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Matriarch Anne - Max PDR Phoenix Strike Assassin

Discussion in 'Single Player Forum' started by Grape, Mar 20, 2016.

  1. Grape

    Grape IncGamers Member

    Joined:
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    Introduction

    This character was inspired by couple of items. First of all, back when I played 1.07, the most horrible racking experience I had was when I ran for The Gladiator's Bane. Not the most optimal rack and it just wouldn't give it up. So that it wouldn't be all in vain, I just had to finally give it some use.

    The second item that I wanted to give a go was my Jeweler's Tiara of Life Everlasting. Item just screams to make a PDR based character around it. Funny enough, when Anne was parked in Hell Act 2 I gambled another one of those, this time with perfect PDR. The former had 23.

    And then - I have never made a PS Assassin and neither a char with maximized PDR, so this was to combine two wholly new experiences to me in one char.


    Build

    Items:

    Weapon: 'Crescent Moon' Phase Blade
    Armor: 1.07 Gladiator's Bane 'Sol'
    Helm: Jeweler's Tiara of LE 'SolSolSol'
    Amulet: Highlord's wrath
    Shield: Gerke's Sanctuary 'Sol'
    Boots: Aldur's Advance
    Ring 1: Nature's Peace
    Ring 2: AR/Dual leech/Life/Res craft, also another Nature's Peace and Wisp in stash
    Belt: Crafted Blood belt, FHR/Str/life leech/OW/Life
    Gloves: Rare 2 MA/20IAS gloves
    Switch: CtA, eth 'Spirit' Monarch

    Inventory: Skillers, Life/@ charms and AR/Life SCs

    Merc: 1.07 Eth 'Infinity' GPA, 'Coh' Dusk, Eth Andariel's 'Cham'
    Stashed: Guillaume's 'IAS/@' jewel

    Total of 111 PDR or 122 if using two Nature's Peaces

    GoMule dump:
    Name: Anne
    Class: Assassin
    Experience: 1383821454
    Level: **

    Naked/Gear
    Strength: 116/146
    Dexterity: 135/136
    Vitality: 259/259
    Energy: 25/25
    HP: 1001/1568
    Mana: 155/155
    Stamina: 502/682
    Defense: 33/1921
    AR: 100000639/100000845

    Fire: 186/146/86
    Cold: 100/60/0
    Lightning: 195/155/95
    Poison: 122/82/22

    MF: 0 Block: 54
    GF: 0
    FR/W: 47
    FHR: 54
    IAS: 60
    FCR: 0

    Fire Blast: 0/0
    Shock Web: 0/0
    Blade Sentinel: 0/0
    Charged Bolt Sentry: 0/0
    Wake of Fire: 0/0
    Blade Fury: 0/0
    Lightning Sentry: 0/0
    Wake of Inferno: 0/0
    Death Sentry: 0/0
    Blade Shield: 0/0

    Claw Mastery: 1/2
    Psychic Hammer: 1/2
    Burst of Speed: 1/2
    Weapon Block: 0/0
    Cloak of Shadows: 3/4
    Fade: 6/7
    Shadow Warrior: 0/0
    Mind Blast: 1/2
    Venom: 0/0
    Shadow Master: 0/0

    Tiger Strike: 1/10
    Dragon Talon: 0/0
    Fists of Fire: 20/29
    Dragon Claw: 0/0
    Cobra Strike: 1/10
    Claws of Thunder: 20/29
    Dragon Tail: 0/0
    Blades of Ice: 20/29
    Dragon Flight: 0/0
    Phoenix Strike: 20/29

    Highlord's Wrath
    Amulet
    Required Level: 65
    Fingerprint: 0x11ac43f6
    Item Level: 81
    Version: Expansion 1.10+
    +1 to All Skills
    +20% Increased Attack Speed
    Adds 1 - 30 Lightning Damage
    33% Deadly Strike (Based on Character Level)
    Lightning Resist +35%
    Attacker Takes Lightning Damage of 15

    Nature's Peace
    Ring
    Required Level: 69
    Fingerprint: 0xd15d98e4
    Item Level: **
    Version: Expansion 1.10+
    Prevent Monster Heal
    Slain Monsters Rest in Peace
    Poison Resist +22%
    Damage Reduced by 11
    Level 5 Oak Sage (27/27 Charges)

    Shogukusha's Grand Charm of Sustenance
    Grand Charm
    Required Level: 53
    Fingerprint: 0xb321927d
    Item Level: 85
    Version: Expansion 1.10+
    +1 to Martial Art Skills (Assassin Only)
    +31 to Life

    Shogukusha's Grand Charm of Sustenance
    Grand Charm
    Required Level: 53
    Fingerprint: 0x98814b5e
    Item Level: 94
    Version: Expansion 1.10+
    +1 to Martial Art Skills (Assassin Only)
    +33 to Life

    Shogukusha's Grand Charm of Sustenance
    Grand Charm
    Required Level: 42
    Fingerprint: 0x5108330e
    Item Level: **
    Version: Expansion 1.10+
    +1 to Martial Art Skills (Assassin Only)
    +25 to Life

    Bitter Hand
    Demonhide Gloves
    Defense: 50
    Durability: 6 of 12
    Required Level: 35
    Required Strength: 20
    Fingerprint: 0x82dbd23
    Item Level: **
    Version: Expansion 1.10+
    +2 to Martial Art Skills (Assassin Only)
    +20% Increased Attack Speed
    +39% Enhanced Defense
    +1 to Dexterity
    Fire Resist +25%
    Half Freeze Duration

    Ghoul Harness
    Mesh Belt
    Defense: 36
    Durability: 13 of 16
    Required Level: 85
    Required Strength: 58
    Fingerprint: 0xc4546d51
    Item Level: 96
    Version: Expansion 1.10+
    +24% Faster Hit Recovery
    2% Life stolen per hit
    6% Chance of Open Wounds
    +29 to Strength
    +52 to Life
    Lightning Resist +7%

    Steel Small Charm of Vita
    Small Charm
    Required Level: 49
    Fingerprint: 0x193824c7
    Item Level: 80
    Version: Expansion 1.10+
    +35 to Attack Rating
    +20 to Life

    The Gladiator's Bane
    Wire Fleece
    Defense: 1255
    Indestructible
    Required Level: 85
    Required Strength: 111
    Fingerprint: 0x14438c03
    Item Level: 87
    Version: Expansion
    +30% Faster Hit Recovery
    +150% Enhanced Defense
    +50 Defense
    Damage Reduced by 32
    Magic Damage Reduced by 20
    Cannot Be Frozen
    Poison Length Reduced by 40%
    Attacker Takes Damage of 20
    1 Sockets (1 used)
    Socketed: Sol Rune

    Sol Rune
    Required Level: 27
    Version: Expansion 1.10+
    Weapons: +9 to Minimum Damage
    Armor: Damage Reduced by 7
    Shields: Damage Reduced by 7

    Artisan's Tiara of Life Everlasting
    Tiara
    Defense: 41
    Durability: 14 of 25
    Required Level: 52
    Fingerprint: 0xb0a984ec
    Item Level: 80
    Version: Expansion 1.10+
    Damage Reduced by 46
    3 Sockets (3 used)
    Socketed: Sol Rune
    Socketed: Sol Rune
    Socketed: Sol Rune

    Sol Rune
    Required Level: 27
    Version: Expansion 1.10+
    Weapons: +9 to Minimum Damage
    Armor: Damage Reduced by 7
    Shields: Damage Reduced by 7

    Sol Rune
    Required Level: 27
    Version: Expansion 1.10+
    Weapons: +9 to Minimum Damage
    Armor: Damage Reduced by 7
    Shields: Damage Reduced by 7

    Sol Rune
    Required Level: 27
    Version: Expansion 1.10+
    Weapons: +9 to Minimum Damage
    Armor: Damage Reduced by 7
    Shields: Damage Reduced by 7

    Shimmering Grand Charm of Sustenance
    Grand Charm
    Required Level: 37
    Fingerprint: 0xd5f1fdb0
    Item Level: 85
    Version: Expansion 1.10+
    +30 to Life
    All Resistances +14

    Amber Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x5f5ef383
    Item Level: 85
    Version: Expansion 1.10+
    +17 to Life
    Lightning Resist +10%

    Amber Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x59b44b92
    Item Level: **
    Version: Expansion 1.10+
    +19 to Life
    Lightning Resist +10%

    Aldur's Advance
    Battle Boots
    Defense: 39
    Durability: 13 of 18
    Required Level: 45
    Required Strength: 95
    Fingerprint: 0x50360a9a
    Item Level: 87
    Version: Expansion 1.10+
    Indestructible
    +40% Faster Run/Walk
    +50 to Life
    +180 Maximum Stamina
    Heal Stamina Plus 32%
    Fire Resist +50%
    10% Damage Taken Goes To Mana
    Set (2 items): +15 to Dexterity
    Set (3 items): +15 to Dexterity
    Set (4 items): +15 to Dexterity


    Steel Small Charm of Vita
    Small Charm
    Required Level: 49
    Fingerprint: 0x83ba0ee2
    Item Level: **
    Version: Expansion 1.10+
    +25 to Attack Rating
    +20 to Life

    Shimmering Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0xd719bb3b
    Item Level: 80
    Version: Expansion 1.10+
    +19 to Life
    All Resistances +4

    Amber Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x87a6bea7
    Item Level: 85
    Version: Expansion 1.10+
    +19 to Life
    Lightning Resist +11%

    Skull Coil
    Ring
    Required Level: 82
    Fingerprint: 0xa957747e
    Item Level: 95
    Version: Expansion 1.10+
    +80 to Attack Rating
    4% Mana stolen per hit
    2% Life stolen per hit
    +1 to Strength
    +56 to Life
    Fire Resist +11%

    Shogukusha's Grand Charm of Life
    Grand Charm
    Required Level: 42
    Fingerprint: 0x82544757
    Item Level: 94
    Version: Expansion 1.10+
    +1 to Martial Art Skills (Assassin Only)
    +15 to Life

    Shimmering Grand Charm of Inertia
    Grand Charm
    Required Level: 27
    Fingerprint: 0x30fadcf6
    Item Level: 80
    Version: Expansion 1.10+
    +7% Faster Run/Walk
    All Resistances +13

    Shimmering Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x6170c05c
    Item Level: 85
    Version: Expansion 1.10+
    +19 to Life
    All Resistances +5

    Shogukusha's Grand Charm of Sustenance
    Grand Charm
    Required Level: 53
    Fingerprint: 0x1f885c2d
    Item Level: 85
    Version: Expansion 1.10+
    +1 to Martial Art Skills (Assassin Only)
    +33 to Life

    Shimmering Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x92c99569
    Item Level: **
    Version: Expansion 1.10+
    +17 to Life
    All Resistances +4

    Amber Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x53169d58
    Item Level: 80
    Version: Expansion 1.10+
    +17 to Life
    Lightning Resist +11%

    Steel Small Charm of Vita
    Small Charm
    Required Level: 49
    Fingerprint: 0x5af31d94
    Item Level: 80
    Version: Expansion 1.10+
    +26 to Attack Rating
    +20 to Life

    Shogukusha's Grand Charm of Sustenance
    Grand Charm
    Required Level: 42
    Fingerprint: 0x31f17193
    Item Level: 85
    Version: Expansion 1.10+
    +1 to Martial Art Skills (Assassin Only)
    +22 to Life

    Horadric Cube
    Fingerprint: 0x91d50e0b
    Item Level: 13
    Version: Expansion 1.10+

    Steel Small Charm of Vita
    Small Charm
    Required Level: 49
    Fingerprint: 0x6a9fc965
    Item Level: 85
    Version: Expansion 1.10+
    +35 to Attack Rating
    +18 to Life

    Amber Small Charm of Sustenance
    Small Charm
    Required Level: 32
    Fingerprint: 0xacb66679
    Item Level: 85
    Version: Expansion 1.10+
    +15 to Life
    Lightning Resist +11%

    Call to Arms
    Superior Crystal Sword
    AmnRalMalIstOhm
    One Hand Damage: 19 - 57
    Durability: 17 of 22
    Required Level: 57
    Required Strength: 43
    Fingerprint: 0x5367fe4c
    Item Level: 85
    Version: Expansion 1.10+
    +1 to All Skills
    +40% Increased Attack Speed
    285% Enhanced Damage
    Adds 5 - 30 Fire Damage
    7% Life stolen per hit
    Prevent Monster Heal
    +5 to Battle Command
    +6 to Battle Orders
    +3 to Battle Cry
    Replenish Life +12
    30% Better Chance of Getting Magic Items
    Increase Maximum Durability 14%
    5 Sockets (5 used)
    Socketed: Amn Rune
    Socketed: Ral Rune
    Socketed: Mal Rune
    Socketed: Ist Rune
    Socketed: Ohm Rune

    Amn Rune
    Required Level: 25
    Version: Expansion 1.10+
    Weapons: 7% Life stolen per hit
    Armor: Attacker Takes Damage of 14
    Shields: Attacker Takes Damage of 14

    Ral Rune
    Required Level: 19
    Version: Expansion 1.10+
    Weapons: Adds 5 - 30 Fire Damage
    Armor: Fire Resist +30%
    Shields: Fire Resist +35%

    Mal Rune
    Required Level: 49
    Version: Expansion 1.10+
    Weapons: Prevent Monster Heal
    Armor: Magic Damage Reduced by 7
    Shields: Magic Damage Reduced by 7

    Ist Rune
    Required Level: 51
    Version: Expansion 1.10+
    Weapons: 30% Better Chance of Getting Magic Items
    Armor: 25% Better Chance of Getting Magic Items
    Shields: 25% Better Chance of Getting Magic Items

    Ohm Rune
    Required Level: 57
    Version: Expansion 1.10+
    Weapons: Enhanced Maximum Damage
    Armor: +5% to Maximum Cold Resist
    Shields: +5% to Maximum Cold Resist

    Spirit
    Monarch
    TalThulOrtAmn
    Defense: 219
    Chance to Block: 0
    Durability: 43 of 44
    Required Level: 54
    Required Strength: 146
    Fingerprint: 0x6f2f76e3
    Item Level: **
    Version: Expansion 1.10+
    +2 to All Skills
    +30% Faster Cast Rate
    +55% Faster Hit Recovery
    +250 Defense vs. Missile
    +22 to Vitality
    +99 to Mana
    Cold Resist +35%
    Lightning Resist +35%
    Poison Resist +35%
    +6 Magic Absorb
    Attacker Takes Damage of 14
    Ethereal
    4 Sockets (4 used)
    Socketed: Tal Rune
    Socketed: Thul Rune
    Socketed: Ort Rune
    Socketed: Amn Rune

    Tal Rune
    Required Level: 17
    Version: Expansion 1.10+
    Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
    Armor: Poison Resist +30%
    Shields: Poison Resist +35%

    Thul Rune
    Required Level: 23
    Version: Expansion 1.10+
    Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
    Armor: Cold Resist +30%
    Shields: Cold Resist +35%

    Ort Rune
    Required Level: 21
    Version: Expansion 1.10+
    Weapons: Adds 1 - 50 Lightning Damage
    Armor: Lightning Resist +30%
    Shields: Lightning Resist +35%

    Amn Rune
    Required Level: 25
    Version: Expansion 1.10+
    Weapons: 7% Life stolen per hit
    Armor: Attacker Takes Damage of 14
    Shields: Attacker Takes Damage of 14

    Crescent Moon
    Phase Blade
    ShaelUmTir
    One Hand Damage: 92 - 104
    Indestructible
    Required Level: 54
    Required Strength: 25
    Required Dexterity: 136
    Fingerprint: 0x20850994
    Item Level: 85
    Version: Expansion 1.10+
    10% Chance to cast level 17 Chain Lightning on striking
    7% Chance to cast level 13 Static Field on striking
    +20% Increased Attack Speed
    198% Enhanced Damage
    Ignore Target's Defense
    -35% to Enemy Lightning Resistance
    25% Chance of Open Wounds
    +9 Magic Absorb
    +2 to Mana after each Kill
    Level 18 Summon Spirit Wolf (30/30 Charges)
    3 Sockets (3 used)
    Socketed: Shael Rune
    Socketed: Um Rune
    Socketed: Tir Rune

    Shael Rune
    Required Level: 29
    Version: Expansion 1.10+
    Weapons: +20% Increased Attack Speed
    Armor: +20% Faster Hit Recovery
    Shields: +20% Faster Block Rate

    Um Rune
    Required Level: 47
    Version: Expansion 1.10+
    Weapons: 25% Chance of Open Wounds
    Armor: Cold Resist +15%
    Lightning Resist +15%
    Fire Resist +15%
    Poison Resist +15%
    Shields: Cold Resist +22%
    Lightning Resist +22%
    Fire Resist +22%
    Poison Resist +22%

    Tir Rune
    Required Level: 13
    Version: Expansion 1.10+
    Weapons: +2 to Mana after each Kill
    Armor: +2 to Mana after each Kill
    Shields: +2 to Mana after each Kill

    Gerke's Sanctuary
    Pavise
    Defense: 247
    Chance to Block: 54
    Durability: 161 of 172
    Required Level: 44
    Required Strength: 133
    Fingerprint: 0x3aae24dd
    Item Level: 94
    Version: Expansion 1.10+
    30% Increased Chance of Blocking
    +213% Enhanced Defense
    Replenish Life +15
    All Resistances +30
    Damage Reduced by 23
    Magic Damage Reduced by 17
    +100 Maximum Durability
    1 Sockets (1 used)
    Socketed: Sol Rune

    Sol Rune
    Required Level: 27
    Version: Expansion 1.10+
    Weapons: +9 to Minimum Damage
    Armor: Damage Reduced by 7
    Shields: Damage Reduced by 7

    Guillaume's Face
    Winged Helm
    Defense: 217
    Durability: 31 of 40
    Required Level: 34
    Required Strength: 115
    Fingerprint: 0x75a2cbf7
    Item Level: 80
    Version: Expansion 1.10+
    +15% Increased Attack Speed
    +30% Faster Hit Recovery
    35% Chance of Crushing Blow
    15% Deadly Strike
    +120% Enhanced Defense
    +15 to Strength
    All Resistances +9
    1 Sockets (1 used)
    Socketed: Shimmering Jewel of Fervor


    Shimmering Jewel of Fervor
    Jewel
    Required Level: 31
    Fingerprint: 0xf7aa14a0
    Item Level: 85
    Version: Expansion 1.10+
    +15% Increased Attack Speed
    Cold Resist +9%
    Lightning Resist +9%
    Fire Resist +9%
    Poison Resist +9%

    Wisp Projector
    Ring
    Required Level: 76
    Fingerprint: 0xcb103bc5
    Item Level: 85
    Version: Expansion 1.10+
    10% Chance to cast level 16 Lightning on striking
    Lightning Absorb 19%
    11% Better Chance of Getting Magic Items
    Level 7 Spirit of Barbs (11/11 Charges)
    Level 5 Heart of Wolverine (13/13 Charges)
    Level 2 Oak Sage (15/15 Charges)

    Nature's Peace
    Ring
    Required Level: 69
    Fingerprint: 0x87352cfc
    Item Level: 85
    Version: Expansion 1.10+
    Prevent Monster Heal
    Slain Monsters Rest in Peace
    Poison Resist +21%
    Damage Reduced by 11
    Level 5 Oak Sage (27/27 Charges)

    Mercenary:

    Name: Leharas
    Race: Desert Mercenary
    Type: Def-Nightmare
    Experience: 82728586
    Level: **
    Dead?: false

    Naked/Gear
    Strength: 191/236
    Dexterity: 154/154
    HP: 1887/1887
    Defense: 1387/3614
    AR: 1946/1946

    Fire: 187/147/87
    Cold: 217/177/117
    Lightning: 217/177/117
    Poison: 287/247/187

    Chains of Honor
    Dusk Shroud
    DolUmBerIst
    Defense: 1754
    Durability: 11 of 11
    Required Level: 63
    Required Strength: 67
    Fingerprint: 0xd5fde2d4
    Item Level: **
    Version: Expansion 1.10+
    +2 to All Skills
    +200% Damage to Demons
    +100% Damage to Undead
    8% Life stolen per hit
    +70% Enhanced Defense
    +20 to Strength
    Replenish Life +7
    All Resistances +65
    Damage Reduced by 8%
    25% Better Chance of Getting Magic Items
    Ethereal
    4 Sockets (4 used)
    Socketed: Dol Rune
    Socketed: Um Rune
    Socketed: Ber Rune
    Socketed: Ist Rune

    Dol Rune
    Required Level: 31
    Version: Expansion 1.10+
    Weapons: Hit Causes Monster to Flee 25%
    Armor: Replenish Life +7
    Shields: Replenish Life +7

    Um Rune
    Required Level: 47
    Version: Expansion 1.10+
    Weapons: 25% Chance of Open Wounds
    Armor: Cold Resist +15%
    Lightning Resist +15%
    Fire Resist +15%
    Poison Resist +15%
    Shields: Cold Resist +22%
    Lightning Resist +22%
    Fire Resist +22%
    Poison Resist +22%

    Ber Rune
    Required Level: 63
    Version: Expansion 1.10+
    Weapons: 20% Chance of Crushing Blow
    Armor: Damage Reduced by 8%
    Shields: Damage Reduced by 8%

    Ist Rune
    Required Level: 51
    Version: Expansion 1.10+
    Weapons: 30% Better Chance of Getting Magic Items
    Armor: 25% Better Chance of Getting Magic Items
    Shields: 25% Better Chance of Getting Magic Items


    Infinity
    Great Poleaxe
    BerMalBerIst
    Two Hand Damage: 311 - 858
    Durability: 28 of 28
    Required Level: 63
    Required Strength: 169
    Required Dexterity: 89
    Fingerprint: 0x3babb97c
    Item Level: 87
    Version: Expansion
    50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
    Level 12 Conviction Aura When Equipped
    +35% Faster Run/Walk
    352% Enhanced Damage
    -48% to Enemy Lightning Resistance
    40% Chance of Crushing Blow
    Prevent Monster Heal
    +44 to Vitality (Based on Character Level)
    30% Better Chance of Getting Magic Items
    Level 21 Cyclone Armor (30/30 Charges)
    Ethereal
    4 Sockets (4 used)
    Socketed: Ber Rune
    Socketed: Mal Rune
    Socketed: Ber Rune
    Socketed: Ist Rune

    Ber Rune
    Required Level: 63
    Version: Expansion 1.10+
    Weapons: 20% Chance of Crushing Blow
    Armor: Damage Reduced by 8%
    Shields: Damage Reduced by 8%

    Mal Rune
    Required Level: 49
    Version: Expansion 1.10+
    Weapons: Prevent Monster Heal
    Armor: Magic Damage Reduced by 7
    Shields: Magic Damage Reduced by 7

    Ber Rune
    Required Level: 63
    Version: Expansion 1.10+
    Weapons: 20% Chance of Crushing Blow
    Armor: Damage Reduced by 8%
    Shields: Damage Reduced by 8%

    Ist Rune
    Required Level: 51
    Version: Expansion 1.10+
    Weapons: 30% Better Chance of Getting Magic Items
    Armor: 25% Better Chance of Getting Magic Items
    Shields: 25% Better Chance of Getting Magic Items


    Andariel's Visage
    Demonhead
    Defense: 473
    Durability: 11 of 11
    Required Level: 83
    Required Strength: 92
    Fingerprint: 0x978194fd
    Item Level: **
    Version: Expansion 1.10+
    15% Chance to cast level 15 Poison Nova when struck
    +2 to All Skills
    +20% Increased Attack Speed
    9% Life stolen per hit
    +104% Enhanced Defense
    +25 to Strength
    +10% to Maximum Poison Resist
    Fire Resist -30%
    Poison Resist +70%
    Cannot Be Frozen
    Level 3 Venom (14/20 Charges)
    Ethereal
    1 Sockets (1 used)
    Socketed: Cham Rune

    Cham Rune
    Required Level: 67
    Version: Expansion 1.10+
    Weapons: Freezes target +3
    Armor: Cannot Be Frozen
    Shields: Cannot Be Frozen


    Skills:

    20(29): Fists of Fire
    20(29): Claws of Thunder
    20(29): Blades of Ice
    20(29): Phoenix Strike
    1 (10): Tiger Strike
    1 (10): Cobra Strike
    1 (2) : Physic Hammer
    1 (2) : Burst of Speed
    1 (2) : Claw Mastery
    6 (7) : Fade
    3 (4) : Cloak of Shadows
    1 (2) : Mind Blast

    4 unused skills. Should've put those in Mind Blast and/or Cloak of Shadow.

    LCS:
    Screenshot524.jpg
    1st charge (Meteor) : 2435-2769
    2nd charge (Lightning): 230-5829
    3rd charge (Orb): 1293-1443


    Journey

    She started her journey as a fire trapper. Lots of WoF and Blast were laid and bombed. I have lately tinkered a lot with different kind of equipment for normal to make it more interesting. This time I ran around wearing Full Sigon's for a little nostalgia. I played it all time on /players 8. Re-spec'd to Lightning traps at the beginning of Act 4, cause monsters were starting to take little too much time to get killed for my taste. Travi action shot.

    Nightmare was a cruise through. Continued to keep it /P8 for the whole difficulty. Was having fun as a trapper so I decided I'd re-spec to final build not until I was in Hell. Another Travi shot. Also Lost City was like, totally lost.

    Then upon meeting Akara in Hell, it was time to switch for the final build and start the real play. I could nothing but admire the visual effects of PS. Here's the first shot in Hell, it's the second charge I have just released. On left there's some Meteors burning from the first charge.

    Acts 1, 2 and 3 were at /players 8. IV and V were played at /players 5. I suffered no deaths, so I guess she was quite sturdy after all, and her crowd control skills are great (Mind Blast and Cloak of Shadows). Mercenary did a great job and killed a lot, but he bit the dust quite a few times too. My good resistances, biggish life pool and huge PDR gave me quite a lot of time to react to damage taken, and there were not even close calls. Lots of potions had to be used though.

    I'll let the screen shots speak for themselves:
    Screenshot270.jpg
    Burn baby burn!

    Screenshot275.jpg
    I think I'm leveling here in order to be able to equip my final piece, The Gladiator's Bane. Used Raven Frost for CBF before it by the way.

    Screenshot321.jpg
    Assassins like it in the shadows...

    Screenshot491.jpg
    Weighing here should I go to-to-toe with these. Dolls were actually not a problem, PDR shined versus them.

    Screenshot499.jpg
    Durance level 3 was quite heated at first. I'd say this battle was more dangerous than the Councils in Travincal.

    Screenshot504.jpg
    Took Hephasto with care. Other monsters were Mind Blasted out of the battle until Hephasto and his aura were down.

    Screenshot514.jpg
    Sur! My first HR while questing I think. Hell Forge was Gul, and also found Gul from WSK 1. Not bad.

    Screenshot515.jpg
    Used Cloak of Shadows here once. I've read that it might cause crashing but luckily it didn't this time. Ancients were killed at first try. Fed merc with enough of potions and it was all fine, just took a while. When the first was down I targeted one and merc another. Great team work for once!

    Screenshot517.jpg
    Monster rolls in WSK and Throne were OK. Quite fun actually, adjusting what charge to release all the time. Targeting PI monsters and trying to leave leechables to merc etc. These levels brought nicely the tactical aspects of Phoenix Strike. Baal + waves were fine too. MB is imba versus Lister's gang. :p


    Last comments

    I didn't totally fall in love with PDR. It gave a lot of protection but I was far from invisible still. I think I'll do it at least once more, but I rather have other ways to stay alive.

    Mixed feelings about Phoenix Strike. From time to time it was really fun to use, but at times I didn't like it a lot. Managing charges was kind of manageable but a lot of miss click were also made. But I can totally understand why this has been quite popular (I think) in the tournaments here. If I were to do it again, I'd probably go C/C that time.
    Maybe even some Death Sentry to speed thing up. She is not the fastest killer at least with high player settings.

    Next char is already quite far and I think I'll do a short writing about it too. Crazy amount of char ideas, just taking it one by one. We'll see what I come up with next. Meanwhile, I'm always open for funny ideas for chars and builds. Having quite a lots of different kind of items in my stashes, many things are viable... :)

    Thanks for reading! Feel free to comment, ask questions etc. !
     
    Last edited: Mar 20, 2016
    Ventrell, Pb_pal, NanoMist and 2 others like this.
  2. nulio

    nulio IncGamers Member

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    It shares the name of an ex so: buuuuuuh :p
     
  3. Noodle

    Noodle Moderator

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    You dated someone named, "Matriarch Anne"?
     
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  4. PandadudeSP

    PandadudeSP IncGamers Member

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    Nice char! I didn't like phoenix strike myself but crappy gear was part of the blame for that. Also looking to do a DR char when I get the gear for it, but I guess it won't have to be as godly as yours if I play p1 :p
     
  5. Grape

    Grape IncGamers Member

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    Did she have any other features in common besides the name? Being ex, at least that Tiara of Life Everlasting doesn't quite suit then :p

    Thanks! Yeah a lot less will probably work ok for a P1 play. :) Hmm, that got me wondering how little I'm taking physical damage with that gear right now with the lower players settings..
     
  6. T72on1

    T72on1 IncGamers Member

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    Congrats !!! Great character, it seems, and great write-up :).
     
  7. Grape

    Grape IncGamers Member

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    Thanks! :)
     
  8. Timinator

    Timinator IncGamers Member

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    Masterfully done Grape. I'd offer to kick you in the shins, but you wouldn't feel it.
     
  9. Espr

    Espr IncGamers Member

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    Congrats! Always fun to see a *dr variant.
     
  10. maareek

    maareek IncGamers Member

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    Oh it's a PDA RSVP? That sounds like fun...oh, ohhhhhhh. Well darn. Oh so it's a PSA on crown jewelry? No? A Spirited debate on the Nature of world Peace? Still wrong? Is it a PDR PSA? Oh it is! What's the announcement? It's only SolSol, you say? Well that's too bad. Oh, the real story is that nulio dated Anne Hacks Away? That explains where his nose went!

    My awful attempts at humor aside, cool character Grape! Not too surprised you found PDR kind of mediocre, as that tends to be the consensus, but it's for sure one those things that's cool to try out and try to make work. Glad you still enjoyed her! :)
     
  11. Grape

    Grape IncGamers Member

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    Thanks Timinator! Ahh, that comment reminded me how I should've played around with Shadow Dancers (always reminds me of kicker Assassins) a bit for this char. Can't go wrong with Aldur's though.

    Thanks Espr! Yeah, I enjoy seeing those as well. And well - it was not totally horrible to play one either.

    :p

    Thanks maareek! Yeah, mediocre describes it exactly. Only PDR variant that still interests me a lot after this is the Abbott. Kind of ultimate build for these kind of items. Not doing it just yet, but hopefully one day.
     
  12. Pyrotechnician

    Pyrotechnician IncGamers Site Pal

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    Neat.

    Edit: Cool build, definitely different. Pdr is fine and all. But it does nothing for magic/elements and heavy hitters which are the real problem. Phoenix strike though, I liked the skill and the variety for every situation, but missing the right charge was an annoyance. It's definitely one of the you need too analyze and focus builds and pay attention to immunities for every boss pack you face. Although launching meteors on none fire immunes without a timer was pretty sweet.
     
    Last edited: Mar 22, 2016
  13. Silver Moon

    Silver Moon IncGamers Member

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    Nice build and cool idea. I always liked pheonix strike and the Assassin in general. When I do a playthrough on a new Assassin I will also start off as a fire trapper, it seems like the way to go :D
     
  14. Grape

    Grape IncGamers Member

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    Thanks, yeah I share your thoughts both about the PDR and Phoenix Strike.

    I'd feel dumb doing a real melee with mass PDR now, who would have way easier time against the heaviest hitters with proper damage and leech instead of crippling itself with massive PDR :p Maybe that's still exactly what I'll do, who knows.

    Thanks! Yeah fire traps, especially Wake of Fire is very powerful at the beginning. And big area of effect skills are funny to look at :D
     
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  15. T72on1

    T72on1 IncGamers Member

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    About your build ... I see you didn't take Dragon Flight. Any particular reason? I really liked it on my PS Sin to be honest. Really cool looking, and perfect way to get your merc back near, or to get him out of trouble (or actually into trouble on the odd occasion :p).

    I also used SW on my PS Sin, since I had read great things about how you could improve your overall damage output because your SW mimics your own skill. I'd do it again probably, if it weren't for Weapon Block. I absolutely hated that skill, always got me out of my rhythm to release the right PS charge, and playing a PS sin is all about getting into that rhythm.

    Crescent Moon is definitely an interesting choice. I think I went dual upped Bartuc's for more +skills. Did you use those while leveling? What was the reason to go for Crescent Moon? Because it's a better match with the shield due to it's speed?
     
  16. Grape

    Grape IncGamers Member

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    I wanted to max skill and synergies first, but it seems I would have had enough points to DF also. Guess I didn't feel the need for it, but now in retrospect I would have used it from time to time I'm sure.

    Claw block wouldn't have (obviously) bothered this build but I figured SW/SM would have been rather weak.

    Crescent Moon is absolutely beautiful for weapon/shield build. Fast base and IAS helps, and I really liked also the occasional Static it casts, and it beefed nicely the second charge with its -35% elr. Ignore target's defense is also really great actually against the normal creeps. Having Infinity's Conviction around, my low AR was not a problem, but this made me hit even if merc was not around or the aura didn't show up yet. :)

    I used Spirit + Rhyme during NM, iirc.
     
  17. T72on1

    T72on1 IncGamers Member

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    Ok, thanks :).

    For SW to shine, you would have to max it, hence leaving out one of the three elements of PS. I went with fire and lightning, since cold is the weakest of the three, and is mainly used for crowd control. They can get really strong, but require some 'babysitting'.

    More on the subject of SW can be found on this wiki page and in this thread. What it boils down to is that skills they use get 'stored', and can serve as a synergy afterwards, without the synergy bonus cap of level 20. This means that if they use a high level FoF first, and then a high level PS1, the resulting damage might even be higher than yours, due to the fact that there is no synergy bonus cap. I'm not sure what kind of skill levels you have to attain to reach this result, but let it be clear that they can add quite some damage to the mix.

    I'm currently using a 1pt SW on my PS sin for the Lack of Information Tournament, and have already been very pleasantly surprised by the amount of damage she deals.
     
  18. Grape

    Grape IncGamers Member

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    @T72on1 Hey thanks for the links! Interesting. I'll be sure to use a bit more buffed SW when I feel the build would suit it.

    When untwinked, I'm sure more company doesn't hurt, if at any cost possible :)
     

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