Then why not spend them in BP in the first place? Is the entire idea of exploiting Marrowwalk not based on being able to do other things with your hard saved skill points?Beatboxer said:SAVE the 20 points instead of spending them, if your worrying about a patch....It's not like you need to put those skills anywhere else
I can tell you that's not true, my bonamancers find themselves tanking sometimes (lol) and I've lost durablity on those shoes and nothing changed. I've also used up all the charges and nothing changed.Lyte_Hammer said:there's also that thing where if your marrows lose durability then the bug no longer works...... or at least i think thats right
That's how it's supposed to lookCerebron said:Scientific Proof:
I'm not a bone or poisonmancer, but I use Bone Armor which receives synergies from Bone Prison. I got marrowwalk, and my Bone Armor is boosted from ~75 to ~60. On the P&B Tree, the Bone Prison Icon is still dead (Dark Gray, nothing).
The charge synergy bug, is known, to work with all charge granted skills. But all the Iron golem would give is extra defense to your other golems...memememe173 said:*on a related note do the Iron Golem charges on Metal Grid ammy have a bug too?
Some builds will build around the bug and in that, yes, the point of marrow's is too save skill points for other skills.Mad Mantis said:Then why not spend them in BP in the first place? Is the entire idea of exploiting Marrowwalk not based on being able to do other things with your hard saved skill points?
Ya, overall, Marrow's only add like (33 times 7) 231% to the base spirit damage (like 350) So like 700-800 extra damage. Not a gigantic amount in the ENd.Mad Mantis said:I hear ya! Although it still strikes me as weird. Deal with the twelve synergy points less. It only takes one shot extra.