MarrowWalk patched?

tl998

Banned
MarrowWalk patched?

I just got a marrowwalks recently, and before I rebuild my necro around that item, I want to know if Blizzard has fixed the synergy bug. My firend said his marrows don't give hm any synergy. Does anyone know for sure?
 

Xiamet

Diabloii.Net Member
The MarrowWalks 'bug' only works if you don't have any points in Bone Prion. The minute you plunk a point there, the bonus to synergies is gone.

-X
 

tl998

Banned
I know that, but my friend claims he has no points in BP, and he still get's no synergy bonus. Does the synergy bonus show up on char screen or skill screen?
 

Jackson

Diabloii.Net Member
I'm not 100% sure about the skill tree tab, but I'm pretty sure that the damage bonus should be displayed on the character screen.
 

Beatboxer

Member
I'm sure if it was patched then there would be threads expressing distaste for the "fix"....

Your freinds probrably ignorant to something in some way, or just lying for whatever reason...

Also just make you necro like normal but SAVE the 20 points instead of spending them, if your worrying about a patch....It's not like you need to put those skills anywhere else, unless your planning some hybrid character where the charge synergy is needed.

That's my thoughts on that..
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
Beatboxer said:
SAVE the 20 points instead of spending them, if your worrying about a patch....It's not like you need to put those skills anywhere else
Then why not spend them in BP in the first place? Is the entire idea of exploiting Marrowwalk not based on being able to do other things with your hard saved skill points?
 

Lyte_Hammer

Diabloii.Net Member
there's also that thing where if your marrows lose durability then the bug no longer works...... or at least i think thats right
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
It has been said a few times before the forum crash, but a consensus had not yet been reached. This calls for scientific testing.
 

Necrochild313

Diabloii.Net Member
Lyte_Hammer said:
there's also that thing where if your marrows lose durability then the bug no longer works...... or at least i think thats right
I can tell you that's not true, my bonamancers find themselves tanking sometimes (lol) and I've lost durablity on those shoes and nothing changed. I've also used up all the charges and nothing changed.

As far as I know the synergy "bug" hasn't been patch, I haven't used marrows in a bit (like...a week) but last time ppl were reporting this it was utter BS. I'm sure it's the same now.
 

Cerebron

Diabloii.Net Member
Scientific Proof:

I'm not a bone or poisonmancer, but I use Bone Armor which receives synergies from Bone Prison. I got marrowwalk, and my Bone Armor is boosted from ~75 to ~60. On the P&B Tree, the Bone Prison Icon is still dead (Dark Gray, nothing).
 

Necrochild313

Diabloii.Net Member
Cerebron said:
Scientific Proof:

I'm not a bone or poisonmancer, but I use Bone Armor which receives synergies from Bone Prison. I got marrowwalk, and my Bone Armor is boosted from ~75 to ~60. On the P&B Tree, the Bone Prison Icon is still dead (Dark Gray, nothing).
That's how it's supposed to look :D

good...i'm taking that by ~60 you meant ~600
 

memememe173

Diabloii.Net Member
course when it is patched (same thing with rabies druids)


*on a related note do the Iron Golem charges on Metal Grid ammy have a bug too?
 

Beatboxer

Member
memememe173 said:
*on a related note do the Iron Golem charges on Metal Grid ammy have a bug too?
The charge synergy bug, is known, to work with all charge granted skills. But all the Iron golem would give is extra defense to your other golems...


Mad Mantis said:
Then why not spend them in BP in the first place? Is the entire idea of exploiting Marrowwalk not based on being able to do other things with your hard saved skill points?
Some builds will build around the bug and in that, yes, the point of marrow's is too save skill points for other skills.

For bonemancers, though, the higher puropose of using Marrow's is because it is the ONLY way to maximize your bone skill damage. 20 point synergy is less than 33 point charge synergy.

Also bonemancers don't really need any other skills outside of bone spells. Saving those 20 points will not hinder your build in the slighteset and will save ya a rebuild if the "bug" is "fixed". (<---Alternately "feature" "nerfed" ;) )

You know what I'm sayin'? :)
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
Beatboxer said:
You know what I'm sayin'? :)
I hear ya! Although it still strikes me as weird. Deal with the twelve synergy points less. It only takes one shot extra.
 

Beatboxer

Member
Mad Mantis said:
I hear ya! Although it still strikes me as weird. Deal with the twelve synergy points less. It only takes one shot extra.
Ya, overall, Marrow's only add like (33 times 7) 231% to the base spirit damage (like 350) So like 700-800 extra damage. Not a gigantic amount in the ENd.

But

You can have higher damage/armour at lower clvl using marrows.


All in all though, original poster, a rebuild isn't too hard and the charge business will probraby never be fixed...The "bug" is almost sure to still work, so have some fun.

Any marrowmancers out there can verify for the fine gentleman?
 
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