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Matriarch Fair, Blizzballer

Discussion in 'Single Player Forum' started by Neksja, Apr 15, 2008.

  1. Neksja

    Neksja IncGamers Member

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    Matriarch Fair, Blizzballer

    So, day before yesterday, I started a blizzballer, because I wanted a character that can run baal well. I have lvl95 pure blizz, but I don't like to run with her baal, so blizzballer was my choice.

    Questing was quick, twinked to teeth and I needed her to run WSK before saturday, so I was excited. She is purely built for killing, her only mf comes from Gheed's Fortune. But let's go to her Skills and Gear:

    Fair, Level 79

    Skills:
    20 Blizzard
    20 Glacial Spike
    20 Fire Ball
    20 Fire Bolt
    1 in Fire Mastery, Cold Mastery, Warmth, Static Field, Telekinesis, Teleport, Frost Nova, Ice Bolt and Ice Blast
    1 skill point unused

    resists:
    63/90/75/75

    damage:
    Blizzard: 3638 - 3790
    Fire Ball: 4400 - 4795

    Gear:

    Nightwing's Veil (10% damage, open socket)
    Mara's (29all res)
    Hoto (37all res)
    Skin of the Vipermagi (Upped, socketed with 15all res, total all res 50)
    Spirit (28fcr)
    Magefists
    2x Stone of Jordan
    Snowclash (will be swapped for Arach's Mesh next level)
    Eth Sandstorm Treks

    Inventory:
    Gheed's
    3x Chilling GC's
    3x Burning GC's
    various small charms giving res, life and fhr

    Merc, Waheed a2 holy freeze:
    Eth Vampire Gaze (Ias jewel'd)
    Eth Duriel's Shell (Ed/strength jewel's)
    Eth 1.07 Giant Thresher Insight

    Gear readouts:
    Code:
    Nightwing's Veil
    Spired Helm
    Defense: 347
    Durability: 40 of 40
    Required Strength: 96
    Required Level: 67
    Item Version: 1.10+ Expansion
    Item Level: 86
    Fingerprint: 0xdab3a603
    +20 to Dexterity
    +117% Enhanced Defense
    Requirements -50%
    Half Freeze Duration
    +2 to All Skill Levels
    +5 Cold Absorb
    +10% to Cold Skill Damage
    Socketed (1: 0 used)
    
    Mara's Kaleidoscope
    Amulet
    Required Level: 67
    Item Version: 1.10+ Expansion
    Item Level: 87
    Fingerprint: 0x85cb48d
    +5 to Strength
    +5 to Energy
    +5 to Dexterity
    +5 to Vitality
    All Resistances +29
    +2 to All Skill Levels
    
    Heart of the Oak
    Flail
    'KoVexPulThul'
    One-Hand Damage: 1 to 24
    Durability: 30 of 30
    Required Dexterity: 35
    Required Strength: 41
    Required Level: 55
    Mace Class - Fast Attack Speed
    Item Version: 1.10+ Expansion
    Item Level: 66
    Fingerprint: 0x76e352fe
    +10 to Dexterity
    All Resistances +37
    Adds 3-14 cold damage over 3 seconds
    7% Mana stolen per hit
    Replenish Life +20
    Increase Maximum Mana 15%
    40% Faster Cast Rate
    75% Damage to Demons
    150% Damage to Undead
    +100 to Attack Rating against Demons
    +3 to All Skill Levels
    Level 4 Oak Sage (25/25 Charges)
    Level 14 Raven (60/60 Charges)
    Socketed (4: 4 used)
    
    Skin of the Vipermagi
    Wyrmhide
    Defense: 917
    Durability: 24 of 24
    Required Strength: 84
    Required Level: 57
    Item Version: 1.10+ Expansion
    Item Level: 86
    Fingerprint: 0xc4abdc4c
    +120% Enhanced Defense
    Magic Damage Reduced by 9
    All Resistances +50
    Required Level +7
    30% Faster Cast Rate
    +1 to All Skill Levels
    Socketed (1: 1 used)
    
    Spirit
    Monarch
    'TalThulOrtAmn'
    Defense: 137
    Chance to Block:  42%
    Durability: 86 of 86
    Required Strength: 156
    Required Level: 54
    Item Version: 1.10+ Expansion
    Item Level: 86
    Fingerprint: 0xe9cbb372
    +22 to Vitality
    +107 to Mana
    +250 Defense vs. Missile
    Lightning Resist +35%
    Cold Resist +35%
    Poison Resist +35%
    Attacker Takes Damage of 14
    55% Faster Hit Recovery
    28% Faster Cast Rate
    +2 to All Skill Levels
    +8 Magic Absorb
    Socketed (4: 4 used)
    
    Magefist
    Light Gauntlets
    Defense: 25
    Durability: 18 of 18
    Required Strength: 45
    Required Level: 23
    Item Version: 1.10+ Expansion
    Item Level: 49
    Fingerprint: 0x1ef9fe2d
    +27% Enhanced Defense
    Regenerate Mana 25%
    +10 Defense
    Adds 1-6 fire damage
    20% Faster Cast Rate
    +1 to Fire Skills
    
    Snowclash
    Battle Belt
    Defense: 102
    Durability: 18 of 18
    Required Strength: **
    Required Level: 42
    Item Version: 1.10+ Expansion
    Item Level: 87
    Fingerprint: 0x9409e6ac
    +139% Enhanced Defense
    +15% to Maximum Cold Resist
    Adds 13-21 cold damage over 3 seconds
    +2 to Blizzard (Sorceress Only)
    +2 to Chilling Armor (Sorceress Only)
    +3 to Glacial Spike (Sorceress Only)
    +15 Cold Absorb
    5% Chance to cast Level 16 Blizzard when struck
    
    The Stone of Jordan
    Ring
    Required Level: 29
    Item Version: 1.10+ Expansion
    Item Level: 87
    Fingerprint: 0x79dc8647
    +20 to Mana
    Adds 1-12 lightning damage
    Increase Maximum Mana 25%
    +1 to All Skill Levels
    
    The Stone of Jordan
    Ring
    Required Level: 29
    Item Version: 1.10+ Expansion
    Item Level: 50
    Fingerprint: 0x4c544a7b
    +20 to Mana
    Adds 1-12 lightning damage
    Increase Maximum Mana 25%
    +1 to All Skill Levels
    
    Sandstorm Trek
    Scarabshell Boots
    Defense: 247
    Durability: 8 of 8
    Required Strength: 81
    Required Level: 64
    Item Version: 1.10+ Expansion
    Item Level: 87
    Fingerprint: 0xcc59949
    +14 to Strength
    +13 to Vitality
    +150% Enhanced Defense
    Poison Resist +67%
    20% Faster Run/Walk
    20% Faster Hit Recovery
    50% Slower Stamina Drain
    +79 to Maximum Stamina (Based on Character Level)
    Repairs 1 durability in 20 seconds
    Ethereal (Cannot be Repaired)
    Inventory readouts:
    Code:
    Gheed's Fortune
    Grand Charm
    Keep in Inventory to Gain Bonus
    Required Level: 62
    Item Version: 1.10+ Expansion
    Item Level: 86
    Fingerprint: 0x43000488
    154% Extra Gold from Monsters
    39% Better Chance of Getting Magic Items
    Reduces All Vendor Prices 10%
    
    Chilling Grand Charm
    Keep in Inventory to Gain Bonus
    Required Level: 42
    Item Version: 1.10+ Expansion
    Item Level: 50
    Fingerprint: 0x9f18d390
    +1 to Cold Skills (Sorceress Only)
    
    Chilling Grand Charm
    Keep in Inventory to Gain Bonus
    Required Level: 42
    Item Version: 1.10+ Expansion
    Item Level: 80
    Fingerprint: 0x23fcb44e
    +1 to Cold Skills (Sorceress Only)
    
    Chilling Grand Charm of Anthrax
    Keep in Inventory to Gain Bonus
    Required Level: 42
    Item Version: 1.10+ Expansion
    Item Level: 80
    Fingerprint: 0x1c78775f
    +50 poison damage over 6 seconds
    +1 to Cold Skills (Sorceress Only)
    
    Burning Grand Charm
    Keep in Inventory to Gain Bonus
    Required Level: 42
    Item Version: 1.10+ Expansion
    Item Level: **
    Fingerprint: 0x52c96fb0
    +1 to Fire Skills (Sorceress Only)
    
    Burning Grand Charm
    Keep in Inventory to Gain Bonus
    Required Level: 42
    Item Version: 1.10+ Expansion
    Item Level: 80
    Fingerprint: 0xb581841a
    +1 to Fire Skills (Sorceress Only)
    
    Burning Grand Charm
    Keep in Inventory to Gain Bonus
    Required Level: 42
    Item Version: 1.10+ Expansion
    Item Level: **
    Fingerprint: 0x5578b9fe
    +1 to Fire Skills (Sorceress Only)
    
    Russet Small Charm of Balance
    Keep in Inventory to Gain Bonus
    Required Level: 29
    Item Version: 1.10+ Expansion
    Item Level: 75
    Fingerprint: 0xb26dbc6
    Fire Resist +7%
    5% Faster Hit Recovery
    
    Russet Small Charm of Balance
    Keep in Inventory to Gain Bonus
    Required Level: 29
    Item Version: 1.10+ Expansion
    Item Level: 80
    Fingerprint: 0xd7f83ff4
    Fire Resist +7%
    5% Faster Hit Recovery
    
    Foul Small Charm of Balance
    Keep in Inventory to Gain Bonus
    Required Level: 31
    Item Version: 1.10+ Expansion
    Item Level: 66
    Fingerprint: 0x1409b9fc
    +50 poison damage over 4 seconds
    5% Faster Hit Recovery
    
    Crimson Small Charm of Vita
    Keep in Inventory to Gain Bonus
    Required Level: 39
    Item Version: 1.10+ Expansion
    Item Level: 62
    Fingerprint: 0xb24b92c3
    +20 to Life
    Fire Resist +3%
    
    Cobalt Small Charm of Vita
    Keep in Inventory to Gain Bonus
    Required Level: 39
    Item Version: 1.10+ Expansion
    Item Level: 86
    Fingerprint: 0x204cb036
    +20 to Life
    Cold Resist +9%
    
    Burly Small Charm of Vita
    Keep in Inventory to Gain Bonus
    Required Level: 39
    Item Version: 1.10+ Expansion
    Item Level: 80
    Fingerprint: 0x2e77b0a6
    +20 to Life
    +17 Defense
    
    Lizard's Small Charm of Vita
    Keep in Inventory to Gain Bonus
    Required Level: 39
    Item Version: 1.10+ Expansion
    Item Level: 87
    Fingerprint: 0x95811f73
    +19 to Life
    +5 to Mana
    
    Merc gear readouts:
    Code:
    Insight
    Giant Thresher
    'RalTirTalSol'
    Two-Hand Damage: 219 to 684
    Durability: 28 of 28
    Required Dexterity: 130
    Required Strength: 178
    Required Level: 66
    Polearm Class - Fast Attack Speed
    Item Version: Expansion
    Item Level: 87
    Fingerprint: 0x6a3a1639
    +5 to Strength
    +5 to Energy
    +5 to Dexterity
    +5 to Vitality
    +250% Enhanced Damage
    +9 to Minimum Damage
    Adds 5-30 fire damage
    +75 poison damage over 5 seconds
    23% Better Chance of Getting Magic Items
    +4 to Critical Strike
    35% Faster Cast Rate
    204% Bonus to Attack Rating
    +2 to Mana After Each Kill
    Level 17 Meditation Aura When Equipped
    Ethereal (Cannot be Repaired), Socketed (4: 4 used)
    
    Duriel's Shell
    Cuirass
    Defense: 964
    Durability: 126 of 126
    Required Strength: 55
    Required Level: 42
    Item Version: 1.10+ Expansion
    Item Level: 87
    Fingerprint: 0x643b1775
    +23 to Strength
    +185% Enhanced Defense
    +29% Enhanced Damage
    Fire Resist +20%
    Lightning Resist +20%
    Cold Resist +50%
    Poison Resist +20%
    +100 Maximum Durability
    Cannot Be Frozen
    +98 to Defense (Based on Character Level)
    +79 to Life (Based on Character Level)
    Ethereal (Cannot be Repaired), Socketed (1: 1 used)
    
    Vampire Gaze
    Grim Helm
    Defense: 378
    Durability: 21 of 21
    Required Strength: 48
    Required Level: 41
    Item Version: 1.10+ Expansion
    Item Level: 85
    Fingerprint: 0x8f63da3d
    +100% Enhanced Defense
    +1 to Minimum Damage
    Magic Damage Reduced by 14
    Damage Reduced by 20%
    Adds 6-22 cold damage over 4 seconds
    8% Life stolen per hit
    8% Mana stolen per hit
    15% Increased Attack Speed
    15% Slower Stamina Drain
    Ethereal (Cannot be Repaired), Socketed (1: 1 used)
    Hellforges: Sol and Io (yarr :angry:)
    Other Finds: Eth 0soc Giant Thresher, nothing else. Once again, found 5-10 set amulets, but no Tal's.

    Future Plans: She will be my main Baalrunner, if I can get my hands on CTA, she will try to push to lvl99. So this is a little hint, if I but up rune auction, gib roons :tongue:

    I need help? Hell yes!

    I have a problem with the rest of my skill points that will come. Where to put them? Basically, I know that I'll but them to fire skills to boost Fireball damage. After I can get Arach's on, plus skills boosts Cold Mastery to magical lvl17 (-100% res), so I don't need to but points there. And after I get +5% cold damage facet into my Nightwing's, I think my Blizzard damage is good enough. So the fireskills:

    Fire Mastery or Meteor? Each point in Fire Mastery gives 7% more damage, every point in Meteor gives 14%. If I go the Meteor route, I'll have to use 3 skillpoints to prereqs. But after those 3 spent skills, Meteor gives twice as much damage than Firemastery and it can be used before wave2 spawns. So, after 5 more levels (6 skillpoints to use), it doesn't matter FB damagewisely, which one I'll choose, both gives the same amount, 42% extra damage. But I feel kind of frustrating to spend 3 points to get to the Meteor.

    I have 21 skill points left (If I'll get to 99), so I could get my Meteor to lvl18, but on the other hand, I could max Fire Mastery and spend two points for Ice Blast or Cold Mastery :lipsrsealed: Although, I propably won't see her higher than 94/95, so I should take the Meteor route?

    What you guys think?
     
  2. buraz

    buraz IncGamers Member

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    Re: Matriarch Fair, Blizzballer

    Grats on the mat. You made it in a very short time :thumb:

    Not sure can I help you, but from what you write I would go for meteor.
     
  3. maxgerin

    maxgerin IncGamers Member

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    Re: Matriarch Fair, Blizzballer

    Gratz on the Mat! :thumbsup:


    To hell with Fire skills. Max Blizzard instead. :grin:
    Personally, and largely because I envied DC's BlizzBaller, I went with Ice Blast for more Blizzard power.
    Blizz was the main killer so it would make more sense (at least for me) to max it rather than the support.

    And maybe it's just me, but I found her a bit slow for Baal running.
    My Lightning Sorc was much much faster, though the versatility is questionable.
    But I didn't have too much problem even with LI minions, just those pesky Gloams. :rolleyes:


    --maxgerin
     
  4. Jaedhann

    Jaedhann IncGamers Member

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    Re: Matriarch Fair, Blizzballer

    Put more points in Blizz synergies. Fireball damage increases more with fireskillers (fireball and mastery) then blizzard does with coldskillers (deminishing returns with coldmastery). And you'll want a bigger blizz anyway, or else p8 minion (needed for decent xp) will be a drag.

    [edit] I'll deck out my blizzballer (lvl95) for baalruns tonight and post the numbers. So you can see what to expect from a higher level one.
     
  5. Neksja

    Neksja IncGamers Member

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    Re: Matriarch Fair, Blizzballer

    Hmm. I have to think that again. I might save those skillpoints a bit further than tonight :grin: She's lvl82 now, pumping vitality. Oh, forgot his stats:

    Strenght: 137(156)
    Dex: base (60)
    Vitality: rest (343)
    Energy: base (40)

    I also did two test baalruns with her and took time:

    /p1 all the way: 3 minutes 30 seconds
    /p1 teleing, /p8 waves and /p3 Baal: 8:45 :grin:

    Okay, the last run had throne full of OK's and Merc kept dieing to IM during 2nd wave. Also, I had to babysit quite much on Merc, but I'll forgive him because of his level (and not yet wearing Glad's Bane or Fortitude). Also I kind of found out, that I need ~5 Fire Balls to kill one 2nd wave CI skeleton, but also noticed that my Blizzard could kill a little faster. So, I'd say 6-7 minutes is more accurate to my p8 waves/p3 baal run at lvl 81-82

    I have to try out Bonehew with switch, since Fair doesn't have anything on switch, waiting to get CTA+Spirit Switch.

    edit. @Jae, I'm turning more and more to that direction, but I won't make my decision not yet, need more testing/opinions.

    edit2. Thanks Jae, I'd love to see some numbers (run speed, damage, stuff like that) from such a high level blizzballer.

    Also, now got almost empty throne room, few Lords and few Souls. New record is 5:50 :smiley: Still had to revive merc 3 times, need some levels, both of us.



     
    Last edited: Apr 15, 2008
  6. Heskla

    Heskla IncGamers Member

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    Re: Matriarch Fair, Blizzballer

    As people already have said. Go for more blizz-power. To reach lvl 99 you will be baaling. Fireball when baaling is only for the weak cold-immunes when you clear the throne-room and the skellies of wave two. Otherwise it's pure blizz-power. And you'll need high blizz-dmg to take down the /players 8 waves fast enought. Also, very nice equip you got, I would chose DF before HotO though... :D
     
  7. Neksja

    Neksja IncGamers Member

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    Re: Matriarch Fair, Blizzballer

    Yeah, that seems to be the best way to do. But still, I'm not convinced enough :grin: Maybe after I'm level90, I too bored to see those unspent skillpoints and use them to Ice Blast.

    Yeah, nice DF, would be very lovely. My only one is 15%ed and the difference it makes to blizz damage? 500 more than Hoto (at this point, might be more if I land points to blizz synergies) and I would have to get some resists elsewhere. I like my resists maxed.

    Did one baalrun more, with settings /p1 teleing and waves1-3, /p8 for waves4-5 and baal at /p3. Lot faster and I found out that those waves4-5 are lot safer for me. Don't know why but my merc survives better, I kill them pretty quick and get nice exp. Weird :shocked:



     
  8. Jaedhann

    Jaedhann IncGamers Member

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    Re: Matriarch Fair, Blizzballer

    Ok, some numbers.

    Fireball damage: 3.7-4k
    Blizz damage: 6.5-6.8k
    Life: 2.3k
    Resists: full

    Blizzdamage might go down a bit if i decide to use a +2/20fcr circlet (if i can find one)

    didn't time my baalrun as the map sucks and i don't want to reroll. Went pretty quick, no potions gulped. Played it p1 to throne then p8/p1/p8/p3. Skellies took about 2 fireballs to die.

    Equipment:
    CoH, 31% DF, 11%NWV, Mara's, magefist, 2x soj, arachs, rare boots, spirit shield. Spirit + cta on switch.

    Merc has eth. fortitude, insight 1.07 GPA and a vampires gaze.

    Skill layout:

    20 blizzard, glacial spikes and ice blast, 2 coldmastery (don't know why 2)
    20 Fireball, 10 firebolt, 7 firemastery
    1 in usual lightning spells.

    With skillers i get +16 to coldspells and +18 to firespells. I use the cold part for waves 1,3-5 and baal. Fireball is only for clearing throne and wave 2 skellies. 4K @ p1 is plenty of damage for that.
     
  9. Neksja

    Neksja IncGamers Member

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    Re: Matriarch Fair, Blizzballer

    Pretty much the same equipment that I have, except the CoH and DF and those are quite unreachable for me now. But thanks a lot Jae for the numbers, those will help me a lot when I decide which way to go. :thumbsup:

    I'll let you know more about Fair's progress, I'll start some baalrunning tonight :smiley:
     
  10. Ugla

    Ugla IncGamers Member

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    Re: Matriarch Fair, Blizzballer

    Congrats on the mat!

    I don't mean to spoil the party, but i will oppose what has been said by Jaedhann and others in favor of Blizzard :rolleyes:

    1. With maxing GS, you have doubled the original damage. Sinking 20 more points into IB will only bring you another 100%, i.e. you will end up at 3/2 of the current value.

    For FB, maxing Meteor will raise your damage from 380% (of unsynergized FB) to 660%, i.e. 33/19 of its current value - slightly better result due to stronger synergies. Yet, the difference is not that big, and there are more important aspects to consider.

    2. Usefullness of FB compared to Blizzard in relation to Baal-running. This is often simplified to "Blizzard to kill the waves, FB to clear the throne and kill wave2 skellies". Very wrong, imo. First, FB is extremely strong against all waves up to 4th! (Venomlords are resistant, but that's not a major problem). Second, FB (and Meteor) complements Blizzard against everything non-FI/non-CI, often being faster inside the Throne. Blizzard simply works crap against anything that "touches" the wall.

    Going into more detail with "clearing the Throne" part - you have certainly noticed, that 4.5k FB is acceptable, but could certainly use some boost, while 3.5k Blizzard already fares well. Throne FIs are melee monsters, which tend to charge you and usually get slaughtered by 1-2 Blizzards, while the CIs are ranged attackers spread all over the place, and often have to be taken out one by one. You don't want to shoot 5 FBs against each!

    3. Plus, safety is your concern (you don't want to die at clvl98 :tongue:). It is much easier to step back from some Death Lords (your Blizzard already brings /p1 taurs into HR, despite not chilling them) than avoid all the missiles. Your merc is as good as dead among all those OKs and witches, but has no problem to endure a few assailants under a shelter of well-placed Blizzard. Stronger FB adds so much more to safety than a stronger Blizzard.

    4. I don't see any problem with frozen Lister's gang taking a few more secs to die, compared to chasing some retarded skeletons all over the place despite the vital help of our brave, chilled, poisoned and decrepified merc.

    5. Stronger fire and average cold kills Baal faster, esp. when considering Blizzard's limitation mentioned above. All you need is to curse him with LR, and then Blizz, FB,FB,FB, Blizz, until he drops dead (or a Tyrael's Might :undecided: ).

    Wrong calculations - you cannot compare those percentages like this. The optimal ratio between Meteor and FM depends on your total points invested in the fire-tree and the number of +skills. Thyiad had a link to a thread from way back explaining this stuff (quite well, based on my brief reading), and reposted it recently when someone touched the topic. Ask her :hide:

    To get to the end of this (already longwinded) post. I considered writing a mini-guide on Baal-running which could serve as some reference for optimizing the builds by providing the necessary background - monsters' data, damage calculations, etc. This is obviously a bigger project, but if you want to discuss this particular build, I have some more points beyond the scope of this post (some are in disagreement with yours).

    My blizzballer is clvl94, similar to yours with 10 pts in FM and 7pts in CM. I don't claim this is the optimal way to go, because you have other plans and gear options.
     
  11. Neksja

    Neksja IncGamers Member

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    Re: Matriarch Fair, Blizzballer

    Thanks Ugla, that's one hell of a post :thumbsup: This kind of discussion I wanted.

    I've read from other threads that one synergy point for Blizzard, adds ~100 to it's damage. I have no idea, how much would points to FM/Meteor add, but 100 seems quite small :undecided: I have to ask Thyiad to give me the link to explaining those synergies. I've been wondering how they really add damage, but I hope that link gives me the answer.

    Right now, I've been struggling slightly clearing the Throne room. Haven't ran enough so I'd recognize every FI and CI monsters so I could kill the with right skill. More runs needed :smiley: But I've used quite a lot FB there, also more GS than Blizzard itself. And yes, I've been using FB between casting blizzard till the Lister gang. Works nicely IMO.

    But how important is, that you make every wave at /p8, considering aiming to lvl99? Or even to 95? I kind of like the idea, that I'd use /p1 all the way to kill wave2 and then /p8 rest of the waves and Baal /p3 (I guess at later levels I have to do Baal also p8). I know I can do that way now (at lvl 86) but for how long it is "wise"? Anyone who has experience?

    My Merc. Act2 Holy Freeze for freezing and Insight is a must, at least I think so. HF for freezing (doh?) and Insight for mana regen, but how about the other gear? I've thought my eth Vampire Gaze (1mdr short from perfect) and Fortitude AP should do the job? Right now he dies a lot, but am I right, when I say, mercs become stronger after lvl90? Or should I get him other gear like Glad's Bane or something? And I guess I should carry Kelpie Snare with me so, merc can use it against Baal.

    About CTA, I think that's almost "a must" when running for 99er, right? Right now my sorc's life is slightly over 1k, so that would rise to closer 2k after BO? Also, it seems that Ugla, you are a big fan of LR wand, but no one else mentioned this against baal. Does it make killing baal noticeable easier? lvl3 LR lowers resists by -41 and it lowers Baal's FR to +9. Seems quite good?

    Ugla, I'd like to hear about your blizzballers Gear and numbers also, like Jaedhann gave. Just for comparisation.

    maybe that's enough for now, I'll add more thought and questions tomorrow :smiley:

    edit. Thanks Thyiad, but hey, that thread(s) are massive! Gotta go through them tomorrow...
     
    Last edited: Apr 15, 2008
  12. Thyiad

    Thyiad Moderator Single Player, D2 Assassin, Barbarian

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    Re: Matriarch Fair, Blizzballer

    Haven't finished reading the thread yet, but by popular demand ....... Maths!.

    EDIT: Hey I only had 8k items in my stashes back then. Those were the days. My 200%fcr Meteorb is called Cahani and is still using that gear from Sir_P. :flowers:
     
  13. Swiller

    Swiller IncGamers Member

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    Re: Matriarch Fair, Blizzballer

    If you'd like some help, I'd be willing to lend a hand. I've been considering writing a mini-guide about how different characters deal with particular fights, like against OKs or the ancients. So maybe the two could be merged into one.

    @ Neksja: Good work, my friend.

    @ Thyiad: That's some great reading. Admit it, you secretly love math.


     
  14. Ugla

    Ugla IncGamers Member

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    Re: Matriarch Fair, Blizzballer

    I'm afraid this is going to be another oversized post :tongue:

    ad fire-cold dilema (again): it's possile to get a map where the Throne is usually (almost) empty. But you could run such a map with pure Blizzy straight away. From a Blizzballer I expect more, to clear the Throne no matter the spawn. It also took me a while to find some reliable strategy. A powerful FB seems vital to establish a foothold without too much risk when the room is "a bit crowded".

    IIRC, waves 2-5 give approximately the same experience, only the first one gives less (blame Durf if not true). Monsters at /p8 give 4.5-times the exp of /p1 (+0.5 for each player above one). The last two waves are harmless for a Blizzballer, so there's no need to go lower (I'm just lazy). As for the second wave, I'd stay low enough, so the wave doesn't spread (costs too much time then).

    Baal gives about the same exp at /p3 as for any higher value, thus stick with /p3.

    I play vanilla, thus I won't agree on this. I use HF/Kelpie. I would probably not bother switching to 'Insight' even if I could - too much space. Don't know how Defiance works, maybe for non-blocking chars it may be worth trying. Note that Lister's smite attack ignores defense, and your merc may have trouble handling him fast&furious..&CI, unless you park him of course. As for the %DR, not needed imo - melee hitters are kept frozen and the witches amp him anyway. GBane might be an option since you can deal with the third wave very quickly compared to e.g. lightning builds. CBF is of great value against wave2.

    Hmm, I was tempted to make CtA, and decided not to - I prefer my LR wand :tongue: But honestly, I die once upon a time due to careless play, and it's one big pain to recover the body. I've lost too much exp going to lvl94 - no way playing like this beyond lvl96, but I don't intend to, and that's the point :laugh:

    As for my affinity to LR switch (warning, long story ahead); me and Hrus started playing lightning javazons back in 2k4, which soon became our main MF characters. Though Hrus later deserted to a Blizzy in search for grail, he still played his java a lot (been parked at clvl97 for ages now). We tried various means to combat the LIs, but none of them proved so devastating as using the LR-switch.

    I later used it on a fire sorceress when running Mephisto at the cost MF switch, beating a Blizzy in terms of speed. I don't take a step without it when playing an elementalist. Literally.

    Concerning our discussion, LR curse proves extremely useful inside the Throne - those of the "infested" type. Just one expample for all: OKs have 60% FR, which means that using slvl3 LR effectively doubles the damage done by FBs. It is fairly easy to curse the entire pack before they split. I don't bother using it against witches, since these are already fragile, but ghouls and skeleton mages have high FR again. Even cold spells make good use of it, since your CM won't probably be high enough on a hybrid - e.g .minions of destruction have 50%CR, Death Lords 33%, Assailants 50%. Though you can see that -100% from CM is still not "at the top", Blizzard is strong enough against regulars as it is. With two more levels in CM and using the LR switch granting -151%, we get the maximum performance against Lister and Baal. Since /p3 Baal takes quite some time to kill, it may be worth considering.

    The other option is having a special switch for FB (with facets), and just use CtA for prebuff.

    When optimizing, you must weight the relative improvement for each task by the fraction of time you actually spend doing this task.

    And there is more. There are "other" breakpoints you rarely hear about (the dark ones :devil:) - killing a pack of Hell Witches (25%FR, 2782-5563 life) with the first shot rather than allowing their volley to obliterate your merc can go a long way towards perfection. If there is a way to squeeze in few more percent to kill an OK with three FBs instead of four, you shoud better try and find it, etc.

    I'm going to store these ramblings in a file, so I have less work when I actually start writing something:)

    Enough for today, good night!
    ...ZZZZZzzzzzzzz
     
  15. Jaedhann

    Jaedhann IncGamers Member

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    Re: Matriarch Fair, Blizzballer

    Meh, just rebuilt. Make a blizz-lightsorc. I just revived mine and i must say, lightning has a lot of pro's and very little cons.

    First, lightning pierces, so OK's can't hide behing their fire-immune buddies. You'll hurt those and the OK's.
    Second, lightning doesn't instakill 3 or more dolls right up to you when they come rush in from nowhere. Instead it kills only one that is close to you (and maybe his friends behind him, but those don't hurt)
    Third, only native lightning immunes are gloams, blizz pwns them.
    Forth, LI/CI spawnes at the waves are much rarer then CI/FI (colenzo/lister)
    Fifth, lightning has a -enemie lightning piece of equipment that fits the build perfectly (griffons)

    cons. A bit lower average damage. I have now @ lvl90 1-9.6k lightdamage and 4.4k blizz damage. Same equipment as the blizzballer, but griffs instead of NWV. Killing Baal is a lot slower, i really miss the cold damage. But clearing waves 1-3 is faster, 4 is just as fast and 5 is a little slower due to less blizz damage. Ohwell, next points go into iceblast.
     
  16. Neksja

    Neksja IncGamers Member

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    Re: Matriarch Fair, Blizzballer

    Thanks for answers everyone :flowers:

    I noticed one thing, Fair is VERY fragile. In 3 baalruns this morning, died 2 times :sad: her HP is 1016, which is about 1-2 attacks from any monster in throne. I have to drink juvies more than I can fit into my belt. I'm really thinking of selling my good charms for runes and make cta for help, can't figure any other way to improve my life so huge.

    I have to read those maths (at least to the point my too bored :rolleyes:) because I noticed, that 2 times I hit accidentally that "+" button while I was spamming FB, almost spent points cold armor :shocked: So I have to get rid of those extra skills.

    Didn't try LR wand yet, haven't scored one and Malah has been stingy. I'll let you know what I do
     
  17. Ugla

    Ugla IncGamers Member

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    Re: Matriarch Fair, Blizzballer

    I just realized that I didn't calculated cold facets in CM considerations above (I don't use any).

    Also, here is my Blizzballer.

    Meet Matriarch Varda :girly: (#3 or #4; I re-use the Valar names way too often). She never had her own mat thread, I believe. She's decked in high-MF gear (from Baalathon), because of fixed number of runs. I never tried to equip her damage-wise.

    naked stats: str 85, dext 150, vita 280, erg 45
    skills: much like Fair, with 7 CM, 10 FM
    gear: Occy (Ist), Viscy (PDiamond), Shako(PTopaz), 3*Tal's (Ptopaz), SoJ, rare ring with str&resists, Wartravs, Magefist
    switch: Grim Wand of Lower Resistance (slvl3/82 charges)/'Rhyme' Heater

    GCs: 1 fire, 1 cold skillers (poor me :grin:), 13%res all/+3max, Gheed's (39/15)
    SCs: 10%CR/3%FRW, 10%CR/6%MF, 4%res all, 8%PR/6%MF, 6%FR/6%MF, 15 mana/6%MF, 7%MF/+3AR (woot :rolleyes:), 5*plain 7%MF

    [/hijack]
     
  18. Neksja

    Neksja IncGamers Member

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    Re: Matriarch Fair, Blizzballer

    thanks for numbers Ugla :flowers:

    Still haven't spent my skillpoints, lvl89 now and 11 points unspent. I tried to study a little that synergy/mastery thread, so am I close if state this:

    ?? This would mean, that I'd have to put some points to Mastery, to get it to 31 and then try to get meteor. Sounds a bit too complicated for my taste, seems like I'm going to put ~10 points to mastery and then perhaps blizz synergy. What you think about spreading the points? First some points to make FB better and then rest to Blizzard's synergy, bad choice or good?

    Found out, that Fair is very nice AT-runner. Found my 2nd eth Glad's Bane today :thumbsup:
     
  19. Neksja

    Neksja IncGamers Member

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    Re: Matriarch Fair, Blizzballer

    sorry for double post, but I'd like you guys to know, that I made my mind. Took "The Golden Way" and decided this:

    Fire Mastery to 10 hard points (raised FB damage to 5800-6400 approx.)
    Rest of the skillpoints are going to Ice Blast for extra Blizz damage.

    That way, my FB will be good enough for me and now I can focus on getting a better main skill. 1 point to IB gives roughly 90-95 more damage but I think it's worth it. After 5 skills, it's almost 0,5k extra damage. Good boost enough to help killing those non-CI monsters.

    I'll add Fair to "running for 99er" -table. I hope that MF Pentathalon at /players8 will give me lots of experience :thumbsup:

    Wish me luck, I'm going to need it :grin: *goes to Pindle*
     
  20. Ugla

    Ugla IncGamers Member

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    Re: Matriarch Fair, Blizzballer

    IIRC, with 50 total points in the fire tree (excluding warmth), it's impossible to get that many +skills, so it would make sense to raise Meteor, i.e. your current setup is the best you can get in terms of FB damage.

    As for the cold tree, -150% total from mastery and facets (and ev. LR curse) is the max that makes sense for Baal-running, as I stated above. You will see how much you can get from the +skills, but you will most likely not be able to sink all the remaining into IB to get the optimal performance - whether it corresponds to the -150% CM limit or not. Better make an excel sheet for the purpose.

    Anyway, good luck on Baal-running :thumbsup:
    I'm currently stuck in the cow-level until I complete the set (or get pissed off and kill off the king :evil:), and miss the good old WSK deeply :cry:
     

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