Mana mechanics

Thrakhath

Diabloii.Net Member
Mana mechanics

Will the barbarian‘s resource be capped as the wizard’s or will it be able to grow over time?—akamugin


Your concern for Fury will be increasing how fast you get it, and slowing how fast you lose it.—Diablo
So the wizard and barbarian both have a resource with a fixed cap, which cannot be increased. Is this the case for the witch doctor, or can maximum mana be increased? And if this is not known yet, what would people like to happen?
 

TheMythe

Diablo: IncGamers Member
Re: Mana mechanics

Well, we've already seen weaponry that adds mana on hit. So most likely there'll be a cap and using both spells a well as melee should balance it out nicely IMHO.
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
Re: Mana mechanics

There is probably a cap on mana. It will probably increase with level-ups thanks to the auto-stats systems. My guess is that there will also be a few skills to increase your mana pool (easy way to fill out the skill tree) as well as a few items.

The Wiz would be a non-stop death cannon if the resource could be increased without a problem. The Barb's resource is gained when he does what he is supposed to do, which is fighting. Again a cap doesn't seem too illogical. The WD doesn't have that many instant death spells. He relies a lot on raising stuff to fight for him and waiting for his DoT to do its thing. Increasing his cap should make him more effective without overpowering him at the same time.
 

konfeta

Diabloii.Net Member
Re: Mana mechanics

Well, as Mantis says, it makes sense that WD's actual cap that you will not be able to raise is natural regeneration, while the actual amount is scalable. This is necessary to make sufficiently different from Arcane Power which is likely to have a total amount hard cap with focus on boosting the regeneration rate or maybe reducing spell costs.

The implication here is that the WD will have a number of basic emergency ways by which he rapidly restores mana that is not flat out regeneration - ala Soul Harvest or that skill to gain mana from Health Orbs. The focus, however, will probably be on intelligently using his set mana pool to inflict maximum damage before having to restore. Makes sense, if the Wizard is blasty spam, WD is to have more tactical/strategic/whatever gameplay.
 
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