Matriarch callmebob - CL/FO sorceress Matriarch callmebob. I couldn't think of a name and needed to make a character real fast for a MP session. So I went with this intending to change it and never got around to it. She'll be keeping this name now. Callmebob is my new CL/FO sorceress built to run the countess for runes. For some reason I just canâ€™t get excited about trading in the SPTF, so Iâ€™m still NTPP, but want some mid-level runewords to help out my questing characters. So, I decided I needed a countess runner. Skills:* 20 Frozen Orb (31) 8 Cold Mastery (19) 20 Chain Lit (31) 20 Lit Mastery (31) 15 Lightning (26) 15 Charged Bolt (26) Attrib:* (With Gear) Str: 162 (for spirit) Dex: 80 (for wizardspike) Energy: base Vit: Everything else (around 280 now?) Life is in the 800â€™s I believe, Mana in the 600â€™s probably. Gear: Harlequin Crest Maras Vipermagi Occulus Spirit (35fcr) Arachnids Mesh SoJ Rare ring with FCR and some resistances War Travellers Magefists Switch: Wizardspike and another Spirit (not 35fcr) Mercenary: Holy Freeze Insight Thresher Ethereal Vampire Gaze Duriels Shell *Iâ€™m going from memory, not at my gaming PC at the moment Callmebob started out as a participant in the â€˜beerâ€™ MP sessions, a group of untwinked sc RWM/RRM players â€˜generally play as if they have a beer in one hand and the mouse in the otherâ€™. Since I was playing with a group I focused on skills instead of melee, putting 10 points in Charged Bolt for the first 2 acts knowing it would be a synergy for Chain later on. I would not have done so if I were building a twinked build. Until the end of Act 3 normal, she was untwinked. She collected all the pieces of Khalim, but hadnâ€™t yet entered the Durance when I decided she needed to get a move on and get to hell ASAP. So, a twinking I will go, a twinking I will goâ€¦.! I used the basic low-mid level sorceress gear, Lidless wall, Vipermagi, Peasant Crown, Suicide branch, magic/rare ammy, manald heal and SOJ, magefists, goldwrap, and rare boots through normal as my level/stats allowed. I ran eldritch until level 42 in normal until I could equip the Occulus, then did all of nightmare in about Â½ hour to 45 minutes as I just teleported past everything that didnâ€™t need to die. NM Diablo proved to be a bit of a challenge at level 42. He PLBoDâ€™d my merc, I resurrected him, he did it again, repeat once more. By that time I had him staticâ€™d down to 25%, and was able to FO/tele around to dodge his attacks and land a few shots until he died. I think I died a few times, but had safety TPâ€™s around and could teleport out of his cages. Leveled at NM eldritch until level 62 I think, then equipped Spirit, Harlequin Crest, and War Travelers. Ran NM Baal until level 76, equipping my 28 Maras at level 67. Finally at level 76 I started hell. With the aid of a few charms, my resists were 70/75/75/75. My mercenary is wearing Duriels, Eth Vampire Gaze, and has an Insight Thresher. With all my +skills and one point in warmth, I can easily teleport forever without drinking a pot, and can cast chain lightning for about 20 seconds before potting. Unless I get hit with mana burn, I generally donâ€™t need to pot. I was worried about attacking the Countess at level 76, but at players1 and with my + skills I found I was having very little to no trouble locking most monsters into hit recovery or my merc surviving until everything was dead except the countess. I leveled to 78 running her on Players 1 (2x Fal and 3x Dol so far). At this point I decided to finish up Hell, save Anya one more time to max out my resistances, and get another 10 levels or so in skills/attributes and on the mercenary to ensure survivability and up the killing speed. With the help of several MPâ€™ers we walked through most of Act I and II, achieving level 80 and equipping Arachnids Mesh, my final gear change. Then in another session I skipped the jungles of Act III (I hate that place), walked most of Act IV, then skipped most of Act V to finish as a Matriarch at level 82. I baaled a bit last night to level 85. I will probably baal with her a bit more, her teleporting is quite safe. This is the first time Iâ€™ve ever used the Occulus, having always favored Wizardspike, but I think I like it. Only once or twice out of the 100â€™s of times the ctc teleport activated have I ended up in a worse spot than I was when I was hit, and being Softcore that isnâ€™t such a big deal. Itâ€™s never directly caused my death (yet). I have a Wizardspike on switch if the Occulus becomes a problem, but I canâ€™t give up the +3 skills that easily. Once I find a good fast Countess map, sheâ€™ll probably stick with it for the rest of her career. I may investigate a few gear switches, as I have almost maxed Charged Bolt, and may try a 200fcr setup to see what all the fuss is about, as Iâ€™m using the lit tree more than Frozen Orb at the moment. This makes my 3rd Mat, zero Patâ€™s so far, but I do have two men working on Nightmare at the moment. Finds: NM Hellforge was dismal. Shael I think, donâ€™t quite remember. I havenâ€™t done the Hell hellforge yet, will get to that this evening and report it in the IFT if itâ€™s worth reporting. Gheeds fortune (150/35/11) I think. Dropped by the Hell Council. Mentalist's Grand Charm of Balance. Dropped somewhere in HellAct IV. Thanks: To all of the Beer group, you know who you are. To TopHatCat 64 for helping me through Acts III through V in Hell, rescuing Anya, defeating the ancients (one was Lit and Cold immune, I stood around doing nothing watching him smite away) and witnessing my Matriarch-dom. To mmmBob, Nagi, and whoever else was with me for Hell Acts I and II (sorry, I'm terrible with names). To You, for reading this. To the SPF.