wickedWinter
Diabloii.Net Member
Marrowwalk Bug/Feature
So many folks are curious about the Marrowwalk bug. Or the Marrowwalk feature. Many just want to argue if it is in fact a bug or a feature. This thread is created in hopes of specifically addressing this item and it's use to receive synergy bonuses.
First, let's discuss the unique item:
Marrowwalk
Boneweave Boots
59-67 Defense (162-204)
16 Durability
118 Str Required
Item Level: 74
Clvl req: 66
+(170-200)% Enhanced Defense
20% Faster Run/Walk
Level 33 Bone Prison (13 Charges)
Level 12 Life Tap (10 Charges)
Heal Stamina Plus 10%
+10% Mana Regen
Half Freeze Duration
+(10-20) to Strength
+17 to Dexterity
+(1-2) to Skeleton Mastery (Necromancer Only)
A decent pair of boots in their own right, the big reason people use this item is because of the charges of Bone Prison. Bone Prison acts as a synergy for:
-Teeth (+15% Magic Damage Per Level)
-Bone Armor (+15 Damage Absorbed Per Level)
-Bone Wall (+10% Life Per Level)
-Bone Spear (+7% Magic Damage Per Level)
-Bone Spirit (+6% Magic Damage Per Level)
More information on Synergies (Rewen/Beatboxer)
Typically, synergies only allow a character to have the 1-20 skill points invested in the skill give the bonus.
Items with charges, however, can grant the character with synergies at the level of the charges if:
-the character doesn't have any skill points invested in the skill
-the characterer doesn't have any items with +skills to the skill
In the case of Marrowwalk, the Bone Prison charges are at skill level 33, so for a character with no points in Bone Prison will receive synergy bonuses at skill level 33.
This allows the player to not only save the 20 points in Bone Prison, but it also allows an extra 13 levels of synergy.
The debate exists: is it a bug or a feature? Did Blizzard intentionally allow synergies to be bestowed by charges, or was it an act of poor programming?
I am sure anyone reading can develop their own opinions on this matter. At this point, there has been no official word on Blizzard's part, so it is up to the player to determine if/how he/she/it wants to utilize this information.
There is no need to flame anyone based on civilized discourse on the matter, though some may have strong feelings about this issue.
This information is often found in guides and in a bunch of threads in the forum, but hopefully an independent sticky (hint hint) will allow people to directly access this information.
If I've left anything out, or mistated anything, input is welcome.
So many folks are curious about the Marrowwalk bug. Or the Marrowwalk feature. Many just want to argue if it is in fact a bug or a feature. This thread is created in hopes of specifically addressing this item and it's use to receive synergy bonuses.
First, let's discuss the unique item:
Marrowwalk
Boneweave Boots
59-67 Defense (162-204)
16 Durability
118 Str Required
Item Level: 74
Clvl req: 66
+(170-200)% Enhanced Defense
20% Faster Run/Walk
Level 33 Bone Prison (13 Charges)
Level 12 Life Tap (10 Charges)
Heal Stamina Plus 10%
+10% Mana Regen
Half Freeze Duration
+(10-20) to Strength
+17 to Dexterity
+(1-2) to Skeleton Mastery (Necromancer Only)
A decent pair of boots in their own right, the big reason people use this item is because of the charges of Bone Prison. Bone Prison acts as a synergy for:
-Teeth (+15% Magic Damage Per Level)
-Bone Armor (+15 Damage Absorbed Per Level)
-Bone Wall (+10% Life Per Level)
-Bone Spear (+7% Magic Damage Per Level)
-Bone Spirit (+6% Magic Damage Per Level)
More information on Synergies (Rewen/Beatboxer)
Typically, synergies only allow a character to have the 1-20 skill points invested in the skill give the bonus.
Items with charges, however, can grant the character with synergies at the level of the charges if:
-the character doesn't have any skill points invested in the skill
-the characterer doesn't have any items with +skills to the skill
In the case of Marrowwalk, the Bone Prison charges are at skill level 33, so for a character with no points in Bone Prison will receive synergy bonuses at skill level 33.
This allows the player to not only save the 20 points in Bone Prison, but it also allows an extra 13 levels of synergy.
The debate exists: is it a bug or a feature? Did Blizzard intentionally allow synergies to be bestowed by charges, or was it an act of poor programming?
I am sure anyone reading can develop their own opinions on this matter. At this point, there has been no official word on Blizzard's part, so it is up to the player to determine if/how he/she/it wants to utilize this information.
There is no need to flame anyone based on civilized discourse on the matter, though some may have strong feelings about this issue.
This information is often found in guides and in a bunch of threads in the forum, but hopefully an independent sticky (hint hint) will allow people to directly access this information.
If I've left anything out, or mistated anything, input is welcome.