Marrowwalk's Explained
With the addition of the 1.10 patch comes new featutes to the game. With new features, inevitably comes new bugs. I’m sure almost all of you guys have
heard of the, now infamous, “Marrowwalk bugâ€. But do you know what the bug actually is? Or what it does? How about how it works? No? Yes? Well here's my post either way, and your allready here so I'd say joo got some reading to do mang.
It adds to your skills and works through charge granted skills. This bug is not exclusive to Marrowwalk’s but works with all items that grant skills. All will be explained. Let’s start with a little background on when this bug was first noticed. If you'd like to jump straight to the marrowwalk-talk, click....
here.
Terms to be used
Charges-You will see charges appear on items. Grants a limited number of a limited number of a skill rechargeable through merchants by use of gold.
Clvl-Character level.
Slvl-Skill level
Synergy-A new system of skill bonuses added in the recent 1.10 patch
Bug-An in game affect bot intended by the designer/programmer.
A Beta Bug
I remember, back in the Beta, when I had first noticed the bonus to bone skills given by simply equipping Marrowwalk’s. I quickly posted a thread called; “Those new boots and synergiesâ€â€¦barely anyone seemed to give a flam.
Patch neared release and a thread called “Bone spear maxed with synergies†was up, discussing max bone damage. I posted how at clvl 83 I could easily quest hell with around 3500 spirit, 2500 spear. The other posters where confused on how I got such damage with the equip I later listed. I made mention of making use of a “bugâ€. ( or, what I had thought/hoped at the time, a possible feature.)
I kept it down low at first but then thought, to Hell with it, and blurted out some Marrow info. I showed how one couldn’t get any higher bone spell damage using anything but marrowwalk’s and how you could easily reach high damage numbers at a pretty early clvl.
I wish I still had that post because it had all the relevant bonespell numbers layed out perfectly. The thread was wiped, in the most recent crash, though, so I’ll have to do it all over again. Before I do that let me explain the specifics; what the whole of the bug is, why this bug works and how it works.
What this Bug is
As was mentioned, this is a bug that affects your skills through specific use of charges on items. Marrowwalk’s are the most infamous of these new items, because of the sheer power of the charges on the boots (slvl 33).
Other items, of note, with high level charges of synergy involoved skills;
Carrion wind uniques ring
Slvl 21 Poison Creeper charges
Stone Runeword armor
Slvl ?? Molten Boulder charges
Venom Runeword
Slvl 1? P.explosion
Slvl-1? P.Nova
Metalgrid unique amulet
Slvl 2? Iron Golem
The Apparent source
-
From the 1.10 Patch read-me-
· Items that grant skills bestow a lower skill level to those character classes who natively have the skill in their skill tree. Note that Charged items receive synergy and mastery bonuses, but don't receive bonuses by assigning extra points to the skill.-
Blizzard Entertainment-
The first sentence doesn’t really involve our topic, directly. The second, however, seems to be the most logical source of the bug itself. This is only educated speculation, but it seems the programmers simply got the intended affect backwards somehow.
Utilizing the Effect
Ok, so now that we know what it is and how it likely is, here’s the simplicity of how it works. We go into this section knowing that this bug, in effect, gives you extra skill points to, essentially, “placeâ€, for synergy purposes.
It’s simple really.
Step1-You desire to utilize this bug.
Step 2-You get an item, which grants high level charges of a synergizing skill, native to your class. Such as the items listed above.
Step3-You max the skill that you plan to synergize.
Step4-Important:You do not place any points into the skills granted by your item, or the charge bonus WILL NOT take effect.
Conclusion
There we go. I layed it out about as good as I could. It might still seem confusing, to some. Don’t worry though it’s not vital information. All you need to do is follow the above listed steps and you’ll be set.
Reflection
This “bug†is more of a “misunderstandingâ€, in certain terms…it doesn’t devastate or terribly, unbalance, the game, on the whole. In short, it is not the evil guided pierce, or the overpowered critical strike bug of 1.09. It’s just a little extra bonus, which works only through a very small amount of items. No big deal.
It does however benefit, almost exclusively, Necros and Druids, with the items available. A source of Justice, in a way, since these classes were definitely among the weaker builds of 1.09.
Maybe a Rogue programmer, took it upon himself to, “reverse†the code, and is develishlly laughing at the carnage he has set loose.:evil:
We might never know….
Is it permanent?
Because of it’s relative minor nature, this charge/synergy effect will likely never be patched. That’s just another educated guess though, so don’t count on your bugged out Marrowwalker, or Flamin’ Rabies Druid to be immortal.
