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Mana/Life Stealing = Mana/Life Globes?

In Diablo 3 we're having the new health and mana globes system that everybody know about. I generally like the idea of not having to arrange potions every once in a while. And the system in which "The more you slay, the healthier you get" is pretty much cutting the time period in Diablo 2, after you kill the monster -> Pick up the potion -> Drink it. Really, saves alot of time.

But now when I think of it... isn't that exactly like mana and life stealing? If the more you slay the healthier you get, why not just have the life/mana automatically transferred to you according to the damage you deal? (in regenration form, of course, just like the globes). I think it was Jay who once said "...you're low on health - you kill some monsters..." or something like that to describe the globe system. So despite the fact that life/mana stealing is not likely coming back, the globe system is not too far from that. The only gameplay difference I can think of is the fact that with the globe you actually need to 'pick it up' if you killed from range or something... well, okay there's also that thingie that when you pick up a health orb, it also heals nearby allies, but it's not like they can't do it with life stealing (simply heal allies near the damage dealer). So, if they simply make it mana/life stealing, range characters won't be discriminated by having to go the extra distance to pick it up, and also there won't be ugly floating globes on the screen blocking your pretty view.

You could say that the globe system is somewhere between Diablo 2's potion system and my idea of a complete life/mana management through damage dealing. So... do you get my point?
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