Matriarch BaalBusterIII: yes, the other Baal runner. I've been too long winded lately, so I'll try to be more kind this time and wrap things up a little quicker... Brief History: BaalBusterI = IK/WW/'zerker barb = killed things too slowly (by far) = fail. BaalBusterII = Fishyzon = success, but there's a few things I don't entirely like about her: - requires weapon switch for different attacking weapons (javelin & bow), leaving no room for a CtA (and I like using my CtA). - remembering to pick up (or purchase) arrows sucks. I always seem to run out or have a backpack full of 3 stacks - never in between. - her mana's too low for continued FA-spammage, even with an Insight merc - she's not as mobile as I'd like (and/or lacks monster-manipulation skills) for someone that has to face Gloams often. - ditto for what OK's can (and will) do to her merc before she has time to do anything about it. - a 'tough' monster spawn really, really, really seems to slow her down (not that she's lightning-fast against a good spawn)... ok, since she relies on LF, she probably does qualify as lightning-fast :tongue:... I think it's because... - her attack is a little slow, so she spends a lot of time on defense as well as offense. ... I realize most of those are relatively minor or can be combated a little, but the fact is that I don't find her that fun to play. And, if it's not fun, why do it? So, I set out to design a Baal runner that I find fun, and Genraek's recent thread about favourite builds made me rethink how I was approaching this problem. Since I like 200 FCR sorcs, why not see if I can use one for this task that's never yet been an 'appealing' challenge to me. Also, a little originality never hurt anybody. Hence: Matriarch BaalBusterIII level82 (and climbing fast) Life: 1421 Mana: 1133 Resists: 75 all Skills: 20 Nova (+10 skills) 20 LM 20 Fireball (+12 skills) 20 Firebolt 1 Enchant, Teleport, Static, prereq's remaining points will go into FM Magic Find: 218 (a little low, but that's dictated by... 200 FCR = 7-frame spell spammage (read: fun & fast) Nova Damage: 1135 - 1531 Fireball Damage: 4022 - 4412 (and rising) Gear: Wizardspike (26 FireResist, 10 MF jewel) Spirit Monarch (35 FCR) Vipermagi (50 Resists) Griffon's Eye (16/20, with facet) crafted Caster amulet (+1 sorc, 20 FCR, stuff) 2x SoJ Magefists Arachnid's Wartrav's (49%) Switch: beta-CtA + Spirit 2x Fire skillers 1x Light skiller Gheed's 1x FHR SC 17x 7% MF sc's Merc: Prayer mercenary eth Insight CA Tal's Helm (IAS jewel) Guardian Angel (Ambergris Jewel of Strength: 30/6) <-- might switch to my new Fortitude, and might swap the helm to a VampGaze too. And yes, a he's Prayer mercenary. I love him despite his "not tanking for :censored:" abilities. Finds: Fal/Lum Hellforge +5/-3 Poison Facet ... jack all elsewise ... Notes: 1. My lightning damage is enough for "forced-into-continuous-hit-recovery" for most monsters, so I get to simply teleport onto many packs and spam Nova to watch large numbers of monsters die quickly. This works perfectly for: Flayers, Succubi, Ghosts, Serpents, OK's and Abyss Knights, those annoying teleporting witches, and just about any non-lightning Immune. The ones that it doesn't work for are: Lister's pack, Pit Lords, and Frenzytaurs. 2. And when the monsters are still dangerous, my 7 frames casting speed is often fast enough that I can see a monster start to swing an attack and I still have time to teleport away before he hits. 3. ~4k Fireball (at 7 frames) is enough to wipe out those pesky Gloams fast. It also does quick work of Blood Lords. This damage should break 5k before I'm done too. 4. Fanaticism, Conviction, Cursed, and Lister are still the biggest remaining problems. A little prudence is still necessary, afterall, but... see point #2. Baal could be a little faster after Static, but he's not too bad (Fireball is used for the finisher). 5. With the merc's auras and my high mana, I can out-regenerate my casting speeds for all except Nova (and it takes twice as long to drain my bulb while spamming Nova as it does to refill it by not casting spells). Manaburn isn't an issue because I can teleport again by the time I realized I've been hit. 6. I forgot about the +10 Strength on Wartrav's - I should probably rebuild her because her stats aren't optimized. 7. Results: Oh yeah, much better. :smiley: I don't foresee a BaalBusterIV on the horizon. Yet. Questions, comments or spam?