarding them. ;)
    • HoJ is great fun! In particular with Dragons. :p
    • Passion is... no fun at all! I still haven't tried a purely physical Enchantress (i.e. with more CB, block etc.), but I doubt I'd enjoy that any more.
    • Dual Dream Sorc is ridiculous, still much stronger than lvl 44 HF (I guess Fire Mastery is also that much worse than Lightning Mastery for some reason, and frequent unbreakable FIs don't help)
    • Cool to "accidentally" discover that Kira's Guardian can actually be best in slot.
    Next?
    Well, this build meant my untwinked characters' HR stashes took quite a hit obviously, so I better get back to running with them. :)

    Thanks for reading!

    EDIT: Cleared GoMule dump of junk since the stash was full of it...
     
    Last edited: Sep 26, 2018
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  2. BKC

    BKC IncGamers Member

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    This is just awesome and one of the finer reads over morning coffee i had in a long time! Good job sir!
     
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  3. T72on1

    T72on1 IncGamers Member

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    Very cool character !!! Well, not exactly cool, but still ... :rolleyes:. Well done.

    However, are you sure that Holy Fire of the Dual Dragons and that of Hand of Justice stacks? Unfortunately I can't find the info right now, but I have always thought that the auras on different items have to be the exact same level to stack. Which would mean you'd have level 28 Holy Fire from dual Dragons, but not level 44 because the level 16 of Hand of Justice doesn't stack and it's lower than the level 28.
     
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  4. ffs

    ffs IncGamers Member

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    Thanks! @T72on1 Yeah they stack, I double-checked with several sources beforehand. While I thought it would, I kind of wanted to confirm this before spending Sur Cham Lo. ;) (Though hypothetically, probably HoJ would still be a great fit for this character even without the extra HF levels to be honest.) LCS damage jumped quite a bit higher after the switch so I feel reassured! :)
     
  5. jonnyphive

    jonnyphive IncGamers Member

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    Great write-up and very cool character. I haven't come close to amassing that many high runes in all my play time, and you did it with your two untwinked 99ers alone. Very impressive. I'm surprised to see how relatively "low" the damage was on a level 44 HF with all that fire mastery, though. In addition to lower damage than dual dream, the greater number and danger of fire immunes compared to lightning immunes probably also factored into the safety and kill speed hit.
     
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  6. T72on1

    T72on1 IncGamers Member

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    LCS numbers ... feel reassured ... OMG !!! :eek:

    I trust you on checking though ;). Thanks for the info.

    Edit: I must admit that most of the times I'm only completely confident that something is true when I have seen it in the AB wiki. I checked before posting a few hours ago, but apparantly not in the right place. Seems like not only the level of the aura is the sum of those supplied by different items, but also the radius !!!
     
    Last edited: Sep 26, 2018
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  7. Pb_pal

    Pb_pal IncGamers Member

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    Simply awesome! Well done!
     
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  8. drmalawi

    drmalawi IncGamers Member

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    Really cool build but I love all builds that have Hydras ;)
     
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  9. necrolemming

    necrolemming IncGamers Member

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    lit
     
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  10. crawlingdeadman

    crawlingdeadman IncGamers Member

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    Nice write up and build!
     
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  11. ffs

    ffs IncGamers Member

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    Thanks all!

    Yeah, I guess while it takes a lot of running to get to 99, the good part is you will end up with a bunch of HRs and cool items! :) Regarding comparison with the Dream variant, I didn't check out any numbers before going for this, but was a little surprised as well. I expected Dreams to deal much more damage for sure, but not ~4 times as much or thereabout. :eek:

    Not sure if I misunderstood your wording or if you misread the relevant section, but in any case this was news to me: Radial damage for an aura of that combined level is applied once for each supplying item. So this would mean the pulse damage is based on level 44 HF and is applied three times. It's not significant in any case, but interesting to know.
     
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  12. T72on1

    T72on1 IncGamers Member

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    You didn't misunderstand, I misread. My bad ... :oops:. That's when you get when quickly reading upon things in between work related stuff. Or was it the other way around? :rolleyes:
     
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  13. maxicek

    maxicek Moderator Single Player

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    Congratulations @ffs, nice build. My HoJ character is in the queue...
     
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  14. PhineasB

    PhineasB IncGamers Member

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    Loads of fun in this package, very well done. I enjoyed my auradin with the HoJ quite a bit, so it's no surprise the fuzzy sorc version was also fun to play. :) Agreed though that dual dream > dragon/HoJ build for power. It was no contest between my bear-a-din and the auradin.
     
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  15. OldSoldier

    OldSoldier IncGamers Member

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    I'm really quite surprised you had AR problems with a conviction aura on your merc, especially with all that enchant and passion AR bonus. Or maybe that was before you outfitted him with the Infinity? I watched your video, that was pretty cool.
     
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  16. ffs

    ffs IncGamers Member

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    @OldSoldier Yeah I guess AR was fine with Conviction, probably much of the previous "not hitting stuff" issue was down to bad FHR and having to reposition too often. :) But ITD from HoJ was a noticeable improvement in that department for sure.
     
  17. Grape

    Grape IncGamers Member

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    Sweet character! Glad to have given some inspiration. I can totally see why you went with Bear in the end, Sorcs can be really fragile. I got around 80 pdr on mine so that helped quite some.
     
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