Matriach Flammie, pure fire Sorc Amazingly enough, I *do* play classes other than shapeshifting Druids. This is one of them. I didn't create Flammie with any intention of beating the game, I just wanted a quick D2 fix and started a sorc, and kicked *** and just placed points to boost early game power, as I didn't intend on saving any. I decided to just go full fire, I wasn't going to take her to Hell anyway so FI's weren't a concern. The early game was fun, and a Leaf in a +2 fireball staff really racked up the damage quickly. Fireball was quickly becomming a favourite spell. But as I went on, she got more and more fun to play, and so mid-nightmare I decided I would beat the game with her, FI's be damned. If I had to let my merc kill every one, or just skip half an area, so be it. And with that, I decided to twink on some gear (Magefist, Vipermagi, Insight, etc) and go for it. And it was a blast (pun not intended). After swapping to dual spirits and hitting the 105% FCR break-point and with an Insight to back it up, there was no end to the fireballs I threw around. It was great fun blasting entire packs of monsters to death at once. (Not fun when they're dolls though x_x). With fast casting, I could not help but teleport everywhere like a madman. Safety be damned, I was teleporting into areas blindly and if I landed into the middle of a pack, I'd let loose a point-blank range fireball and waste the whole lot. I was playing much more aggresively too, I dealt with ranged packs and gloams in much the same way - teleport into their face and wipe the lot out with a fireball or three. I zipped through areas in a flash, leaving most things charred and burning in my wake. FI's weren't too much of a problem either, luckily most of the monsters I met were perfectly flammable enough. I used a +3 FO staff on switch to help out the merc, eventually spending the hard points sometime mid-Hell to avoid the hassle of swapping and allowing the dual spirit bonus to apply to CM too. My Merc handled most things, and spamming Glacial Spike meant he could fight them safely too. Blah blah blah. Players 1 whole way, took Ancients first try, Lister sucked as always, and Baal's drops resembled Normal Rakanishu's. The end. STATS Matriach Flammie Level 82 STR: 156 (112) DEX: 25 VIT: 362 (318) NRG: 35 Life: 1,024 Mana: 501 Fireball Damage: 5,841 - 6,482 Meteor Damage: 12,509 - 13,138 | 1118 - 1191 per sec (I mostly used meteor to heat up areas where monsters are going to spawn, like Diablo, Gidbinn, Evil urns etc) Resists: 72/75/75/75 SKILLS 27 (20) in Fireball, Meteor and Fire Mastery 21 (16) in Firebolt 1 in Enchant, Hydra, TK, Teleport, Static and Frozen orb rest in pre-reqs for the above GEAR Code: Spirit Crystal Sword 'TalThulOrtAmn' One-Hand Damage: 5 to 15 Durability: 20 of 20 Required Strength: 43 Required Level: 25 Sword Class - Normal Attack Speed Item Version: 1.10+ Expansion Item Level: 81 Fingerprint: 0xc993d765 +22 to Vitality +112 to Mana +250 Defense vs. Missile Adds 1-50 lightning damage Adds 3-14 cold damage over 3 seconds +75 poison damage over 5 seconds 7% Life stolen per hit 55% Faster Hit Recovery 25% Faster Cast Rate +2 to All Skill Levels +4 Magic Absorb Socketed (4: 4 used) Spirit Monarch 'TalThulOrtAmn' Defense: 146 Chance to Block: 42% Durability: 86 of 86 Required Strength: 156 Required Level: 54 Item Version: 1.10+ Expansion Item Level: 76 Fingerprint: 0xb357d527 +22 to Vitality +112 to Mana +250 Defense vs. Missile Lightning Resist +35% Cold Resist +35% Poison Resist +35% Attacker Takes Damage of 14 55% Faster Hit Recovery 33% Faster Cast Rate +2 to All Skill Levels +6 Magic Absorb Socketed (4: 4 used) Skin of the Vipermagi Serpentskin Armor Defense: 279 Durability: 24 of 24 Required Strength: 43 Required Level: 29 Item Version: 1.10+ Expansion Item Level: ** Fingerprint: 0xf4b82d57 +120% Enhanced Defense Magic Damage Reduced by 10 All Resistances +26 30% Faster Cast Rate +1 to All Skill Levels Kira's Guardian Tiara Defense: 129 Durability: 25 of 25 Required Level: 77 Item Version: 1.10+ Expansion Item Level: 86 Fingerprint: 0x7b64407 +89 Defense All Resistances +60 20% Faster Hit Recovery Cannot Be Frozen Loath Buckle Sharkskin Belt Defense: 31 Durability: 14 of 14 Required Strength: 20 Required Level: 56 Item Version: 1.10+ Expansion Item Level: 77 Fingerprint: 0x83b4ba8a +14 to Strength +33 to Life +16 to Mana Regenerate Mana 4% Fire Resist +8% 9% Faster Cast Rate 10% Chance to cast Level 3 Nova when struck Magefist Light Gauntlets Defense: 24 Durability: 17 of 18 Required Strength: 45 Required Level: 23 Item Version: 1.10+ Expansion Item Level: 45 Fingerprint: 0x988920c4 +22% Enhanced Defense Regenerate Mana 25% +10 Defense Adds 1-6 fire damage 20% Faster Cast Rate +1 to Fire Skills Natalya's Soul Mesh Boots Defense: 156 Durability: 65 of 66 Required Strength: 65 Required Level: 25 Item Version: 1.10+ Expansion Item Level: 59 Fingerprint: 0x19c1e8db +117 Defense Lightning Resist +23% Cold Resist +17% +50 Maximum Durability 40% Faster Run/Walk Heal Stamina Plus 20% (Based on Character Level) Doom Touch Ring Required Level: 13 Item Version: 1.10+ Expansion Item Level: 19 Fingerprint: 0x56c62d9c +9 to Life Fire Resist +9% Lightning Resist +26% Poison Resist +17% 3% Life stolen per hit 10% Faster Cast Rate Beast Master Ring Required Level: 13 Item Version: 1.10+ Expansion Item Level: 30 Fingerprint: 0xbca7b667 +14 to Attack Rating Fire Resist +29% Lightning Resist +29% 10% Faster Cast Rate Raven Beads Amulet Required Level: 69 Item Version: 1.10+ Expansion Item Level: 69 Fingerprint: 0x8ab1b5bd +18 to Strength +12 to Mana Regenerate Mana 10% All Resistances +10 +1 to Paladin Skill Levels 10% Faster Cast Rate (How I wish this was +1 Sorc >.<) Charms I'm lazy. A bunch of charms that added up to about 100 life, 50 mana, +1 Fire skills, +12% FHR, about +25% Poison res and a little cold res and +2str Mercenary Zanarhi - Level 82, Holy Freeze Merc Damage about 600-3,000, Life about 1,200, Resists 75/75/75/61 Code: Insight Colossus Voulge 'RalTirTalSol' Two-Hand Damage: 90 to 805 Durability: 26 of 26 Required Dexterity: 45 Required Strength: 200 Required Level: 48 Polearm Class - Slow Attack Speed Item Version: 1.10+ Expansion Item Level: 85 Fingerprint: 0x78b9ccb2 +5 to Strength +5 to Energy +5 to Dexterity +5 to Vitality +226% Enhanced Damage +9 to Minimum Damage Adds 5-30 fire damage +75 poison damage over 5 seconds 23% Better Chance of Getting Magic Items +5 to Critical Strike 35% Faster Cast Rate 183% Bonus to Attack Rating +2 to Mana After Each Kill Level 14 Meditation Aura When Equipped Ethereal (Cannot be Repaired), Socketed (4: 4 used) Tal Rasha's Horadric Crest Death Mask Defense: 109 Durability: 20 of 20 Required Strength: 55 Required Level: 66 Item Version: 1.10+ Expansion Item Level: 59 Fingerprint: 0x3bf09f28 +10 to Strength +60 to Life +30 to Mana +45 Defense All Resistances +15 10% Life stolen per hit 10% Mana stolen per hit Socketed (1: 1 used) Griswold's Heart Ornate Plate 'RalOrtThul' Defense: 930 Durability: 58 of 60 Required Strength: 102 Required Level: 45 Item Version: 1.10+ Expansion Item Level: 87 Fingerprint: 0x439451c4 +20 to Strength +500 Defense Fire Resist +30% Lightning Resist +30% Cold Resist +30% Requirements -40% +2 to Defensive Aura Skills (Paladin Only) Socketed (3: 3 used) Other Hellforge: Lum/Lum (I really wanted a Lem =/) No interesting drops to note of.