Indemaijinj
Diabloii.Net Member
Matriarch Feist the /players 8 Daggerzon.
Well, if you have read either of my two pat reports you will know that I do all my questing at /players 8 doing full clears to the best of my ability (that includes those darned guard towers).
You would have thought I would have reconsidered the /players 8 thing when playing an underpowered build like a Daggerzon (pure passives/normal attack), but no. She can do it as just as fine as anyone else. Especially with the equipment she was packing.
And look darn cool doing it

Don't you agree?
(this was a staged screenshot after the mat), I don't usually have the presence of mind to take screenshots while playing.
Well, let's not tarry to long, here's her stats:
Matriarch Feist, level 89 softcore 1.11 pure passives Daggerzon (RWM, not that she really took advantage).
2 unspent skill points. No unspent stat points.
All Waypoints taken. All quests resolved, except for the Anya and Charsi quest rewards and the Hell Larzuk socket quest.
Stats: (with gear/without gear)
Strength: 165/120
Dexterity: 202/195
Vitality: 205/205
Energy: 15/15
Life: 967
Mana: 147
Defense: 1472
Dagger AR (with Venom from Treachery): 3940
Dagger damage (with Venom from Treachery): 489-1067
Berserk AR (with Venom from Treachery): 5672
Berserk damage (with Venom from Treachery): 1238 - 1493
Note, all the AR and damage values are grossly misleading as she depends heavily on Critical/Deadly Strike, Crushing Blow, Open Wounds and -monster defense effects (hell, and my mercs Decrepify from Reaper's even).
Resists in Hell:
Fire: 75
Cold: 75
Lightning: 75
Poison: 27
Regardless of weapon switch/Fade
Skills (actual spents skillpoints in paranthesis):
Inner Sight: Level 11(8):
Monster Defense: -350
Slow Missiles: Level 4(1):
Duration: 30 seconds
Critical Strike: Level 11(8):
58% chance of triggering
Penetrate: Level 23(20):
AR Bonus: 255%
Dodge: Level 10(7):
47% chance of triggering.
Avoid: Level 10(7):
55% chance of triggering.
Evade: Level 10(7):
47% chance of triggering.
Decoy: Level 23(20):
Life: 230%
Mana cost: 2.5
Valkyrie: Level 23(20):
Damage: 550%
AR: 1720
Defense: 220%
Life: 4136 (feels like a hell lot more)
Mana cost: 47
Mercenary:
Waheed, level 89 Nightmare Offensive (Might) Desert Warrior.
Strength: 193
Dexterity: 156
Damage: 486 - 2518
Defense: 2181
Life: 1987
And of course, the equipment that got her there:
Hat:
64% resist all Kira's Guardian socketed with an Ambergris Jewel of Daring (+7 Dex/28% Light Res)
Shirt:
"Treachery" Wire Fleece
Mittens:
Doom Claw
Vampirebone Gloves
Defense: 111
Durability: 14 of 14
Required Strength: 50
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x4e7f4cb0
+18 to Life
+69% Enhanced Defense
Fire Resist +22%
Cold Resist +30%
3% Life stolen per hit
20% Increased Attack Speed
9% Chance of Crushing Blow
Belt:
String of Ears
Shoes:
Gore Riders
Necklace:
Athletic Amulet of the Giant (+3 Passives/+15 Strength)
Right Ring:
Scintillating Ring of Warding (15 Resist all/1 PDR)
Left Ring:
Rainbow Ring of the Bat (10 Resist all/3% mana leech)
Primary Weapon Switch:
233% ed Fleshripper socketed with a Shael
Stormshield socketed with a Hel
Secondary Weapon Switch:
205% ed "Passion" Elder Staff
Mercenary gear:
Hat:
55% resist all Kira's Guardian
Shirt:
Shaftstop
Stick:
202% ed Reaper's Toll socketed with a Shael
Well, if you have read either of my two pat reports you will know that I do all my questing at /players 8 doing full clears to the best of my ability (that includes those darned guard towers).
You would have thought I would have reconsidered the /players 8 thing when playing an underpowered build like a Daggerzon (pure passives/normal attack), but no. She can do it as just as fine as anyone else. Especially with the equipment she was packing.
And look darn cool doing it

Don't you agree?
(this was a staged screenshot after the mat), I don't usually have the presence of mind to take screenshots while playing.
Well, let's not tarry to long, here's her stats:
Matriarch Feist, level 89 softcore 1.11 pure passives Daggerzon (RWM, not that she really took advantage).
2 unspent skill points. No unspent stat points.
All Waypoints taken. All quests resolved, except for the Anya and Charsi quest rewards and the Hell Larzuk socket quest.
Stats: (with gear/without gear)
Strength: 165/120
Dexterity: 202/195
Vitality: 205/205
Energy: 15/15
Life: 967
Mana: 147
Defense: 1472
Dagger AR (with Venom from Treachery): 3940
Dagger damage (with Venom from Treachery): 489-1067
Berserk AR (with Venom from Treachery): 5672
Berserk damage (with Venom from Treachery): 1238 - 1493
Note, all the AR and damage values are grossly misleading as she depends heavily on Critical/Deadly Strike, Crushing Blow, Open Wounds and -monster defense effects (hell, and my mercs Decrepify from Reaper's even).
Resists in Hell:
Fire: 75
Cold: 75
Lightning: 75
Poison: 27
Regardless of weapon switch/Fade
Skills (actual spents skillpoints in paranthesis):
Inner Sight: Level 11(8):
Monster Defense: -350
Slow Missiles: Level 4(1):
Duration: 30 seconds
Critical Strike: Level 11(8):
58% chance of triggering
Penetrate: Level 23(20):
AR Bonus: 255%
Dodge: Level 10(7):
47% chance of triggering.
Avoid: Level 10(7):
55% chance of triggering.
Evade: Level 10(7):
47% chance of triggering.
Decoy: Level 23(20):
Life: 230%
Mana cost: 2.5
Valkyrie: Level 23(20):
Damage: 550%
AR: 1720
Defense: 220%
Life: 4136 (feels like a hell lot more)
Mana cost: 47
Mercenary:
Waheed, level 89 Nightmare Offensive (Might) Desert Warrior.
Strength: 193
Dexterity: 156
Damage: 486 - 2518
Defense: 2181
Life: 1987
And of course, the equipment that got her there:
Hat:
64% resist all Kira's Guardian socketed with an Ambergris Jewel of Daring (+7 Dex/28% Light Res)
Shirt:
"Treachery" Wire Fleece
Mittens:
Doom Claw
Vampirebone Gloves
Defense: 111
Durability: 14 of 14
Required Strength: 50
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x4e7f4cb0
+18 to Life
+69% Enhanced Defense
Fire Resist +22%
Cold Resist +30%
3% Life stolen per hit
20% Increased Attack Speed
9% Chance of Crushing Blow
Belt:
String of Ears
Shoes:
Gore Riders
Necklace:
Athletic Amulet of the Giant (+3 Passives/+15 Strength)
Right Ring:
Scintillating Ring of Warding (15 Resist all/1 PDR)
Left Ring:
Rainbow Ring of the Bat (10 Resist all/3% mana leech)
Primary Weapon Switch:
233% ed Fleshripper socketed with a Shael
Stormshield socketed with a Hel
Secondary Weapon Switch:
205% ed "Passion" Elder Staff
Mercenary gear:
Hat:
55% resist all Kira's Guardian
Shirt:
Shaftstop
Stick:
202% ed Reaper's Toll socketed with a Shael