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Matriarch Elektra - Pure Lightning Sorceress

Discussion in 'Single Player Forum' started by Face, Oct 15, 2010.

  1. Face

    Face Diabloii.Net Member

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    Matriarch Elektra - Pure Lightning Sorceress

    In the need of a good countess runner and wanting to try a pure light sorc, I present you Elektra.
    I partially got the name from the movie Elekta but The name seems to suit a light Sorc nicely.
    I did not go it alone as I teamed with mir and his Wolfbarb wolfric all the way to Matriarch.


    Stats (Naked/Gear)
    LCS
    Status: Matriarch
    Name: Elektra
    Level: 85
    Strength: 85/102
    Dexterity: 30/34
    Vitality: 365/367
    Energy: 35/67

    HP: 883/1128
    Mana: 201/565


    Resists
    Fire: 75
    Cold: 75
    Lightning: 75
    Poison: 38


    Skills (Naked/Gear)
    Warmth: 1/11
    F. Armor: 1/11
    Static F.: 1/15
    Teleport: 1/15
    C. Bolt: 20/34
    Lightning: 20/34
    C. Lightning: 20/34
    Light. Mast.: 20/34
    Nova: 8/22 (Future points)


    Equipment
    Weapon: Eschuta's
    Helm: Shako
    Armor: Vipermagi
    Shield: Mosers 2x P.Diamond
    Belt: Arachnid
    Gloves: Magefist
    Boots: Silkweave
    Rings: 2x 10fcr
    Ammy: Tal's Adj.
    Stash: 5x light. skillers,fhr&res SC

    Code:
    Eschuta's Temper
    Eldritch Orb
    One Hand Damage: 18 - 50
    Durability: 23 of 30
    Required Level: 72
    Fingerprint: 0x662084f9
    Item Level: 80
    Version: Expansion 1.10+
    +3 to Sorceress Skill Levels
    +40% Faster Cast Rate
    +19% to Lightning Skill Damage
    +18% to Fire Skill Damage
    +30 to Energy
    
    Harlequin Crest
    Shako
    Defense: 128
    Durability: 6 of 12
    Required Level: 62
    Required Strength: 50
    Fingerprint: 0x3a9cd30a
    Item Level: 85
    Version: Expansion 1.10+
    +2 to All Skills
    All Stats +2
    +127 to Life (Based on Character Level)
    +127 to Mana (Based on Character Level)
    Damage Reduced by 10%
    50% Better Chance of Getting Magic Items
    
    Skin of the Vipermagi
    Serpentskin Armor
    Defense: 279
    Durability: 14 of 24
    Required Level: 29
    Required Strength: 43
    Fingerprint: 0xcde7df46
    Item Level: 87
    Version: Expansion 1.10+
    +1 to All Skills
    +30% Faster Cast Rate
    +120% Enhanced Defense
    All Resistances +34
    Magic Damage Reduced by 9
    
    Moser's Blessed Circle
    Round Shield
    Defense: 175
    Chance to Block: 37
    Durability: 52 of 64
    Required Level: 31
    Required Strength: 53
    Fingerprint: 0xbe2bf9e6
    Item Level: 86
    Version: Expansion 1.10+
    +30% Faster Block Rate
    25% Increased Chance of Blocking
    +214% Enhanced Defense
    All Resistances +63
    2 Sockets (2 used)
    Socketed: Perfect Diamond
    Socketed: Perfect Diamond
    
    Arachnid Mesh
    Spiderweb Sash
    Defense: 122
    Durability: 10 of 12
    Required Level: 80
    Required Strength: 50
    Fingerprint: 0xbe6b0691
    Item Level: 87
    Version: Expansion 1.10+
    +1 to All Skills
    +20% Faster Cast Rate
    Slows Target by 10%
    +95% Enhanced Defense
    Increase Maximum Mana 5%
    Level 3 Venom (5/11 Charges)
    
    Magefist
    Light Gauntlets
    Defense: 24
    Durability: 13 of 18
    Required Level: 23
    Required Strength: 45
    Fingerprint: 0xedc2cad4
    Item Level: **
    Version: Expansion 1.10+
    +1 to Fire Skills
    +20% Faster Cast Rate
    Adds 1 - 6 Fire Damage
    +20% Enhanced Defense
    +10 Defense
    Regenerate Mana 25%
    
    Silkweave
    Mesh Boots
    Defense: 121
    Durability: 6 of 16
    Required Level: 36
    Required Strength: 65
    Fingerprint: 0x9097a356
    Item Level: 87
    Version: Expansion 1.10+
    +30% Faster Run/Walk
    +170% Enhanced Defense
    +200 Defense vs. Missile
    Increase Maximum Mana 10%
    +5 to Mana after each Kill
    
    Wraith Whorl
    Ring
    Required Level: 48
    Fingerprint: 0x82262ec0
    Item Level: 80
    Version: Expansion 1.10+
    +10% Faster Cast Rate
    +2 to Dexterity
    +8 to Life
    Cold Resist +18%
    All Resistances +11
    Fire Resist +6%
    
    Eagle Hold
    Ring
    Required Level: 47
    Fingerprint: 0x601a6d93
    Item Level: 85
    Version: Expansion 1.10+
    +10% Faster Cast Rate
    +48 to Attack Rating
    +15 to Strength
    +80 to Mana
    +1 to Light Radius
    
    Sparking Grand Charm of Quality
    Grand Charm
    Required Level: 42
    Fingerprint: 0x9fbd29c8
    Item Level: 55
    Version: Expansion 1.10+
    +1 to Lightning Skills (Sorceress Only)
    +2 to Maximum Damage
    
    Sparking Grand Charm of Sustenance
    Grand Charm
    Required Level: 42
    Fingerprint: 0xece7e54f
    Item Level: 53
    Version: Expansion 1.10+
    +1 to Lightning Skills (Sorceress Only)
    +27 to Life
    
    Sparking Grand Charm of Inertia
    Grand Charm
    Required Level: 42
    Fingerprint: 0x28633774
    Item Level: 85
    Version: Expansion 1.10+
    +1 to Lightning Skills (Sorceress Only)
    +7% Faster Run/Walk
    
    Sparking Grand Charm
    Grand Charm
    Required Level: 42
    Fingerprint: 0xa9957364
    Item Level: 85
    Version: Expansion 1.10+
    +1 to Lightning Skills (Sorceress Only)
    
    Sparking Grand Charm of Quality
    Grand Charm
    Required Level: 42
    Fingerprint: 0xb3e5d74c
    Item Level: 85
    Version: Expansion 1.10+
    +1 to Lightning Skills (Sorceress Only)
    +2 to Maximum Damage


    The Merc
    Type: NMA2 Def.
    Weapon: Reaper's Toll
    Helm: Vampire Gaze
    Armor: Duriel's Shell


    Game Progression

    Normal
    Me and mir both started out untwinked /p8 all the way. As for any sorceress especially pure light,
    mana was a constant problem throuhout normal so every so often I would stock up on blues and chug
    them as we went along. Starting out was a little slow and most of the problems came from A1 where
    me and mir encountered 3-4 straight LE/Curse boss packs one after another with mir biting the dust
    a few times(It happens sometimes ;)) and a NDE for me. Beginning of A2 we decided to twink which
    helped alot but mana was still a problem onward. The rest of normal went quite smoothly wihout much
    trouble besides mana issues. Ancients and Baal were a Joke. Did Baal runs til lvl43 in preparation for NM.

    Nightmare
    Entered NM around lvl43 /p8 all the way. NM was a breeze though mana was a problem occasionally though
    mir's maxed BO helped alot. mir's kill speed seemed to slow down a little in the early acts
    (lack of good mace uniques?) but it wasn't a problem as with Elektra having ~10k max lightning at the
    time everythg just melted away in seconds. Nothing interesting happend in NM just the usual easy ancients
    and Baal runs til lvl75 with mir equiping most of his end-game gear and me finally able to use my Eschuta.

    Hell
    From lvl75, me and mir hit the pits for some /p8 runs til he could equip wolfhowl and arachnid for me.
    Leveling in the pits at /p8 went pretty fast as Elektra had around ~15max lightning which was plenty
    to take down anything not lighning immune. Only problem we encounterd in the pits were those nasty cursed
    boss archer packs wich resulted a few deaths for mir and NDEs for me. We left the pits at lvl80 with both
    our end-game gear equipped, ripping through Hell at /p5. Lightning immunes were a problem for me but I let
    my merc and mir take care of them and vice versa with physical immunes i dealt with. Everything else melted away.

    The biggest problem we encountered was in the Frozen River with a lovely roll of Gloams,vipers, and Spearwoman.
    I was pretty much helpless with all the light immunes so mir tanked them all. The worst part was after entering the Frozen River, we were greeted with viper and gloam boss packs which resulted in mir's death and more NDEs for me. We took the ancients at /p5 on the first try with me and my merc dealing with 2 of them as mir took on the whirler. WSK Level 2 posed a small nuisance as Greater Mummies kept reviving gloams(a bad combo) from a distance. Baal and his minions were taken out at /p8 wih ease finally achieving Matriarch Status.


    Summary
    Though mana intensive, playing a pure lightning sorceress is very fun. I dont have the most godly setup but its
    still very respectable and it works just fine. Future plans for Elektra are countess running and pits.
    No good finds along the way and Baal dropped crap as usual. Something odd though i have never seen was in
    Chaos releasing the Infector Seal, only ~6 Balrogs spawned right NEXT to the seal.

    Thanks for reading & future comments!
     
  2. SnickerSnack

    SnickerSnack Diabloii.Net Member

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    Re: Matriarch Elektra - Pure Lightning Sorceress

    Nice character, even if it is a cookie cutter. :p Good luck on the Countess runs. Which runewords do you hope to make?

    It sounds like you two had a lot of fun (I read the other pat thread too). I've been wanting to do some mping again, but I'm just so busy with other things that it's hard to coordinate with others.
     
  3. mir

    mir Diabloii.Net Member

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    Re: Matriarch Elektra - Pure Lightning Sorceress

    No wonder that your killing power was greater then mine, it was 1500 damage versus 19K :tongue:. Impressive numbers indeed, my she bring you the runes you wish for, btw what was your chain lightning damage?
     
  4. Face

    Face Diabloii.Net Member

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    Re: Matriarch Elektra - Pure Lightning Sorceress

    @SSnack: Thanks, right now i just want to restock my mid-rune stash and for RWs maybe Stone,Treachery,HoTO not really sure ATM.

    @mir: Thanks, CL was maxed at 8.1K so still quite powerful.
     
  5. Arkardo

    Arkardo Diabloii.Net Member

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    Re: Matriarch Elektra - Pure Lightning Sorceress

    Grats on the Mat! You do appear to have 130% FCR, so you could drop one FCR ring, if you want. Then again, they don't look too shabby...
     

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